Dial up Heroine (Worm/Ben 10)

Dial up Heroine! (Worm/Ben 10)
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When Taylor Hebert finds herself tied to a mysterious device, she discovers power beyond not only her wildest dreams, but far beyond the limits of the Earth's atmosphere. Unfortunately, power always comes with a price, it is not the mind shattered suffering that leads to Triggering however, but instead a target on her back.

Discord
Last edited:
Opening Post

Lunaryon

Dual Aurora Wave
Pronouns
She/Her
History is a fascinating thing. It is the ebb and the flow of lives, the birth of wars and the broker of peaces. It is there for the rise of tyrants and the fall of idols. Each and every thing that happens is very much a part of history, but there is so much that is lost, that is forgotten or never recorded in the first place.

However, that is what one sees if they look back towards the inexorable march of history. History has a very different look when you turn your face to the present, and look at things as they happen in the context of history. There is but a single reason for this fascinating difference between the look of history in the present and history in the past.

That is the fact that it is easy to look back, to see the ripples that expand away from events once they have all happened, but it is far more difficult to do the same with events to which the full ramifications have yet to play out.

History remembers the first time that the Golden Man, Scion, was seen by human eyes. The way he floated alone over the ocean when discovered by a cruise liner. At the time it was a mystery, a wonder, something new and never before seen by the people of the earth. No one knew what it meant for the future, no one could see the horrors that were to unfold.

Who could have foreseen the introduction of the Trigger Event? A moment when a person is pushed beyond their limitations, their worldview shattering, and how the development of superhuman abilities would become the glue that sticks these people back together.

Who could have foreseen the impact that would have on those who went through that trauma? For those who are hurt by the world often find it within themselves to lash out and hurt the world around them.

And even those who had foreseen such? Not a one of them foresaw the rise of the Endbringers - Towering beasts that time and again rage against the world, slowly grinding mankind under their inhuman heels.

Thus, it is equally difficult to look towards the future and see the knock on effects of something that seems so infinitesimally small, a single piece of metal, that crashes from beyond the edge of the world and whose appearance effects all of a single girl.

After all, in this massive world, what can a single girl do about any of it? A single girl from a town approaching the brink of collapse, a town filled with hatred and vitriol.

But that is the folly of looking at history without all the facts. For this one small moment will potentially shape the world in ways that humanity cannot possibly comprehend.

The sun slowly sets, its last rays painting the sky a beautiful collage of brilliant golds, shining oranges, and deep purples - all the while, the nearby snow topped mountain is dyed an almost silver in the light. The soft scents of pine and fresh loamy soil mix together into a comforting, calming haze, wrapped in the lightest touch of fog that rolls across the gathered lodges and tents of Camp Crystal River.

One would call it a picturesque evening.

In fact, with this being the last evening of this particular camp session, you didn't have an responsibilities as a Councillor in Training, and so you were planning on spending the evenings taking as many pictures as you could of the beautiful sunset, the campers that you had spent the last week teaching, and your friends among the staff.

At least... it had been a picture perfect evening, and that had been the plan, but all of that went out the window when the screaming started.

So here you stand, a fourteen year old girl by the name of Taylor Hebert, standing among the roots of a ancient oak tree, staring up in frustration and horror at what was high above you.

One of the repeat campers, a twelve year old boy by the name of Micheal Chadwich (who had been at the summer camp both of the last two years back when you were just a regular camper) was stuck, high up in the topmost branches of the ancient oak, without any idea of how to get down.

Now Micheal being stuck up there was a bad enough problem, but he wasn't the only one in the tree. Another camper heard the screams, and had started climbing up into the tree before you, the other CiTs, or the actual Councillors had arrived. You're pretty sure that this was the ten year old's first year at the camp, and you think his name might be Ben or something like that.

So there are two different kids up there in the branches of the tree, both high enough up that if they fall, at best they'll have a bunch of broken bones, but more likely than not, a fall from that height would kill them.

Naturally, all of Micheal's screaming had drawn the attention of the rest of the camp, of course... leaving you and the other CiTs trying to keep the rest of the kids calm while Miss Lilliana Snyder, the Head Councillor, left to go and get the massive emergency rescue ladder that the camp owns just in case something like this happens.

"Oh god, Ben!" You hear a horrified voice cry out. Glancing back for a moment, you spot one camper in particular, a girl about ten staring up into the tree, her pale face making her red hair seem all the brighter. "W-what is he thinking?" She whimpers out, voice cracking.

Looking back up at the duo in the tree, you can see the younger camper pause for a moment, but only just a moment before he continues to push upwards.

You hate this.
You hate how trapped you feel.
You hate how all you can do is stand and watch.
You hate how the winds nip and pull at the boy's shirt.
You hate how scared the red headed girl seems, staring up at Ben.
You just hate everything about this horrible situation, and you wish so hard... harder than you have ever wished before that you were a cape.
You wish that you had super powers. The ability to fly, or super strength, or the ability to like... climb up walls or just...

Just anything, any kind of super power that you can use to save those two idiots and untie the knot of horror and desperation that weighs heavily in the depths of your chest. But you don't have powers, and all you can do is continue to watch as a ten year old climbs higher and higher.

