Alright so I watched the video and here's some key points:
When ZA/UM the
studio was founded, it had two shareholders: Margus Linnamäe and Kaur Kender. Linnamäe is one of the richest men in Estonia and owned the majority of the company, while Kender is a very notorious 'transgressive' author who was friends with the founders of ZA/UM and was the one who originally proposed the idea of making a video game set in Robert Kurvitz's RP setting.
Kender later sold his share in ZA/UM to another investment firm, Koha Capital, which is owned by Ilmar Kompus. Another person heavily involved in Koha Capital is Tõnis Haavel, who started off as a co-owner but gave up his stake in the company following his involvement in the 'Baku Affair' investment fraud scandal while remaining 'employed' by the firm, and he is listed in the credits of Disco Elysium as an executive producer (for what it's worth, he does seem to have been very involved in the company and one of the writers says that he was instrumental in getting the game to ship).
A decent amount of time in the video is spent identifying some weird payment and holding company structures that look like they mostly exist to send money to Haavel's partner (Anu Reiman) rather than Haavel himself so that he can say he's broke and doesn't have to pay off the investors he defrauded.
There was an agreement in advance of the game's release, which was carried out when it became successful, for ZA/UM to purchase part of Linnamäe's stake and redistribute it between the founders of the studio. This resulted in the following distribution of ownership:
Linnamäe - 46.8%
Kompus - 22.4%
Kurvitz, Aleksander Rostov (Lead Artist), Kender - 10.2% each
ZA/UM itself - 0.2%
Then, ZA/UM moved to London, in large part in order to expand its operations and be able to more easily recruit game devs. In the UK, there's a lot of weird finagling with holding companies for different parts of the property:
- ZAUM UK is founded to specifically hold the Disco ElysiumIP, with five entities having equal stakes in it:
- Robert Kurvitz
- Aleksander Rostov
- Kaur Kender
- Ilmar Kompus
- YesSirNoSir, a company owned by Anu Reiman (Haavel's partner)
- Newelysium is founded to specifically hold the IP for the sequel to Disco Elysium, with the following distribution of ownership:
- Linnamäe - 10%
- Kompus - 5%
- ZAUM UK - 85%
There's also other holding companies that get brought up but frankly the documentary is really bad at actually communicating how everything was structured. The key thing to note is that this arrangement gave Kurvitz and the others a higher ownership stake of the eventual sequel than they otherwise would have.
Also, at some point under very dubious circumstances Linnamäe sells his stake in ZA/UM to Kompus (with the exception of the 10% stake in the sequel), giving Kompus majority ownership of the studio. Kompus essentially seems to have borrowed money from ZA/UM to buy the company and it's not very clear who approved of this because there's like no documentation of any meetings or discussions between the various owners, if there were any (Kompus said everyone was kept in the loop, Kurvitz and Rostov say they were very much not in the loop about any of this).
What Kompus implies in his interview with PMG, and which PMG also speculate themselves, is that Kompus got (verbal, undocumented) approval from the others to buy out Linnamäe's share in order to secure increased stakes in
Disco Elysium 2 for everyone. There's a bit of a hint towards this narrative in Kurvitz's own interview where he talks about how he was led to believe that Linnamäe was responsible for all the crunch and unreasonable deadlines that occurred during the original development of the game, and so Kompus buying him out was a good thing for everyone.
It is important to note here Kurvitz casually says during his interview that at no point during any of this process of moving to the UK and setting up all these holding companies and navigating all these bizarre ownership distributions, did he ever speak to a lawyer.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
Anyway, the big revelation of this documentary is that basically a whole bunch of ZA/UM employees come forward to basically say that Kurvitz sucked as a boss, particularly when work on
The Final Cut was being done. Specifically:
- Kurvitz was very rude and acerbic in his feedback, regularly telling people their work was 'shit'.
- Kurvitz has been vastly overstating the amount of writing for the game he did himself
- Kurvitz and Rostov took a long break after the original release of the game, which wasn't unreasonable following all the crunch but also left all the other devs (who had also crunched) to do The Final Cutthemselves, which made things even worse for them.
- For example, Justin Keenan, the current lead writer at ZA/UM who's been with the company since 2017, says that he had to write the moralist and communist vision quests for The Final Cut basically all by himself, and that Helen Hindpere, the official 'lead writer' and Kurvitz's girlfriend, didn't do any writing or help the writers much and didn't tell the writing team about any of their deadlines until they found out themselves that they were a month overdue.
- Kurvitz and Rostov's absence was also a problem because post-release was when ZA/UM really started to properly establish its working processes and structure going forwards after basically forming around the first game.
- Kurvitz basically had an 'ingroup' of a few people he would talk to and collaborate with (or excuse when they did nothing) while effectively ignoring or being very hard to reach for everyone else, which was a problem when 'everyone else' included a lot of other senior writers and artists and so on.
