Create Your Own 40k Army

Well thread just says "create 40k army", so I shall use this

Neroth Dynasty

Unification: 1 (Fought under the Command of the Triarch and the Silent King)
So we are Super Unified! HAIL UNIFICATION AND STUFF!!!


Followed C'tan: 1-2 (Deciever)
We are tricksy machines!!! HEHEHEHEHE!
You can totally trust us. :D

Hated Nemesis: 4, Dark Elves
A perfect foe for, us, for we feel no fear no pain and thus negate quite a bit of their weaponry. Time to burn you BDSM-obsessed creeps! If the Space Marines can attack your homeworld then you can bet your pale asses we can too!

Mental Damage: 9 (By some miscalculation every single one of the Necron warriors and lower ranks have perfect recollections of their former lives and are completely sentient. )
...Well then, apparently we're also 40k's version of the Geth. Good news though, that means that even our lowest ranked soldier is capable of flexibility...sorta...
At least the tombworld won't be so quiet and lonely...

Objectives: 97: "They have lived for untold millenia and have lost more than Man can remember. Now they are the stewards of the galaxy and it is their responsibility to guide the young children so that they cannot make the same mistakes. Forcibly, if necessary. "
We're like Denathor, but competent and less prone to lighting ourselves on fire because we think our son was killed by an Orc arrow!
Now do what we say, or you will be reprimanded however we see fit. :D

Favored Conversion subject: 26-40 (Astartes)
"Astartes – Living weapons made from humans, with modifications they could not only be a species but the most resilient, powerful, and successful race to meet the universe."
Whaddya know, humans are more useful than anyone expected! We'll just be taking all your Astartes chapters now, you guys don't need them!
 
Here is my go at this table.

A proper chaos warband table!

(92) Following a Lesser Chaos God
(93) Loads of Blessings. Which suits me just fine, as I thought my army getting their new CSM through foul arcane and alchemical rituals to transform their strongest human warriors into Astartes Analogues
(89) Most common blessing are in the form of daemonic gear. Works great with my ideas of them using techno-sorcery a whole lot to get their better gear. Like their plasmaguns(which I converted from lasguns). Or that wrecked Imperial Knight they managed to fix up.
(21) Located in a Space Hulk
(56) An (Imperial Guard) Platoon's Worth of Marines, with a ton of Traitor Guard. The shoe fits, I guess. Typically I field a dozen or a backer's dozen CSM with my guard nowadays.
(62) Getting new recruits from fully Chaos-Corrupted worlds.
(7) Specialized in Siege Warfare. Matches nicely, although my CSM army is more mobile and aggressive.
(98) Legendary Hero is a Chosen who... (5) led an Alien race to worship chaos? Awesomesauce. That will explain my skaven "ratling" snipers!
 
I think I'll try my hand at some spess mehreens.
2: Strategic Prognostication
86: 41st Millennium - we're children, practically!
77: Children of the Dark Angels, to be more precise.
10: Flawed gene-seed! Oh no, machinations of the Fallen!
5: Scions of Mars - ah, the AdMech, the Imperium's closest ally.
4: Oolitic secretions - well, then. It seems the damage done was rather modest.
37: The heroic chapter master...
90: was lost in the Warp but will return?
85: We come from an uninhabited world.
70: An uninhabited wasteland. Hrm.
2: We're stewards of this wasteland. Okay.
6: Divergent Chapter!!
10: We are the Space Marines, and you will fear us (in the Emperor's name).
5: Traditional weapon
50: The Emperor above all!
7: Nominal strength. Perhaps we haven't seen much battle; perhaps we've been recruiting from actually-inhabited worlds in our sub-sector?
83: The Inquisition likes us. Which... hmm.
14: Orks! Those dang greenskins!

I'm thinking this Dark Angels-descended chapter might well have split itself off from the Dark Angels (and their fellow successor chapters) themselves, going more independent than a typical Dark Angels successor chapter.

The Angels' Mirrors perhaps should have never been given such a name; Chaos seems to enjoy mocking such hubris. And so it was not until the first company of Angels' Mirrors were raised that the flaw hidden in their gene-seed was discovered. Nothing so detrimental as with the Cursed Foundings, but a flaw all the same, marring their appearance. Under normal circumstances, this would not have mattered; this was a chapter raised to intercept Fallen activity in Subsector Navarino, and their duty was more important. But when the homeworld of the Angels' Mirrors was overrun by Orks while the chapter was off in pursuit of heretics believed to be backed by the Fallen, it was not the Dark Angels who came to their aid, but rather an inquisitor. Exterminatus left the homeworld a barren wasteland - but an Ork-free wasteland. And with the Chapter Master himself lost to the Warp, the Angels' Mirrors were at the most isolated from their forebears they'd ever been. They've never quite renounced their heritage as such, but the Angels' Mirrors are far closer to the Adeptus Mechanicus and to the Inquisition. Now, with plasma gun and power sword, they will strike terror into the hearts of the enemies of the Emperor, be their skin green, grey, brown, pink, or blue.
Jenny threw 8 10-faced dice. Total: 46
2 2 10 10 5 5 4 4 2 2 6 6 10 10 7 7
Jenny threw 10 100-faced dice. Total: 597
86 86 77 77 37 37 90 90 85 85 70 70 5 5 50 50 83 83 14 14
 
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The Sisters of Battle need more love. I think I'll make a new order with this table.

