All of the Dynamokinetic abilities use the range of Telekinesis (Superior), which currently is about 600 feet. Improving the range of Electrokinesis triples it to 1800 feet (improving Telekinesis range in general doubles all the TK abilities, forcefields and such). The base range improves as Psi-Control improves. So yeah, becoming a living Psi-Storm (more of a Psi-Apocalypse) is doable with some investment. (Ranges are maximum ranges, penalties apply)
All of the Dynamokinetic abilities use the range of Telekinesis (Superior), which currently is about 600 feet. Improving the range of Electrokinesis triples it to 1800 feet (improving Telekinesis range in general doubles all the TK abilities, forcefields and such). The base range improves as Psi-Control improves. So yeah, becoming a living Psi-Storm (more of a Psi-Apocalypse) is doable with some investment. (Ranges are maximum ranges, penalties apply)
I'm definitely thinking that it'll immediately be Special Forces, with a brief description of what happened. A vote on what kind of Special Operations y'all have been trained for would be apt. Probably going to be an RPAP in addition to "just" being a Psi-Operative, due to the Telemechanic Abilities rendering the training a matter of stepping into a set of power armor and practicing.
I'll close the vote in 16 hours, after which we'll determine what type of training and unit y'all are assigned to.
Additionally, I've done some reading up on Bioelectricity. It isn't going to be a super flashy ability if it wins, which it is looking like it will, but some highlights include bonuses to Constitution (anti-aging, anti-cancer, budget Bio-Regeneration that also applies to other people), inducement of total cell death, boosts to adenosine triphosphate production (cellular energy), efficiency or disruption to cellular communications, and other subtle effects. Very interesting stuff.
I'll close the vote in 16 hours, after which we'll determine what type of training and unit y'all are assigned to.
Additionally, I've done some reading up on Bioelectricity. It isn't going to be a super flashy ability if it wins, which it is looking like it will, but some highlights include bonuses to Constitution (anti-aging, anti-cancer, budget Bio-Regeneration that also applies to other people), inducement of total cell death, boosts to adenosine triphosphate production (cellular energy), efficiency or disruption to cellular communications, and other subtle effects. Very interesting stuff.
Definitely could be done. It overlaps with some other abilities that do specifically those things, but I also never particularly cared for balance. So yes, I'll allow it. It's a natural extension of what can be done with bioelectrical impulses.
AN: From this point onward, there is no plot armor. This is the only warning. From fellow humans, to demonic entities, a myriad of supernatural creatures, and beings better described as gods, this Quest shall deal with the life of a single individual in a ludicrously dangerous world. Death is an acceptable, even a likely, outcome. Good luck. Character Sheet to be updated soon.
Personnel Profile: SPC Dorote, Abigail (16) ("That young, huh?") Subject completed training September 21, 2198.
Subject has no deployment history.
Subject is a Master Class Psi-Operative, displaying vast capabilities ranging multiple categories, predominantly in the fields of Dynamokinesis, but with potent hybridization regarding information gathering and processing. Subject has received training in the operation and maintenance of RPAs, and is effectively superhuman regarding their usage. In addition to incredible Psionic versatility and fine control, the subject has received training for the following mission types:
Counterinsurgency
Direct Action
Foreign Internal Defense
Unconventional Warfare
Special Reconnaissance
Subject is in excellent physical condition, with no outstanding psychological disorders. Subject has no outstanding legal issues. Subject currently deployable.
The personnel officer skimmed through the majority of the text, focused only on general terms and capabilities. Leave it to the office techs to crunch the numbers on specifics. "Ma'am." She accepted the coffee from the junior enlisted with all the grace of a wizened bureaucrat, drinking deeply from the potent draught. Now, where to send her? Pretty much every unit requested the sort of force multiplier a Master Class Psychic could provide, but there just weren't enough to go around with the manpower crunch from the Federation and Tolkeen's assault a few years back. Burned a swath through Missouri before they lost the momentum. Dreadful business. Funny that they're working with Tolkeen now, but such is politics.
OTHER ASSIGNMENTS LOCKED DUE TO CRITICAL UNDER MANNING OF THE FOLLOWING BATTALIONS. UNITS LISTED BY MANPOWER REQUIREMENT.
[ ] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months.
[ ] 4th PSI-Battalion: Assigned to the St. Louis Exclusion Zone, this unit coordinates with the local garrison in responding to any critical situations regarding the containment of the two Rifts. Not the most glamourous of assignments, but the Zone has its own dangers. Anything could come through the twin portals. Due to be rotated out in 1 year. This life, too, shall be claimed by the Zone...
[ ] 1st PSI-Battalion: Attached to the 2nd Army Group in the Great Lakes Region, this unit is responsible for the training of local militias and foreign militaries for coordination against the Xiticix Swarm, in addition to various clandestine assignments, as well as eventual Direct Action against the aliens. Risk of subversion by foreign elements. Will not be rotated out until another unit is ready to take their place or the mission is completed.
30 minutes later and arcane forms submitted, she took the rail-system back to her suburban housing unit to relax with her cat and play with her children, inured by many years of personnel assignments to the servicemen and women she'd sentenced to die. Another day to retirement.
