[X] I can work with it

Kinda have to really, ask for stuff down the line but for now we need to start showing results before we start getting major money & time invested in us.
 
Staking a claim 015- Making do
-I can work with it

"It's somewhat as you said, Akemi." You say, shrugging. "But... I can work with it. I have enough for what needs to be done. Quirky perhaps, but everyone seems largely competent. There's enough of a range of people here to support the girls."

You pause for a moment.

"We are the front line. We're a test, to see if this approach can work. But I plan on doing more than just that. And the people here? They will do, even if I must hammer them into shape myself."

You grin, and head off towards the office, head brimming with work to be done. Akemi slips in behind you, a smile at the corners of his mouth.


Work time. Votes divided by category, not by whole plan.
You've got a couple days left for the Takanami to arrive and be ready to sortie. As such, you've got some time to do training.

Do you
[] Train human crew and shipgirls in working together (Will improve performance of mixed squadrons)
[] Train them separately, to better improve their parts. (Will improve performance of non-mixed squadrons)
[] Train in specifics (Pick one of guns, delayed weapons, evasion, to be improved)


Do you
[] Keep your infantry focused on the base for now
[] Drill them as well.


For the training you do, how harsh do you make it?
[] Mild
[] Moderate
[] Hellish


For the downtime you allow yourself, what do you do? (Pick 2)
[] Spend time at the shrine
[] Look into your charm and the voice with it
[] Spend time in the command room
[] Spend time at the gym
[] Spend time at the lab
[] Spend time in the quarters
[] Other- Write in


AN- You'll be doing some work on classifying abyssals as a freebie because QM is tired of roundabout ways of referring to abyssals :V
AN2-I'm still not certain how "lots of narrative bits ALSO MANAGEMENT AND COMBAT INVOLVING NAVAL TACTICS 101 AND BATTLEMAPS" works as a genre combo but fuckit I'm rolling with it. And to think the combat was me trying to keep it simple by making it diceless :V
 
[X] Train human crew and shipgirls in working together (Will improve performance of mixed squadrons)
[X] Drill them as well.
[X] Moderate
[X] Spend time at the shrine
[X] Look into your charm and the voice with it
 
[X] Train human crew and shipgirls in working together (Will improve performance of mixed squadrons)
[X] Drill them as well.
[X] Moderate
[X] Spend time at the shrine
[X] Spend time at the lab

It seems to me that spending time at the shrine would necessarily entail learning about the charm, so that's redundant.
 
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[X] Train human crew and shipgirls in working together (Will improve performance of mixed squadrons)
[X] Drill them as well.
[X] Moderate
[X] Spend time at the shrine
[X] Look into your charm and the voice with it
 
[x] Train human crew and shipgirls in working together (Will improve performance of mixed squadrons)
[x] Drill them as well.
[x] Moderate
[x] Look into your charm and the voice with it
[x] Spend time in the command room
 
Staking a claim 016- Paperwork and Training
-Train human crew and shipgirls in working together (Will improve performance of mixed squadrons)
-Drill them as well.
-Moderate
-Look into your charm and the voice with it
-Spend time at the shrine


The next few days pass in a blur, the Takanami arriving after a thankfully uneventful journey. After settling them in, you begin to drill your crews on the finer points of working with shipgirls, spending some time at sea in order to give them some practical experience, since you lectures will only go so far. the crews take well to the training, as you drill them and the shipgirls on defensive sailing formations, making sure they all get a handle on the exact distances called upon. The key to your approach is that while your vessels and the shipgirls have similar effects, their physical forms are very different, which means that the differences in scale can be exploited. In this case, the practical benefit of it is that when in a defensive formation, injured shipgirls can use your actual ships as cover, with your crews now knowing the best way of getting themselves into a position where they can block oncoming fire, which drills proved to be effective.

Emboldened by the practical success of that bit of theory, you've started considering other applications of that difference in scale with regards to training, although you've not finalised your ideas just yet, partly due to working on a better system for classifying Abyssals by defined classes based on rough appearance and abilities, rather than just a basic guideline of weight category.

Well, that and the training you were giving to your garrison troops. You're still intending to use them as garrison troops, but given the inexperience of their LT, you decided they could use some training in under fire situations to help them keep their nerve. This largely involved having half of them defend a position with the other half attacking, expending quite a lot of paint rounds in the process. You also had Jintsuu and Urakaze concealed in the forest away from the beach, firing their guns overhead and into the ocean to add a bit of shock and awe to the proceedings. You were tempted to have them fire just a bit closer to home, but you decided against it as you felt it was a bit risky. You think it worked well. They were too tired to complain at the end of it at the very least.