Order Type
(10): Minor Order: Okay, I can work with this.

Original Order
(2): Order of the Valorous Heart: So I get the bondage fanatics. Oh boy.

Reason for Founding
(10): Crusade: "We need people running around and hitting the Imperium's enemies. Found an Order!" Works with the whole guilt thing the Valorous Heart has going on, I think.

Order's Flaw
(4): Pride in the Colours: The Order refuses to submit to any authority outside of the high lords of Terra or the Inquisition. Well that'll make relations with the Guard and the Navy kinda tense.

Order Demeanor
(6): See, But Don't Be Seen: Stay sensible, stay alive. I can imagine our political enemies calling us cowards and witches who hide in shadows.

Figure of Legend
(59): (Formerly) Living Saint: Heh. At least we have this to lend us some credibility and resolve despite the guilt.

Deeds of Legend
(86): Lives still and may one day return to them in glory. Then what does the formerly part of that mean?

Order Homeworld
(67): Shrine World: Nice we grew up among the pious.

Homeworld Terrain
(99): Temperate: And it's a nice place to live as well!

Rule of Homeworld
(9): No Involvement: "Our sacred maidens shall not be political tools" That works with the whole pride in colors thing.

Order Organization
(8): Radically Different: Oh this will be fun.

Combat Doctrine
(2): Ranged Combat: Was hoping for stealth but this is fine.

Order Divergence (I think I roll for this since I got Radically Different.)
(4): Beastial Companion: More common among those Order's whose origins come from Feral Worlds, this Order prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, Hunting Birds. We probably bring some kind of mountain lion since it's a Temperate World.

Method's of Worship
(7): Purity of Man: "Protect the Hallowed human form from rusted iron." We probably have a low opinion of people with augmetics.

Order's Size
(3): Underpowered: Ah hell.

Order's Allies
(56): Astropaths: Huh, that's nice.

Order's Enemies
(57): Chaos Space Marines: Oh yes.

I think I'll name them... the Order of the Hidden Heart.
 
People of Blood
1: 44 KHORNE!
2: 16 Low
3: 84 Weapons of Chaos
4: 89 Unexplored
5: 15 lots of cultists, few marines
6: 84 recruits from other warbands
7: 2 ranged combat
8: 10 Daemon prince
9: Captured Battleship
HISTORY
The People of Blood came from humble begginings, but had a big impact. It all began on a human world whose name is lost to history. A civilizd world conqured by the Imperium. When it was taken, a great toll was reaped from its populatiom by orbital bombardment to pacify the roudy populace.

A large ammount of people were levied to become a Guard founding.
But this world harbored a dark secret. Long ago it had Khorne Worshippers among it's populace. After a few bloody campaigns, cultists within the regiments converted the entire founding to the old faith. They convinced them that the galaxy was of battle and blood, and that they would only survive if they forsaked the Imperium and it's god and avenged and freed their world.

For several months the converted founding lay in wait until it was ready. AThis moment was in transit between campaigns. As the fleet dropped out of warp, the several hundred thousand strong founding took over their transports, cooperating with preconverted crewmembers and slaughtering the rest. They then fake distress, and one by one stormed every other ship. Their success was aided by Chaos agents already onboard.

Before long they had a fleet, headed by a battleship, though horribly undercrewed. They then took the scenic route home, raiding planets along the way for slaves and sport while also destroying or capturing any navy ships they came accross. The level of blood split resulted in their leader ascending. They also pressed several other local warbands, including a few CSMs.

When they got home they reconverted their world, including a great bloody sacrifice of several hundred million slaves and people refusing to convert via gladiator games. Since then the People of Blood as they are known have raided Imperial Worlds and and cooperated with smaller warbands.
TACTICS:
Unnuasly for Chaos, the People use primarily rational troops. Their raiding parties are patterned after Guard Infantry. They prefer peppering enemies at long range, before closing for close range slaughter with bayonets.
 
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Damnit I have no will power.New Regiment.

Classification
(9) Militia: Not even one out of the bat and I can just see this is going to end hilariously.

Homeworld
(39) Feral World: So we're talking about Milita formed from people not even at the tech level of the Roman Empire.

Terran
(65) Ocean: Who live on a world with about as much land total as the state of Oregon.

Regiment Core Unit
(74) Drop: That uses freaking paratroopers. A paratrooper Milita on a aquatic world with a tech level barely able to make iron weapons.

Specialization
(5) Trench Warfare: Do they drop into the trenches?

Loyalty
(3) Fanatical: "The hell are we even doing?" "I don't know but it's killing the enemies of the Emperor so clearly we must be doing something right."

