Deterministic Chaos: An Unraveled Tapestry Quest

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It's more of a ... Perspective vote, let's put it that way.

The main vote honestly is how you feel about the Collapse and Empire.

Which is kind of messy, unfortunately.

It's interesting to me that both options idealise the old Empire, but the first option is less critical of how the Empire did things while accepting it to be a thing of the past, while the 2nd option is more aware of the flaws of the Empire, but seems to express more of a desire to bring those systems back.
 
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It's interesting to me that both options idealise the old Empire, but the first option is less critical of how the Empire did things while accepting it to be a thing of the past, while the 2nd option is more aware of the flaws of the Empire, but seems to express more of a desire to bring those systems back.

The Pontifex (we'll give them a name at some point) chose to willingly bond with a piece of Dracotech and retain enough political connections in the sector to access maintenance/refactoring services for it. Now, there are definitely Dragon-derived clades which are notably negative on the past, but you also chose to be a former Penitence member, which narrows the field a lot.

So your character is going to be have feelings about the Empire, but they're also going to be pretty heavily linked into the way the Empire did things.
 
[X] Defeating enemy bomber strikes.

No need to get particularly fancy with this, the bombers represent an obvious threat vector and it should be fairly straightforward for our superfighters to fuck them up.

We could have them watch out for stealth weapons but those are easier to avoid if we have fewer things shooting at us.
 
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[X] which is another tragedy of the Collapse. The game-theoretic forgiveness preference in the Empire may have concealed injustices, but it also prevented conflict from escalating into lose-lose propositions. The wars which defined the Collapse were a symbol of that breakdown of an order which at least recognized its imperfection, defining itself as always chasing a nigh-unreachable Omega Point.
[X] Assassinating enemy sensors and control drones.
 
[X] which is another tragedy of the Collapse. The game-theoretic forgiveness preference in the Empire may have concealed injustices, but it also prevented conflict from escalating into lose-lose propositions. The wars which defined the Collapse were a symbol of that breakdown of an order which at least recognized its imperfection, defining itself as always chasing a nigh-unreachable Omega Point.
[X] Assassinating enemy sensors and control drones.
 
[X] and who can blame them, after the Collapse? Before, if you lost your empire, you could eventually rebuild one, and the costs of victory and defeat were rarely uncalibrated and all out of proportion. In this fallen age, games are routinely played for existential stakes and always for keeps.
[X] Assassinating enemy sensors and control drones.
 
[X] and who can blame them, after the Collapse? Before, if you lost your empire, you could eventually rebuild one, and the costs of victory and defeat were rarely uncalibrated and all out of proportion. In this fallen age, games are routinely played for existential stakes and always for keeps.

[X] Assassinating enemy sensors and control drones.
 
[X] which is another tragedy of the Collapse. The game-theoretic forgiveness preference in the Empire may have concealed injustices, but it also prevented conflict from escalating into lose-lose propositions. The wars which defined the Collapse were a symbol of that breakdown of an order which at least recognized its imperfection, defining itself as always chasing a nigh-unreachable Omega Point.
[X] Assassinating enemy sensors and control drones.
 
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