Create Your Own 40k Army

Teen Spirit

Lost in Ever After
Pronouns
He/Him
Hopefully this will end better then last time.

As you may recall, sometime ago on Spacebattles I created a similar thread because of this image.



And many completely insane Regiments ensued, mostly full of Cyborg tribal women with Siege Equipment. We later discovered they had a whole lot of creation tables on 1d4 chan, including a Recently added Imperial Knight House Creation Table. Which is why I'm reviving the thread here.

So here's my first creation. What I am dubbing House Sachsen-Gotka

Nature of Vow
(4) Counter: "There are Orks over here! Send the Knights!"

When Was The House Contacted?
(37)Time of Rebirth (M31-M32)

Sovereign (Imperial Knights are fairly autonomist from what I understand, even by Imperial Standards)
(100) Something Unusual: So we're not tied to either the Imperium itself or the Ad Mech, but we're not freeblades either.

Succession Laws. Who inherits the Knight Titan and title
(75)Meritocracy:"The House has a system to reward those who do well in war or work with titles or even Knights. Even peasants might obtain one, but their children likely won't retain the title." So we're fairly enlightened for a group of Medieval types in Gothic Jeagers.

Gender laws for Inheritance
(5)Agnatic-Cognatic: Basically women can inherit but only if there are no men in direct line of Succession, which in this case I think means that this occurs. "Are there any competent men?" *Silence* "Well Okay, are there any competent women?" "Yes" "Great, here's a Knight, now go fight a Kajiu."

Ceremony
(7)Nonchalant: "We could stand here and spend the next 12 hours doing roll call or...we can have an orgy. I don't know about you but I'm leaning towards the latter right now."

House Demeanour
(4)Purity Above All: So they're cool, until the mutant catgirls show up, then they break out the giant Chainsaws

House's Flaw
(2)Honour Any Oath: "The House is obsessed with honouring any and every oath, even when it would lead to the destruction of the House. They are often particularly brash." This will end well.


Figure of Legend
(13)"A great Hero from days of yore, Dark Age of Technology or before" We were cool long before the Imperium showed up.

Deeds of Legend
(39)"The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince." We also knew about Chaos long before the Imperium did, really if they had encountered us sooner the whole Heresy could have been prevented.

Size of our Domain
(9) Immense. Keep in mind middle of the road rolls would still be several star systems in size, the Dice are strangely kind to me on SV, I'm kinda worried.

House Homeworld
(89)Uninhabited World: Then why do we call it our homeworld?

Homeworld Terrain
(40)Desert: Again Why? Did we just lose it to bombardment or something?

Rule of homeworld
(2) Direct Rule: Is it like some giant hunting perverse?

House Hierarchy
(2) Strict

Combat doctrine
(1)Close Combat: Get me closer I want to hit them with my chainsaw the size of a tank.

Preferred Knight variant
(60) Knight Crusader: I could not find a picture of this model online, this has made me sad.

Specialty restrictions
(13) No restrictions: "If it has a Melee weapon we use it"

What form do the House's beliefs take
(54)Code of Chivalry: "Duty is honor, and our duty is to protect the innocent and care for the weak." I have made Paladins, in vaguely hedonist merchant republic mech form.

At what strength is the House?
(4)Under Strength: Honor has it's cost, as does fulfilling every single goddamn vow.

House Friend
(48)Adepta Sororitas: So I'm guessing they're our Sovereign, I'm pretty sure that violates some sort of Decree but whatever.

House Enemy
(02) Roll on House Friend Table: Oh No. (41) Ad Mech: I'm no expert but don't we need their support to keep the Knights running?

Well besides the planet that was actually somewhat coherent, a rare thing in my rolls
 
House Enemy
(02) Roll on House Friend Table: Oh No. (41) Ad Mech: I'm no expert but don't we need their support to keep the Knights running?

There's degrees of unfriendliness with the Ad Mech. As long as the coggies aren't pissed off enough to just not train any Sacristans dispatched to them, dagger diplomacy between Knightly Houses and the Ad Mech is pretty much the norm, for the Imperial aligned Houses.

