Looking for some help.
I've got a decent income with painting. Have set up a lantern cult and moved from the temp. Hq to a new one. Have 2 pawns and 2 followers.
Now I'm trying to figure out how to upgrade lore bits, improve the hq, summon creatures, and reach endgame.
Okay, lore is pretty easy. Two types of the same lore can be studied together to combine them into a single, higher level lore of the same type. This is a lot easier than it used to be since progress is perpetual and HQs give a 'free' success of a specific type. Try to have a Glimmering and a Erudition freshly drawn when you start and it`ll usually go pretty well and if not, hey, you can pick up where you left off.
The other 'upgrade' for lore is subversion. Subversion is the use of two lores of different types to produce a single higher level lore of a specific type; for example a level 2 Moth lore can be studied with a level 2 Lantern lore into a Level 4 Lantern lore, or with a level 2 Knock lore into a level 4 Knock lore. Moth flies into the Flame which is split by the Forge that makes the Knife that serves the Ending that is deferred by the Drumbeat that is emptied into the Cup which is fed on by the Moth, and all are opened by the Knock.
Lastly you can also split a level x lore into two level x/2 lores, which is mostly useful if you want a specific level of Secret Histories to explore on or just want to spam expeditions.
Your HQ cannot be improved. You can only move to a different one; some are better than others.
Summoning is achieved by doing a rite with the appropriate aspects. Most summons require at least a bit of Knock, a decent amount of the creatures primary aspect and usually a touch of another aspect. Summoning can go awry, and the summons are time limited, so do it when you have a use for the creature or expect to have one soon.
Endgame... well, you need to progress along higher Ways by dreaming on the correct card. You`ll eventually achieve the Third Mark, and then it gets interesting. Depending on your ambition you`ll need to feed certain things to the Mark - people in various states, which is usually easiest by imprisoning Pawns - to reach the Sixth mark, at which time 'all' you need to do is a Rite with 36 aspect of appropriate type... though there are ways to lower the requirement. Be careful : If you leave a mark unfed it`ll go down a level, though never below three.
There are alternate win conditions for the DLC ambitions and origins though.