You watch as the boy reaches Micheal, and you watch as he talks with the boy. The words are lost to the winds, but you can see as Micheal puts on a strong face, nodding to whatever it is that Ben says. Ben slowly shifts and moves, bracing himself against the branch he is on, and allowing the other boy to use him as a step in order to help he start to descend.

Little by little, the two make their way down through the branches, with Ben often stopping to help Micheal whenever the older boy freezes up, unable to reach the next branch. It only takes a couple of minutes for Miss Snyder to return with the ladder, and already the two have made it a decent way down the tree, so it takes no time at all for the Head Councillor to set up the ladder and get the two down.

As Ben and Micheal's feet finally touch ground, you let loose a long sigh of relief, though one that does turn into a bit of a laugh when you watch the red headed girl first hug Ben, then almost leaps off of him with an embarrassed shout, then smacks him over the head. "What were you thinking?" She cries, trying to wipe the tears from her eyes, "You could have died! Wh-what would I have told Mom? What would I have told Aunt Sandra?"

The boy grumbles, but there is a smile on his face as bright as the sun. "Ow... Gwen, there's no need to hit me, I'm fine. I'm me! I'm not going to go and die, so it's all good." The look of almost apoplectic rage that crosses the girl's face does bring another laugh out of you, but you still step between the two to make sure that Gwen doesn't end up killing her... brother? cousin? Whatever the two are to each other.

"Hey now," You say with a bit of a laugh as you step between the two. "Cool it you two, I know that you were worried about him, but everything turned out for the best, so let's not go and kill him now, alright?" The girl grumbles, but there is a smile on both their faces.

"I am proud of you, Ben, even if you are a dweeb." Oh, right, you do remember these two now. Gwen and Ben, a pair of cousins who (according to the other CiTs at least) have essentially been at each other's throat all week. If nothing else, this bit of madness might have helped them de-

Never mind, he's sticking his tongue out at her, and she's chasing after him, as the two get back to bickering. Even so, there's a smile on both of the younger camper's faces, so you just roll your eyes and shake your head as he head back to camp. The sun might have set, and the best sunset you've seen over the week is gone, there's still plenty of light.

[ ] Go for a hike along the trails, one last time for old times sake
[ ] Go out to the lakeside beach and relax listening to the soothing sounds of the camp and its campers
[ ] Head up the hill to the only landline the Park has, Emma hasn't answered your calls in a couple of days now...
[ ] The Other Councilors in Training are putting on some scary movies now that they are free. Go watch with the other CiTs.
[ ] Go grab a Camera and try and find some amazing views to put to film
 
Character Sheet
Myriad Taylor Hebert
Age 14
Sex Female
Sync Ratio 27%
TL Formulas X= 1-.(Sync Ratio) RR Formulas X= 1-.(Sync Ratio) *0.8
600 / X sec 300 * X sec
Time Limit 13 Min 41.9 Sec Recharge Rate 2 Min 55.2 Sec
Traits

Battle Terror
(0 of 5)
Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight.
Every Round of Combat, roll a d10. DC starts at 10, and for every failure the DC decreases by 1, until a Success. After which the DC resets, and Battle Terror Procs.
Gain a -1 to Martial and how quickly Prowess increases
Physical Frailty You aren't as strong as others are, a problem which effects your transformations too
Gain a -1 to Prowess with a similar negative to transformations
Hardy Genetics Your Genetic Code is particularly hardy, allowing the Omnitrix to recharge faster.
Changes RR from X= (1-.(Sync Ratio)) to X= (1-.(Sync Ratio)) * .8 decreasing how long it takes the Omnitrix to recharge by 20%
Ergonomic Controls Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
Decreases Mistransformation % from 5% (1 out of 20) to 3.33% (1 out of 30)
Equipment

Name Effect Description
Melodic Multitool Increases Taylor and Gidget's Effective Prowess by x1.25 A complex multiuse tool that is heavily based on the manipulation of sonic wave forms
Taylor's Stats

Attribute Base Modifiers Final
Diplomacy 12   12
Martial 7   7
Stewardship 9   9
Intrigue 10   10
Learning 11   11
Prowess 9 -1 (x1.25) 8 (10)
Transformations
  • Sigil

    Appearance

    Stats

    Traits
    Double Cortex Your mind in this form is far and above what you have experienced before, to an almost logarithmic level.
    Increase Stewardship by 50% (x1.5)
    Increase Learning by 75% (x1.75)
    Attribute Taylor Base Effects Functional
    Diplomacy 12 4 -- 16
    Martial 7 - -- 7
    Stewardship 9 12 x1.5 31
    Intrigue 10 7 -- 17
    Learning 11 16 x1.75 47
    Prowess 8 4 x1.25 15
  • Sigil

    Appearance

    Stats

    Traits
    Blind Beast Due to the environment of this species's homeworld, Baskerville cannot speak in the same way that others do, and the Omnitrix doesn't seem to have a translator?
    Diplomacy Multiplied by 0
    Immunity to Gaze based abilities
    This species Instincts increase the effects of Prowess by 30%
    Attribute Taylor Base Effects Functional
    Diplomacy 12 x0 -- 0.
    Martial 7 5 -- 12
    Stewardship 9 -- -- 9
    Intrigue 10 5 -- 15
    Learning 11 -- -- 11
    Prowess 8 20 x1.4 39 = 39.2
  • Sigil