And now I just need to figure out a decent write-up of the Silver Wolf.
 
Oh hell yes. I love the new Imperial Knights. I'll roll and write up something after breakfast Teen Spirit, I promise.
 
Oh hell yes. I love the new Imperial Knights. I'll roll and write up something after breakfast Teen Spirit, I promise.
Yeah I was skeptical of Imperial Knights at first but I've been reading a lot about them recently and they're quite interesting. Roller for them is pretty good though it could use some work, for example the entire first roll could probably be removed. It's also one of the first times I've seen the Nova Terra Interregnum referenced, because there was a period of time when the Imperium was effectively divided in two, and no one really talks about it for some reason.
 
Here we go. I think I'll name it House Canton.

Nature of Vow?
(2) Strategic Prognostication: "Our tarot cards say there's going to be a threat here, maybe. Call the Knights!"

When was the House contacted?
(14) Great Crusade

Sovereign
(8) Adeptus Mechanicus: Joy. We get sent to guard a Forge World against probable Necrons/Tyranids/Orks/Chaos. This'll be fun.

Succession Laws
(10) Unique: Oh this will be fun.

Genders Laws for Inheritance
(4) Agnatic-Cognatic: Only males are eligible, unless no suitable males exist, in which case females are also eligible. Would have preferred Cognatic but this works just as well. Probably more realistic if there's strict traditions.

Ceremony
(2) Rigid: Court proceedings are so boring that the Knights take to the field of battle just to keep their sanity. Wonderful, we're sticks in the mud.

House Demeanor
(5) Scions of Mars: No progress but we get all the awesome toys. Nice and it makes sense.

House Flaw
(10) Local Cult: The practices of the House are weird and probably quite unsavory. Uh oh.

Figure of Legend
(21) A mighty Knight who crusaded with the Emperor himself. Sweet. We have prestige bitches! No one will look suspiciously on our esoteric practices, right? ...Right?

Deeds of Legend
(56) The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor. And we helped put down heretics before! See, there's nothing weird about us at all! Move along now, nothing to see here!

Domain Size
(7) Sizable, several star systems. We also have a lot of resources and vassals to call upon! Aren't we just the most trustworthy of folk?

House Homeworld
(88) Uninhabited World: So what, is the world more of a symbolic throneworld than anything else? Lame.

Homeworld Terrain
(100) Temperate: How sad, it's a nice place to live too.

Rule of Homeworld
(6) Stewardship - "Hi, Planetary Governor? It's me, the Baron. Just calling you to remind you that I outrank you, even if I don't do anything." But there's no one here...

House Hierarchy
(10) Every Knight for himself! We'll we're certainly a rabble of mavericks on the battlefield.

Combat Doctine
(8) Siege: Our guns can take down the mightiest of fortresses!

Knight Variant
(8) Knight Paladin: Oh yeah, baby!

Specialty Restrictions
(77) Knight Castellan: Our siege specialty doesn't really give us much need for Knights that fight best against infantry and light vehicles.

House Beliefs
(37) The Emperor Above All: "I don't mind praying in the Chapel. I mind praying to the arc welder ten times a day." Our ties to the Mechanicus are useful, but our devotion the Emperor is paramount. Our House fought for Him since the birth of the Imperium and we shall continue to do so until the Imperium is nothing but dust and memory!

Combat Strength
(3) Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Mechanicus may accelerate this process. Combine this with our large recruiting pool and prestige we'll be fine and dandy!

House Allies
(91) Planetary Defence Force of a specific world: The resolve and bravery of the common man in the midst of war fills us with awe and yet humbles us. We salute these brave soldiers who protect the hearth!

House Enemies
(2) Oh shi--! (69) ...Imperial Guard from a specific world: However, the cowardice of some men who have been called to serve with honor disappoints us. This rabble, this craven band of thieves, harlots, and sinners, should be grounded beneath our heel.

...Well, House Canton is an interesting force in itself. I might write up fluff for them later.
 
