Dice Quest [Dice/Exalted]

Anyway, what I want to mention is: What happens if you're too aggressive, but your social attack doesn't work. And it turns into a fight?

(Btw, it's possible to roll entire piles of dice by throwing them from a sack. Just sayin')
 
[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works. Before you explain that though? I'm pretty sure there's someone hidden here, spying on us. Are they with you?
-[X]Because if not... Well, we might want to give this rooftop a little search before talking further.
 
Haha oh wow I just remembered gizoogle exists.

http://gizoogle.net/index.php?search=http://forums.sufficientvelocity.com/threads/dice-quest-dice-exalted.480/&se=Gizoogle Dis Shiznit

Retardation said:
"Onii-chan, I done cooked up a gangbangin' playa todizzle!" A lil girl, no mo' than seven. I aint talkin' bout chicken n' gravy biatch. Right back up in yo muthafuckin ass. Six muthafuckin years ago.

-that, was what tha fuck he fightin for.
Retardation said:
"Mou, I put up in so much effort n' I still can't beat yo slick ass?" End-of-year exams. Right back up in yo muthafuckin ass. She'd managed ta git over ninety cement yo. He'd never been prouder.

-that, was why his schmoooove ass couldn't give up.

And if a god wanted ta crush him, ta defeat him-

-then what tha fuck he needed ta do was ta bust a cap up in god.
*Dies of laughter*
 
[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works.

Edit:altered vote
 
Last edited:
Anyway, what I want to mention is: What happens if you're too aggressive, but your social attack doesn't work. And it turns into a fight?

(Btw, it's possible to roll entire piles of dice by throwing them from a sack. Just sayin')
We're not inclined to actually start a fight just yet (we're just more effective socially when being a bitch), so it'll only turn into a fight if someone else decides to roll Join Battle. What we do would depend upon who it is and their method of attacking, but off the cuff I'd say that we'd be inclined to defend ourselves, ally with people attacking Michael/Nagase/Clare (so that we can get their dice/interrogate them as to where their dice are), chase opportunities to get dice before other objectives, and flee if things get too hot. If someone throws a wrench into things by offering to bribe us or otherwise brings up new information/changes the circumstances of the battle, our objectives might change.

If a sack of dice comes into play, primary objective is to get our hands on it and roll as many as possible ASAP. With any luck it'll be tied up or something so that we can see it before they have a chance to roll them. If they do roll them... dive-and-catch probably wouldn't work and I'm not sure how it would mesh with the action system, but I'd still give it a shot with a Get The Dice channel. We might get at least some.

Third- to the rest of you: Oh my goodness people, are you seriously going with the overaggression strategy? [Darklight]. I hope you plan to change our name and leave town if that's the case.
I really don't see what your specific objection to my strategy is. I've read your posts on the topic, and some of them seem self-contradictory; for example, this.
I gotta disagree with plan Darklight. I'd really, REALLY rather be the bastard who cooperates in the name of greed than the bastard that self-destructs because she's torn down everyone around her and has no support network to fall back on.
This objection makes no sense at all when one reads what my plan actually consists of and its implications- it is quite literally us cooperating in the name of greed. "Give me stuff, and I'll work with you" is the essence of my vote, and I explained here why its demands aren't even that extreme. If that's what you want, you should have no objections to what I proposed.

Yes, my vote is written so that our words and attitude are antagonistic and aggressive, but if it's not written that way anyone listening to us will get +2 MDV, which we absolutely cannot afford. Nowhere in there do we actually Join Battle, even if they lolnope our statements. If you think it will lead us to self-destruct, I want specific arguments to that effect, because at the moment I'm seeing nothing which backs that claim up.

Frankly, a rational analysis on the part of Michael, Nagase, and Clare might lead them to accept the offer I wrote up even if they brush off the social attack that would force them to do so. When both sides of an argument are willing to spend Willpower to defeat the others' social attacks and no one has enough of an advantage that they can just wear the other down, things come down to people actually making their own decisions- and the bargain I've put on the table isn't bad, because 21 dice is a small price to pay for the cooperation of a dicer of our caliber.

