- Location
- Rapidly approaching your location.
- Pronouns
- Any/Morb
@VagrantHero so would psi-sword allow us to generate shields and various other offensive/defensive equipment?
Just because someone is skilled at combat does not preclude them from other paths. I also really want those resistances, as Rifts earth is really weird and we can be put into situations where we are literally out of this world. Meaning we will be cut off from supplies and in an alien environment for who knows how long. It also does not hurt to be able to fight for months on end either.Eh, that's true in theory, but starting abilities can shape a lot of where a character and quest goes. Being entirely combat-focused at the beginning will turn the beginning into a mostly combat-focused quest, and people probably just won't see Abigail as an engineering type by that point. Heck, half the reason why I'm considering Empathy as a viable alternative to See Aura is because I don't want Abigail pigeonholed as either an engineer or a lightning-infused blood knight-- she's got +2 Cha and a +1d4 to Social too, after all.
It's about willing Psionic Energy to take a specific form and purpose, which is quite difficult at that level of power, thus why Psi-Bolt (ranged), Psi-Sword (offense) and Psi-Shield (defense) are three separate abilities. Muddling your purpose and intent with an offensive shield or defensive weapon requires more focus and training (i.e, picking the other abilities up), but in general, with other Psionic Abilities, what you propose would be pretty viable. Matter and Energy is particularly inflexible the more powerful it is.@VagrantHero so would psi-sword allow us to generate shields and various other offensive/defensive equipment?
I mean with some mental bending, a shield can be seen as both an offensive and defensive item, so we could technically materialize a huge shield to block stuff!
"I mean, looking at it from the front, a truck is an offensive weapon..."It's about willing Psionic Energy to take a specific form and purpose, which is quite difficult at that level of power, thus why Psi-Bolt (ranged), Psi-Sword (offense) and Psi-Shield (defense) are three separate abilities. Muddling your purpose and intent with an offensive shield or defensive weapon requires more focus and training (i.e, picking the other abilities up), but in general, with other Psionic Abilities, what you propose would be pretty viable. Matter and Energy is particularly inflexible the more powerful it is.
Our high intelligence also should not force us into a tech route. While I really do see where you are coming from, that does not mean that our character has to be focused on tech. Perhaps she is really skilled at tactics and strategy and able to make plans on the fly (which would really help when your being enhanced by lightning).Eh, that's true in theory, but starting abilities can shape a lot of where a character and quest goes. Being entirely combat-focused at the beginning will turn the beginning into a mostly combat-focused quest, and people probably just won't see Abigail as an engineering type by that point. Heck, half the reason why I'm considering Empathy as a viable alternative to See Aura is because I don't want Abigail pigeonholed as either an engineer or a lightning-infused blood knight-- she's got +2 Cha and a +1d4 to Social too, after all.
Psi-Sword does less raw damage than sufficiently powerful Electrokinesis, especially in regards to area of effect, but also halves physical resistance, penetrates armor depending on how powerful you are, and is also really cool looking.Totally missed this, oops. Hm (...) if that's true (...) well, let's check something else, actually. @VagrantHero How much damage does the Psi-Sword do compared to Electrokinesis, and can it penetrate resistances or affect broad classes of creatures that Electrokinesis can't? And how much does it depend on our physical abilities to be effective?
So how fast is the Zapper that I am suggesting?Psi-Sword does less raw damage than sufficiently powerful Electrokinesis, especially in regards to area of effect, but also halves physical resistance, penetrates armor depending on how powerful you are, and is also really cool looking.
However, you can also enhance the Psi-Sword WITH Electrokinesis for maximum "why the fuck did I fight the Coalition."
Just because someone is skilled at combat does not preclude them from other paths. I also really want those resistances, as Rifts earth is really weird and we can be put into situations where we are literally out of this world. Meaning we will be cut off from supplies and in an alien environment for who knows how long. It also does not hurt to be able to fight for months on end either.
Psi-Sword does less raw damage than sufficiently powerful Electrokinesis, especially in regards to area of effect, but also halves physical resistance, penetrates armor depending on how powerful you are, and is also really cool looking.
However, you can also enhance the Psi-Sword WITH Electrokinesis for maximum "why the fuck did I fight the Coalition." As for how much Psi-Sword depends on your physical capabilities to be effective...hit them with the sword?
With Telekinetic Enhancement + Lightning Aspect, definitely faster than human maximum.
It's not really anyone's fault; that's just how problem-solving tends to work. It can be averted, but it's a hard balance-- if the QM goes out of their way to put us in situations we aren't prepared to handle with our combat abilities when we're hyper-focused on combat, it risks creating a very antagonistic atmosphere.
The Zapper build is not a glass cannon from what I understand of it.(And as a very obvious glass cannon, if we're not doing fine without it, we're probably dead.)
