Dawn of Heroes II

Characters
Hero

Nimue

Name: Kamea Armsworth
Age: 18
Gender: Female
Points: 120/120 PL8

Powers

Size Change (Genetic-Size): 8 Point Power Array with 1 Alternative Effect.
-Increase Size: Growth 4 (15ft/4m, total of +4 Strength and +4 Stamina, mass of 1600kg, -2 Dodge & Parry, -4 Stealth, +2 Intimidation)
-Reduce Size: Shrinking 4 (3ft/1m, total of -1 Strength, mass of 6 kg, +2 Dodge & Parry, +4 Stealth, -2 Intimidation)
Nature Rebirth (Genetic-Nature): Immortality 4 (2 Days), Limited to touching the ground or ocean.
Nature Body (Genetic): 11-Point Array with 2 Alternative Effect
-Water Body (Water): Permanent Insubstantial 1 (Water), Swimming 5 (16 MPH), Regeneration 2 (Medium (Water))
-Plant Body (Plant): Noticeable Immunity 3 (Sleep, Starvation, Suffocation), Movement 2 (Trackless, Limited to Plant Life), Movement 1 (Swinging), Regeneration 5
-Stone Body (Stone): Noticeable Immunity 7 (Life Support minus those covered by Aquatic), Noticeable Impervious Toughness 5, Regeneration 2 (Source (Earth))
Aquatic (Genetic-Water): Immunity 3 (Cold, Drowning, Pressure), Movement 2 (Environmental Adaptation: Aquatic, Water-Walking), Senses 1 (Low-light Vision), Enhanced Advantage (Favoured Environment: Aquatic)
Nature Manipulation (Genetic): 9-Point Array with 1 Alternative Effect
-Elemental Creation (Nature): Create 8 (Nature, up to 7m3 or Toughness 8), Variable Descriptor, Permanent, Proportional
-Elemental Shape (Nature): Transform 4 (one nature element to another, up to 6kg at once), Variable Descriptor, Permanent

Abilities

Strength: 2 (4/-1)
Stamina: 2 (4/0)
Agility: 4
Dexterity: 2
Fighting: 1
Intellect: 4
Awareness: 2
Presence: 4

Defences

Dodge: 4 (2/6)
Fortitude: 3 (7/3)
Parry: 3 (1/5)
Toughness: 2 (6/2)
Will: 3

Attacks

Initiative +4
Unarmed +1: Close, Damage 2 (6/1),

Skills

Acrobatics 8 (+12)
Athletics 4 (+6 [+10/+5])
Deception: 2 (+6)
Expertise: Pub Worker 2 (+6)
Expertise: Science 4 (+8)
Insight 5 (+7)
Perception 4 (+6)
Persuasion 5 (+9)
Stealth 1 (+5)
Technology 4 (+8)
Treatment 1 (+5)

Advantages

Attractive: +2 circumstance bonus on Deception and Persuasion checks based on your looks.
Connected: Call in assistance or favours with a Persuasion check.
Contacts: Make an initial Investigation check in one minute with access to contacts.
Favoured Environment (Forest): +2 Circumstance bonus to attack checks or active defences in a Forest environment
Inventor: Use Technology or Expertise: Science to create temporary devices
Tracking: Use Perception to follow tracks.

Complications

Doing Good: Kamea simply wishes to do the right thing, seeking to be a hero to help others and do good deeds.
Justice: Kamea wishes to see justice dealt out, ensuring that innocent are protected and the guilty are punished even if it means acting before the law.
Prejudice: Between her skin, sex and birth, Kamea is a victim of prejudice and bigotry, both passive and active.
New Forest
Known Heroes and Heroic Organisations

Known Villains and Villainous Organisations

Known Civilians and Neutral Organisations

Retired naval captain, husband of Rosemary Armsworth and father to Kamea Armsworth and her half-siblings. Currently owns The Forester as family-run pub in Lyndhurst.
Wife of Frederick Armsworth, stepmother of Kamea Armsworth and mother of her half-siblings. Currently works as the cook at The Forester.
Third oldest of the Armsworth siblings. Currently works as a waitress and assistant cook at the Forester. Preparing to attend university during the next school year.
Oldest of the Armsworth siblings. Currently away at the University of London, learning to be a teacher.
Second oldest of the Armsworth siblings. Currently away at the University of Cambridge, learning to be a lawyer.