    Appearance

    Stats

    Traits
    Flash Fire This form is extremely hot, capable of manifesting flames at a moment's notice.
    50% of Martial added to Prowess
    Attribute Taylor Base Effects Functional
    Diplomacy 12 4 -- 16
    Martial 7 12 -- 19
    Stewardship 9 2 -- 11
    Intrigue 10 0. -- 10
    Learning 11 2 -- 13
    Prowess 8 20 +9 37
  • Sigil

    Appearance

    Stats

    Traits
    Polymorphic form Cellular's entire body is a massive single cell that is able to shift and flow like liquid, capable of moving in ways that most fighters have never learned how to deal with
    Increase Intrigue by 20% (x1.2)
    50% of Intrigue added to the first round of combat
    25% added to all subsequent rounds
    Attribute Taylor Base Effects Functional
    Diplomacy 12 1 -- 13
    Martial 7 1 -- 8
    Stewardship 9 3 -- 12
    Intrigue 10 13 x1.2 28
    Learning 11 2 -- 13
    Prowess 8 5 +6 19
  • Sigil

    Appearance

    Stats

    Traits
    Hyperspatial Calculations This form is capable of rapidfire mathematical and physics based calculations, granting it the ability to generate the greatest amount of force and power with the least amount of effort, along with a great but lesser ability to study the actions of those around it, creating an almost precognitive ability to predict their actions.
    Stewardship increased by 50% (x1.5)
    Learning increased by 20% (x 1.2)
    25% of Stewardship added to Prowess
    Trait Name I am still working on the description of this new trait
    This form can be used to learn at an enhanced rate. When attempting this, there are small bonuses to the rolls to increase Attributes below 12, no effect to increase Attributes between 13 and 16, and for every 3 points about 16 the roll to increase attribute gains a -1 to the roll
    Attribute Taylor Base Effects Functional
    Diplomacy 12 2 -- 14
    Martial 7 1 -- 8
    Stewardship 9 16 x1.5 38
    Intrigue 10 2 -- 12
    Learning 11 12 x1.2 28
    Prowess 8 5 +9 22
  • Sigil

    Appearance

    Stats

    Traits
    Aquatic Superiority This form is all but built to live in the water, with razor sharp jaws designed to rip and tear, and the ability to form it's legs into a tail (or maybe it's the other way round)
    Half all stats when outside of the water
    Attribute Taylor Base Effects Functional
    Diplomacy 12 2 /2 7
    Martial 7 12 /2 9
    Stewardship 9 4 /2 6
    Intrigue 10 10 /2 10
    Learning 11 2 /2 6
    Prowess 8 30 /2 19
  • Sigil

    Appearance

    Stats

    Traits
    Sleeping Dust This species's wings sheds a thin shimmery dust that interacts with the biology of most humans by putting them into a dream-like trance state, though which Titania can interface her mind with the target's allowing her to see into the 'dream'
    Roll Intrigue check, if successful, you can put a single target to sleep
    Attribute Taylor Base Effects Functional
    Diplomacy 12 8 -- 20
    Martial 7 2 -- 9
    Stewardship 9 1 -- 10
    Intrigue 10 16 -- 26
    Learning 11 4 -- 15
    Prowess 8 6 -- 14
  • Sigil

    Appearance

    Stats

    Traits
    Accelerated Everything You are so INSANELY FAST. The all but comes to a stop when you start to rush, and that means that those you are against are in for a bad time.
    At the start of each round of combat, Roll (4d6+6)/6. Roll that many times for your actions, and take the two best rolls, then average them ouit and gain that many additional rolls
    Attribute Taylor Base Effects Functional
    Diplomacy 12 3 -- 15
    Martial 7 11 -- 18
    Stewardship 9 3 -- 12
    Intrigue 10 6 -- 16
    Learning 11 8 -- 19
    Prowess 8 15 -- 23
  • Sigil

    Appearance

    Stats

    Traits
    Mobile Laboratory This forms body appears to be some kind of mobile chemical laboratory, capable of generating near any mix of organic compounds that you can imagine
    Prowess is a function of Learning
    Add 33% of Martial to Prowess (x1.34)
    Attribute Taylor Base Effects Functional
    Diplomacy 12 7 -- 19
    Martial 7 8 -- 15
    Stewardship 9 3 -- 12
    Intrigue 10 2 -- 12
    Learning 11 5 -- 16
    Prowess 8 15 +4 27
  • Sigil

    Appearance
    Stats

    Traits
    Terrifying PreZence There is' Something about this form that makes you cruel and angry not like you are normally, and that leaks into your actions and speech
    Add Intrigue to Diplomacy and Prowess
    Intangibility Zoinks'! ThiS transformation kan change your density to allow you to remove yourself from dangerous situations
    If someone rolls higher than you on a Prowess roll, roll a d6. If you roll a 1-2 automatically avoid all damage for the round. on a 3-4, reduce the amount of damage taken, on a 5 take regular amount of damage, and on a 6 take double damage
    Attribute Taylor Base Effects Functional
    Diplomacy 12   +23 35
    Martial 7 12 -- 19
    Stewardship 9 5 -- 14
    Intrigue 10 16 -- 26
    Learning 11 2 -- 13
    Prowess 8 10 +23 41
  • Sigil