This all really depends on how the quest goes.Not what I meant. ICly that's true, but in a quest that's been mostly combat-focused up to a point, people are less likely to vote for alternative (non-combat) powers because they're seen as less useful, since the quest hasn't had many problems that couldn't be solved with combat thus far. Then, because the character only has combat-related powers, the quest continues to be combat-focused, and the cycle continues to feed itself. As an example: Who's going to think we need to spec into power armor and robots if we've been doing just fine without them, as opposed to getting something like Enhanced Reflexes or Sixth Sense to boost our already-existing abilities?
You have to remember that we are just voting on our Psychic powers and while they will be a big part of how our character solves problems there will no doubt be other alternatives. As our character is also a trained special forces soldier (which will no doubt include other skills), plus as you said she is good at social as well. So there will be other options. But, you have to realize that we are playing as a soldier for a militant state (by necessity) so combat will be our bread and butter.It's not really anyone's fault; that's just how problem-solving tends to work. It can be averted, but it's a hard balance-- if the QM goes out of their way to put us in situations we aren't prepared to handle with our combat abilities when we're hyper-focused on combat, it risks creating a very antagonistic atmosphere.
As our character is also a trained special forces soldier (which will no doubt include other skills), plus as you said she is good at social as well. So there will be other options. But, you have to realize that we are playing as a soldier for a militant state (by necessity) so combat will be our bread and butter.
Well I'm fucking sold.
@VagrantHero Do we get ectoplasmic disguise automatically with telekinesis (superior)?
And does d-shift recall work if we're in our own force field? (We're not technically "trapped")
The Zapper build is not a glass cannon from what I understand of it.
You have to remember that we are just voting on our Psychic powers and while they will be a big part of how our character solves problems there will no doubt be other alternatives. As our character is also a trained special forces soldier (which will no doubt include other skills), plus as you said she is good at social as well. So there will be other options. But, you have to realize that we are playing as a soldier for a militant state (by necessity) so combat will be our bread and butter.
The complete opposite actually, it's most effective against guided missiles and the like because you can sense their electrical systems and zap them out of the sky before they get close to you. Edit: Unshielded personnel tooI mean, we're not gonna be taken down by low-caliber firearms, and the point-defense lightning will probably add to that (probably good against machine gun fire and the like?)
Ah, you say that, but what is this:I don't think so, takes another point, but the argument could be made that you should be able to do so with that degree of finesse. In regards to D-Shift Recall, it doesn't work under your own force field, but you can just simultaneously drop the Force Field and Recall out, so it won't matter in the vast majority of cases.
Ectoplasmic Disguise (Matter and Energy – Major)
Psychic can form a perfect disguise. No penalties. Granted for free on taking Telekinesis Major.
"WE GOT HIM"
The complete opposite actually, it's most effective against guided missiles and the like because you can sense their electrical systems and zap them out of the sky before they get close to you.
Reminder that you still get high quality armor, C.S. Special Forces armor, as a Zapper, which will definitely stop low caliber firearms and more.Hm, that does provide a great deal of coverage. I'd still think that we'd probably be completely fucked if we got caught in melee range with something faster and more forceful that low-caliber firearms than us-- even if it gets fried by the lightning field, we'll still be dead. Power armor will help with that.
The character will also be wearing full armor as well which is a necessity when travelling Rifts earth (its a really horrible place) so they have that added on top of the point-defense lightning.I mean, we're not gonna be taken down by low-caliber firearms, and the point-defense lightning will probably add to that (probably good against machine gun fire and the like?), but the Zapper is definitely meant to be a lot faster than it is tough. I'm not going for the power armor just because it sounds cool; I'm getting it because I think it'll make us significantly tougher than the Zapper archetype would be by itself.
We will have other options, we will not be stuck following one path. Other skills will be available to us, its just when things go down we can turn into a lightning bruiser.It isn't hard to guess that, when SV has a hammer, we're probably going to treat everything like a nail. I mean, I might be surprised, but we also have a character that grows best through strife and conflict (if not necessarily the combat kind, at least by my estimation?), so we don't exactly have incentive to do otherwise.I'd just like to have options.
I believe early specialization will help us as to make sure we have a very solid baseline. Then as training goes on and we go out into the field we can choose what we think is best for the quest.I am well-aware. I made a heavily combat-focused build, after all. However, Telemechanics at least has both combat and non-combat applications. The Zapper... well, it says it can do capture missions, which I guess counts as a kind of flexibility, but I think that depends on having Neuro Touch/Strike? I suppose we could also be a really over-qualified messenger if comms go out. It is fair to say that we'll have other skills, but we will absolutely be most effective at the fields where we have psychic powers that put us far above the abilities of normal people. Our psychic powers will be integral to how our character solves problems and how they see the world.
As a far lesser side note: I just find following a particular archetype to be really boring and pedestrian. That's just personal taste, though, and not why I think it's better to pick up Telemechanics.
Reminder that you still get high quality armor, C.S. Special Forces armor, as a Zapper, which will definitely stop low caliber firearms and more.
There are a crap ton of different power armors. From flying types to just really heavy armor types.(...) Okay, now I'm starting to wonder if the power armor is even worth it.
That is the point of discussion, :3(...) Okay, now I'm starting to wonder if the power armor is even worth it.