British Isles
Known Heroes and Heroic Organisations

Known Villains and Villainous Organisations

Known Civilians and Neutral Organisations


World
Known Heroes and Heroic Organisations

Known Civilians and Neutral Organisations
 
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The vote is now closed.
Adhoc vote count started by Oshha on Jan 22, 2023 at 6:02 PM, finished with 24 posts and 14 votes.

  • [x] Playing sports with her half-siblings and their friends. Joining in the games of her half-siblings, Kamea grew up to be athletic and physically impressive beyond what she would otherwise be. Strength, Stamina and Agility increased. Acrobatics and Athletics increased.
    [x] Spending time in the forest. With the New Forest right at hand, Kamea would spend plenty of time in it as she enjoyed nature and going on short adventures. Agility increased. Acrobatics and Perception increased. Gain Favoured Environment: Forest and Tracking.
    [x] Learning about science and technology. Kamea found herself fascinated by the wonders of science and technology, learning what she could about it and gaining a deft hand when it came to it. Intellect increased. Expertise: Science and Technology increased. Gain Inventor.
    [X] Pub. Kamea lent a hand around the pub despite her youth, befriending the regulars and learning how to pump information out of them. Dexterity increased. Insight and Persuasion increased. Gain Connected and Contacts.
    [x] Studying the world and history. The legends and tales of the past always excited Kamea and she would spend hours with her nose in a book if she could get away with it. Intellect increased. Expertise: History and Expertise: Politics increased.
    [x] Shop. Kamea would aid her mother and siblings in running their family shop, learning how to assess potential customers and convince them to buy their goods. Presence increased. Deception, Expertise: Business, Insight and Persuasion increased.
    [x] Seeking out the friendship of others. Despites the prejudices that she suffered, Kamea enjoyed the company of others and would attempt to befriend those that she could, improving her social skills greatly in the process. Presence increased. Deception, Insight and Persuasion increased.
    [X] Avoiding those who bullied her. Kamea would do her best to avoid those who would pick on her for the way she was born, learning how to Awareness increased. Insight, Perception and Stealth increased.
    [X] Farm. Kamea assisted her family around their farm, doing some manual labour in the fields and helping look after their animals amongst other things. Strength and Stamina increased. Athletics and Perception increased. Gain Animal Empathy.
 
Okay, the character sheet is done. I'm willing to make adjustments if anyone has some good idea, but I won't change the core concept of the character and I am well that it is far from optimised. I don't intend to throw you into the deep end and apart from her powers, Kamea is more of a civilian than a vigilante.

Also, if you are unfamiliar with the mechanics and would like to know what things me, feel free to ask and I'll do my best to answer.

???

Name: Kamea Armsworth
Age: 18
Gender: Female
Points: 120/120 PL8

Powers

9/Size Change (Planet-Size): 8 Point Power Array with 1 Alternative Effect.
-Increase Size: Growth 4 (15ft/4m, total of +4 Strength and +4 Stamina, mass of 1600kg, -2 Dodge & Parry, -4 Stealth, +2 Intimidation)
-Reduce Size: Shrinking 4 (3ft/1m, total of -1 Strength, mass of 6 kg, +2 Dodge & Parry, +4 Stealth, +2 Intimidation)
4/Nature Rebirth (Planet-Nature): Immortality 4 (2 Days), Limited to touching the ground or ocean.
13/Nature Body (Planet): 11-Point Array with 2 Alternative Effect
-11/Water Body (Water): Permanent Insubstantial 1 (Water), Swimming 5 (16 MPH), Regeneration 2 (Medium (Water))
-11/Plant Body (Plant): Noticeable Immunity 3 (Sleep, Starvation, Suffocation), Movement 2 (Trackless, Limited to Plant Life), Movement 1 (Swinging), Regeneration 5
-11/Stone Body (Stone): Noticeable Immunity 7 (Life Support minus those covered by Aquatic), Noticeable Impervious Toughness 5, Regeneration 2 (Source (Earth))
9/Aquatic (Planet-Water): Immunity 3 (Cold, Drowning, Pressure), Movement 2 (Environmental Adaptation: Aquatic, Water-Walking), Senses 1 (Low-light Vision), Enhanced Advantage (Favoured Environment: Aquatic)
10/Nature Manipulation (Planet): 6-Point Array with 4 Alternative Effect
-Plant Growth (Plants): Create Plants 3 (up to 0.2m3 with Toughness 3), Permanent
-Water Shaping (Water): Create Water Shapes 3 (up to 0.2m3 with Toughness 3)
-Earthworks (Earth/Stone): Create Earthworks 3 (up to 0.2m3 with Toughness 3), Permanent
-Stone Shape (Earth/Stone): Transform 3 (earth and stone from one shape to another, up to 3kg at once), Permanent
-Warp Wood (Plants): Transform 3 (wooden objects into different shapes, up to 3kg at once), Permanent

