Discord Annihilation Theory (Magical Burst RP)

8 out of 18 16

Welp, this is going to be a hard one :V

Edit: whoops miscounted
 
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No, Nathaniel. Divider was talking to me.
As in "sailor Midgard said".
I am not saying there s anything wrong with not wanting me around.
But how about telling me?
I have not absolutly unlimited time....
Sorry, but I can stand criticism.Or a plain refusal.
But having to beg to be told off ?
The only thing I can say is sorry for not telling you earlier. Crow, Kal, and I have been getting multiple submissions on top of other interests taking our time. We could certainly have made the time to tell you this sooner, but the fact of the matter is that none of us like rejecting players for a reason like this. If the problem is only something like a mechanical issue, or something in the backstory or character concept, it's easy enough to point it out and have the player try again if they remain interested. But it is very hard to find a way to tell you your sheet is simply not up to par in terms of quality without also feeling bad. I do realize now that running away from the issue like that only makes things harder on you as a player, but once again I can only offer an apology for having wasted your time.
Which really is a shame, since Aurora is a good character in general, and one I definitely wouldn't have minded playing alongside. She just needed a bit of polishing up and some formatting fixed up.
 
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Welp, I think I've finished making the last of my numerous small edits. Nothing much this time around, maybe an extra sentence here or there, mostly tried to look for grammatical errors/word omissions.
 
Work In Progress

Name: Emiko Fujita

Magical Girl Name: Doppelganger
Age: 17

What kind of girl are you?: WIP

What drove you to make a Pact?: "To help save my father from himself, and to create a better family."

What is your wish?: "Have my father move on from the past."

Magical Element: Illusions.


Magical Power: To see through illusions created by others.


Costume:



Weapon: Rapier.


Magical Attributes:

Magic: 7

Heart: 5

Fury: 6


Archetype:
Strikers.


Magical Effects:

Impact (Free Action, 1 Overcharge [Attack]): Activate this ability while rolling damage on a Magical Attack. Increase the attack's damage by 1, and roll an extra 1d6 and drop the lowest die. This may be performed after seeing the damage roll.


Primary: (Passive): Whenever you use a Signature Attack, it gains a free voluntary Overcharge die. This die may not generate Involuntary Overcharge by rolling a '6'.


Secondary: (Free Action, 1/Battle): You may choose to enhance any non-Signature attack before rolling. This gives you a +1 bonus to hit, as well as allowing you to roll an extra 1d6 and drop the lowest die.


Signature Attacks:

Grand Barrage
D4C:
Magical energy, greenish in color, gathers around the blade of Emiko's rapier; by thrusting or slashing her weapon, a third of the energy leaves the blade and become a deadly projectile.

Normal Attributes:

Physical: 7

Finesse: 6

Social: 3


Talents:

Studious (major): Instead of just blitzing through her classes, Emiko tries to understand the subject matter. To her, learning is humanity's best weapon.

Relentless (major): If something doesn't work out the first time, Emiko tries again and again.

Big Sis (minor): Being both loving and authoritative, Emiko's great with kids.

Mature (minor): Emiko has an amazing ability to change and adapt her way of thinking, without complaint. She's quite wise in knowing that she knows nothing. The anti-Trump.


Relationships:

Hana and Youko Fujita (Friend: 4): Emiko loves her younger siblings more than anything else in the world; being their primary caretaker for eight years, Emiko has become protective of them. Hiding her secret identity from Hana and Youko hurts her personally, a whole lot.

Ryukyu Fujita (Mentor: 1): Paradoxically, Emiko loves and despises her father. She could clearly remember him at his best: a loving husband and father, an ocean of positive feelings. Seeing how far he has fallen, Emiko desires to help him get back on his feet. Yet, she still resents him for giving up his paternal responsibilities.


Crisis: Emiko struggles to juggle her personal life with her duty as a magical girl; her two sisters are starting to notice her long absences from home.
 
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@Crow @Divider @justinkal

Are we still using the same "Drunken Brawling" rules that Divider was using before. I may have asked this before, but I want to make sure.

@EVERYONE APPLYING

Your "Magical Power" is NOT A COMBAT TOOL. It is not intended to be useful in combat. It's meant to represent some minor effect that your magic allows you to actualize effortlessly.

The Relevant paragraph from the PDF:

Magical Burst Rewrite 1.0 said:
The next thing you'll need to choose about your Magical Girl is her magical power.
This is something unique the girl can do with magic.
These powers do not provide combat bonuses, and barring unusual circumstances should not be useful in a fight.
Powers can range from the useful to the mundane.
"Flight" and "Conjuring food" are both examples of valid powers. This should be distinct from your element, you can already manipulate your element without a specific power.
 
On that note, is Depressed Clown up to snuff or should I take another swing at true Justice?

You should always take another swing at Justice

If for no other reason than increasing your chances to get in by having an additional character

And also because My Justice vs OOWs Justice is good and all, but we need to make this a three-way and nobody does it better than you
 
@Crow @Divider @justinkal

Are we still using the same "Drunken Brawling" rules that Divider was using before. I may have asked this before, but I want to make sure.
I asked before. Yeah, we are.
@EVERYONE APPLYING

Your "Magical Power" is NOT A COMBAT TOOL. It is not intended to be useful in combat. It's meant to represent some minor effect that your magic allows you to actualize effortlessly.

The Relevant paragraph from the PDF:
I tried to make my power more along the lines of Flight than anything. Useful out of combat, not so in it.
 
@Crow @Divider @justinkal

Are we still using the same "Drunken Brawling" rules that Divider was using before. I may have asked this before, but I want to make sure.

@EVERYONE APPLYING

Your "Magical Power" is NOT A COMBAT TOOL. It is not intended to be useful in combat. It's meant to represent some minor effect that your magic allows you to actualize effortlessly.

The Relevant paragraph from the PDF:
Yes, we are using the Drunken Brawling edition.

I will note that, as mentioned under chargen rules, we are willing to allow combat oriented powers on a case by case basis so long as they are crucial to your character concept.
 
Yes, we are using the Drunken Brawling edition.

I will note that, as mentioned under chargen rules, we are willing to allow combat oriented powers on a case by case basis so long as they are crucial to your character concept.
so mine works? i think i may have gone too far with it :/
 
And also because My Justice vs OOWs Justice is good and all, but we need to make this a three-way and nobody does it better than you
Man oh man oh man...the doujinshi alone could write themselves...:D

That said, when and if Setsuna learns about what happened with your Justice Girl, I foresee some rather pointed words being directed her way. Because one of Setsuna's core beliefs, justice-wise, is that in order to properly punish someone in the way they truly deserve, you have to know what the other person has actually done. And you can't really do that with something that pings red when it picks up "evil".
 
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