[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works. Before you explainthat though? I'm pretty sure there's someone hidden here, spyingon us. Are they with you?
-[X]Because if not... Well, we might want to give this rooftop a little search before talking further.
Okay, I can certainly understand why one wouldn't like my vote- even if I think it's the right play- but why in the world would anyone vote this, when we now know from GM confirmation that the person we suspected was hidden and spying is right out in the open and was invited normally? It's a completely nonsensical vote.
 
[X] Move to block the exit. "Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works.

I apparently have an Order?
 
Last edited:
[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works.
 
[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works. Before you explain that though? I'm pretty sure there's someone hidden here, spying on us. Are they with you?
-[X]Because if not... Well, we might want to give this rooftop a little search before talking further.

[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works. Before you explain that though? I'm pretty sure there's someone hidden here, spying on us. Are they with you?
-[X]Because if not... Well, we might want to give this rooftop a little search before talking further.

[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works. Before you explainthat though? I'm pretty sure there's someone hidden here, spyingon us. Are they with you?
-[X]Because if not... Well, we might want to give this rooftop a little search before talking further.

[X] Move to block the exit. "Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works. Before you explain that though? I'm pretty sure there's someone hidden here, spying on us. Are they with you?"
-[X]"Because if not... Well, we might want to give this rooftop a little search before talking further."


I apparently have an Order?
 
Changing vote to this then.

[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works.
 
If a sack of dice comes into play, primary objective is to get our hands on it and roll as many as possible ASAP. With any luck it'll be tied up or something so that we can see it before they have a chance to roll them. If they do roll them... dive-and-catch probably wouldn't work and I'm not sure how it would mesh with the action system, but I'd still give it a shot with a Get The Dice channel. We might get at least some.

I really don't see what your specific objection to my strategy is. I've read your posts on the topic, and some of them seem self-contradictory; for example, this.
This objection makes no sense at all when one reads what my plan actually consists of and its implications- it is quite literally us cooperating in the name of greed. "Give me stuff, and I'll work with you" is the essence of my vote, and I explained here why its demands aren't even that extreme. If that's what you want, you should have no objections to what I proposed.
The problem isn't that we're about to get our butts kicked. I agree, that's not a problem. The problem is more long-term, AND it requires more in-character knowledge from Anondylar.
Basically, Michael +co. believe there is an organization incoming that will (in net) take some dice and make us subordinates. The i.c. knowledge I want from the GM is whether Taylor thinks the present gathering is an appropriate little army. Are there other strong dicers she knows of that aren't here?

IF we're convinced of the threat, and IF we think this an appropriate army in front of us, then there is a problem. These folks don't trust each other and they won't win if they don't start trusting each other fast. Given those two ifs, being divisive right now will backfire and be self-defeating.
 
You don't exactly know how powerful, or how many powerful Dicers the Organisation of Whatever has, but you do know that its basically impossible for you to face down an organization by yourself. Logistics and all that.

Now, it might be possible for these guys, cooperating, to hold out against an organization. Might. You're not sure. Its sure as hell not going to happen if none of you cooperate with each other though, even if you don't fight against each other.
 
Vote tally:
##### 3.14
[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works.
No. of votes: 6
Sol Zagato, Shadowward, Zefferen, Ridiculously Average Guy, Random Asian Person, Happerry

[X] Move to block the exit. Before anyone else decides to start a fight... I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works. Before you explain that though? I'm pretty sure there's someone hidden here, spying on us. Are they with you?
-[X]Because if not... Well, we might want to give this rooftop a little search before talking further.
No. of votes: 1
kinglugia

[X] DarkLight140
No. of votes: 1
Katreus

EDIT: I'll just remove the parts about Jeremy, since its nonsensical.
 
Last edited:
Is that just the vote tally of new votes since the last tally? It looks like it's missing... just about all of the votes on the previous one.