One I worked out already;

Knightly House Arturius

"Steel and flesh are strongest united. Alone, neither can accomplish anything; together, they can move worlds."
- War-Prince Kauthrien, House Arturius

Far out on the Eastern Fringe, the world of Camlann lies almost equidistant between the great forge world of Accatran, the Ultramarines' fortress-home of Macragge, and Agrellan, lost in recent years to Tau aggression. A world of bizarre metal and crystal forests, Camlann is rich in extremely rare mineral resources, fuel for vital work at Konor, Samaranth, Calth, Accatran and a score of other worlds of industry - and, long before Camlann's rediscovery early in the Great Crusade, the Knights of House Arturius have stood sentinel over that bounty.

Exactly when House Arturius was founded is impossible to determine, save that it must have occurred at some point during the Age of Strife, presumably early in the original colonisation. Circa mid-M30, they were contacted by the Mechanicus of Konor Forge, who found House Arturius ruling over the world from their fortress of Widow's Rest. A loose alliance with the Legios Praesagius ("True Messengers") and Oberon ("King Slayers") of the Adeptus Titanicus followed, and in the holocaust of the Horus Heresy that followed, that alliance became cemented in blood as they and the Ultramarines battled the Traitor Hosts. Ever since, the Mechanicus alliance has become steadily stronger, finally solemnised by the addition, in 347.M35, of the Mechanicus emblem to House Arturius's coat of arms.

The House's colours are halved Martian crimson and pale forest-green, their symbol the cogwheel of the Mechanicus alongside the silver sword and lightning bolts of Arturius. They rule Camlann's peasantry with a light hand, aware of the risks of taking more than can be spared; additionally, the Knights themselves are selected with a heavy bias towards meritocracy, as birth and gender are measured little next to compatibility with the ancient, cantankerous sets of Paladin, Errant, Lancer, Crusader and Castellan armour, and the ghost-echoes of past riders within the Thrones Mechanicus. Indeed, several of the House's most notable War-Princes - the title born by those who lead the Knights in war - have been drawn from the peasant classes.

Of late, House Arturius has fought most against the Tau, and after the fall of Agrellan, one of the Tau's next targets was Camlann itself. However, this was not the easy conquest they expected. Against ferocious contest from the Imperial Navy and Aeronautica, the Tau Air Caste have been unable to attain aerospace supremacy, and on the ground, the full might of House Arturius, aided by regiments of the Antillian Rangers deathworld veterans, skitarii dispatched from Konor, and a pair of famous Freeblade Knights, the Silver Wolf and the Sword Avenging - even, if rumours are to be believed, a company of the mysterious Ghost Knights Chapter of the Astartes - combined with the environment frustrating their high technology, has stalemated the Fire Caste.
 
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Nature of Vow (10)
Crusade: "We need people running around and hitting the Imperium's enemies! Call the Knights!"

First Contact (39)
Time of Rebirth: "Our house emerged into the ashes of the Arch-heretic's betrayal. We saw the blood of billions run into a swirling sea of crimson, and we made a vow: To drag the traitors into the light, and put them to the sword."
- At this point, I'm thinking that a traitor Primarch, or someone serving them, unintentionally started a war with the Knight House. The forces of a loyalist intervened, bringing them quickly into the Imperial fold.

Sovereign (10)
Something unusual: Oh, this is tough. I'm thinking maybe an Astartes chapter. Maybe an division of a Legion intervened when the first war began, saving the House's homeworld (or avenging it). In turn, they swore fealty to the commander of said division in gratitude. We'll see how later things turn out.

Succession Laws (7)
Meritocracy: "A blade should be held by the man who can best wield it."

Gender Laws (1)
Males only.

Ceremony (7)
Nonchalant.

Demeanor (3)
No mercy, no respite: This actually plays well into the Crusade aspect of the house, I think, and even the theorizing about the Astartes chapter.

House Flaw (9)
Blind Hatred: Wow, that works out well. Probably against a traitor Legion, I think.