Criteria
(41) Subhumans: . A paratrooper Milita on a aquatic world with a tech level barely able to make iron weapons, filled with Mermaids.

Nature of Recruitment
(4) Elite Tithe: I don't think Milita's work like that.

Special Equipment
(47) Rare Heavy Weapon: Why are you giving these people Plasma Guns?!

Creed
(91) Steel over Flesh: A paratrooper Milita on a aquatic world with a tech level barely able to make iron weapons, filled with Cyborg Mermaids

Friend
(94) Rogue Trader Dynasty: Well that actually explains this somewhat.

Enemy
(97) The Tau: One of the few times I agree with the Greater Good.

What is this I don't even..
 
Might as well make a Guard army and see how it compares to TS's.

Classification
(6): PDF. Oh joy.

Homeworld
(55): Forge World. So we're low rent Skitarri?

Homeworld Terrain
(94): Temperate: I seem to get this one often.

Core Units
98): Shock Troopers: So we're the best damn PDF Skitarii.

Specialization
(1): Drill and Discipline: Well we're shock troops, of course we're pretty damn good at our jobs.

Loyalty
(3): Fanatical: And we love burning those filthy hereteks!

Recruitment Criteria
(4): All male: No girls allowed!

Nature of Recruitment
(6): Standard Conscription: Dammit, wanted something outrageous.

Special Equipment
(29): Specialized Lasgun Pattern: No uber-augmetics? Darn.

Regiment Creed
(40): For the Homeworld: Of course, we're the fragging PDF!

Allies
(8): Adeptus Arbities: Peacekeepers and soldiers getting along? Madness!

Enemies
(69): Daemon Prince/Daemon/Disciple of Chaos: Ohhh boy.

Okay, TS gets the outrageous shit, and for some reason I get the bog-standard shit. The hell?
 
This shall be, entertaining...

Regiment Classification
(5) Planetary Defense Force: Great, so were the Imperial SpeedBump.

Recruitment Criteria
(64) Firstborn: I'd think a PDF Regiment would be a bit less picky for recruits...

Nature of Recruitment
(10) Standard conscription: Or maybe not...

Home World
(67) Imperial World: Well, at least were a loyal bunch of redshirts.

Home World Predominant Terrain
(44) Desert: And we're sweating our collective asses off...

Regiment Core Units
(17) Infantry Regiment: I'll admit, so far I'm a bit disappointed how sane my regiment's been.

Specialization
(8) Shock & Awe: Hell yeah, 'splosions everywhere! Granted, I think this would be better if we were a tank or artillery regiment.

Loyalty Rating
(1) Overzealous: Great, we're probably going to get blown up by our own explosions because of every soldier scrambling to get to the enemy.

Special Equipment
(17) War Trophies: At least we're rolling in style.

Regiment Creed
(13) For The Homeworld: And a fine job you do there, Team Get-Killed-By-Your-Own-Bombs-While-Wear-The-Enemies's-Body-Parts.

Regiment Friends
(3) Administratum: And our greatest allies are a bunch of bureaucrats. Maybe they'll be able to bore our enemies to death.

Regiment Enemies
(20) Orks: At least the enemy we're fighting has just as poor a survival instinct as we do.
 
Classification
(6) PDF : See a lot of those lately

Homeworld
(28) Feral World : So big survivor types that kick ass, take names and chew bubblegum.

Homeworld Main Terrain
(15) Jungle : Welcome to CatachanLite! With only half as many critters trying to kill you!

Regiment Core Units
(49) Heavy Infantry : In the JUNGLE? Oh well, not that insane though.

Specialization
(6) Close Combat : Still nothing nuts...

Loyalty
(8) Unorthodox : For the Emp-Rar!

Recruitment Criteria :
(2) All Male : Nothing special.

Nature of Recruitment :
(1) Punishment : So an army of thieves and beggars

Special Equipment :
(65) Augmented Troops : Makes sense with heavy close combat infantry. With Feral Worlder PDF? not so much.

Regiment Creed :
(21) For the Homeworld : Boilerplate for a PDF, really.

Friends :
(68) Imperial Guard : Okay... Meh.

Enemies :
(65) Chaos Space Marines : Good luck guys.
 
Ketor "Recycled" Penal Legions
1: Penal Legion
2: Forge World
3: Desert
4: Infantry Regiment
5: Shock and Awe
6: Fanatical
7: Lottery
8: Standard Conscription
9: Augmented Troops
10: For the homeworld
11: Space Marines
12: Dark Eldar

Ketor is unnusaly merciful for a forge world. Instead of recycling or servitorizing its rejects, unworthies, and criminals they are given a chance for redemption. The Recycled as they are called are run through a lottery of dangerous tasks. Dessert reclamation, space mining, and other work usually done by servitors, and doubly unnusaly the Forge makes an effort to keep them alive. After all a sentient mind educated in the machine cult is a hell of a thing to waste.