IF we're convinced of the threat, and IF we think this an appropriate army in front of us, then there is a problem. These folks don't trust each other and they won't win if they don't start trusting each other fast. Given those two ifs, being divisive right now will backfire and be self-defeating.
The thing is, we can't actually promote trust by being friendly. We don't have the Charisma, Appearance, and Performance to successfully make a "let's all stick together" speech, and based on Michael's die pool he doesn't, either. His social attacks are crap (no idea why he's the one talking; one of Nagase or Clare must have more than five dice).

If our objective is to cooperate, saying "I assume there's a plan, tell us about it" is basically gambling that Michael will be able to social attack everyone here into working together to execute whatever scheme he and his allies have concocted, or that his plan is so beneficial for the dicers here that they'll willingly participate in it without social attacks. That's a terrible bet, because he's already tried to persuade people around to his line of thinking and mostly just provoked hostility, and everyone here probably has Willpower that they'd be willing to spend to negate his social attacks anyway.

My plan is more likely to result in cooperation between everyone here, because it sets things up to prevent violence while taking advantage of two existing elements in play: Grudges against Michael, and greed for dice. By stepping forward and immediately offering to drop the grudge and cooperate at a reasonable price (if one higher than they'd like) we immediately set things up so that all Michael has to do is drop a pile of dice in our hand to make it an even fight if this does come to blows- and it's much less likely that people will launch an attack if they think they might lose. By gouging Michael/Nagase/Clare out of "their share" of the hundred dice, we allow Jeremy, Lilith, and anyone else feeling pissed at Michael to get some satisfaction of having screwed them in vengeance without actually bringing the situation to blows. By increasing the share of the dice that those who are willing to cooperate get and making them visibly get an edge over others, we appeal to greed and associate maximum profitability with doing exactly what we want people to do.

Basically, while we look like a bitch in my vote, if they fork over the dice that we're asking for this situation should rapidly resolve itself into everyone here v. Lizardbirds, which is exactly what we (and Michael/Nagase/Clare) want. This is why I was saying that even if our social attack fails, they might hand over the dice anyway- as long as they're sharp and able to keep a clear enough head to see what we're actually going for, the only disadvantage to them is that they personally lose out on a few dice.
 
I took into account the last tally from SB, though I didn't redo that tally.

Also, Michael is the best talking among them, at least in this context.
 
You sidle towards the exit. "Now, before anyone starts fighting, I'd like to know just what you mean by 'resisting' the Order of The Ridiculous Name? Giving us dice is nice and all, but I assume there's a general plan in the works."

"Clare?" Michael says. He reaches behind him and brings out a long, wooden stick-blade like thing - the weapon they use in practice sword fights or something. He never takes his eyes off Jeremy.

"Right," Clare coughs. "The plan is, uh. Right, the plan depends a lot on their actions. From what I can tell, their organization started off with the leader securing the loyalty of non-dicers by offering them with dice if they paid tribute in more... mundane means. Eventually, when his followers started to receive dice, this changed to a tithe of the dice they got from completing quests instead. The important part of this is that he was only able to secure their loyalty first by using dice as a tool. This won't work here, since there is already a sizable base of dicers. So we'll have to watch out for what his plan of action is - if he'll go after the non-dicers, or try to crush the existing dicers into submission first."

Clare edges away slowly from Jeremy and Lilith, who've held back from attacking for now. "If he goes after the non-dicers, he'll go about it the same way he started off with - give them the possibility of receiving dice to gain their loyalty. This can be countered by giving non-dicers dice or convincing them that they won't actually receive any dice rom him, though this will be... difficult. I don't think he'll actually go after the non-dicers, however, at least not as main goal, since the main attraction is the already pre-existing dicers here.

"If his goal is to obtain the submission of the dicers here, then he'll likely begin with a clear message." Clare looks at each of you in turn. "That means defeating the strongest here to show that they are capable of subjugating our strongest, which could be any one of you. There' salsa the possibility that he'll target one of you in other means - make your life hell- if more direct means fail. Even if he fails in defeating any one of us, he can still move on to using his lackeys to torment the dicers that do not pay tribute. This will likely take the form of harassment in any form of those that are not under their control until they give in.