Figure of Legend (6)
A great hero from days of yore: Hmm.

Deeds of legend (43)
Chaos. That works.

Size of domain (2)
Tiny. Just their home system. "All it is is a tiny corner of the galaxy, but it's our's. And it will endure."

Homeworld (54)
Feral. It has... sentimental value.

Terrain (44)
Desert. This is not a fun place to live, is it?

Planetary rule:
Stewardship. OK then.

Hierarchy (5)
Flexible.

Combat Doctrine (9)
Shock and Awe: That makes sense, I think. These guys don't seem very subtle.

Preferred model is the Knight Errant.

Restriction (63)
Crusader. Well there's your daily dose of irony.

House Beliefs (83)
Totem creature. Makes sense: they're feral worlders originally. Maybe some of it stuck with them.

Strength (96)
Do I round up here? If so, over strength. "Our domain may be small, but in us flows old blood. And with age, comes power."

Allies (5)
Administration. Well, that messes with my plans some. Eh. I'll figure it out.

Enemy (95)
Dark Eldar. That can work, actually.

Hmm. I figure something more concrete out when I get back from a party, but I think there's a lot of good groundwork here.
 
Vow
(7) Standing Force - "And these stars are ours to defend."

Founded
(88) The Waning/The Time of Ending (M39-M41)

Suzereign
(10) Something unusual-Inquisition

Succession laws
(7) Meritocracy-Competence leads to high position

Inheritacne Gender laws
(6) Cognatic-Males and Females

Ceremony
(5) Reasonable

House Demeanour
(5) Scions of Mars-Admechis our Bros.

House Flaw
(8) The Big Guns Never Tire-Close quarters is for Fools.

Figure of Legend
(73) Just a regular Knight

Deeds of the Legend
(95) The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.

Size of Domains
(8) Sizable, several star systems

Homeworld
(86) Uninhabited World
(40) Desert

Rule
(1) Direct Rule - "So I have written, so shall it ever be."

Hierarchy
(6) Flexible

Preferred Knights
(83) No particular preference

Restrictions
(20) No restrictions

Belief
(25) Revere the Omnissiah - "He's the Emperor. Or the Emperor is him. Look, the point is there's machines, cogs, and it's all really cool. "

House Strength
(7) Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations to the Imperium and Mechanicus

House is frinedly with
(90) Officio Assassinorum

House Enemies
(66) Chaos Space Marines-Death Legion

Hmmm... I dub thee Reasonable Knights!
 
I like how we all kinda have crappy Crown Worlds

So I'm thinking more about my House Sachsen-Gotka

The primary issue with how I'm going to Characterize them is, can they claim the Sisters of Battle as a Sovereign without violating a Certain Decree Pacificus. Now if they rolled Amazon this wouldn't be an issue but ehh. Now a lot of Knight Worlds, despite paying Tithes and all that, consider themselves allies of the Imperium and tend to operate very independently on the field of battle. If this House never takes orders from the Sisters and more importantly, the Church itself, instead operates as an Equal Ally. Would that fly with most outside observers?

Anyways I figure their Heraldry would look something like the Imperial aligned Houses



Only Replace the Half of an Equal with the Same Half of a Skull and the Dragon thing on the left with a Black Wolf Head on a Field of Yellow
 
Is there heraldry generator we could use or something?

EDIT: How does this look?



The blue stands for the sky because the House will always fight out in the open. The black parapets and blood red walls show our specialty in siege warfare along with the bloody toll we reap. The golden crown symbolizes our devotion to the Emperor.
 