- Eventually, a new system was agreed to where Keenan and Kaspar Tamsalu would take over the 'lead' writer and artist positions respectively. This was so that they could handle all of the administrative aspects of managing the team and deadlines and so on while Kurvitz and Rostov could focus on the actual creative parts of process that they enjoyed. This seemed to work for a couple months but Kurvitz got increasingly upset about no longer being a 'lead', and ended up agitating for his original position back, which most of the writers didn't want to happen.
There's also Petteri Sulonen's claim (Sulonen being the lead technologist at ZA/UM) that Kurvitz had messaged him not long before his firing asking for Sulonen to send him the entire source code for
Disco Elysium, and indicating that he was establishing another studio. However, Sulonen didn't tell anyone about this until after Kurvitz, Rostov and Hindpere were fired so it couldn't have been used as a justification for doing that.
Another thing worth noting here is that Argo Tuulik, a writer who'd been involved with the original ZA/UM art collective (and its predecessor) is a little more moderate in his criticism of Kurvitz's work ethic compared to the others. He emphasises that Kurvitz's criticism, though harsh, was beneficial to him as a writer and that Kurvitz and Hindpere definitely contributed and worked on
The Final Cut. That said, he also describes Kurvitz's media statements following his firing as 'manipulative' and describes Kurvitz as regularly exaggerating the amount of writing he did himself on the original game. Tuulik also notes that Rostov was probably the one person who had to crunch the most for the original release of the game.
In their own interview, Kurvitz and Rostov generally emphasise the amount of crunch they had put themselves through and insist that the break they took was necessary and something they were legally entitled to under UK law. They also note that Haavel and Kompus had encouraged them to 'rest'. Kurvitz and Hindpere also indicate that the reason they didn't do as much direct writing for
The Final Cut was because they were focusing more on the voiceover recording and had more of a recruitment and oversight/quality control role for the actual writing of the new content. Hindpere also says that the reason she didn't convey deadlines to the writers was because she was also kept out of the loop on them by the producers who were generally quite demeaning and verbally abusive to her, Haavel especially.
The video ends with Kurvitz's response to the various allegations made by the ZA/UM employees, which is mostly a bunch of waffle about how they're being pushed to make those allegations by the capitalists who took over the company as part of their ploy to divide the workers. It's messy and not very impressive.
Some overall takeaways that I have:
I'm left unimpressed by the video. There's a lot of superficially impressive work in terms of going to Estonia and sitting in a court hearing and landing all these interviews, but there isn't much in the way of scrutiny over what they're being told. And in the end there's no real conclusion or articulated stance on everything beyond a sort of vague 'ehhhh it's complicated and nuanced' which just feels intellectually bankrupt.
By avoiding an actual conclusion, the emphasis of the video ends up being predominantly on the workplace drama and toxicity rather than the ownership battle, and so we're left mostly with the impression that "Hey, Kurvitz is a kind of an asshole". Meanwhile the byzantine intellectual property and ownership arrangements of ZA/UM and the legal battle surrounding them are just briefly and confusingly explained at the start in a way that sort of implies without outright stating that maybe Kompus is right and Kurvitz is just whining in hindsight.
And the thing is that these are two very different issues. Whether or not Kurvitz was a rubbish wannabe auteur doesn't really say anything about whether or not he, Rostov and Hindpere got screwed over on the matter of ownership of ZA/UM, nor does it say anything about whether Ilmar Kompus should be the CEO and majority owner of ZA/UM or what sort of person
he is.
I think it's entirely valid to conclude from the evidence presented in this video that, hey, Kurvitz sucks and it's probably for the best if he's no longer involved in writing for ZA/UM, and while the maneuvering to turf him is very shady the workers of ZA/UM might be better off with a capitalist ghoul who's professional than with a toxic leftist wannabe auteur who's out of his depth. But that is a
stance that should be explicit and articulated, not something awkwardly reached by virtue of the employees and CEO giving the filmmaker more footage to work with.
That being said, the backlash I've been seeing
to the video from supporters of Kurvitz on shitholes like Twitter has been equally unimpressive. The based leftist anticapitalist stance on ZA/UM can't or at least shouldn't be,
"The intellectual property rights of two guys over something that hundreds of people worked on are more important than the allegations made by those workers, who are probably being paid to lie." That's just ridiculous. It should be possible to emphasise the absolute ridiculousness of ZA/UM's corporate structure and the path it took to being owned by some random investor, in a way that I think People Make Games largely failed to do, without putting a couple auteurs on a pedestal regardless of what they're actually like to work with.
One thing that I think has to be said, and this is how I've felt since this controversy first started, is that it's impossible to say whether or not the eventual follow-up to
Disco Elysium or whatever ZA/UM does next will be good under its current ownership or would have been good if Kurvitz and co. hadn't been forced out. That's just not how art works. So the sort of attitude I've seen elsewhere of "Capitalism took from us what would have been a masterpiece of a sequel" is just a completely wrong-headed approach to this conversation.