"Defending against this will require many people, both for the purpose of covering the amount of ground here, and also the various vectors through which they may assault us. It will require all of us working together, just for this to have a chance to succeed. Preventing students here from being beat up, or to prevent doctoring of digital school grades are just examples of what we need to do."

The air hangs silently after Clare's explanation. The chirps of a bird are clear, the only sound that disturbs the silence.

"Well, isn't that a situation you've put us in?" Jeremy says. "Twenty dice. That's what I want. You don't get to get anything, not after what you did to each of us."

"I don't-" Michael begins.

"That is fine," Nagase interrupts. She twitches her hand and a bag leaps into her hand. She reaches in, carefully counts out twenty dice and places it into another, smaller pouch.

"Nagase-"

"This is as good as we're going to get, you idiot."

The rooftop is silent as Nagase first counts out twenty dice for Jeremy, then twenty more for Lilith. When it comes to Gabriel-

"No."

"No?" Nagase's eyebrows rise.

"No. I accepted and used the dice for a reason. I didn't continue to use it after I knew what it was just for the sake of being better, making myself better. I didn't want power for the sake of power. To see such greed... it is disgusting. I will take no part of these dice."

Everyone's eyebrows rise at that.

"Well, if that's the case, I'll just take the dice then~" Jeremy does another spin, skipping back to Nagase, only to be stopped by Gabriel's outstretched arm.

"I will be very upset if you do that," Gabriel says.

Raphael receives his dice with aplomb, giving back what must be half to Clare.

Then it's you.

[] Write in,
 
Yeah, no. We were planning on asking for 20 until Jeremy beat us to the punch. Not gonna back down now.

[X] Take the 20
 
"That is fine," Nagase interrupts. She twitches her hand and a bag leaps into her hand. She reaches in, carefully counts out twenty dice and places it into another, smaller pouch.
Interesting that the bag "leaps". Had she set up something clever with wires, or did she buy some kind of telekinesis charm? It must be the former somehow unless we're getting into blatantly supernatural stuff, which I don't think we are, but either way it's definitely something.

"Twenty dice. That's what I want. You don't get to get anything, not after what you did to each of us."
...
"This is as good as we're going to get, you idiot."
Hah! Jeremy, you're a man after my own heart. I suppose all's well that ends well; as long as we get everything we were planning to aim for, Jeremy can take credit for being the one who came up with it. Sad that we didn't get to bring Emily up, though; that was a bit of characterization I was hoping to use and it's not really appropriate now.

[x] Take 20 dice. Dump them from the bag and roll them immediately, then move on to the matter at hand.
-[x] "Now that we're all on the same side, let's get some facts. Who are their heavyweight dicers, and their known abilities? What methods do they use for tracking when people do quests and have dice, and how do they transfer those dice around, or store them? Who are they sending in, when, and where exactly? How did you get in touch with them, what deal did you make, and what exactly did you do to fulfill that deal? We need names, faces, numbers, all the specifics you have."

I am tempted to make a pithy comment toward Gregory because honestly, it doesn't matter why you want power; if you don't have it, you can't do anything and thus your opinion is irrelevant. But it wouldn't gain us anything to debate philosophy.

The easiest way to fend off the incoming group would probably be to take whatever Clare did and expose it as fraudulent, ruining their initial power projection attempt and keeping the classes nicely segregated. I doubt things will be that simple, though.

Once we know more about our enemies and things break out into proper gang warfare, I'd like to see about raiding their dice transfers/stockpiles, but that might be getting a bit ahead of ourselves. It'll take a couple more stealth upgrades, too.

It's really tempting to take 20 but this a chance to put ourselves into peoples good books
I strongly disagree with this line of thought. Do not pass up concrete gains for nebulous maybes, and it would definitely be a maybe. We can do more to get into their good books by being a competent ally, once our loyalty has been purchased, than we can by lowering our price.
 
[X] Take 20
-[X] "We're a team now, which means all of us is in this together. You guys already got a gameplan, right? 'Cause we might as well start preparing for the incoming storm."
--[X] Throw the Dice and raise Appareance to 3.
 
Back
Top