Of all these tasks, the highest regarded and most dangerous is that of millitary service. The Guard is always looking for fresh meat, and Ketor provides. Its "Recycled" regiments are very well equipped and trained for troops who are technically Penal Legionnares. Augmetics are given out to keep them alive, and gear tends to be above normal Guard Standard to good quality. Since they'll inevitably be used as cannon fodder by ignorant and wasteful penal commanders, tactics focus on frontal assualt and shock and awe. Mortars and Grenade Launchers are in plentiful supply, and assault lasguns and heavy flak is standard issue. As their morale and faith in the Omnisiah is high, the Recycled generaly have no problem with this as long as their lives are spent well. The Recycled are determined not to shame their home any more, and in fact make it proud of a good investment.

Their unwavering tenacity and discipline in battle have actually impressed the local Astartes Chapter, who are glad to have a regiment of Recycled as a distraction or reserve force for their operations. Dark Eldar are particuarly hated due to a series of frustrating missions where the Legion's blunt and unsubtle tactics did not serve them well against marauders.
 
Time for another Knight House!

Nature of Vow
(4): Counter: "There are Orks over here! Send the Knights!" "But it'll take 50 ye-" "Do it!" The Emperor calls us and we answer.

When was the House Contacted
(72): The Ages of Apostasy & Redemption (M36-M39): So we've been doing our own thing for a while.

Direct Suzereign
(5): Adeptus Mechanicus: All the cool toys we could ever want!

Succession Laws
(6): Tyranny: For whatever reason, the head of the House is bound by law to hoard all titles and Knights, giving them temporarily to those he trusts; otherwise, this inheritance scheme follows Investiture. Oh boy. I can see a few young bucks plotting to overthrow him already.

Inheritance
(6): Cognatic: Both males and females are eligible. Sweet! Badass men and ladies up in here!

Ceremony
(5) Reasonable: As with much of the Imperium, ritual guides most aspects of life, within reasonable limits. Nice so we're not total zealots.

House Demeanor
(9): Brothers in Battle: So we're a tight knit group too.

House Flaw
(5): Faith in Suspicion: The House finds another Imperial institution (or even another Knight House) particularly suspicious. They will fight with them if they must, but they would really prefer not to... Probably feral worlders or something.

Figure of Legend
(57): Just a regular Knight: From humble beginnings are heroes born.

Deeds of Legend
(28): The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince. Heroes with motherfucking balls of steel that is.

Domain Size
(4): Sizable, several star systems. We're not going away anytime soon.

House Homeworld
(34): Feral World: We're a rough bunch.

Homeworld Terrain
(21): Jungle: Man the Sacristans must have a hell of a time cleaning our Knights of debris and bugs.

Homeworld Rule
(1): Direct Rule: "So I have written, so shall it ever be."

House Hierarchy
(4): Strict: Do you job and everything will be fine.

Combat Doctrine
(3): Armored Assault: From a bunch of feral worlders raised in the jungle? Alright...

Preferred Knight Variant
(87): No particular preference: Makes sense I guess.

House Beliefs
(90): Mechanicus Scions: "We're here for the STC fragments. Your Hive is collateral damage." Well we are aligned with the Mechanicus.

Combat Strength
(9): Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations to the Imperium and Mechanicus.

House Allies
(41): Adeptus Mechanicus: Man we're really devoted and stalwart friends.

House Enemies
(14): The Orks: Sounds legit. We hate how they ruin technology.
 
I'm quite amazed with what I rolled to be honest. For both my Knight army and my Imperial Guard army. Parts of it just fits in so well. Unfortunately I didnt take down the exact numbers but I did write down what the number corresponded with. So bear with me and here goes for my Imperial Guard Army:

Imperial Guard Army:The Penitents of Adamantius

Regiment Classification: Penal Legion: Sinners you are when you were chosen for the legion. Only in death are your sins cleansed.

Home World: Shrine World: The body of our beloved and blessed Saint Aetius Adamantius lies here encased in the only surviving temple city in our world. For us our devotion and loyalty to the Saint is tantamount to everything else. We pray for his return so that he may bring the unbelievers and sinners of this cold planet out of the darkness.

Home World Predominant Terrain: Ice: Our beloved Home World was once a paradise where the Emperors most devout prayed and worshipped from far and wide in the galaxy. It was once a temperate and lush place where the teachings of our Saint were held above everything else. Now, it is a cold, uninhabitable place, made that way when the Orks descended upon us in that damnable asteroid that tiled our beloved World from orbit and caused our sheep to stray away from the path we set for them.

Regiment Core Units: Infantry Regiment: We cannot offer any special troops. Nor any Holy weapons of any kind. But what we do have are sinners. Sinners who number in legion who must be put to the final atonement for their transgressions.


Specialization: Counter Inusurgency: We are not without mercy. For what better way is there to have our sinners atone for their sins than to have them root out those treacherous sinners who dare try and sway the sheep away from the light of the Imperium?

Loyalty Rating: Undisciplined: Above everything else the only directive left for the sinner is to die for the sins that he has commited to the Emperor in battle. No doctrine or Imperial figure shall sway us from this path.