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Damned Nostalgia

126th Arcattan "Holy" Infantry Regiment
1: 10 mixed regiment "Forged in the fires of victory, from the remnants of the victors"
2: 6Hive World. "We come from a home of steel, of teeming masses of humanity and technology unmatched outside of the great forge worlds"
3: 4 jungle "Beyond the walls of our home the untamed jungle ruled, and we have learned to be hunters unmatched by its great beasts"
4: 36 Light Infantry "You want a jungle scouted or a city held, then your in luck"
5: 9 Guerilla warfare "We're the last thing you'll never see"
6: 1 Overzelous "FOR THE EMPEROR, FIX BAYONETS!"
7: 74 Gangers "We were scum once, but we have atoned"
8: 6 Standard "We were made to be guardsmen, we did not choose this life"
9: 27 Special lasguns "This here is a rapid fire pattern lascarbine, designed to dump its magazines into full auto without overheating or for precise semi auto"
10: 81 We must repent "The sins of the past will be remembered, and hopefully
11: 9 Arbites "Ah the arbites, we saved them alot of trouble putting down riots and cult uprising on half a dozen worlds"
12: 7 Orks "Frakking Green Skins"

HISTORY:
Years ago the Hive World Arcatt raised five regiments of guardsmen from it's unwanted and hated underclasses, as it had for the 24 foundings before. Poorly trained and equipped, and without much discipline either. So naturally, they were to be used as cannon fodder. On a far away hive world known as Carlit the Arcattan regiments were thrown into a brutal meatgrinder against an Ork Waaagh in progress. The troops were quickly ground down to just an overstrentgh regiment in size. In the battles several priests were attached to the regiments to improve moral, and suprisingly it actually worked. The Arcattan Gangers turned to Religion for protection and solace, and improved themselves as a regiment. After the battle of Carlit hive prime the survivors were made into a single mixed regiment. This mixed regiment would go on to garner a reputation for light infantry excellence on several worlds and improve the overall image of Arcattan guardsmen.
TACTICS:
The 126th specializes in ambush, hit and run, and scouting. They prefer short carbines with full auto to normal lasguns, so they can sweep long bursts over unaware enemies and pour on a lot of firepower quickly while they still have suprise. They use a lot of demo charges, as an improvised shrapnel bomb can easily take out an entire squad if place right, and satchel charges are great against tanks when thrown from from windows of buildings unto thin roof armor.
 
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Since I assume we're not just doing Knightly Houses here;


The Ghost Knights Chapter

"The captain was dead, the Commissar too, the Tau were picking us off one by one. Then they came. Emperor, I've never seen anything like it; one minute the Tau fire on our position was so heavy you could walk across it, the next half their vehicles were burning and they were shooting in every direction as giants in armour the colour of the forests were among them. A minute after that, there was only dust and echoes and Tau dead left. The giants were gone."
- Trooper Jansen, B Company, 892nd Adraxian Dragoons, during the Camlann Campaign

Even among the Adeptus Astartes Chapters, the Ghost Knights are a secretive breed. Almost nothing is known of them; not even the true colours of their heraldry, for their armour is repainted in camouflage to fit every war-zone they visit and their strike cruisers and battle-barges wear the fathomless black of space.

However, some parts of their battle-approach have to some measure become known. They are masters of raid and ambuscade, striking from the shadows with lethal surety and speed, and then vanishing just as quickly, aided by the talents of their Librarians in camouflage and misdirection. Even compared with Astartes Chapters such as the Black Templars and Dark Angels, the Ghost Knights are uncommunicative, often failing to inform a theatre commander of their presence at all; for many Guard officers, the first they learn of the Knights' presence in their theatre is when they receive the first reports of ravaged enemy supply depots or units saved by mysterious Astartes contingents who vanish without a word.

Based on their evident doctrine, many believe the Ghost Knights to be descendants of the Raven Guard although no proof of that in either direction exists. Currently, the location of only one of their companies can even be estimated; that company is believed to be on Camlann, assisting the Guard and Mechanicus forces fighting alongside the Knights of House Arturius to hold the world against the Tau. Rumours have them working alongside the Freeblade Knight known as the Silver Wolf in harrying Tau mechanised columns in the jungles of crystal and steel.
 
Let's see... I rolled 46/71/25/15/94/98/85/42/19/25/55/19

So..

Imperial Guard
Civilized World
Jungle
Infantry Regiment
Specialized in Gurella Warfare
Unorthodox
Gangers
Elite Tithe
War Trophies as Special Equipment
For the Homeworld!
Adeptus Titanicus as friends...
The Orks as enemies.