Abilities

Strength: 2 (4/-1)
Stamina: 2 (4/0)
Agility: 4
Dexterity: 2
Fighting: 1
Intellect: 4
Awareness: 2
Presence: 4

Defences

Dodge: 4 (2/6)
Fortitude: 2 (6/2)
Parry: 3 (1/5)
Toughness: 2 (6/2)
Will: 3

Attacks

Initiative +4
Unarmed +1: Close, Damage 2 (6/1),

Skills

Acrobatics 8 (+12)
Athletics 4 (+6 [+10/+5])
Deception: 2 (+6)
Expertise: Cook 2 (+6)
Expertise: Pub Waitress 2 (+6)
Expertise: Science 4 (+8)
Insight 5 (+7)
Perception 4 (+6)
Persuasion 5 (+9)
Stealth 1 (+5)
Technology 4 (+8)
Treatment 1 (+5)

Advantages

Attractive: +2 circumstance bonus on Deception and Persuasion checks based on your looks.
Connected: Call in assistance or favours with a Persuasion check.
Contacts: Make an initial Investigation check in one minute with access to contacts.
Favoured Environment (Forest): +2 Circumstance bonus to attack checks or active defences in a Forest environment
Inventor: Use Technology or Expertise: Science to create temporary devices
Tracking: Use Perception to follow tracks.

Complications

Prejudice: Between her skin, sex and birth, Kamea is a victim of prejudice and bigotry, both passive and active.
 
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Okay, the character sheet is done. I'm willing to make adjustments if anyone has some good idea, but I won't change the core concept of the character and I am well that it is far from optimised. I don't intend to throw you into the deep end and apart from her powers, Kamea is more of a civilian than a vigilante.

Also, if you are unfamiliar with the mechanics and would like to know what things me, feel free to ask and I'll do my best to answer.

???

Name: Kamea Armsworth
Age: 18
Gender: Female
Points: 120/120 PL8

Powers

9/Size Change (Planet-Size): 8 Point Power Array with 1 Alternative Effect.
-Increase Size: Growth 4 (15ft/4m, total of +4 Strength and +4 Stamina, mass of 1600kg, -2 Dodge & Parry, -4 Stealth, +2 Intimidation)
-Reduce Size: Shrinking 4 (3ft/1m, total of -1 Strength, mass of 6 kg, +2 Dodge & Parry, +4 Stealth, +2 Intimidation)
4/Nature Rebirth (Planet-Nature): Immortality 4 (2 Days), Limited to touching the ground or ocean.
13/Nature Body (Planet): 11-Point Array with 2 Alternative Effect
-11/Water Body (Water): Permanent Insubstantial 1 (Water), Swimming 5 (16 MPH), Regeneration 2 (Medium (Water))
-11/Plant Body (Plant): Noticeable Immunity 3 (Sleep, Starvation, Suffocation), Movement 2 (Trackless, Limited to Plant Life), Movement 1 (Swinging), Regeneration 5
-11/Stone Body (Stone): Noticeable Immunity 7 (Life Support minus those covered by Aquatic), Noticeable Impervious Toughness 5, Regeneration 2 (Source (Earth))
9/Aquatic (Planet-Water): Immunity 3 (Cold, Drowning, Pressure), Movement 2 (Environmental Adaptation: Aquatic, Water-Walking), Senses 1 (Low-light Vision), Enhanced Advantage (Favoured Environment: Aquatic)
10/Nature Manipulation (Planet): 6-Point Array with 4 Alternative Effect
-Plant Growth (Plants): Create Plants 3 (up to 0.2m3 with Toughness 3), Permanent
-Water Shaping (Water): Create Water Shapes 3 (up to 0.2m3 with Toughness 3)
-Earthworks (Earth/Stone): Create Earthworks 3 (up to 0.2m3 with Toughness 3), Permanent
-Stone Shape (Earth/Stone): Transform 3 (earth and stone from one shape to another, up to 3kg at once), Permanent
-Warp Wood (Plants): Transform 3 (wooden objects into different shapes, up to 3kg at once), Permanent