[X] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months.
[X] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months.
We're probably more suited to fighting Sabbat vamps than weird shit the Zone could produce.
[X] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months.
[X] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months.
[X] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months.
[X] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months.
[X] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months.
Character Sheet has finished updating for now, and I'm currently fleshing out the units and locations y'all are being assigned to, as the vote was unanimous. As a soldier in the 2nd PSI-Battalion, you're subject to two separate chains of command, that of the Battalion itself, and that of whatever unit your detachment is assigned to, in accordance with Coalition Military Doctrine. Force Concentration of Psychics is effective only up to a point, and serve better somewhat distributed to serve as force multipliers. So feel free to use that knowledge to your benefit, since this is an active warzone and inefficient military bureaucrats can't be bothered to track every single detail about who told whom what to do when (up to a point).
Missions will be focused generally on the small scale until a crisis point pops up, which frankly could be any time as commanders on each side handle the information they have available.
[X] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months
[ ] 2nd PSI-Battalion: Attached to the 1st Army Group on the Mexican Front, this unit is almost desperately undermanned after the last few months of operations, facing against the worst the Sabbat can field and suffering from immense attrition. Highly prestigious unit history, responsible for several breakthroughs, including the recapture of the city of San Antonio following several days of Urban Warfare, as well as the destruction of several field commanders near Nuevo Laredo. Due to be rotated out in 2 months.
"You left one of the Rangers behind, Captain?" A voice rang out, dangerously calm.
"He wasn't able to keep up. Besides, he knows how to evade capture, I'm sure he'll turn up some time," replied the impetuous William Shoemaker, his own voice swallowed up in the silence that had manifested in the Command Section of the 1st Army Group's Headquarters.
"So you've said, boy." An antique grandfather clock ticked and tocked as the confrontation unfolded, the watchful eyes of the other officers observing the spectacle.
"Besides, the intelligence I've collected will allow us to strike at bloodsuckers' defensive matrices that are interfering with our CAS and guided ordinances. A few short hours, and we can flatten Monterrey beneath the full might of our Air Fo-"
"Enough. I don't want to see your face until either I'm satisfied that you've made every effort possible, or you've recovered your goddamn soldier. I'm certain that you'll not neglect your responsibility in the future."
"Of course, General Prosek. I'll assemble a team at onc-"
"You'll take more than a team, damn you. Blood the new Psi-Operatives while you're at it." The Captain exited the makeshift War Room under the scornful gaze of one of the most prominent figures in the Coalition military.
General of the Army, Karl Prosek, Commanding Officer of the 1st Army Group.
Dorete arrived at duty station on the 3rd of October, whereupon her initial month was full of briefings on essential information on how things are run around the 2nd Psi-Battalion. 2nd Lieutenant Ferrant, her Platoon Leader, showed the batch of new Psi-Operatives around their barracks, where all the local services were, and commiserated with them on the honor they had of fighting against the enemies of humanity, to which there was a resounding cheer of "HOOAH," only matched by the joy those present felt at finally being out of Special Forces selection training. Unlike the vast majority of frontline combat units, Psi-Operatives actually had a sizable proportion of females, something like 10%, their powerful capabilities offering great competitive advantages.
It was to the collective surprise of the new Psi-Operatives that General Prosek himself actually came to commend them for their service and offer them a few words. The man was of average height, middle-aged, and worn by many years of command. Yet his vitality and presence had no difficulty finding purchase in a room of some of the most dangerous men and women in the Coalition.
"At ease, fellas, everyone relax, thank you," he spoke, waving everyone back to where they were, "I know you're all surprised to see me around here, and to be clear, I do have things to do later, so I'll make this quick. Firstly, I wish to congratulate all of you for making it through the rigorous training the boys put you through. I know I wouldn't have made it in your place. " A chorus of excuses rose up from the soldiers, reassuring the weathered General.
"No, don't try to sugar coat it, the hell you've all been put through, the capabilities you have, and above all the desire to go above and beyond the call of duty makes you lot the greatest men and women of the greatest Armed Forces on Earth. Though all of us go with the grace of God, it is within you that He has vested such great power. You are soldiers of humanity, and I ask you to commit everything you have not just for me, but for the future of our very species. I cannot stress this enough. It is people like you who safeguard the future of humanity, and from what I see before me, there's no doubt in my mind that we'll see this bloody strife through to the end. It may not be in our lifetimes, but we will!" The General waited for the chorus of "HOOAH"s to subside before continuing.
"We are the inheritors of a great legacy, the greatest nations of the Old World, and by our force of arms, we shall continue this legacy. Our legacy. Even through the chaos and terror of the Coming of the Rifts, we banded together against all those who sought to bar our way instead of succumbing to petty infighting and backbiting. I won't let some upjumped bloodsuckers with delusions of nobility stop me from rebuilding our world, and neither will you! You are the Coalition Elite, and you'll show them who really has a taste for blood!"