    Appearance

    Stats

    Traits
    -- TRAITS CURRENTLY UNKNOWN
    --
    -- --
    --
    Attribute Taylor Base Effects Functional
    Diplomacy 12 10 -- 22
    Martial 7 4 -- 11
    Stewardship 9 -- -- 9
    Intrigue 10 10 -- 20
    Learning 11 4 -- 15
    Prowess 8 12 -- 20
 
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Omakes Rewards
OMAKES REWARDS:

@Kkutlord - 1 reward for any Omnitrix Based roll, 1 reward either for Azmuth or something involving Mechamorphs, 1 reward for [STILL FIGURING OUT WHAT REWARD IS GOOD FOR THE TAY10k STUFF]
@bengalqueen - 1 Reward for the PRT
@ninjabunny66 - 1 Reward related to the PRT or the Protectorate
@Zakara - 1 Reward related to Emma or Thup Kufan. 1 Reward related to Emma or Experimentation with the Omnitrix
@HeellllooooooOP - 1 Reward for Any roll
--
USED REWARDS:

@Zakara - 1 Reward used for Emma
@Kkutlord - 1 reward used for ???, There is now an Ectonurite on Earth
@bengalqueen - 1 Reward used for Emma
 
Last edited:
Vote closed
Scheduled vote count started by Lunaryon on Jan 13, 2021 at 6:52 PM, finished with 47 posts and 26 votes.
 
A Sphere from the Skies
[X] Go grab your Camera and try and find some amazing views to put to film
Taking a moment to wave to the head Councilor, Miss Snyder, you quickly stop by the Councilor's cabins, grabbing your camera and a lantern before you start to make your way through the camp.

Here and there you stop, taking a quick photo of two of the councilor's relaxing up in the branches of a tree, or of Ben and Gwen bickering back and forth. Just little reminders of the time that you have spent here as you move closer and closer to your actual goal.

Thankfully, you don't lose much light at all in the ten minutes that it takes you to cross to the other side of the camp and onto the trailhead itself.

And to be completely honest, you don't exactly need the dimming light or the lantern in order to make your way along the trails. It's been... what, half a decade that you have been coming to this camp each and every summer. No... Longer. You must have been six or seven the first time that Mom was a councilor here, and she brought you along with. So that is closer to a decade than not.

That means that you know all these trails like the back of your hand, but taking a lantern or a flashlight is camp policy if you are out at night, and now that you are a councilor in training, it is your responsibility to give a good example to the campers you have some charge over.

That, and you never know when a little bit of extra light can come in handy, either for finding your way or enhancing a shot. When you hit the top of the first big hill of the trails, there are only the very last dregs of sunlight peeking over the cliff side down into the valley in which Camp Crystal River is held in. The light paints the edges of the camp in gold, even as the paler whiter lights of the camp itself fight back, creating a beautiful patchwork of light and shadow as the younger campers light the bonfire that they are going to spend the next couple of hours celebrating around.

Years ago this was a tradition first started by Mom, taking a pic of the camp at the end of the summer, building a beautiful collage of how the camp keeps growing year after year. Mom... Mom may be gone now, but that doesn't mean that you are going to let her tradition fall to the wayside. Not after so many other things have fallen apart in the last year since she died.

Just in case, you use the old flat rock to brace yourself, taking a few extra pictures of the camp in order to find one that you really like. Now that you've done that, you can start to see the first stars twinkling in the sky above... You need to get moving if you want to reach your secret spot in order to get some real good pictures of the night sky.

Of course, before you do that, you also need at least one pic of the lake, and another of Crystal River before you pop back up to your feet, slinging your mother's old film camera around your neck. You make your way further up the trail, watching with a smile as more and more twinkling lights begin to fill the velvety sky.

Reaching the top of the next hill, you smile. There in front of you is an old oak tree, tall and strong with wide branches. A leap, and you manage to wrap your hands around the lowest of the tree's branches. From there you can easily pull yourself up. Higher and higher you climb, the night sky slipping behind a veil of leaves, until you finally manage to push your head through the tip, giving you an unparalleled view of the entire valley.

This is your secret spot, the place that you come time and again while here at the camp, a place for quiet thought or just to get away from it all. You can't help but smile, even as your heart aches. So many happy memories here at the camp, and maybe it was those memories that helped to pull you out of that funk that you have been in for the last year. Pulling up Mom's camera again, you first look to the sky, capturing picture after picture of the beautiful stars. Here and there you can pick out individual constellations that Mom taught you about, but there are so many stars, and keeping them all straight in your head is a challenge.

However, as you start to run through the last of your film, you spot something high above the warm lights of the bonfire and camp below.

A point of light, something that looks almost like a star, but it twinkles brighter and faster than any other star in the sky, brighter and faster than any star you have ever seen. Once, twice, three times to twinkles before the stars near it twinkle once, but as you watch you start to realize something far more interesting. The star is... it's moving, slowly drifting to one side as it makes its way...

