Bad ideas are bad
Skywalker_T-65
Writer with too many ideas.
- Location
- United States
- Pronouns
- Plural/They/He/Her
Because a bored Sky is a Sky who goes looking for things to entertain himself.
Joking aside, most anyone who reads this knows me from my fanfics. Likely my KC fanfics. But before I got into that- indeed before I came here -I got a fairly decent staple of LP....well, AARs, on the Paradox Forums. Because as a historian I like Paradox games. And as such, I made quite a few of them. I haven't done one in some time, mostly because of the aforementioned fanfics.
But hey, why not.
So!
What game did I choose here? Not Hearts of Iron IV, as I don't have that. Not Hearts of Iron III, as I don't like how railroaded it is. And since most of my historic writing is set in World War Two I wanted to stick with that time period. So I went instead with Darkest Hour. For those who are not familiar with this game, it is what I like to call 'the biggest sanctioned mod I've ever seen'. Strictly speaking, that is what DH is, after all. The game is at the base level Hearts of Iron II, heavily modded after Paradox released their old Europa Engine to the public- Clausewitz is what they currently use -and basically said 'go wild my children'.
Hearts of Iron II got two games made, both officially endorsed and released by Paradox. Arsenal of Democracy is the other one, though I don't have it. I'm not much a fan of the system in it or the fact- from what little I've seen from AARs -the devs didn't update the map.
Darkest Hour, built on HoI II or not, is basically a new game. New map, new events, new systems, new everything basically. But what I really like about this game, compared to III? The modability. III's mods, such as Black Ice or HPP (Historical Plausibility Project) trend towards messing with the game's balance and detail work. There's little in the third iteration of Grand Strategy Hitler Simulation to really give you alternate history. In fact, the game is pretty set up to punish trying to go alternate history. It's very difficult to mod in new paths compared to DH and the game is railroaded in its vanilla state something fierce.
And herein is why I like Darkest Hour. Alternate history, of which Kaiserreich is probably the most famous and has been adapted to Hitler Sim IV. The mod I'm using right now?
Well, to explain that:
I need to explain the title of the game. Darkest Hour.
This is because the game's scenarios, in a break from the traditional '36/'39/masochistic late-war' start dates, gives you a selection of the 'darkest hours' in human history. An inbuilt World War 1 scenario for example. The traditional '36 and '39 starts, along with the late-war ones. Which I say to not try Germany in 1945 unless you are particularly masochistic.
Or a god at Hearts of Iron, you know, one of the two.
As anyone familiar with Hitler Sim IV- probably thorough K's LP -should recognize, the flags above are each nation you can play as. If you don't want to play a stock nation, you can click on a flag and sub it out with anyone around on Earth at the time. Darkest Hour has a few more options than IV in this regard, and as it does not rely on National Spirits for flavor...you can do more with the smaller nations. Just don't expect a lot of custom events for Albania
But. The important start for this little experiment, is the Day of Decision scenario. 1933, the year that Germany was firmly set on the Nazi path. More specifically...the May elections of 1933. The last free elections in Weimar Germany, as Hitler would pass his Enabling Act- thereby restricting anything but a Nazi victory -and render any further elections moot.
In the basic game, this scenario is given two options. Nazi Germany and Communist Germany. There is little real reason to pick the latter in the base game, as there are next to no events. Note in the upper right corner of the screenshots? Com Germany.
The mod I am using- creatively named 'Communist Germany Mod' -increases the events. There are quite a lot added actually, but that isn't what we're doing here. There's a third option added, that the title should probably make clear. It's not as well fleshed-out being as it was added into this mod from another one and the dev doesn't much care to add to it. I have added and am continuing to add my own events though.
In this regard...let's get to the actual game.
Joking aside, most anyone who reads this knows me from my fanfics. Likely my KC fanfics. But before I got into that- indeed before I came here -I got a fairly decent staple of LP....well, AARs, on the Paradox Forums. Because as a historian I like Paradox games. And as such, I made quite a few of them. I haven't done one in some time, mostly because of the aforementioned fanfics.
But hey, why not.
So!
What game did I choose here? Not Hearts of Iron IV, as I don't have that. Not Hearts of Iron III, as I don't like how railroaded it is. And since most of my historic writing is set in World War Two I wanted to stick with that time period. So I went instead with Darkest Hour. For those who are not familiar with this game, it is what I like to call 'the biggest sanctioned mod I've ever seen'. Strictly speaking, that is what DH is, after all. The game is at the base level Hearts of Iron II, heavily modded after Paradox released their old Europa Engine to the public- Clausewitz is what they currently use -and basically said 'go wild my children'.
Hearts of Iron II got two games made, both officially endorsed and released by Paradox. Arsenal of Democracy is the other one, though I don't have it. I'm not much a fan of the system in it or the fact- from what little I've seen from AARs -the devs didn't update the map.
Darkest Hour, built on HoI II or not, is basically a new game. New map, new events, new systems, new everything basically. But what I really like about this game, compared to III? The modability. III's mods, such as Black Ice or HPP (Historical Plausibility Project) trend towards messing with the game's balance and detail work. There's little in the third iteration of Grand Strategy Hitler Simulation to really give you alternate history. In fact, the game is pretty set up to punish trying to go alternate history. It's very difficult to mod in new paths compared to DH and the game is railroaded in its vanilla state something fierce.
And herein is why I like Darkest Hour. Alternate history, of which Kaiserreich is probably the most famous and has been adapted to Hitler Sim IV. The mod I'm using right now?
Well, to explain that:
I need to explain the title of the game. Darkest Hour.
This is because the game's scenarios, in a break from the traditional '36/'39/masochistic late-war' start dates, gives you a selection of the 'darkest hours' in human history. An inbuilt World War 1 scenario for example. The traditional '36 and '39 starts, along with the late-war ones. Which I say to not try Germany in 1945 unless you are particularly masochistic.
Or a god at Hearts of Iron, you know, one of the two.
As anyone familiar with Hitler Sim IV- probably thorough K's LP -should recognize, the flags above are each nation you can play as. If you don't want to play a stock nation, you can click on a flag and sub it out with anyone around on Earth at the time. Darkest Hour has a few more options than IV in this regard, and as it does not rely on National Spirits for flavor...you can do more with the smaller nations. Just don't expect a lot of custom events for Albania
But. The important start for this little experiment, is the Day of Decision scenario. 1933, the year that Germany was firmly set on the Nazi path. More specifically...the May elections of 1933. The last free elections in Weimar Germany, as Hitler would pass his Enabling Act- thereby restricting anything but a Nazi victory -and render any further elections moot.
In the basic game, this scenario is given two options. Nazi Germany and Communist Germany. There is little real reason to pick the latter in the base game, as there are next to no events. Note in the upper right corner of the screenshots? Com Germany.
The mod I am using- creatively named 'Communist Germany Mod' -increases the events. There are quite a lot added actually, but that isn't what we're doing here. There's a third option added, that the title should probably make clear. It's not as well fleshed-out being as it was added into this mod from another one and the dev doesn't much care to add to it. I have added and am continuing to add my own events though.
In this regard...let's get to the actual game.