Name: Penelope "Witch" Grace
Age: Twenty Nine
Gender: Girl
Occupation: Courier, Bodyguard, Arsonist, Witch's resume (or rapsheet) would read like a list of criminal practices. She's never gone into work for herself, but lets others hire her for whatever dirty job they want. She's the cream of the dregs of society, and knows it.
Appearance: Witch is an extraordinary six foot three and hates every inch of it. Black hair, dyed with purple highlights that lightens to sky blue at the tips falls halfway down her back, a long fringe shadowing her eyes. Her face is sharp and angular, a razors blade of a jawline and high - some might say cruel, but never in earshot - cheekbones frame a small mouth and a long nose, crooked from a bad break. Her eyes are hazel, or 'sludge' as she'd put it. She does not think of herself as a pretty woman, and she's right. Her clothing is almost a complete contrast to her bodyshape, as if Witch was challenging the world. Pastel sundresses and long socks are as common an attire as pink jackets over flowery blouses. On her shoulder blades are two spiralling circles, each representing the death of a loved one.
Personality: A good way to summarise Witch's personality is that her nickname comes as much from people trying to back-peddle on calling her a bitch as her supernatural abilities. She's exacting, impatient, and has a tendency towards dangerous levels of irreverence and back-chat. What seperates her from all those others is the fact that the single greatest subject of her tendencies is herself. She knows that half of what she does is morally wrong (and the other half ambiguous), and hates herself for it. She hates herself for a lot of things, really.
Abilities: While her stand is her main source of muscle nowadays, Witch grew up in a bad neighbourhood and still knows her way around a knife. Due to being English, however, her knowledge of guns is basically non-existent. She's also a really good pickpocket.
And, of course, she's very good at pugilism.
History: The streets aren't kind to a family. Penelope was given that name by her parents, who were both vagrants, and she grew up squatting in shacks, dealing whatever shitty drugs they could get, and petty thievery. Her family were as poor as poor could be, and it wasn't a surprise to the four year old when her mother finally died, having grown tired over the last week, before finally giving up the ghost. After the police found her, sobbing over her last parents cooling corpse, she was given to custody of her half-brother, some twenty years older, who had tried as best he could to make something of himself, even if that thing was one of the larger drug dealers in Camden. He cared for his seldom seen sister, however, and was keen for her to have a chance he lacked. He kept her out of his buisness as best he could, sending her to school, giving her language lessons from private tutors, and otherwise trying to let her have the best she could.
But the streets leave scars. She was a violent child in school, and the petty thievery she'd learned young never went away, even if she hid it as best she could after her third expulsion led to her brother becoming angry with her for the first time in three years, trashing the living room in the process, even if he was careful to never hit her. But the streets leave scars, and she never achieved academic brilliance. Her teenage years were most spent out of school, hanging with a group of 'friends' who would commit petty crimes. She was blamed as the bad influence on them, whenever they were caught, of course.
She was seventeen when the violence of her brothers life came to realise itself to her. Drug-dealing is not a kind business, and she was woken at two am one day by the sound of breaking glass. Rushing down the stairs, she saw her brother throwing off six men with what looked like an ephemeral badger surrounding him. Petrified by fear, she hid on the stairs, watching the fight escalate until finally her brother died, ivy crawling through his veins as his head was smashed in by a cricket bat. In the rage, her
⌈Stand⌋ awoke.
The police would find her asleep on the stairs come morning, twelve corpses in the house. The investigation would conclude that she was caught up in a gang battle, and recommended counselling she never attended.
With her last caregiver dead, she was taken in by the government for four short months, until she turned eighteen. Then, as she left the carehome, a old man, a publican, called out to her. He knew her brother, you see, a good friend. Now, while what happened to him was a tragedy, if a girl had some of the good old "mojo" he had, she might find herself with some well paying jobs, and he was just the kind of man who happened to know people who could give her them. They all drank at his bar, you see.
It's been three years and a decade hence. Too many jobs. Too much blood. Too many scars.
She really should have gone to that counselling.
Name: Armoured Jam
Parameters:
Ranked E to A
A: Excellent
B: Good
C: Average
D: Weak
E: Very Weak/
- Destructive Power: C
- Speed: B-
- Range: C
- Durability: A++
- Precision: B
- Developmental Potential: B
Appearance: ⌈Armoured Jam⌋ is a set of twenty three floating armour plates, all coloured in camo, each around an inch thick, that float half a foot around Witch's body. While that far away, there are numerous, if small, gaps in the plates, but they can be brought closer to form a close fitting armour set with no gaps, beyond a small gap for her eyes.
Abilities: Beyond acting as you might expect for a set of inch thick armour plates, the real ability of Armoured Jam comes when when Witch choses to dissolve them. While this opens up gaps in the plating, the resulting dust can move much further away than the six inches of the full plates, up to 25m. This dust, if it gets into something, causes it to "Jam". While cameras may just short, and guns jam, if she can get humans to ingest the dust, it can cause nausea, internal bleeding, or even heart attacks if she can get them to consume enough (roughly the amount of one full plate, turned into dust).
The plates, in intact and close fitting form, also work to double Witch's strength.
She can only split the dust, no matter how much she has, four ways at present, although she gets greater fidelity if she only has to control one flow of it.