Oh, of course.

You realize with a smile that what you can see is a shooting star, and quick as you can, you find the star again through your camera's viewfinder, snapping picture after picture as you try and get the best shot that you can in order to show Dad three days from now when you finally get back to Brockton Bay.
Snap, snap, snap. Picture after picture you take, but as you continue to look at the light above, you start to wonder why it hasn't moved sideways nearly as much as you expected it to. Looking down at the camera, you shift your grip and look back to the sky.

Oh. That might be the reason. The star has moved a little as idles its way across the sky, but more importantly, the star looks to be nearly twice the size of every star around it. It wasn't that big when you first noted it.

Wait. If it is falling through the sky, then it should be getting smaller - burning up in the atmosphere and all that. So it isn't getting bigger, it just looks like it is. Which means that it is getting closer to you, after all, that is how things work when they get closer to the object that can see it.

...

Which means that the shooting star is getting closer to you.

As in - A mass of superheated rock and stone is falling through the sky at speeds you couldn't fathom-ably calculate it getting closer and closer to you with every passing moment.
That single realization nearly sends you into a panic, even as the object continues to tear through the sky, coming closer and closer, but you use the Councilor Training you got at the beginning of the summer to quash your panic. It is with a level head that you carefully scurry down the tree. Before you even manage to get your feet on the ground, you can start to hear a soft keening noise, and you all but run down the trail, back towards the camp.

You don't even manage to make it a hundred steps before the world beneath your feet seizes, kicking up and throwing you into the air.
THOOOOM​

For a moment your world is nothing but sound and light and heat and spinning and dizzy and...

You lay there on the ground, groaning quietly as you stare up at the sky. Everything hurts, but it is the kind of hurt from when you slip and fall and hit your back. The pain isn't anything that you haven't felt before. Still, you give yourself an extra moment of just laying there and being... letting the worst of the pain drain away before you slowly push yourself into a sitting position. Your arms ache, but there is no sharp pain, there is no blinding agony. Seems like neither of your arms are broken. Following that, you carefully feel your legs, neither of them hurt either, and you can feel your hands on your legs as well.

Carefully, you twist, pushing yourself to your feet. Yes... everything hurts, but it doesn't seem to be broken. Looking up, there is a orange glow coming from the far side of the hill...

Your tree is gone, only a smoldering shattered stump remains.

Carefully, you start to make your way up the hill. Reaching the crest, you look down over the other side of the hill, to where the trail used to be.

Used to be. Now, there is no trail, instead there is a long furrow of displaced dirt and stone, trees overturned and burnt black as smoke wafts up from the end of the furrow.
But even so, even with the smoke rising up from the dirt, you can see enough to tell that there is something distinctly... not right about what you are seeing.
The thing at the end of the crater isn't some misshapen rock, burnt smooth by the heat of falling through the atmosphere. No, this is some kind of ball? Not a round stone, but an actual sphere, and one that glimmers in the little amount of light that makes it through the smoke.

Carefully, you creep a little closer, trying to get a better look at what nearly killed you. It is only a minute or two before the smoke truly begins to clear, and you can see what is in front of you.

There, at the end of the dirt and the stone and the fire is something that is not naturally occurring, but instead some kind of pod. A ball made of what looks like overlapping silver plates. You've never seen any metal that gleams like it does.

What... What is that? After a moment, your curiosity overtakes the worst of your worries, and you drop down over the edge and into the furrow. You have no idea where this thing is from, but it was probably made by some kind of Tinker. But that just leaves the question of why a Tinker would send this thing towards your summer camp, if they even aimed it that well.

But then you take one step too close, and the pod gives a cheerful chirp, and the sphere begins to unfurl, the plates sliding back to reveal that it was indeed a pod - the inside is hollow. Well...

Mostly hollow, there is a single thing in the center of the sphere.

In the center of the pod is some kind of bulky device. Black and grey with silver piping and a circle that is marked with green and black. The thing would have to be nearly half the length of your forearm, and is all together probably as thick as your forearm too.
Of course, you keep comparing it to your forearm because there looks to be a hole that runs through the entire thing, something nearly perfectly the size for a forearm. Like some sort of gauntlet that is missing a glove, or maybe some kind of monitoring device for a test subject? "What are you?" You ask, more confused by what you see than anything else. You turn, looking back to the sky once more to try and... Well, to be honest, you aren't sure exactly what you were looking for, other than a source for the object.

Maybe just trying to see if you can see anything in the sky that might explain where this came from, and who it might belong too.

Of course, you don't see anything. Not that you would have had any idea of what it was that you were looking for as it was. A ship maybe? Some kind of angry flying tinker of a jetpack? Any number of things that could have explained what fell from the sky, but there isn't anything.

And, to be fair, there being this strange pod that fell out of the sky and opened up to reveal some strange technology, this is the kind of thing that you really should leave alone. You aren't too far from the landline, so the best possible solution is to just take a few steps back, before leaving this thing and finding the phone in order to call the Protectorate or the Police or the PRT or someone who specializes in these kinds of things, like a superhero or something.