Still, you did give them time to rest. And in the time you spent allowing yourself to relax, much of it was spent at the shrine. Sometimes talking with Ritsuka. Sometimes talking with Jintsuu, who's taking a liking to the serenity of the shrine, spending a lot of her time in meditation there. She's enjoying her time here with the other girls, even if she wishes she could help Ritsuka more in answering what exactly they are. Apparantly Akizuki's been spending some time with Tetsu when she's not in the lab, discussing the finer points of AA guns. Urakaze's just slobbing in the barracks for now.

But sometimes you just sit in silence near the shrine that holds your charm, resting it in your hand. You don't hear the voice from it again, but you do feel a faint sensation of movement from time to time. You've also begun to properly look into it's history, asking your family to send you your great-grandfathers naval records; while the battered dogtag belonged to your turret-mate, the rest of the charm is something he made after the war. He'd spent time on a few different ships over the course of his service, but there's only one that you'd say matches the voices description of "Hellish fire." The last ship he served on. One that survived until the very end of the war. The Nagato.

You feel a faint stirring come from the charm as you try whispering the name to it, but there's nothing more. The voice did mention that it needed to rest. Maybe they just can't hear you right now.

But time has passed, and your troops are ready. If you're going to sortie, now is a perfect time to do so.

Where to you sortie to?

[] North, to the islands between you and Japan
[] West, to the Phillipines
[] East
, to the Solomon Islands

What is the aim of your sortie?

[] Extermination; you're going to find the biggest concentration of abyssals you can and wipe them out
[] Expansion; to secure and occupy abandoned facilities using troops from your garrison to increase your presence in the area
[] Research; to find a light concentration of abyssals in order to obtain samples for analysis
[] Investigation; to investigate any odd reports coming from the area as an intelligence exercise.



Training results
-Akizuki has gained suppression ability (defensive)- use both actions to deal no damage but to reduce all damage from a group of enemies.
-Mixed formations may, when in defensive formations, voluntarily have human craft take hits instead of heavily damaged shipgirls.


A/N- sorry for delay, had a load of writers block along with the standard "oh god I have no idea how to write a plot" deal.
 
[X] East, to the Solomon Islands
[X] Research; to find a light concentration of abyssals in order to obtain samples for analysis
 
[X] East, to the Solomon Islands.
[X] Research; to find a light concentration of abyssals in order to obtain samples for analysis.

Veekie's vote is logical. The biggest complaint we've heard during our tour is lack of Abyssal samples to work with and heading East brings us one step closer to reopening contact with the Americans. North is presumably already secure enough, else our base wouldn't be where it is, and west can wait for the future.
 
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[X] East, to the Solomon Islands.
[X] Research; to find a light concentration of abyssals in order to obtain samples for analysis.
 
Interlude: Return to the origin
At the bottom of the world, there is movement. A body falls from above, carried by a swarm of eel-like scavengers, their bodies escorting this battered form. From it's position atop the head of the packs head, The Abyssal laughs, it's yellow eye glowing in the darkness as the swarm moves at its command, relishing the clarity that identity brings. To think that hours ago it thought this would be its end, its return to the origin. Well, it still is its return. Just in a different way. Another laugh rings through the ocean, as The Abyssal catches sight of the lights below, urging the swam onwards.

The swam descends, past the patrolling forms of abyssal guards to the reef below, to the black coral that has consumed this graveyard of ships, eerie green lights glowing within its structure. Towers of iron and flesh slowly grind their way across the seabed in the distance, disturbed currents drawing any fish foolish enough to venture here into the mouths that cover the outside of these structures.

The abyssal pushes off from her escort, her one arm grabbing onto a warped piece of an old handrail that juts out from the wreck beneath the coral. At the centre of the reef is a lake of brine, filling the deepest parts of this graveyard. Drifting from railing to old bones to any handhold it can find, The Abyssal makes its way to the lakes edge, eventually resting by one of the mouth-like pipes that continually vomits new brine into the lake. The Abyssal looks down at the lake. And as something within senses The Abyssals presence, the surface of the lake distorts. Ink black stains spread across the brines cloudy-white surface, filled with faint impressions of gnashing teeth, while half-formed arms reach out of the now turbulent pool, grasping towards the Abyssal with clawed fingers even as they begin to decay and fall apart. This is what it was afraid of? This collection of pathetic weaklings without a will between them?

The Abyssal gestures, and one of the scavengers flits towards it, before sinking its teeth deep into The Abyssals side, swelling as it drinks deeply from the blue blood within. The Abyssal winces, feeling itself grow weaker as the blood drains from its body. It commands the rest of the scavengers to turn upon themselves, and they do so in an orgy of violence, scraps of torn flesh falling into the lake and further exciting the presences within. The victors shortly emerge, their scarred bodies fat from the flesh of their comrades. The abyssal gives them another command, and they land upon the coral and begin to warp, their eel-like bodies growing squatter and wider, as fins begin to protrude from their sides and thicker armour forms around their head.