Recruitment Criteria: Gangers: The lawlessness of our world has led to the creation of many gangs. Many of them small local gangs in cities, a few of them capable of controlling an entire city and in some cases a small nation.

Nature of Recruitment: Conscription: The sinners of this planet are legion and many. And though there are many of those who sins are not recorded in our books, rest assured the sins that emanate from this planet have stained their souls and have taken root. Only choose those who are worthy of the redemption we give them. Those who are able bodied and those who are not feeble of mind.

Special Equipment: Augmented Troops: Those sinners who are considered especially unruly, those who have commited sins that no glorious death in battle can't resolve are put to ascension. Their unholy minds are scrubbed free of impurity, their hateful bodies gutted of their old selves and blessed and baptized in new cybernetic steel.

Regiment Creed: For the Homeworld: Though our homeworld is full of sin, It is still the precious resting place of Saint Aetius Adamantius. We will not abandon him and we will fight for his glory praising his name throughout the galaxy.


Friends: Ecclesiarchy: It is only through the divine intervention of The Saint who brought us these blessed Warriors in our darkest hour that our World still stands to this day. Had it not been for the Adeptus Sororitas the blessings and teachings of Saint Aetius Adamantius would not have survived.

Enemies: The Orks:The ensuing war that we fought against the Orks when they crashed down on us in that asteroid was harsh and unforgiving. A once united people turned on each other as fear took hold and leaders were only interested in protecting their own lands. While we bickered and fought amongst each other, the Orks tore us apart piece by piece and new rivalries were formed. As the fighting got worse, nations became divided, the world descended into lawlessness and anarchy and all control was lost. Only through the intervention of the Ecclesiarchy were the Ork hordes driven back and some semblance of order was restored unto the world. Though Law and Order is restored, the cold and harsh world has driven many to treachery and sin.
 
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I'm going to do one more Knight House.

What is the Nature of our Vow
(7)Standing Force: We guard this part of the Imperium

When Was The House Contacted?
(84)The Waning/The Time of Ending (M39-M41): What the heck have we been dragged into?

Sovereign
(2) Imperium of Mankind

Succession Laws.
(3) Ultimogeniture: All titles and Knights are given the youngest eligible child: This seems like a great way to end up with a five year old leading you.

Gender laws for Inheritance
(10) Amazon: All-female roll, we meet again

Ceremony
(9)Divergent: We may or may not secretly sacrifice goats before going into combat.

House Demeanour
(5) Scions of Mars: I don't think we understand how this "Sovereign" thing works.

House's Flaw
(8)The Big Guns Never Tire: Close Combat is for idiots.

Figure of Legend
(63) Just a regular Knight: Even our redshirts are awesome.

Deeds of Legend
(52) The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor: We may not completely understand this whole Imperial Cult but when we joined we hit the ground running.

Size of our Domain
(1) Tiny, just the Homeworld/System: Not that the Imperium appreciates it

House Homeworld
(89) Uninhabited: Starting to sense a pattern here.

Terrian
(98, seriously) Temperate: and it is a nice one too.

Rule of homeworld
(1) Direct: Yes we rule these Racoons with an iron fist.

House Hierarchy
(2) Strict

Combat doctrine
(6) Planet Strike Vanguard: Neat

Preferred Knight variant
(73) Knight Warden: I'm going to assume it has guns.


Restriction
(76) Knight Castellan (Similar to the Knight Crusader, but replaces its Lascannon with a multi-barrel Autocannon, giving it better firepower against enemy infantry and light vehicles) Removing the Chaff is Peasant's work

House Beliefs
(82) Totem Creature: We worship a Cyborg Raven, this is how you Imperial Cult Right?

House Strength
(5) Nominal

Friend
(82) Inquisition: Hahahahaha...We're doomed.

Enemy
(10) Orks: We protect the Imperium from the Greenskins, it's a dirty job but someone's got to do it.

House Exeta

Will Fluff later, legitimately interested in this house.
 
Rule of homeworld
(1) Direct: Yes we rule these Racoons with an iron fist.

MOAR! You are hilarious!

My turn!

What is the Nature of our Vow?
(10) Crusade : Anyone order some DemocracyImperial Faith?

When Was The House Contacted?
The Forging (M32-M34) : So we've been around for a while

Who is our direct suzereign?
(8) Adeptus Mechanicus : All hail Sigmarellathe Omnissiah!(check out the Warhammer Dynasty Quest on SB if you don't get this. Then read ALL of it)

Succession Laws. Who inherits the Knight Titan and titles?
(6) Tyranny : Mine! Not gonna end well.

Gender laws for Inheritance
(10) Amazon : Matriarchy then.

Ceremony :
(1) Rigid : See? This is what happens when you leave war to women, they spend all their time gossiping!
(Full disclaimer : I do not subscribe to any mysogenist beliefs and merely saying this for comedic effect)

House Demeanor :
(8) Suffer not the Work of Heretics : So the AdMech's answer to the Adepta Sororitas, with giant robots.