And you do the first step of that plan well enough. You take a step back, away from the pod. However, the moment that you start to move, the device begins to move as well. The thing coils up on itself, like some kind of liquid crossed with a serpent, before it shoots forward, slamming into your wrist with enough weight and force to throw you off your feet again.
Again, lying on the ground you slowly groan, before pushing yourself back to your feet. Looking down, you can see the device wrapped around your arm.

[ ][Arm] Get to the Phone
- You have a strange device wrapped around your arm, it probably isn't safe to go around the campers until it is off. Going and calling the PRT is probably the safest thing that you can do
[ ][Arm] Try and get this thing off your arm
-This thing has clamped onto your arm, you have to get it off!
[ ][Arm] Examine the thing on your arm
- There is a strange device on your arm, and it looks like it has buttons on it, you might be able to do something with it
[ ][Arm] Head back to the camp
- You hurt and are exhausted, you just want to go to sleep... You can try and figure all this out in the morning.

PLEASE USE A PLAN FORMAT FOR THE AttUp/AttDown and Traits and Flaws votes.
[ ][Plan] Plan Name
- [ ][AttUp] The increased Attribute
- [ ][AttDown] The decreased Attribute
- [ ][Trait] Chosen Trait
- [ ][Flaw] Chosen Flaw

Choose one Attribute to Increase, and one attribute to Decrease
Each alteration will adjust the Attribute in question by 2 points
Choose One:
YOU CANNOT TAKE THE SAME AttUp and AttDown
[ ][AttUp] Diplomacy
[ ][AttUp] Martial
[ ][AttUp] Stewardship
[ ][AttUp] Intrigue
[ ][AttUp] Learning
[ ][AttUp] Prowess

Choose One:
YOU CANNOT TAKE THE SAME AttUp and AttDown
[ ][AttDwn] Diplomacy
[ ][AttDwn] Martial
[ ][AttDwn] Stewardship
[ ][AttDwn] Intrigue
[ ][AttDwn] Learning
[ ][AttDwn] Prowess

Choose One Trait:
YOU CANNOT TAKE PAIRED TRAITS AND FLAWS
Please put the Traits as part of a Plan style vote
[ ][Trait] Your DNA is particularly Hardy, allowing the Omnitrix to recharge faster
- Changes the Recharge rate from X= (1-.(Sync Ratio)) to X= (1-.(Sync Ratio)) * .8 decreasing how long it takes the Omnitrix to recharge by 20%
[ ][Trait] Your DNA is particularly Flexible, allowing you to Hold Transformations for longer
- Changes the Transformation Durating time from X= 1-.(Sync Ratio) to X= 1-.(Sync Ratio) *1.2 increasing how long you can hold a transformation by 20%
[ ][Trait] You've formed a surprisingly strong Genetic bond with the Omnitrix, increasing your Base Sync Ratio
- Increases Sync Ratio from 20% to 25%
[ ][Trait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
- Decreases the chance of Mistransformation from 5% (1 out of 20) to a 3.33% (1 out of 30)
[ ][Trait] While you've never gotten into a fight, it seems you are a quick learner, figuring out how to fight faster than normal
- Gain a bonus to Martial and how quickly Prowess increases
[ ][Trait] You are actually stronger than one would expect, a benefit that transfers over to your transformations
- Gain a bonus to Prowess with a similar bonus to transformations
[ ][Trait] Your body seems to be more durable than expected, a benefit that transfers over to your transformations
- Gain a defensive bonus, with a similar bonus to transformations

Flaws! Choose 1
You may choose an additional flaw in order to get an extra Trait
YOU CANNOT TAKE PAIRED TRAITS AND FLAWS
[ ][Flaw] Your DNA is particularly Fragile, forcing the Omnitrix to take additional time to Recharge
- Changes the Recharge rate from X= (1-.(Sync Ratio)) to X= (1-.(Sync Ratio)) * 1.2 increasing how long it takes the Omnitrix to recharge by 20%
[ ][Flaw] Your DNA is particularly Brittle, limiting how long you can stay transformed
- Changes the Transformation Durating time from X= 1-.(Sync Ratio) to X= 1-.(Sync Ratio) *0.8 decreasing how long you can hold a transformation by 20%
[ ][Flaw] The Omnitrix has formed a particularly weak Genetic Bond with the Omnitrix, decreasing your Base Sync Ratio
- Decreases Sync Ratio from 20% to 15%
[ ][Flaw] Much like other Tinkertech, the usage of the Omnitrix completely confuses you, making it harder to learn how to use it
- Increases the chance of Mistransformation from 5% (1 out of 20) to a 6.66% (1 out of 15)
[ ][Flaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
- Gain a negative to Martial and how quickly Prowess increases
[ ][Flaw] You aren't as strong as others are, a problem which effects your transformations too
- Gain a negative to Prowess with a similar negative to transformations
[ ][Flaw] You feel like shit, turns out your are particularly weak of body, an issue which effects your transformations too
- Gain a defensive negative, with a similar negative to transformations
 
Last edited:
Vote closed
Scheduled vote count started by Lunaryon on Jan 14, 2021 at 6:52 PM, finished with 65 posts and 27 votes.