Abilities

Strength: 2 (4/-1)
Stamina: 2 (4/0)
Agility: 4
Dexterity: 2
Fighting: 1
Intellect: 4
Awareness: 2
Presence: 4

Defences

Dodge: 4 (2/6)
Fortitude: 2 (6/2)
Parry: 3 (1/5)
Toughness: 2 (6/2)
Will: 3

Attacks

Initiative +4
Unarmed +1: Close, Damage 2 (6/1),

Skills

Acrobatics 8 (+12)
Athletics 4 (+6 [+10/+5])
Deception: 2 (+6)
Expertise: Cook 2 (+6)
Expertise: Pub Waitress 2 (+6)
Expertise: Science 4 (+8)
Insight 5 (+7)
Perception 4 (+6)
Persuasion 5 (+9)
Stealth 1 (+5)
Technology 4 (+8)
Treatment 1 (+5)

Advantages

Attractive: +2 circumstance bonus on Deception and Persuasion checks based on your looks.
Connected: Call in assistance or favours with a Persuasion check.
Contacts: Make an initial Investigation check in one minute with access to contacts.
Favoured Environment (Forest): +2 Circumstance bonus to attack checks or active defences in a Forest environment
Inventor: Use Technology or Expertise: Science to create temporary devices
Tracking: Use Perception to follow tracks.

Complications

Prejudice: Between her skin, sex and birth, Kamea is a victim of prejudice and bigotry, both passive and active.
Maybe diversify her effects a bit? Nature manipulation has 5 powers with only 2 effects in changing form. Unrelated to optimization, it could be a bit boring, and I could see her having a weak affliction as her plants grasp at people, or movement impairment the same way. Same for the nature body. They all grant just grant different immunities and a bit of regen with a source. I feel like it could really be an opportunity to have her act differently with each, and though I get some of it will come with time I think some basis need to be put in for it to happen.

Edit:also perhaps merge expertise cook and expertise oub waitress? Like make it expertise pub worker? I get optimisation is not a concern, but since both will likely rarely come into the game if ever, having two skills worth a third of the family business pp not even mattering can be a bit disappointing
 
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Maybe diversify her effects a bit? Nature manipulation has 5 powers with only 2 effects in changing form. Unrelated to optimization, it could be a bit boring, and I could see her having a weak affliction as her plants grasp at people, or movement impairment the same way. Same for the nature body. They all grant just grant different immunities and a bit of regen with a source. I feel like it could really be an opportunity to have her act differently with each, and though I get some of it will come with time I think some basis need to be put in for it to happen.
Nature Manipulation has two Effects, but the nature of those powers is different. What the Create and Transforms do are with different things that are in. As for Affliction options, I'm saving those for potential upgrades once Kamea has gone on her first adventure or two alongside options like training unarmed combat or acquiring ranged or melee weapons.

Admittedly there is some overlap between the different forms of Nature Body, but I feel there is enough difference between each one that of the three, they all have their own place. As for making them different, I tried to do that, but when I wanted one body made of water, one body made of plants and one body made of stone, there is only so much variation that you can do within the M&M ruleset.
Edit:also perhaps merge expertise cook and expertise oub waitress? Like make it expertise pub worker? I get optimisation is not a concern, but since both will likely rarely come into the game if ever, having two skills worth a third of the family business pp not even mattering can be a bit disappointing
That's fair. I forget that the Expertise skill is supposed to be more encompassing than real life skill sets. I'll merge those two and add the spare point to Fortitude.
There aren't really any offensive options up there however theres a fair bit of redundancy between the different transforms.
I'm saving offensive options for when the players have had their first adventure or two and are picking their upgrades. Things like offensive powers, ranged or melee weapons or learning to fight unarmed will be options . This is partially because I want to show Kamea growing from a civilian to a superhero and partially because I want to let the players choose what they want rather than it chosen for them in character creation that they have limited ability to influence.

