Cave_Canem
Giant Transforming Robot
Does Daidalos have the prints for the Minotaur? I checked the information tab and there is section on the Minotaur or Atlas.
I have a suggestion of redesigning the Artemis
1.
...You Get The Horns (Battletech Alt-verse, Taurian Stronk) Worldbuilding - Timeline
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This link shows what a redesigned Artemis could be as the all the big guns would be placed on the centerline of the forward alligator bow and the broadsides of the launch tubes. The battlestar artillery at the bow or broadsides could then elevate or lower to fire at targets at the fore above or below creating a kill zone where the maximum amount of firepower is concentrated while presenting the most armor which is the bow alligator head.
2. Bite the bullet and create telescopic mounts so that all the battlestar artillery can fire like 90 degrees up then rotate the ship to present its ventral side to the enemy throughout the entire battle. This would also have the benefit of allowing the launching of fighters from the port and starboard flight pods to be at the same distance to the target so no need to have 1 squadron wait while the other catches up.
3. Not a redesign, but you could combine the Janus with the Artemis in a sort of Hammer and Anvil strategy with the Janus staying above the target firing its heavy guns and the Artemis below the target with its battlestar artillery
Daidalos has blueprints for basically anything the Colonials fielded during the First Cylon War/while Daidalos was a functioning shipyard, as they had loaded the designs into the shipyard computers (and those computers, following standard procedure, backed up enough of it to central storage that its still accessible. Most of the Later War designs will need some changes to be made to their computer systems though.
Re: Redesign, I think I'm going to most Battlestars being broadside-focused, with the variable-telescopic turrets allowing the majority of the turrets to fire either one side or the other. Battlestars focused on forward firepower like the Mercury are a later design philosophy.
Re: Celestra, its definitely showing up, but its videogamey enough that I'm going to put some limits on it. Probably, trying to reapply armour to a ship actively under fire and manuvering is unlikely to get anything useful done other than wasting your drones, so a ship has to at least mostly disengage before it can get patched up.
Dedicated support ships and the tactics that go with them are interesting enough that they'll definitely be used though.