  • [X][Arm] Examine the thing on your arm
    [X][Plan] A Good Start
    [X][Arm] Head back to the camp
    [X][Plan] De-Escalation
    [X][Plan] The Escalation Begins
    [X][Plan] A Good Start
    -[X][AttUp] Learning
    -[X]][AttDwn] Diplomacy
    -[X][Trait] Your DNA is particularly Hardy, allowing the Omnitrix to recharge faster
    -[X][AddTrait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
    -[X][Flaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
    -[X][AddFlaw] You aren't as strong as others are, a problem which effects your transformations too
    [X][Plan] De-Escalation
    - [X][AttUp] Diplomacy
    - [X][AttDwn] Martial
    - [X][Trait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
    - [X][Flaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
    [X][Plan] Work Smarter, Not Stronger
    [X][Plan] Long-term gain, short-term pain!
    [X][Plan] Watch me pal!
    -[X][AttUp] Learning
    -[X][AttDwn] Diplomacy
    -[X][AddTrait] While you've never gotten into a fight, it seems you are a quick learner, figuring out how to fight faster than normal
    -[X][AddFlaw] The Omnitrix has formed a particularly weak Genetic Bond with the Omnitrix, decreasing your Base Sync Ratio
    [x] [Plan] De-Escalation- [X][AttUp] Diplomacy- [X][AttDwn] Martial- [X][Trait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it- [X][Flaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
    [X] Go grab your Camera and try and find some amazing views to put to film
    [X][Plan] Long-term gain, short-term pain!
    -[X][AttUp] Martial
    -[X][AttDwn] Diplomacy
    -[X][Trait] You are actually stronger than one would expect, a benefit that transfers over to your transformations
    -[X][Trait] Your body seems to be more durable than expected, a benefit that transfers over to your transformations
    -[X][Flaw] The Omnitrix has formed a particularly weak Genetic Bond with the Omnitrix, decreasing your Base Sync Ratio
    -[X][Flaw] Your DNA is particularly Brittle, limiting how long you can stay transformed
    [X] Plan: Cape Priorities
    -[X][AttUp] Martial
    -[X][AttDwn] Stewardship
    -[X][Trait] Your DNA is particularly Flexible, allowing you to Hold Transformations for longer
    -[X][Flaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
    [X][Plan] Work Smarter, Not Stronger
    - [X][AttUp] Learning
    - [X][AttDown] Prowess
    - [X][Trait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
    - [X][AddTrait] You've formed a surprisingly strong Genetic bond with the Omnitrix, increasing your Base Sync Ratio
    - [X][Flaw] You aren't as strong as others are, a problem which effects your transformations too
    - [X][AddFlaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
    [X][Plan] The Escalation Begins
    -[X][AttUp] Learning
    -[X][AttDwn] Diplomacy
    -[X][Trait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
    -[X][AddTrait] Your DNA is particularly Hardy, allowing the Omnitrix to recharge faster
    -[X][Flaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
    -[X][AddFlaw] You aren't as strong as others are, a problem which effects your transformations too
    [X][Plan] In the Beginning
    - [X][AttUp] Learning
    - [X][AttDown] Prowess
    - [X][Trait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
    - [X][AddTrait] While you've never gotten into a fight, it seems you are a quick learner, figuring out how to fight faster than normal
    - [X][Flaw] You aren't as strong as others are, a problem which effects your transformations too
    - [X][AddFlaw] You feel like shit, turns out your are particularly weak of body, an issue which effects your transformations too
 
An cursory examination of the Dial Device
[X][Arm] Examine the thing on your arm
[X][Plan] A Good Start
-[X][AttUp] Learning
-[X]][AttDwn] Diplomacy
-[X][Trait] Your DNA is particularly Hardy, allowing the Omnitrix to recharge faster
-[X][AddTrait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
-[X][Flaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
-[X][AddFlaw] You aren't as strong as others are, a problem which effects your transformations too
You take a step back, away from the pod. However, the moment that you start to move, the device begins to move as well. The thing coils up on itself, like some kind of liquid crossed with a serpent, before it shoots forward, slamming into your wrist with enough weight and force to throw you off your feet again.
There is a moment, so brief as to be almost nonexistent where you wonder if this is how your life is going to end? Attacked and ripped apart by some kind of unknown Tinkertech device that you found in the woods. The moment lasts only until you slam into the ground a second time. You lay there for a long moment, simply staring at the starry sky as you groan. There is a surprising lack of pain, discounting the obvious aches and pain from the two times that you have been thrown through the air tonight.

Slowly, you tilt your head, looking down to the arm that the device slammed into... There, the device rests on your arm. With another groan, you slowly push yourself up into a sitting position, one hand pushing a lock of hair out of your face.

Carefully you push yourself the rest of the way up to your feet, making sure to keep the strange device in your line of sight. Once you are back on your feet, you stumble to the side of the furrow, before pulling yourself free of the dirt and the darkness. Actually, on that front... you seem to have lost your lantern. Thankfully, while the fires don't seem to be spreading, there are enough shattered trunks and downed branches that are burning to give you enough light to see. You start to follow the furrow back towards the top of the hill, where you were thrown from your feet the first time. If there is any place that you are likely to have lost the Lantern, it would be there.