As for making the forms of Nature Body different, I tried to do that, but when I wanted one body made of water, one body made of plants and one body made of stone, there is only so much variation that you can do within the M&M ruleset. As things are, I feel there is enough difference between them that each one has its own place.

I should also mention that I won't be going for a one by one combat style like Photomajig is doing in their quest since I feel that would bog things down too much for me. They seem to be handling well as a QM, but I don't think I would do the same.
 
I don't mind the nature body. (I'd like it if they all gave equal defence bonuses so that meeting power limit was easier,)

I'm just having a hard time imagining scenarios where it seriously maters if we use plant growth or stoneworks. Maybe this is a scenario where Proportional as a flaw comes in, using plant growth to create high volume low toughness and stoneworks to create low volume strong stuff. Or the whole thing could just be a single power with an Variable Descriptor attached.
That makes them a little different, but Creates just a weird power and I think it mostly exists to be part of an array.
 
I don't mind the nature body. (I'd like it if they all gave equal defence bonuses so that meeting power limit was easier,)
For Stone Body, since it is Impervious Toughness and not Impervious Protection, it doesn't add to Toughness, it just grants Impervious to your Toughness so while in Stone Form, Kamea is immune to Damage 3 or lower attacks. I think you can work things that way, but even if you can't, it is close enough that I'll just houserule it. Basically, none of the Nature Body forms add to your Defences.
I'm just having a hard time imagining scenarios where it seriously maters if we use plant growth or stoneworks. Maybe this is a scenario where Proportional as a flaw comes in, using plant growth to create high volume low toughness and stoneworks to create low volume strong stuff. Or the whole thing could just be a single power with an Variable Descriptor attached.
That makes them a little different, but Creates just a weird power and I think it mostly exists to be part of an array.
Yeah, that's fair. I'll look into it.
 
For Stone Body, since it is Impervious Toughness and not Impervious Protection, it doesn't add to Toughness, it just grants Impervious to your Toughness so while in Stone Form, Kamea is immune to Damage 3 or lower attacks. I think you can work things that way, but even if you can't, it is close enough that I'll just houserule it. Basically, none of the Nature Body forms add to your Defences.
I think you are right, its just one of those system things that I keep forgetting because its unintuitive to me.

Its weird since Impervious is a modifier not a power so this is effectively Impervious (5) Protection 0
I think its legal as long as our toughness is 5 or greater, however its capped at the toughness rank. So becomes Impervious 2 when we aren't in growth mode?
 
Admittedly there is some overlap between the different forms of Nature Body, but I feel there is enough difference between each one that of the three, they all have their own place. As for making them different, I tried to do that, but when I wanted one body made of water, one body made of plants and one body made of stone, there is only so much variation that you can do within the M&M ruleset
What about having them add different enhanced abilities, one form adds steength, one adding agility and one fighting? Or the like. Starting with +1. Or lean into unique movement styles giving stone burrow, and water a bit of speed, and maybe plants a small move objects limited to plants? Elongation is also a good option
Fair about the offense. It does make the first few adventures extra dangerous. Maybe give her some sort of a last resort boost to avoid some single mistake derailling everything? Something with consequences of course. Like an extra version for her growth power with a side effect or tiring flaw
 
I'm just having a hard time imagining scenarios where it seriously maters if we use plant growth or stoneworks. Maybe this is a scenario where Proportional as a flaw comes in, using plant growth to create high volume low toughness and stoneworks to create low volume strong stuff. Or the whole thing could just be a single power with an Variable Descriptor attached.
That makes them a little different, but Creates just a weird power and I think it mostly exists to be part of an array.
I've changed Nature Manipulation to be a two option array with the first option Create with Variable modifier and the other option being Transform with the Variable modifier.
I think you are right, its just one of those system things that I keep forgetting because its unintuitive to me.