If one exists, what is the House's Flaw? :
(8) The big guns never tire : BE CLEANSED IN DAKKA HERETEKS

Figure of Legend :
(23) A hero of the Great Crusade. Well, reroll due to being contacted later.
(99) A peasant/member of the Fyrd/Militia : So the Ladies were too busy gossiping and it's a cannonfodder mook that had to do the job instead. Classy.
(see earlier disclaimer)

Deeds of Legend :
(83) The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw. : Take that knife-ears!

Size of our Domain
(5) Sizable, several star systems : So that's a nice reach for people who don't BLOODY DO ANYTHING BUT PARTY!

House Homeworld
(51) Feral World : I thought Knight Worlds would be more advanced... Ah, sod it.

Homeworld Terrain
(70) Wasteland : Gee, I wonder why. Maybe if you bloody fought the enemies of the Omnissiah instead of spending an hour per person enumerating the titles and deeds of everyone present at tactical briefings you could get shit done?

Rule of homeworld
(8) Distant Rule : All that time wasted and you don't even indirectly control things?

Combat doctrine
(6) Planetary Strike Vanguards : Because unless you wait until the Knights have launched the assault, the Crusade will be over before they finish deploying.

Preferred Knight variant
(8) Knight Paladin : Boilerplate.

Specialty restriction
(61) No Knight Crusader : Because they are the slowest and they'd never see combat

What form do the House's beliefs take?
(70) Honour the Ancestors : Which is why you spend more time than a dwarf would mentioning each and every one of them and their deeds.

At what strength is the House?
(9) Nominal : The upper end of nominal at that. Weird how not more die of boredom before ever seeing battle.

Who are your House friendly with?
(1) Administratum : Why am I not suprised?

Who are the House's enemies?
(95) The Dark Eldar : Screw you knife ears, part Deux!


Well, that's more in line with Teen Spirit's weird shit.
 
To get Freeblades going;

The Silver Wolf

"Don't know who they are, but I'd like to shake their hand. Seeing one Knight on the field is rare enough, and having one attaching themselves to your regiment is something else. It's damn helpful, and damn good for morale besides - even if they are the quiet sort."
- Col. Armin Halstead, Cadian 77th ("Hammerheads") Armoured Regiment

In recent years, the Knight known as the Silver Wolf has become a legend along the worlds bordering the Banshee Stars. An Ork-slayer of formidable reputation, the blue-grey and silver armoured Knight, emblazoned with a snarling direwolf crest, has fought the Orks on a score of worlds, often coming to the aid of isolated settlements or Guard units. Currently, the Silver Wolf seems to have attached themselves to the Cadian 77th Armoured, first during the fighting on the Hive World of Eristide, and now in the move to Camlann to battle the Tau.

Piloting a Knight Errant of archaic design and identifying himself as 'Sir Alyn', the Silver Wolf's heraldry has proven difficult for most observers to pin down; however, those familiar with the heraldry of Knight Houses in the region have narrowed it down to that of House Veralys, a minor House of the world of Chalice, thought devastated by an Ork invasion in 988.M41 and still rebuilding. Why a Knight of that House would take up the path of a Freeblade is unknown to those observers - some speculating that the Silver Wolf is actually old Lord Rickard; that, rather than being killed in the fighting on Chalice, he has taken to journeying among the stars, to seek out and slay the Ork Warlord responsible for devastating his line.

The truth is something close to that. The Silver Wolf is actually Lady Alyson Veralys, Lord Rickard's third daughter. At the height of the final Ork assault on her family's keep, Alyson sat upon her dead father's Throne Mechanicus, joined herself to his Knight, and met the Ork onslaught with fury and flame. Since then, she's travelled across the region as a Freeblade, battling xenos and renegades - aiding Inquisitor Arlet's purge of genestealer cults on Morisinde; shattering traitor armoured divisions as they strove to break the Imperial Guard's siege of the Kalarite Bastion; standing champion for the child-lord of House Fereldis against the renegade Baron Sutekh - but always seeking the Ork Warlord who led the descent on Chalice; and, since learning of the Tau's involvement from Inquisitor Arlet, the Fire Caste commander who goaded the Orks into that attack.
 
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Legion Warband or Renegade Chapter?
(1) Renegade Chapter : So former loyalists.

Why did they fall?
(20) The marines dabbled in the dark arts and thought no one would notice. They did

Who was the Warband's Progenitor?
(74) Imperial Fists : Maybe their champion shouldn't have brought that daemonsword to the Feast of Blades?
Eh, let's spice things up : on a 10 they're a Black Templar successor. (10) *starts laughing*

Devotion to the Ruinous Powers
(1) Loathed : So they are Black Templar successors who refuse to see Chaos as an Ally, but still dabbled in sorcery? Dafuk?

What form do the Chapters' beliefs take?
(38) DEATH TO THE FALSE EMPEROR : Now it starts to make slightly more sense, in a retarded kind of way.

Warband Demeanor
(4) Corruption Above All : Reroll required
(10) For the Dark Gods : Reroll required, again.
(4) Corruption Above All : AGAIN? Screw, this, I'm saying that they have Tsundere relation with Chaos and the Warp.