That thought brings another to the front of your mind, and with a bated breath, you slowly look down. Shaking hands slowly reach out, grabbing hold of Mom's camera, twisting it this way and that way as you look the machine over for any damage.

And unfortunately, you find some. There are the less worrisome scratches and scuffs to the case of the camera, but the shutter is hanging half open - the bottom half of the shutter is no longer closing on it's own, and with that you can also see a crack running across the lens beneath the shutter. You glare at the strange device on your wrist for a moment, blaming the thing for the damage to one of your mother's precious possessions. For now, all you can do is hope that the damage isn't too much to repair, and to keep on moving.

Reaching the top of the hill, you spend a few minutes searching for your lost lantern, even going so far as to try and use your Camera's flash to search more, but... Your Lantern is nowhere to be found. You start heading back down the trail, being extra careful to watch your steps as you go. A good thing that you were doing so too, as you barely make it ten paces before you nearly step on something that is most certainly not natural to the trail.

Something round and made of metal and glass with a flared top. Your lantern! With a little cheer, you pick up the light source, and with a click the top of the hill is bathed in light. Now that you don't have to worry quite so much about getting back down the trail, and more importantly, now that you can see clearly, you find a clear spot by the side of the trail. Hanging the lantern off a tree branch, you settle back against a tree, and start to really look at the device on your arm.
10 + 12 = 22
[Nat 10! Success Increased by One Step]
[CRITICAL SUCCESS]
7 + 12 = 19
[SUCCESS]
The shell of the device is two different colors of black, the inner shell darker black than the outer. You poke at the outer shell, it has an almost spongy texture, squishing just a little under the pressure that you press against it. Even so, for all of the outer shell's ability to squish and deform, it is perfectly flush against your skin. You can't even get a fingernail underneath, nor can you lift the edge by trying to squish it up.

The inner black shell has a more metallic texture to it, and it is just as hard as that implies, clicking like metal under your nails.

Extending out of the more metallic part of the shell are four white tubes? Rails? Wires maybe? To be completely honest, you aren't sure what the white piping actually is, other than the fact that it has a texture like glass which doesn't compress in the slightest.

However, the shell is only a part of the device. There, on the top of the device, and centered halfway down your forearm is a large dial that is framed by four small buttons, with a fifth button button about a finger's width down from the dial. The face of the dial shows a green hourglass shape, with a black border and gray further beyond the border itself. The dial spins smoothly either way, giving a soft click every eighth of a turn. Meanwhile the four buttons on the rim of the dial don't seem to do anything?

All that leaves is the final button.

The last button presses easily, and the device gives a happy sounding trio of beeps as the dial pops upwards. The device starts to give off a soft beeping noise, and the face of the dial itself changes, the black borders of the hourglass crossing over each other, changing the shape at the center to a diamond, and within, there is a strange shape... It looks almost like a silhouette, but not one of anything you can recognize.Pressing the buttons on the rim still doesn't seem to be anything, but when you start to spin the dial, when it reaches eighth turn, the image on the dial changes to a different silhouette.

Pressing the fifth button makes the device give an almost sad sounding beep as the dial returns to it's original hidden state. Grabbing hold of the dial, you give it a gentle pull, and the dial pops back up, but the face of the dial doesn't change as it did before. Now that the dial is raised, the buttons of the face give a chirp when they are pressed, and there is a similar chirp when you twist the dial...

So the fifth button gains access to the base level user interface, while lifting the dial must give access to the interface that the creator must have used to program the thing.

Which means that there is a single thing left to test.

Returning the dial to it's standard position, you press the activation button, watching as the dial rises, and the symbols appear on the face of the dial.

[ ][Dial] Round Head
- A clearly bipedal figure with a rounded heart shaped head, and very thin limbs
[ ][Dial] Squat
- A squat four figure with thin backwards kneed legs, and thick heavy arms that might actually be front legs
[ ][Dial] Wavy Spikes
- Another bipedal figure, this one with sharp wavy hair? coming out of the top of it's head and thick arms
[ ][Dial] Smooth
- A smooth design with a few pointy spots, and a strange object floating above it
[ ][Dial] Crab
- Like, this is clearly a crab, but not any crab you have ever seen before, with the body raising up and then the arms sticking down
[ ][Dial] Dangle
- Another biped, this one with a forward facing head that has some kind of dangle sticking off of it
[ ][Dial] A Fairy?
- Another one with a pointed head, but this one has very thin limbs and wings! It kind of looks like a fairy...
[ ][Dial] A dinosaur?
- Again with the pointed heads... But this one has the general body shape of a raptor... Just what the hell does this thing do?
[ ][Dial] Bumpy
- A more standard humanoid shape, but very bumpy, and either doesn't have a head, or no neck to speak of?
[ ][Dial] A ghost?
- This one has no legs at all, and the rounded head and thin limbs make you think of a ghost.
 
Vote closed
Scheduled vote count started by Lunaryon on Jan 16, 2021 at 10:00 PM, finished with 117 posts and 38 votes.
 
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