An imperfect imitation. But enough. The Abyssal thinks, before it commands the scavenger feeding upon it to stop, giving its bloated belly an appraising look. This will be enough of a gift to its kin. Enough of that sensation, that moment of awakening. A sensation like this, the thoughts of something as it gains a self... What would happen if that was returned to the origin

The Abyssal grins as the scavenger dives into the centre of the lake, which immediately falls still for a single moment, before erupting into activity once more, far more violent than moments before, all centred around the point the scavenger entered as everything lurking within the lake tries frantically to reach it.

For one, it gives me a distraction. The Abyssal thinks, as it releases it's grip on its handhold and allows itself to fall into the lake, back to the origin waiting just beneath its briny surface.
 
Staking a claim 017- Research sortie P1
-East, to the Solomon Islands.
-Research; to find a light concentration of abyssals in order to obtain samples for analysis.


It's the day before you sortie. You're standing by the central display table in the command room, along with Tetsu, Jintsuu and Akemi, as you look down at the table, panning across the maps you have at hand as well as predicted abyssal activity.

"We should go north. There's more activity than usual there. My order would be to go up there and wipe them out." Tetsu says, tapping at the waters near Chuuk lagoon.

"Would that be the best use of our efforts?" Jintsuu asks, flicking through the report collections. "We are a small force, so we must act where we have the greatest impact. They enemy may be greater in numbers, but appears to only be... uhh... I-class and swarm-class forms, which I believe conventional forces can handle. There has also been poor weather in the region as of late, and it is predicted to get worse. Such an engagement would be inefficient."

Tetsu hmphs to himself. "Wouldn't think you'd be tactician. Fine, you've got a point. Even weaklings can be dangerous in numbers."

"Even if it's a bad choice, we might have to go for it anyway." Akemi says, from where he's been poking at the Philippines on the map. "There's barely been any activity listed here. While that's something odd, it's not worth going there in full force over."

You'd have to agree with Akemi there, which means that the choice is clear.

"We're going East then." You state, tapping the Solomon Islands on the map. "Good weather, and light forces. It'll be a perfect chance to practice what we've been drilling in the field. That, and the lab team can't do anything without good samples. A light engagement here means we should have a chance to haul in a body and get it on ice before it starts to rot."

Tetsu nods at that, while Jintsuu pauses. "The Solomon Islands?" She asks quickly, before looking at the notes some more.

"No- I agree with your logic. The laboratory needs to be able to work." She says. "Please, excuse me while I tell the others."

"Jintsuu? Are you okay?" You ask.

"It is nothing. I was just surprised." Jintsuu replies, before leaving the room.

The meeting winds downs shortly after that, finalising the last details for the sortie, you and Akemi talking a bit among yourselves about Jintsuu. You have a quiet evening, and when morning comes, you begin preparations for the sortie.


Which brings you to right now, as you stand on the bridge of the Fuyuzuki. Jintsuu is skimming across the water ahead of you, while Urakaze and Akizuki are with the Takanami, which is sailing parallel to you, with Angela and the research ship between and behind your ships.

You've entered the Solomon Islands about half an hour ago, and you're currently making your way to the location of the last known sighting of an abyssal when Ibara gives you a call over from where he's manning one of the drones, flying out ahead as a scout.

"Commander- I've spotted something. It's around the side of the next island, just floating in the water."

"Show me-" you say, making your way to his console and looking at what he's found on the screen, zooming in to give you a better look. It's a black sphere, just floating on the waves, maybe 20 metres off the shore of the island. It's not really got any distinguishing features beyond a few seam-like lines crossing over its surface, which makes it a bit hard to tell what size is, but you'd guess maybe two metres from end to end. It looks like just a piece of garbage, maybe a sewage tank, but the shape and how it's not being moved by the waves doesn't quite add up


[] Fire a missile into it.
[] Get close and see it in visuals before firing a warning shot at it.
[] Get closer, have a shipgirl investigate in person.
-[] Write in who.
 
Staking a claim 018- Research sortie P2
-Get close and see it in visuals before firing a warning shot at it.

"Hold your fire." You order, peering at the floating ball on the screen. "Take us round the island so we can see it."

You feel the ship shift as your crew follow your commands, Ibara still keeping his camera on the globe as you make your way towards it. After a few tense minutes of waiting, you hear a call from outside that you can see it. It's still not moved so much as an inch as you've made your way towards it.

"Still nothing? Fine. If there's anything to this thing, this ought to wake it up." You mutter. "Give me one round, aimed at the shore near it."

Moments later, the ship shakes as the main gun fires, sending a shell to explode on the beach near the globe. For a moment, nothing happens. Then, the ball begins to bulge, segments of it's metal exterior pushing out from the surface, as other parts pull themselves inwards, dragging these outer plates over themselves to reveal raw, bloody meat underneath, crossed by strut-like bones and studded with metal staples. Seams in the flesh bulge and split as mismatched clusters of eyes open, twitching their gaze around. Eyes fixing their gaze your vessels, the globe begins to shudder, gaping mouths tearing themselves open to reveal coral-like teeth dripping seawater as the orb begins to scream, it's voice audible even from this distance.