Its weird since Impervious is a modifier not a power so this is effectively Impervious (5) Protection 0
I think its legal as long as our toughness is 5 or greater, however its capped at the toughness rank. So becomes Impervious 2 when we aren't in growth mode?
That's probably the most legit way to run it, but for the sake of this quest, I'll be running it as Impervious 5 for all attacks targeting Toughness while Kamea is in Stone Body regardless of her actual Toughness at the time.
What about having them add different enhanced abilities, one form adds steength, one adding agility and one fighting? Or the like. Starting with +1. Or lean into unique movement styles giving stone burrow, and water a bit of speed, and maybe plants a small move objects limited to plants? Elongation is also a good option
Fair about the offense. It does make the first few adventures extra dangerous. Maybe give her some sort of a last resort boost to avoid some single mistake derailling everything? Something with consequences of course. Like an extra version for her growth power with a side effect or tiring flaw
Somewhat falls between the power limit and the saving offensive options for later issues.
And it does add movement options, except for the earth one.
Pretty much what Dark as Silver says. I don't want Nature Body to impact the power level because that would be too much busy work, especially since we already got another power array that effects the power level. As movement, you already got some Movement for two of the three and that's enough for now.
 
Origins II
[X] Pub. Kamea lent a hand around the pub despite her youth, befriending the regulars and learning how to pump information out of them. Dexterity increased. Insight and Persuasion increased. Gain Connected and Contacts.
[X] Playing sports with her half-siblings and their friends. Joining in the games of her half-siblings, Kamea grew up to be athletic and physically impressive beyond what she would otherwise be. Strength, Stamina and Agility increased. Acrobatics and Athletics increased.
[X] Learning about science and technology. Kamea found herself fascinated by the wonders of science and technology, learning what she could about it and gaining a deft hand when it came to it. Intellect increased. Expertise: Science and Technology increased. Gain Inventor.
[X] Spending time in the forest. With the New Forest right at hand, Kamea would spend plenty of time in it as she enjoyed nature and going on short adventures. Agility increased. Acrobatics and Perception increased. Gain Favoured Environment: Forest and Tracking.

You are Kamea Armsworth and until your eighteenth birthday, you were an ordinary girl. Well, as ordinary as you could get with the wrong skin colour and a mother who everybody knew didn't give birth to you. In any case, you were an regular kid who went to school like everyone else and then helped out at the family pub during your teens.

Lacking friends of your own, you played sports with your half-siblings, joining the games that they held with their own friends. Their friends won't associate with you on their own, but they were happy enough to accept you when you were tagging along with one or more of your half siblings. It wasn't friendship by any means, but it certainly beat being lonely.

The games tapered off as you grew into adulthood, partially because folks left the area for education or work or because it became less acceptable to do sports as a young woman. Playing about as a kid was one thing, but other people started expecting you to act your age and be a proper lady whilst simultaneously denying you could ever be a proper lady based on who gave birth to you.

There was one constant in your life that never wavered throughout that years and that is the forest. Thanks to living in Lyndhurst, it was trivial to slink off into the forest when you had the free time. You had to come back sooner or later for meals and do your chores, but nobody gave a rat's arse about a New Forest girl spending time in the forest. You enjoyed being out in nature, sometimes with a family member, but usually on your own. People and society judged you, but the trees and animals did not. How could they? It wasn't like nature cared about your skin colour or what was between your legs or if your parents were married, you are just another human in the tamed wilds.

You explored the forest, ran about the hills, trees and streams. You learnt about the environment and what it held. By the time you turned eighteen and gained your powers, you knew the New Forest better than any cityfolk and better than most in Lyndhurst.

Of course, it wasn't just nature and the great outdoors. This century was one of progress and innovation and you made sure to learn all about it. The light of science drove out the darkness of ignorance and you made sure to bask in its light as you did what you could to learn about the latest discoveries and inventions. It wasn't easy, but you picked up plenty of books and articles over the years to amass enough knowledge to try your own hand at minor creations. Nothing major and nothing especially useful, but it was a start.

Unfortunately, you had the double whammy of being both the wrong sex and the wrong race when it came to higher education. Perhaps if you just had the wrong genitals or the wrong skin colour, but as things were, no university would be willing to admit you. Not like Miranda or Robin, who were already away studying at university or like Rebecca, who would be going away for her own studies after the summer.

