Crossin this here Jordan: A Coalition Soldier Quest

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Very effective if you don't want to get phased into solid objects, unable to walk straight because the environment is warping around you, clip into things that were 50 feet away, and generally suffer from annoying bullshit.
The Devil went down to Georgia...
Foul knave! Time to stop being incorporeal!
 
Very effective if you don't want to get phased into solid objects, unable to walk straight because the environment is warping around you, clip into things that were 50 feet away, and generally suffer from annoying bullshit.

Well then, I think I've finally settled on my plan. Pending further discussion, of course, but this is where my priorities lie currently. :V

[] Plan "A Certain Psionic Railgun"
-[] Core
--[] Telemechanics
--[] Machine Bond
-[] Electrokinetic Suite
--[] Levitation
--[] Telekinesis
--[] Telekinesis (Superior)
--[] Telekinetic Acceleration Attack
--[] Telekinetic Body Field
--[] Telekinetic Enhancement
--[] Electrokinesis (2)
-[] Annoying Bullshit Prevention
--[] Exorcism
--[] Anti-Phase
 
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Well then, I think I've finally settled on my plan. Pending further discussion, of course, but this is where my priorities lie currently. :V

[] Plan "A Certain Psionic Railgun"
-[] Core
--[] Telemechanics
--[] Machine Bond
-[] Electrokinetic Suite
--[] Levitation
--[] Telekinesis
--[] Telekinesis (Superior)
--[] Telekinetic Body Field
--[] Telekinetic Enhancement
--[] Electrokinesis (2)
-[] Annoying Bullshit Prevention
--[] Exorcism
--[] Anti-Phase
Looks like you're missing Mind Block, only got 11 out of 12 points, unless you plan on going hard mode without it
 
Looks like you're missing Mind Block, only got 11 out of 12 points, unless you plan on going hard mode without it

... Huh. That's odd. The original plan accounted for all the points, which (...) yeah it's missing on the first post too. Odd, what did I miss?

Wait, I remember now, and I think I know why I missed it. Telekinetic Acceleration Attack isn't in the Psionic Powers post. That said, I think we can probably do without it, so I'll go for something else (maybe Mind Block after all, or Resist Fatigue), but probably should have that there. :V
 
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... Huh. That's odd. The original plan accounted for all the points, which (...) yeah it's missing on the first post too. Odd, what did I miss?

Wait, I remember now, and I think I know why I missed it. Telekinetic Acceleration Attack isn't in the Psionic Powers post. That said, I think we can probably do without it, so I'll go for something else (maybe Mind Block after all, or Resist Fatigue), but probably should have that there. :V
HARD MODE! Additionally, edited Psionic Abilities list to make up for the gross oversight of my failure to include TELEKINETIC ACCELERATION ATTACK, THE MOST GLORIOUS OF ABILITIES
 
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Boo, no psi-sword :V

@VagrantHero oh, does a gun count for psi-sword btw? It shoots righteous blasts of psi energy if you use it with ectoplasm or telekinesis or something!
(Then again it's basically psi-bolt but can be interacted with. (Can allies use our psionically-generated weapons?) )
 
Boo, no psi-sword :V

@VagrantHero oh, does a gun count for psi-sword btw? It shoots righteous blasts of psi energy if you use it with ectoplasm or telekinesis or something!
(Then again it's basically psi-bolt but can be interacted with. (Can allies use our psionically-generated weapons?) )
Now you're getting into really creative areas. Psi-Bolt + Telekinetic Acceleration Attack = Profit.
 
lol

Alright, I repent, I've seen the error of my ways, I'll put it back in my plan :V



Or should I get Psi-Sword instead?

aaaa the tyranny of choice it descends upon me once more
Yeah, this feels like we will benefit from specializing in one type of power/skillset, with a few choices to round out our defenses.
Psi-constructs are my favorite of these, so much to use, and we won't have to worry about encumbrance due to our low strength!
 
Yeah, this feels like we will benefit from specializing in one type of power/skillset, with a few choices to round out our defenses.
Psi-constructs are my favorite of these, so much to use, and we won't have to worry about encumbrance due to our low strength!

Psi-technicians seem to defy that a bit. They pick up powers from all over. I also really doubt that power armor will have encumbrance issues; counteracting that is the whole point of power armor, after all! Well, that and being a walking (and potentially flying) tank. :V We need a certain minimum level of strength, probably, but Telekinetic Enhancement should cover that. That said, psi-constructs are totally awesome.
 
After some more reading, I think a second dynamokinetic pick might actually be better than two utility power picks? They all synergize powerfully with Telekinesis and with each other, but also offer a utility power for free.