My knowledge of 40K is limited. How screwed am I?
 
So I'm thinking more about my House Sachsen-Gotka

The primary issue with how I'm going to Characterize them is, can they claim the Sisters of Battle as a Sovereign without violating a Certain Decree Pacificus. Now if they rolled Amazon this wouldn't be an issue but ehh. Now a lot of Knight Worlds, despite paying Tithes and all that, consider themselves allies of the Imperium and tend to operate very independently on the field of battle. If this House never takes orders from the Sisters and more importantly, the Church itself, instead operates as an Equal Ally. Would that fly with most outside observers?

They could be aligned politically with the Ecclesiarchy, but that might prove tricky. Knight Houses do need support from the Mechanicus and, well, with the habit of some Ecclesiarchy officials to start on fulminating sermons denouncing the Whore of Mars ... :p And technically they could take orders from a senior Ecclesiastical official, but in that official's secular role as planetary governor.

Let's see... I rolled 46/71/25/15/94/98/85/42/19/25/55/19

So..

Imperial Guard
Civilized World
Jungle
Infantry Regiment
Specialized in Gurella Warfare
Unorthodox
Gangers
Elite Tithe
War Trophies as Special Equipment
For the Homeworld!
Adeptus Titanicus as friends...
The Orks as enemies.

My knowledge of 40K is limited. How screwed am I?

Actually not that bad off. You've pretty much made Catachan Jungle Fighters who're buddies with a Titan Legion; not a bad position to be in.
 
They could be aligned politically with the Ecclesiarchy, but that might prove tricky. Knight Houses do need support from the Mechanicus and, well, with the habit of some Ecclesiarchy officials to start on fulminating sermons denouncing the Whore of Mars ... :p And technically they could take orders from a senior Ecclesiastical official, but in that official's secular role as planetary governor.

.
Well considering this Knight order controls the better part of a Sub-Sector (Prehaps even a large chunk of an entire Sector) I would like to think that that the Ecclesiarchy in the are would be smart enough to know that sometimes it's best to bite your tongue on certain issues, though considering I rolled up the Ad-mech as enemies...
 
Is there heraldry generator we could use or something?
Not yet from what I could find. Though they tend to follow certain conventions. Imperial Aligned Houses are generally like what I posted above Though some have Spears instead of Axes, or Swords, or a different Helmet at top, or a Different Imperial Eagle Design on the Right.

Ad-Mech Aligned Houses tend to go for more along this design.

 
Let's go for a Guard regiment, and test out the dice while I'm at it.
7: Penal Legion - Sure, why not.
52: Death World - Hmm. Maybe members of this legion lose their old identity and have to claim origins from this death world?
92: Temperate - okay
87: Siege - okay
9: Guerrilla Warfare - wait, what? Okay, I guess they're counter-siege warfare? Or maybe just really, really experienced at taking out the bases of the counterinsurgents?
8: Unorthodox - guerrilla warfare probably could lead to some unorthodoxy
34: Nobility - nobles, in a penal regiment? Hmm.
9: Standard Recruitment - okay
28: Specialized lasgun pattern - presumably one that's easy to remanufacture locally or something?
45: For the Emperor - hmm
80: Inquisition - hmm
99: Other - hmm...
Aha!!!

Ten years ago, a crack siege regiment was betrayed by a secessionist government and jailed for the crime they wouldn't commit. They promptly escaped into the loyalist underground. Today, still wanted by secessionist authorities, they survive as guerrillas and bandits. If you have a problem, if no one respects your rosette, and if you can find them, maybe you can hire... The A-Team.
Jenny threw 4 10-faced dice. Total: 33
7 7 9 9 8 8 9 9
Jenny threw 8 100-faced dice. Total: 517
52 52 92 92 87 87 34 34 28 28 45 45 80 80 99 99
 