"The hell is that?" Mutters Akemi from behind you as you glare at the orb. It's quite a disgusting sight really.

"Commander- portside. Something's happening. Sharing visuals." Tetsu's voice comes over the radio, a tense edge to it as the images from the Takanami's singular drone get patched through to your screens; not too far from your ships, away from the island chain, a deep, ink-black stain begins to spread across the water, its surface completely still, any waves meeting it simply vanishing to nothing. As you're watching, the water at the centre of the stain begins to thrash and bubble.


[] Focus your attention on the orb and attack
[] Turn towards the stain and be ready to attack
[] Stay near the islands between the two and move to a defensive standpoint
 
Move to defensive posture. We don't exactly want to be pincered, here.

[X] Stay near the islands between the two and move to a defensive standpoint
 
Staking a claim 019- Research Sortie P3
- Stay near the islands between the two and move to a defensive standpoint

"All ships, prepare for contact. Get the islands between us and the screamer. Urakaze, stick with Angela and the research ship, they're unarmed here." You order, your crew springing into action as the Fuyuzuki accelerates, moving to clear the channel the screaming globe sits in. "Prepare for hostile contact- I want guns trained on the stain and ready to fire on my mark"

Meanwhile, the inky stain continues to spread off the port side of your fleet, its centre still churning with hidden activity. As you clear the channel, the disturbance ceases for a moment, before a pack of abyssal scavengers launch themselves out of the water, jaws snapping on empty air before they land back on the waters surface, mingling with more of their kind that have swam up while the forerunners were airborne. As the swarm collects itself, they begin to swim towards your fleet, while in the stain behind them, several larger figures begin to rise up from beneath the waves, slowly clawing their way upwards as they shed the inky water clinging to their bodies; the bestial shape of a pair of I classes are the first to fully emerge, while the humanoid forms behind them are taking longer to free themselves and take to their feet; while whatever the inky substance is seems to be something the abyssals need to break free of, it's also obscuring some of their form, making it impossible to identify the remaining contacts


Combat Start

Fuyuzuki (Flagship, modified)
Available weaponry
Main gun- Medium damage
Missile fire- Heavy damage, delay (4 uses remaining)
Torpedo fire- Heavy damage, delay (4 uses remaining)
Secondary gunfire- Light damage to light abyssals. May stun larger abyssals.
Drone strike- As missile fire. (2/drone/encounter. 2 drones.)
Akemi- Light damage + Stun to any target (Medium range only)

Takanami
Main gunfire- Medium damage
Torpedos- Heavy damage (delay)
Missiles- Heavy damage (delay)
Short range gunfire- light damage. 2x effective vs swarms.

Jintsuu
Gunfire- Medium damage (Heavy damage vs DD)
Torpedoes- Heavy damage, delay. (4 uses remaining)

Akizuki
Gunfire- light damage. May be used as staggering fire.
Torpedoes- Heavy damage, delay (4 uses remaining)
Suppression- use both actions to reduce damage by group of enemies by 1 stage

Urakaze
Gunfire- medium damage
Depth charge- Crippling damage to sub, can be used in brawling range against any target

Enemy contacts
1x Unknown stationary contact
2x I class
2x unknown humanoid contacts

Map

Your orders

[] Advance on the enemies
[] Maintain your distance
[] Retreat from the enemies to open up distance

[] Aggressive tactics
[] Defensive tactics

[] Stick together as a fleet and focus fire, targeting (Stationary contact / the swarm / the humanoid contacts)
-[] Write in weapon choice (guns / torpedoes / missiles / drone strikes)
[] Split up to engage multiple enemies at once (Write in who goes after what targets)
-[] Write in weapon choice

[] Full write in tactics
 
I think sticking together and focusing is a better opening, but does anyone have thoughts on guns to choose?

[X] Stick together as a fleet and focus fire, targeting the humanoid contacts
-[X] Torpedoes
 
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My feeling is that we should prioritize deleting the soft targets - the I-class fis. Then, we can get a positive ID on the humanoids (meaning we know whether they're lorg enough for our torps to be effective), and deal with target LOUD NOISES with the advantage in speed and numbers. Ideally, leaving something for the researchers to poke at. With that in mind~

[x] Maintain range
-[x] Target the I-classes.
--[x] They're smol enough to dodge torps, and we might need missles and drons against the unknowns. haha time for guns
 
[X] Maintain your distance
[X] Aggressive tactics
[X] Stick together as a fleet and focus fire, targeting (the humanoid contacts)
-[X] Write in weapon choice (guns)
 
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