[X] Allister Blake

[X] Male

[X} Plan: EVERYTHING IS ON FIRE!

[X] Hellfire Magic: The ability to control the Seven Flames of Hell, seven powerful nigh unstoppable flames each with their own affects.

[X] Living Magic: The ability to bring life to your creations, you have to be careful though 'cause they've all got their own personality's. You can retake that life but you need to touch them for it to happen.

[X] Lowly Orphan: You're an orphan, you never knew your parents and were raised in an orphanage before running away. You stole everything from money to food to survive, moving from town to town. Bonus: None. Cons: You have nothing but the clothes on your back.

What will be your guild's colors?
[X] Black, Yellow, Orange, Crimson

Guild Name:
[X] Demon Flare

Guild Symbol:


Plan Everything is on Fire relies on bringing the seven flames of hell to life in order to achieve maximum burnination of everything and everyone that stands in our way. I predict that these Hellfire Avatars will be ridiculously powerful, so its a nice way to start of a Guild. I suppose this might just end in a Dark Guild.
 
Last edited:
[X} Plan: EVERYTHING IS ON FIRE!

[X] Hellfire Magic: The ability to control the Seven Flames of Hell, seven powerful nigh unstoppable flames each with their own affects.

[X] Living Magic: The ability to bring life to your creations, you have to be careful though 'cause they've all got their own personality's. You can retake that life but you need to touch them for it to happen.

[X] Lowly Orphan: You're an orphan, you never knew your parents and were raised in an orphanage before running away. You stole everything from money to food to survive, moving from town to town. Bonus: None. Cons: You have nothing but the clothes on your back.

What will be your guild's colors?
[X] Black, Yellow, Orange, Crimson

Guild Name:
[X] Demon Flare

Guild Symbol:


Plan Everything is on Fire relies on bringing the seven flames of hell to live in order to achieve maximum burnination of everything and everyone that stands in our way. I predict that these Hellfire Avatars will be ridiculously powerful, so its a nice way to start of a Guild. I suppose this might just end in a Dark Guild.
Umm I don't think you can give life to your flames.
 
[X] James Floren (can change)
[X] Male (can change)
[X] Living Magic: The ability to bring life to your creations, you have to be careful though 'cause they've all got their own personality's. You can retake that life but you need to touch them for it to happen.
[X] Music Magic: You manipulate sound and use it as your mighty weapon through your flute.

seriously guys these stack the best it allows us a free stream of minnions and allows us to cast support magic towards these minnions as well .

[X] Merchant's Child: Your the child of a ruff and tumble Merchant, you never knew your mum. Your dad raised you himself, and supported your love for magic and want to build a Guild. Bonus: Good business sense, good sum of money, and start of with useful tools for life on your own good understanding of country and it's geography. Con: Low understanding of politics.

[X]Blue and white
[X] Paragon
mass efect paragon symbol
 
My plan comes with awesome versatility.

Crimson Rose: Awesome Melee Wizard. It says nothing about creating blood, so if we aren't careful we can die of blood loss. The armor is nice, but against any ranged wizard we can't get close to, we are absolutely screwed.
Voodoo Doctor: As I already said about blood. Life magic can screw us over by giving us weak creations or enemies, so if we want a powerful one that won't kill us we have to get lucky or not use this forum roller.
Mine: Stronger attacks take longer, but flames of hell can keep our enemies at bay. Hopefully. Also, only seven flames.
Burn Everything: already addressed, except a lot worse as they will most likely take on the personality of the Seven Deadly Sins.
James: already addressed life magic and music says nothing about buffs.
 
Who knows although if we get the chance I want to develop a technique with our magic (well my build at least) that essentially covers us in thorns. Since I think it fits well with the rose theme I am going for.
Wouldn't it be better to develop this? Since you are going with the whole rose petal thing. We could use this for long rang attacks.
 
Last edited:
My plan comes with awesome versatility.

Crimson Rose: Awesome Melee Wizard. It says nothing about creating blood, so if we aren't careful we can die of blood loss. The armor is nice, but against any ranged wizard we can't get close to, we are absolutely screwed.
Well actually there are several tricks we can use to counteract the blood supply problem, the most simply of which is carrying around a supply of our own blood we've stockpiled over a period of time which would give us a good amount of ammo to use. Plus we can easily do a fakeout where we make the enemy think they've one so that they'd get close only to surprise them (we can manipulate our own blood so we can make it look convincing)
 
Burn Everything: already addressed, except a lot worse as they will most likely take on the personality of the Seven Deadly Sins.

This isn't a bug, this is a feature! This is supposed to be a Dark Guild, so the members having flawed and themed personalities is practically a requirement! And i don't think we will have to worry about the Embodiments of the seven Flames of Hell being weak.
 
Voodoo Doctor: As I already said about blood. Life magic can screw us over by giving us weak creations or enemies, so if we want a powerful one that won't kill us we have to get lucky or not use this forum roller.
I'm fairly certain that we'll be able to design our creations somewhat, so they won't be completely random. Zeref was able to create extremely powerful and destructive demons, after all, even if most of them weren't really able to fulfill the purpose he intended for them.
 
This isn't a bug, this is a feature! This is supposed to be a Dark Guild, so the members having flawed and themed personalities is practically a requirement! And i don't think we will have to worry about the Embodiments of the seven Flames of Hell being weak.
The problem isn't they might be weak, but more along the lines of they will kill us so we go to hell, but not before condemning more people.
Well actually there are several tricks we can use to counteract the blood supply problem, the most simply of which is carrying around a supply of our own blood we've stockpiled over a period of time which would give us a good amount of ammo to use. Plus we can easily do a fakeout where we make the enemy think they've one so that they'd get close only to surprise them (we can manipulate our own blood so we can make it look convincing)
This link says it takes several weeks to restore all our red blood cells weakening us over that period. Plus, if we get into a serious we have to be extremely conservative, preventing going all out even when needed.
 
My plan comes with awesome versatility.

Crimson Rose: Awesome Melee Wizard. It says nothing about creating blood, so if we aren't careful we can die of blood loss. The armor is nice, but against any ranged wizard we can't get close to, we are absolutely screwed.
Why would we be screwed if our armor is stated to be immovable object? It sounds like it should be able to tank that type of damage easily.

Also wouldn't a range mage rekt your guy more than ours?

Edit: Also were a mage normal life rules don't apply to magic. So your concern on how to replace blood is for normal people.

Heck we could hunt monsters, and gather their blood for our use.
 
Last edited:
Why would we be screwed if our armor is stated to be immovable object? It sounds like it should be able to tank that type of damage easily.

Also wouldn't a range mage rekt your guy more than ours?

Edit: Also were a mage normal life rules don't apply to magic. So your concern on how to replace blood is for normal people.

Heck we could hunt monsters, and gather their blood for our use.
1. It can still break.
2. Fire is most likely close and long range. Amaterasu can be done while hellfire protects us giving us an advantage in dragged out battles and against defensive enemies.
3. :Citation Needed:
4. We can only use our own blood.
 
Another problem with Hellfire and fire in general is that it most likely will cause a lot of collateral damage which we'll probably have to pay for, which will severely affect out income.
 
This isn't a bug, this is a feature! This is supposed to be a Dark Guild, so the members having flawed and themed personalities is practically a requirement! And i don't think we will have to worry about the Embodiments of the seven Flames of Hell being weak.
The plan is become a Legal Guild. It's literally stated in the Character Creation. Then again it was in one of the things that were in the Former Nobility thing so....I'm sorry. :oops:
 
Back
Top