Common Mutations/Deficiencies (if Neutral or Fanatic devotion)(or Tsunderes)
(2) Eyes of Night : So they can see in the night?

Figure of Legend
(31) The Warband Leader : Sounds good to me.

Deeds of Legend
(2) Scourge of the Imperium : Death to the False Emperor and all that junk.

Warband Homeworld
(44) Prison World : This might help explain things. Maybe.

Homeworld Terrain
(60) Wasteland : So a big blasted hellscape of a Prison World.

Combat Doctrines
(8) Siege and Attrition : They are not so proud Sons of Dorn.

Special Equipment
(20) Special Chaos Icons : Because they are Tsunderes and can't spit it out that they like that or that God.

Warband Status
(5) Typical Strength : Nothing to report here

Warband Allies
(96) A specific Daemon Prince they are particularily Tsun-Tsun for.

Warband Enemies
(68) The Inquisition : If it weren't for those meddling kids, they would have never fallen to chaos. Which they totally don't like and don't worship even after their fall from grace.


I present to you, the dreaded Tsun-Tsun Templars!
 
House Exeta WIP

"The Orks are laying waste to our crown and the Brassmeister nips at our borders. We have endured alone since before the count of years, but if we are to survive even one more we need help. Go, contact that cursed Inqusitior, see what this Imperium has to offer us."
Viscount Malsa, In private court aboard her Flagship "The Bloodied Wing." 715.M41

Officially House Exeta is a new but relatively unexciting addition to the Knight Houses of the Imperium, noted for helping to bring the Tevinter Sector into the Fold during the Green Fire Wars (700-789.M41), the actions of Knight Juhani, who single handed destroyed the Traitor Titan Brass Reign, and it's unusual, especially for Knight Worlds, female dominated society. Unofficially...well that's where things get complicated.

The House has effectively been a Fiefdom for a Cabal of Inqusitiors of the Ordos Xenos since it's first day in the imperium. It was after all the Inqusition who helped Warmaster Regis "Decide" to make liberating the System a Priority. In exchange the Viscount agreed the cabal free reign, even more so then the Imperium norm for Inquisitors. When Priests from outside the system started taking just a bit too close at their unorthodox Rite of Becoming, the Cabal was happy to have the offending Priests "Removed" in exchange for full control over the moon of one of it's vassal worlds, and the "Removal" of the current Heir-apparent, who the Cabal felt would not not be as open to Continuing friendship with the Cabal. Now the Cabal lies dead save for one Junior member, Offfically, it never existed. Unofficially officially, it was killed by Ork Snipers on the nearby War World of Anderfel IV. In reality the Junior member, one Inquisitor Sabusta, had the entire rest of Cabal eliminated when she realized they would never be open to joining her and her, decidedly radical agenda.

Inquisitor Sabusta is a newly minted member of the Seculos Attendous Faction, although almost completely separated from the rest of the Faction. Like most of her order, Sabusta seeks to remove the Adeptus Ministorum from power and restore logic and reason to the Imperium at large. She believes that covert action is not enough anymore and that war is required. She believes House Exeta is the perfect place to begin such a war, do it's relative stability despite the surrounding sector still by and large dealing with the aftermath of the Green Fire Wars and it's rather uneasy relationship with the Imperial Cult, even if they House does engage in far to much mysticism for her taste. The accomplish her goal she has spent the past Twenty Five Years grooming the heir apparent, Abbot, into the sort of puppet she needs, one who can think for herself, but has little reason to disagree with her primary agenda. There's just one complication, The Viscount before her was a man, a rarity that has only happened Four times before in recorded Exeta history, this man,Abbot's Father had a Mistress, who gave birth to a girl five months after his Death. His Will legitimatized the child, believing Abbot to be bastard fathered by a Knight, which puts this all in a legal grey area. Offically the newborn girl is Viscount, and with Abbot serving as Regent until she comes of age, Regents command much less respect then Full Viscounts so this presents an issue for Sabusta. As Regent, Abbot does not have enough power to Attempt to split from the Imperium, and the newborn is frustratlingly beyond her reach. Simply having the babe put aside and naming Abbot as Full Viscount would solve that, and might also cause a Civil War which would wreck the vast military strength Sabusta needs to bring the Light of Reason to the Imperium.
 
The Humternal (Honestly I just slapped random words together) Chimeras

4 - Imperial Guard Regiment

13 - Hive World

89- Airless...An airless hive world? I'll call it Humterna. Air locks galore and everyone carries a respirator attached to an oxygen tank when they need to go outside. The planet's location along a major trade route along with the presence of rare minerals beneath the crust have resulted in the growth of a hiveworld despite the lack of air. Specialized refineries are capable of processing the gasses from the atmosphere into breathable air for distribution.

58-Mechanized infantry. A whole lot of chimeras and sentinels. Infantry are required to wear respirators along with accompanying oxygen tanks as vehicles aren't equipped with oxygen tanks. Has specialized armored transports designed to hold oxygen tanks.

