Ah yes because Youtube comments are the height of credibility.

The funny thing is, me and a friend had a thought experiment over this game, and one of the conclusions was asking why domestic androids had to be fully sapient. Once consideration raised was that you don't necessarily need full sapience, just intelligence for most domestic jobs.
 
Ah yes because Youtube comments are the height of credibility.

Well, somebody right after them goes into detail about all the outcomes but I skipped it because spoilers.

I see no reason for someone to lie about what a guy at PAX told them....?

The funny thing is, me and a friend had a thought experiment over this game, and one of the conclusions was asking why domestic androids had to be fully sapient. Once consideration raised was that you don't necessarily need full sapience, just intelligence for most domestic jobs.

...isn't AIs becoming sapient a thing that just happens in a lot of stories? They weren't designed that way, they just become "alive".
 
...isn't AIs becoming sapient a thing that just happens in a lot of stories? They weren't designed that way, they just become "alive".
Except that AIs don't just become alive. The transition between self awareness and dumb machine is very murky, and one can put in directives to prevent that transition from occurring.
Well, somebody right after them goes into detail about all the outcomes but I skipped it because spoilers.

I see no reason for someone to lie about what a guy at PAX told them....?
*points at the fake news phenomenon*

I would prefer a source to some random schmuck on the internet.
 
The androids are clearly quite intelligent - capable of learning in particular - and are designed to directly interact and interface with human life, so they are able to understand and to some extent experience human emotion (a necessity to appear personable). That is likely all simulated, just pretend, but within the bounds of robot fiction it's pretty normal for that to have unintended consequences.
 
They've demo'd this hostage scene a bit and from what I can tell there are basically two 'main' ways this can end: 1) Connor is successful in his mission, the hostage is saved, and Daniel is killed, 2) Connor is unsuccessful and both Daniel and the hostage die. Along with the added factor that, yes, Connor could die, which will effectively end this thread of the narrative. But you have a few ways within that that this can play out:

Connor could successfully talk Daniel down; within that path, he could rely on common-sense or make specific references to things that he's discovered by examining the crime scenes. Connor could get out his gun to intimidate Daniel, and if he does so he could save the hostage by directly shooting the rogue android rather than talking him down. Connor could sacrifice himself to save the child (death, narrative thread cut off). Within any of this, Connor could have helped the fallen police officer or he could have left him.

Connor could balls up talking to Daniel and watch him sail off the edge of the building with little girl in tow. He could spend too long investigating the scene beforehand, in which Daniel case will just jump off unprompted. Connor could be shot (also death).

My suspicion is that within the wider plot this scene probably doesn't really effect that much, other than that some guy will maybe either say 'Good job, Connor' or, I dunno, probably some insulting slur about android cops. Of course, to some extent, that's not the point, the point is that within this scene you get to have your 'own' way of approaching the issue. Still, of course, you don't really want the narrative to feel too loose, like just a series of unconnected events, at least not if you really want a big cinematic experience. Obviously I don't really know where this appears in the context of the game or if this its introduction to Connor or whathaveyou.
 
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I'm already getting that tingly feeling telling me that this widely-showcased hostage scene is going to be much more intricate than the rest of the game.
 
Except that AIs don't just become alive. The transition between self awareness and dumb machine is very murky, and one can put in directives to prevent that transition from occurring.

I gotta ask. How can you be sure of that?

We don't even know for sure what sapience is or how it arises. So saying we can just block it from happening while getting all of the other functionality we want seems a bit self assured.
 
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I gotta ask. How can you be sure of that?

We don't even know for sure what sapience is or how it arises. So saying we can just block it from happening while getting all of the other functionality we want seems a bit self assured.
Currently, the main theoratical method of achieving sapience is through heavy machine learning. Machine learning requires it to directly process all information and attempt to emulate: if we force the system to 'purge' data coming from inputs that aren't related to its mission we could have a limited intelligence.

Another way would be to control what the machine can use in its machine learning. We could set certain directives to force it to go along a single evolutionary path, or multiple evolutionary that are only related to its job. Right now, I'm pretty sure most neural networks wxisting right now operate off this method, mainly because said networks are too physically limited to process any information in regards to self awareness
 
I feel Susan Calvin would hate this game because of how ridiculously human-like the machine are in their thinking, hell they are overly emotional

They better some explanation "well we based them off the human brain"
 
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Having an attempt for the audience to interact and Twitch Chat 'votes' to 'participate' in a demo play through was interesting.

I'm already getting that tingly feeling telling me that this widely-showcased hostage scene is going to be much more intricate than the rest of the game.

I think it might be an intro sequence, since the character you play can apparently die or be taken 'offline', like one solution is grabbing the child as they fall and throwing the kid back onto the roof as the screen says directive complete, objective complete from the robots POV and it hits pavement and breaks after falling.

During the convention/trade show where the crowd helped choose answers at PSX 2017, I couldn't help but wonder at how gung ho the crowd was shouting EXECUTE as an option for dealing with an android.

Given the circumstances, it was more understandable, but its still amusing seeing that the game has been going with an android rights point of view as a major theme in a lot of it.

So a brand new, top of the line female android costs only $9000?

That's less then a car, especially for their use. Maybe they're more limited then they seem or have high maintenance costs?

The androids are clearly quite intelligent - capable of learning in particular - and are designed to directly interact and interface with human life, so they are able to understand and to some extent experience human emotion (a necessity to appear personable). That is likely all simulated, just pretend, but within the bounds of robot fiction it's pretty normal for that to have unintended consequences.

I'm not sure. If its simulated that well but can actually learn, what makes it different in result then an actual sentient?
 
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So what i'm getting from the trailers is that this is a very pretty choose your own adventure book?
 
So what i'm getting from the trailers is that this is a very pretty choose your own adventure book?
I mean, a choose your own adventure video game modeled after the batshit insanity of the original novels, with the developers essentially just creating a number of decent-quality animations to play in response to the players' choices? That could actually be good, if only for the sort of strange, dreamlike scenarios those books often concocted - one in particular, "The Jewels of Nabooti", changed whether the titular jewels were mystical Atlantean relics, the obfuscatory term used by a secret society for its list of people across the globe considered vital to safeguarding the best of man's nature against its worst, or fragments of an alien meteor. Another book about a legendary sword could end with its origins being anything from Japanese tengu to a civilization of magma-men living on an underwater island in the middle of the ocean.

CYOA: The Game might actually not suck as a hypothetical, is what I'm saying.
 


I want a fight scene like this.

For old time's sake.

(I got mixed up about saturday: that was a beyond two souls riff)

Regarding politics in his game: all art is political whether intentional or not. Hopefully with an emphasis on the rights of underclasses we won't get bizarre and off putting sex scenes and Molag Bal esque focus on rape.

But they call me an optimist for a reason.

In a post Until Dawn world I'm rather skeptical that Cage can really deliver much beyond unintentional comedy as far as interactive movies go. That and making me feel kind of grossed out. I also can't wait for dataminers to pick into it and find all manner of "treasures" to reveal a little bit of the shenanigans going on behind the scenes.

I personally can't wait to see Jim Sterling's take on it, given his opinions of Cage I'd love to see him share his thoughts.
 
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I honestly can't wait for this game to start out being all about robot rights and liberation, and then spiral into bullshit like the Majestic 12 ruling the world only they're all aliens or some shit.
 
And at least one of their voice actors will have horrifically bigoted deleted lines.
Not even "traditional" bigotry either, he'll be just ranting about how gay people are all secretly gnomes out to wreak chaos through the world with their prankish japes, or how Ukrainians secretly steal the third eye all humans are born with through sorcery.
 
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