In particular, Aerokinesis offers Enhanced Reflexes and would probably allow us to further boost our speed and mobility (particularly with flying power armor or the equivalent), while Geokinesis outright has Resist Damage and then Impervious to Damage. Hydrokinesis and Pyrokinesis only offer thermal protections (with Resist Fire probably being the better deal in most situations), but both should offer pretty immense damage-dealing potential. All offer intrinsic utility in manipulating elements. This is all in addition to whatever benefits they would offer to Telekinetic Force Field, as well as to potential future abilities such as Psi-Sword.

The BS protection is really tantalizing in terms of sheer "Nope, don't want to deal with this", but "Avatar: The Last Space Marine" might actually be more effective? Oh, these hard, hard choices. :(
 
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Avatar: The Last Space Marine
Avatar: The Last Space Marine
"Aero. Electro. Geo. Hydro. And Pyro.
Long ago, the five elements lived together in harmony.
But everything changed when the world went to shit.
Only the Avatar, Psionic master of all elements, could cancel the apocalypse.
But when the world needed him most, he vanished.
Now, a hundred years later, me and my squad found a new avatar, a Lucky Bitch named Abigail.
Although her psionic abilities are through the roof, she has a lot to learn before she's ready to fuck shit up.
...but I believe Abigail can save the world."​
 
I definitely want to get at least Master Electro, Aero, and Geokinesis eventually since they give really nice secondary boosts in the lightning shield, Heightened Reflexes, and Impervious to Damage :cool:

Maybe Hydro and Pyro too to be able to say that we have full mastery of Dynamokinesis :D
 
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Yeah I honestly don't really care what plan wins, since all these abilities are cool and have ways of being used creatively!
 
[] Plan "A Certain Psionic Railgun" (Mind Block version)
-[] Telemechanics
-[] Machine Bond
-[] Levitation
-[] Telekinesis
-[] Telekinesis (Superior)
-[] Telekinetic Acceleration Attack
-[] Telekinetic Body Field
-[] Telekinetic Enhancement
-[] Electrokinesis (2)
-[] Mind Block
-[] Group Mind Block

I really think we shouldn't ignore what the QM said about not taking Mind Block (aka "Hard Mode"). Also, in my opinion, prevention is a better idea than curing, hence why I've also taken Group Mind Block instead of Exorcism. Otherwise, I pretty much agree with DeepWaters plan, hence the unoriginal name for the plan. Anti-Phase isn't really all that useful to us, considering that we aren't in the Deep South.
 
I really think we shouldn't ignore what the QM said about not taking Mind Block (aka "Hard Mode"). Also, in my opinion, prevention is a better idea than curing, hence why I've also taken Group Mind Block instead of Exorcism. Otherwise, I pretty much agree with DeepWaters plan, hence the unoriginal name for the plan. Anti-Phase isn't really all that useful to us, considering that we aren't in the Deep South.

Appropriately cautious for a soldier, and picking up Anti-Phase is a pretty good way to get sent to the Deep South (if your trainers ever figure out you have the ability, it's hard to test for).
 
I really think we shouldn't ignore what the QM said about not taking Mind Block (aka "Hard Mode"). Also, in my opinion, prevention is a better idea than curing, hence why I've also taken Group Mind Block instead of Exorcism. Otherwise, I pretty much agree with DeepWaters plan, hence the unoriginal name for the plan. Anti-Phase isn't really all that useful to us, considering that we aren't in the Deep South.
I have to agree, better to prevent ourselves and our allies from being mind controlled than be able to free them from it at the start.

Of course, getting the ability to free them later will be quite useful.
 
[] Plan "A Certain Psionic Railgun" (Mind Block version)
-[] Telemechanics
-[] Machine Bond
-[] Levitation
-[] Telekinesis
-[] Telekinesis (Superior)
-[] Telekinetic Acceleration Attack
-[] Telekinetic Body Field
-[] Telekinetic Enhancement
-[] Electrokinesis (2)
-[] Mind Block
-[] Group Mind Block

I really think we shouldn't ignore what the QM said about not taking Mind Block (aka "Hard Mode"). Also, in my opinion, prevention is a better idea than curing, hence why I've also taken Group Mind Block instead of Exorcism. Otherwise, I pretty much agree with DeepWaters plan, hence the unoriginal name for the plan. Anti-Phase isn't really all that useful to us, considering that we aren't in the Deep South.

I had the impression he was referring to the missing point and not having Telekinetic Acceleration Attack. Still, won't get any complaints from me with this set-up. I was a bit doubtful at how effective Exorcism would be at countering mass mind control or possession in the field, anyway. It seems to only work on one person at a time and 30 seconds is actually a pretty long time on the battlefield. That number adds up.
 
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