10- Specialized in Hive Warfare. Make use of sentinels to scout enemy locations and use chimeras for fast transport. Guardsmen undergo special training to improve CQB tactics to account for the heavy oxygen tanks strapped to their backs.

7-Undisciplined. Willing to do the Emperor's work, but constantly complain about the lack of breathable atmosphere and the heavy equipment.

30-Caste-born. The first resource miners brought numerous mercenaries to protect them from the wild life. Keeping to themselves due to trust issues with the miners, the mercenaries eventually developed into the warrior caste.

2- The Elite. The best of caste warriors become Guardsmen. The rest become PDF.

54- Blessed Weaponry. The tech-priests that came to help maintain mining equipment blessed the first Chimeras to land on the planet. The Chimeras are not only more heavily armored, but also more maneuverable.

96 - Esoteric Beliefs. Emperor Worshiping Cults exist with the belief that knocking themselves unconscious from the lack of oxygen helps them come closer to the Emperor.

88- Navigators. Because of their location along a major trade route, they often get many navigators passing by. The guard unit works with these navigators to map the sector and monitor the area for Xenos.

29-Orks. They really hate Orks cause they are jealous of Ork WAAAGGGHH magic. OrK space helmets still allow orks to breathe despite the fact that the helmets shouldn't even be holding any air in.
 
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Let's see... (Rolls dice)


so, that makes them the PDF of a jungle shrine world. There must be at least one hive city, because hive combat with light infantry is their specialty. As befitting a shrine world, they're a bit fanatical, the majority of recruiting come from a caste of warrior priests, though they're open to anyone who can pass the entry exam.

their strong ties to the Mechanicus give them access to impressive augments for their troops. Combat cyborgs for everyone!

a daemon prince holds a grudge against the saint whose body is enshrined on this world, and this PDF is perfectly willing to die to protect his remains.... And the civilians, of course.
aiyel threw 1 10-faced dice. Reason: Regiment classification Total: 5
5 5
aiyel threw 1 100-faced dice. Reason: Homeworld Total: 89
89 89
aiyel threw 1 100-faced dice. Reason: Homeworld terrain Total: 16
16 16
aiyel threw 1 100-faced dice. Reason: Core units Total: 8
8 8
aiyel threw 1 10-faced dice. Reason: Specialization Total: 10
10 10
aiyel threw 1 10-faced dice. Reason: Loyalty Total: 3
3 3
aiyel threw 1 100-faced dice. Reason: Recruitment criteria Total: 29
29 29
aiyel threw 1 10-faced dice. Reason: Recruitment nature Total: 8
8 8
aiyel threw 1 100-faced dice. Reason: Special equipment Total: 67
67 67
aiyel threw 1 100-faced dice. Reason: Creed Total: 76
76 76
aiyel threw 1 100-faced dice. Reason: Friends Total: 41
41 41
aiyel threw 1 100-faced dice. Reason: Enemies Total: 69
69 69
 
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Because I now have a desire to Flesh out the Sector I just made.

Space Marines

Why Was The Chapter Founded
(2)Strategic Prognostication: "This Tarot Card landed upside down, found a chapter!"

When Was The Chapter Founded?
(97) Unknown: Might be the Secret Descendents of Loyalists from a Traitor Legion, might have just dropped the paperwork with the founding date beyond a desk and never bothered to look for it, who knows.

Chapter's Progenitor
(64) Blood Angels: Think I would have preferred having the "Secret Loyalists from the Emperor's Children" Origin, might have had less problems.

Gene-seed purity
(8)Altered Stock: "We kinda broke the gene-seed more."

Chapter Demeanour
(10)Uphold the Honour of the Emperor: That's a new one for me. Did I roll NobleBright Space Marines?

Mutation
(2)Oversensitive Occulobe: Considering the Blood Angel's Other habits, I have literally made Heroic Vampire Space Marines.

Chapter Flaw (Besides General Blood Angel-ness)
(5)Faith in Suspicion - The Chapter particularly hates a single Imperial institution, and refuses to work with them: Understandable really.

Figure of Legend
(47) Chapter Master

Deed of Legend
(15)The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day: Man Orks are just getting their butt kicked in this sector.

Chapter homeworld
(74) Civilized World: Hey a nice place for a change

Terrian
(51) Ice: Provided you stick to the cities and not on to the Frozen glaciers that dominate 80% of the world.

Rule of Homeworld
(1) Direct Rule

Chapter organisation
(7) Divergent chapter

Combat Doctrine
(3) Armoured Assault: Baal Predators everywhere.

Specialty Restriction
(14) Apothecary: Don't we need those to live?

Special equipment
(38) Bestial Companions: Everyone in this Sector has Cyber-Animals.

Chapters' beliefs
(77) Death Cult: Lovely.

Chapter Strength
(3) Under Strength: Well maybe if you weren't so eager to die.

Chapter Friend
(100)Scholastica Psykana: Oookay.

Chapter Enemy
(72) A Particular Daemon or Daemon Prince: Damn Brassmeister.

I give you The Swords of Alizarin.
 
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