If you wanted to further your forays into science, you would need to do it self-taught or be lucky enough to find someone who would be willing to teach you outside of a formal institution.

Maybe your newfound powers could help with that, but you wouldn't bet on it.

***​

Your eighteenth birthday was a quiet affair despite it being a milestone for you. You lacked any true friends to attend while both Miranda and Robin were away at university and your extended family didn't like you enough to go to the effort of attending. So it was just the four of you as Rebecca and your parents joined you in celebration.

Things went well enough at first, but by the afternoon, the unwell stomach and headache of the morning had grown from being mild and barely noticeable to nauseating. It had gotten to the point that your family had started to notice and you beg off their concerns by saying you were going for a walk in the forest, to clear your head and get some fresh air.

To your frustration, a walk didn't help at all as things continued to worsen and perhaps of all, you were out alone with nobody around to help. With a constant undertone of pain, you had slumped against a tree and were on the verge of emptying your stomach when your powers manifest.

Your body changes and it feels wonderful, the pain disappearing as your physical form shifts from flesh, blood and bone to water. Water that unnaturally keeps to the shape of your body.

"What the…" you start as you stare at your own hands, in shock at what has just happened, "Okay, this is…either cool or terrifying."

Getting back to your feet, you find that the pain is gone and looking down at yourself, you find that you have apparently turned into moving water, clothes and all. Deciding to test your next form, you do a backflip and your body moves as normal.

"I'm going to go with cool," you decide after doing another couple of acrobatic tricks to ensure the first wasn't a fluke, "Still, this is going to be hard to explain to everyone else. Wait, what if- it works!"

Just by thinking about it, you find yourself turning back to normal, your body returning to its normal flesh and blood self while your clothing becomes its regular materials. And yet the power isn't gone, just waiting for you to tap into, alongside a greater well of power that you have only just noticed, something within you that either just came into existence or you only just gained access to.

You spend the better part of the next hour testing out that internal well of power, seeing all that it can do. In addition to your water form, you can also turn into a plant person or become solid stone and all three forms let you move about as easily as you do in your regular body. In the case of your plant body, you can even move around more easily as you walk through the forest with no tracks left in your wake and you can shoot these vines out of your arms that let you swing from branch to branch.

And that isn't the end of it. You can even control the elements of the bodies that you turn into it and you don't even need to be transformed to it. You can shape the earth, grow plant life, warp wood and even create water shapes out of thin air. Not much, but what you do stays behind though you take some time to tidy up your enthusiastic experiments.

Finally, there is your size. You are above average for a lady, about as tall as your average man, but these new abilities let you grow so much taller. In fact, you grew over twice your height at what you estimate to be around fifteen feet tall at the maximum. And it isn't just height on its own as you feel both stronger and tougher whilst bigger though you also find yourself to be more cumbersome at the same time.

And it goes in the other direction too as instead of growing larger, you can become some kind of kid-sized adult. You aren't quite sure what that is useful for, but it could be good for hiding. Being able to become the size of a kid opens up a lot more hiding spots should the need ever arise.

Nevertheless, you do need to return home before your family begins to worry. They are used to you being out in the woods, but you left the house feeling sick and it is your birthday so they'll be expecting you back sooner rather than later today.

Hopefully the walk back home will give you enough time to figure out whether or not to tell them about the fact you are now quite literally a freak of nature.

No plan voting.

Who does Kamea tell about her powers? (Pick one)
[] Nobody.
Kamea decides to keep knowledge of her newfound powers to herself, letting no one know her secret identity.
[] Her sister. Kamea decides to share knowledge of her newfound powers with her sister, Rebecca.
[] Her parents. Kamea decides to share knowledge of her newfound powers with both of her parents.
[] Her whole family. Kamea decides to share knowledge of her newfound powers with her entire family.

What is Kamea's motivation for becoming a superhero? (Pick one)
[] Acceptance.
Kamea seeks to gain acceptance from society even if it means doing so with an alter ego rather than her true self.
[] Doing Good. Kamea simply wishes to do the right thing, seeking to be a hero to help others and do good deeds.
[] Justice. Kamea wishes to see justice dealt out, ensuring that innocent are protected and the guilty are punished even if it means acting before the law.
[] Patriotism. Despite everything, Kamea cares about her country, where home and family are and where she grew up, and seeks to serve it and her people.
[] Recognition. Kamea wants recognition for her deeds, even if it means receiving it under an alter ego rather than her true self.
[] Responsibility. Kamea feels obligated to be responsible with her powers by using them for the greater good.