Months passed as the 1st Army Group fought it's way across the Northern Deserts of Mexico, pushing past Nuevo Laredo and encroaching on population centers in the mountain valleys. Here, the 1AG ground to a halt as they came across the entrenched positions of the Sabbat and the fortified metropolis of Monterrey. Human Sorcerers had established a defensive matrix of Rifts at key points throughout the region, the energies disrupting advanced electronics along with a host of other assorted effects, and out-of-season storms refused to let up in the desert, further hindering the use of CAS. Gargoyles and other demons controlled the skies, and Sabbat Strike Teams countered Coalition Reconnaissance units at every turn. Long range bombing was ineffective, and the deployed tactical nukes were swallowed up by localized Rifts before they hit their targets. Finally, Alpha Company received its orders.
PRIMARY OBJECTIVE: ELIMINATE SABBAT SORCERERS AND DESTABLIZE THE RIFT NETWORK. This will allow Coalition CAS to move in and begin bombardment of Sabbat hardpoints and armoured columns.
SECONDARY OBJECTIVE: RESCUE POWS AND SABOTAGE MILITARY INFRASTRUCTURE. Do not compromise Primary Objective.
Alpha Company is sending 1st Platoon in alongside several RPA and Infantry units throughout various locations within the city. No alternative Extraction Zones exist due to inclement weather, Sabbat AA Defenses, and disruption of advanced computers. Feel free to ask further questions.
Local Forces: In addition to the following, Local Forces may also request artillery bombardment via Short Range Radio (Chance of disruption).
1 Company of Coalition Infantry (125 Active)
1 Platoon of Coalition Rangers (41 Active)
1 Squad of Coalition SAMAS (13 Active)
1 Squad of Coalition Psi-Operatives (13 Active)
1 Team of Coalition Death Knights (4 Active)
Equipment Requisition Vote: All of the following will be of highest available quality. Pick either Infantry or Powered Armor.
[] Infantry. All Coalition Infantry Armors feature a load-bearing exoskeleton with armored plates and full environmental features, and the exoskeleton is mostly mechanical, so EMPs are a non-issue.
-[] Light. CA-2 Light Infantry Armor, C10-Light Assault Rifle/Grenade Launcher, ML-557 Mini-Missile Rifle (Crew Served), and a Vibro-Knife.
-[] Medium. CA-3 Medium infantry Armor, C14-Assault Rifle/Grenade Launcher, CR-1 Rocket Launcher, and a Vibro-Bayonet.
-[] Heavy. CA-1 Heavy Infantry Armor, C-12 Heavy Assault Rifle, PR-476 Plasma Cannon, MIP-21 Maxi-Ion Pistol, 4 Plasma Grenades, 2 Incendiary Grenades, and a Vibro-Saber.
[] Powered Armor. The exoskeleton elevates the user's Strength to a great degree, in addition to bearing extremely heavy armor and an assortment of weaponry. However, the more advanced systems are disabled due to the Rift instability, and flying wouldn't be advised anyway. -[] CNAS-005FT Strategic Flying Military Power Armor (Titan): A lightweight design, and usually highly mobile, the local environment defeats many of its usual advantages.
-[] CNAS-06A Strategic Armored Military Assault Suit (SAMAS): A solid middleground between mobility and firepower, the SAMAS stands at 8 feet tall, with a variable wing position when not in flight, and comes with an assortment of weapon systems. Comes with the C-40R SAMAS Railgun, a CM-2 Rocket Launcher, and multiple lasers for point defense.
-[] CNAS-G20 Armored Military Assault Mech (Death Knight): A truly fierce machine, the Death Knight (a design based on the Chromium Guardsman) stands at 10 and a half feet, can either be equipped with the signature Boom Gun, or a Ballistic Barrier and Anti-Material Rifle as primary weapons, in addition to a laser point defense system.
--[] Take the RG-14 Rapid Acceleration Electromagnetic Railgun.
--[] Go for the Ballistic Barrier and Anti-Material Rifle.
Social Vote: How heavily should social interactions feature outside of battle?
[] Heavily, the human element is essential.
[] Balanced, as appropriate.
[] Minimally, I just want to see action.
Action Vote: How shall actions be taken in the coming battle?
[] Short Term Tactical Focus: Get detailed about what y'all want to do at regular intervals.
[] Long Term General Focus: Describe generally what y'all want to do and I'll take care of the rest.
[] Write-in:
AN: Been a while, been busy with my own affairs. Let's get this siege going.
[X] Plan: Armed and ready
-[X] Powered Armor. The exoskeleton elevates the user's Strength to a great degree, in addition to bearing extremely heavy armor and an assortment of weaponry. However, the more advanced systems are disabled due to the Rift instability, and flying wouldn't be advised anyway.
--[X] CNAS-06A Strategic Armored Military Assault Suit (SAMAS): A solid middleground between mobility and firepower, the SAMAS stands at 8 feet tall, with a variable wing position when not in flight, and comes with an assortment of weapon systems. Comes with the C-40R SAMAS Railgun, a CM-2 Rocket Launcher, and multiple lasers for point defense.
--[X] Balanced, as appropriate.
--[X] Long Term General Focus: Describe generally what y'all want to do and I'll take care of the rest.