Interesting that the bag "leaps". Had she set up something clever with wires, or did she buy some kind of telekinesis charm? It must be the former somehow unless we're getting into blatantly supernatural stuff, which I don't think we are, but either way it's definitely something.
Hah! Jeremy, you're a man after my own heart. I suppose all's well that ends well; as long as we get everything we were planning to aim for, Jeremy can take credit for being the one who came up with it. Sad that we didn't get to bring Emily up, though; that was a bit of characterization I was hoping to use and it's not really appropriate now.
[x] Take 20 dice. Dump them from the bag and roll them immediately, then move on to the matter at hand.
-[x] "Now that we're all on the same side, let's get some facts. Who are their heavyweight dicers, and their known abilities? What methods do they use for tracking when people do quests and have dice, and how do they transfer those dice around, or store them? Who are they sending in, when, and where exactly? How did you get in touch with them, what deal did you make, and what exactly did you do to fulfill that deal? We need names, faces, numbers, all the specifics you have."
I am tempted to make a pithy comment toward Gregory because honestly, it doesn't matter why you want power; if you don't have it, you can't do anything and thus your opinion is irrelevant. But it wouldn't gain us anything to debate philosophy.
The easiest way to fend off the incoming group would probably be to take whatever Clare did and expose it as fraudulent, ruining their initial power projection attempt and keeping the classes nicely segregated. I doubt things will be that simple, though.
Once we know more about our enemies and things break out into proper gang warfare, I'd like to see about raiding their dice transfers/stockpiles, but that might be getting a bit ahead of ourselves. It'll take a couple more stealth upgrades, too.
I strongly disagree with this line of thought. Do not pass up concrete gains for nebulous maybes, and it would definitely be a maybe. We can do more to get into their good books by being a competent ally, once our loyalty has been purchased, than we can by lowering our price.
At the cost of 20 dice Gabriel just managed to cement himself as a man of principle. That sort of reputation is extremely useful. Twenty dice is definitely a concrete gain and by forgoing that ... well who here now thinks he will one day stab us in the back.
By taking 10 dice we leave them with a bit more then 10 dice each and we separate ourselves from Jeremiah and Lilith which I am anxious to do. Especially Jeremiah who is already the token asshole. First impressions are very impotent and if we are actually going to start working with these people in the future I see all their opinions as mattering. This looks very much like the start of a long term relationship with at-least a few of these people especially if we cultivate it. We can't fight the world alone
OOC: I want to see some more human interaction. Keeps the quest intresting