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Okay, Kamea gets her powers on her eighteenth birthday and tests them out in the secrecy of the woods. As for the vote, you will be choosing her secret-keepers and her motive for being a superhero. The next update will cover her name and costume before we move out of the character creation phase of the quest and onto Kamea's first outing as a vigilante superhero.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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If you wanted to further your forays into science, you would need to do it self-taught or be lucky enough to find someone who would be willing to teach you outside of a formal institution.

Maybe your newfound powers could help with that, but you wouldn't be on it.
Time to start our life of crime.


Would something like this work. Bit of a split motivation between "Looking after my home" and "Finding a way to become a scientist"

[] You didn't, you tried to rob a gang, you broke up a fox hunt in your forest and suddenly everyone thinks you're making a statement.

[] Nobody. Kamea decides to keep knowledge of her newfound powers to herself, letting no one know her secret identity.
 
Would something like this work. Bit of a split motivation between "Looking after my home" and "Finding a way to become a scientist"

[] You didn't, you tried to rob a gang, you broke up a fox hunt in your forest and suddenly everyone thinks you're making a statement.
I'm going to say no because it doesn't really work as a Complication. Furthermore, accidental superhero isn't a direction I plan to take the quest. Kamea is going to choose to put on the metaphorical mask and cape and be a superhero/vigilante and that is already set in stone. This vote is giving the players say in the reason for why she is doing that, but it doesn't change the fact that she will be doing that.
 
[X] Her whole family. Kamea decides to share knowledge of her newfound powers with her entire family.

[X] Doing Good. Kamea simply wishes to do the right thing, seeking to be a hero to help others and do good deeds.
[X] Justice. Kamea wishes to see justice dealt out, ensuring that innocent are protected and the guilty are punished even if it means acting before the law.
 
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[X] Nobody. Kamea decides to keep knowledge of her newfound powers to herself, letting no one know her secret identity.
[X] Patriotism. Despite everything, Kamea cares about her country, where home and family are and where she grew up, and seeks to serve it and her people.
 
[X] Nobody. Kamea decides to keep knowledge of her newfound powers to herself, letting no one know her secret identity.
[X] Recognition. Kamea wants recognition for her deeds, even if it means receiving it under an alter ego rather than her true self.
 
[X] Acceptance. Kamea seeks to gain acceptance from society even if it means doing so with an alter ego rather than her true self.
 
[X] Her whole family. Kamea decides to share knowledge of her newfound powers with her entire family.

[X] Acceptance. Kamea seeks to gain acceptance from society even if it means doing so with an alter ego rather than her true self.
 
[X] Justice. Kamea wishes to see justice dealt out, ensuring that innocent are protected and the guilty are punished even if it means acting before the law.

Kamea was always treated unfairly. It both makes sense for her to want justice, and interesting to see how it will unfold given her background

[X] Her sister. Kamea decides to share knowledge of her newfound powers with her sister, Rebecca.

Whole family is too much I think, but you gotta have someone to talk to about stuff. Keeping such as thing bottled is a sure way to breakdown. Also, family drama.

Torn between sister and parents but Im gonna go with sister for now. Can change if needed

On other matter, I assume we get fasrer/larger upgrades at the start? To compenstate for starting real weak? It also makes sense since early learni g usually goes the fastest. Its advancing once youre skilled already thats hard
 
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On other matter, I assume we get fasrer/larger upgrades at the start? To compenstate for starting real weak? It also makes sense since early learni g usually goes the fastest. Its advancing once youre skilled already thats hard
No, I'm going to pace the upgrades. What will happen is you get small adventures that get bigger and harder as the quest goes on and you will almost certainly pick up some allies along the way.
 
I was also wondering if the choice of forest influenced her powers somewhat, or was ut just a choice that worked well with what was planned already
This. Kamea will start off fighting ordinary foes before moving onto weak villains before righting regular villains or team-ups of weak villains.
Makes sense. I thought you might want her to become a full fledged hero in order quickly but perhaps thats not the story you had in mind
 
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