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Nune Rangers
1: 4 Imperial Guard "Guardsmen we are, and all we will ever be"
2: 92 homeworld lost "We lost our world, beneath the guns of the Archenemy"
3: 69 Wasteland "Our home did not die quickly, the bombardemnt that dealt the blow sent it to its death over a long century of fire, ash, smoke, and blood."
4: 70 Mechanized Infantry "We once held a dying world together via fast vehicle emergency response, and now we turn those skills to the Imperium"
5: 2 Counter Insurgency "For the long century of death, we attempted to prevent the remants of the arch enemy and those who would helpthem from further destabilizing a unstable world."
6: Adherent "We follow the the creed as best we can"
7: 89: Convicts "Before the bombardment our ancestors were conscripts recruited from the poor and desperate, many of them criminals looking to escape the noose."
8: 3 Elite Tithe "We're among the best at what we do, because we've had a lot of practice"
9: War Trophies "We take a little from each world we visit, to remember them by"
10: For the homeworld "In the memory of Nune we fight, so it may never happen again"
11: Assasins ?
12: Chaos group "Chaos killed our home"

HISTORY:
The Nune Rangers have a complicated history. Little more than a century ago Chaos cults infiltrated the government of a civilized world called Nune. They tried to take the world over and were quickly discovered. They called for back up from a nearby raider fleet, and they came and arrived jsut as Navy reinforcements arrived in system. The raider fleet destroyed the forward squadrons of the Navy that encountered them, and pounded Nune into dust out of spite before they ran.

With massive casualties ammounting to 70 percent of the population, Nune collasped into anarchy. Fortanutely the PDF was not targeted and survived mostly intact. It tried to maintain order and civilization, but was overstretched.
Over time their grip slackened, and they became the Rangers. They became a millitant faction that tried to maintain some order in the Wasteland Nune had become. But over a century of Imperial neglect due to a war in the Subsector and the gradually worsening condions resulted in this not lasting..

The Rangers began to slowly shrink, as did most of the population from the enviroment collaspe and the rise of feral chaos cults. By the time the Imperium reached Nune, it had been a century. The Rangers were reduced to less than twenty thousand, the loyal population less than ten million compared to more than fifty million ferals.

The Imperium evaced the remaining Rangers and loyal citizens, then finished Nune off with another bombardment. The Rangers were officially drafted as three Guard regiments, Nune's last founding.
The Rangers built a reputation for themselves as excellent occupation and security troops. They also are decent mechanized infantry. They have fought on several worlds, providing security and reserves for Imperial armies, and occupying liberated worlds during the few most difficult post war years.

TACTICS:
The Rangers use a system of outposts with infantry response companies at them. If a disturbance happens within their surveilance net, a company of fast motorized or mechanized infantry can be dispatched to investigate or fight from the local outpost. For this reason they go heavy on equipment for individual troops as vehicles to transport them and stow spare gear are operating neccessities.
 
Vow Nature; 9 Crusade

House's First Contact with the Imperium; 6 Great Crusade

Sovereign; 4 Imperium

Succession Laws; 2 Primogeniture
Gender laws for Inheritance; 1 Agnatic

Amount of Ceremony; 6 Reasonable

House Demeanour; 8 Suffer Not the Work of Heretics.

House Flaw; 3 Pride in the Colours

Figure of Legend; 92 A peasant/member of the Fyrd/Militia
Deeds of Legend ; 96 The hero led his House in many glorious campaigns, slaying hundreds of the enemy's greatest champions. In the end, he was brought down by treachery within the fold of the Imperium, slain by an assassin's turbo-penetrator round on the field of battle. Just why he was targeted was never discovered, and the House harbours a special hatred for the servants of the Officio Assassinorum to this day.

Domain Size; 2 Tiny, just the Homeworld/System

House Homeworld; 84 Uninhabited World
Homeworld Terrain; 5 Jungle

Homeworld Rule; 7 Stewardship

House Hierarchy; 10 Every Knight for himself!

Preferred Combat Doctrine; 1 Close Combat
Preferred Knight variant; 72 Knight Warden
Restrictions; 54 Knight Crusader

House Beliefs; 32 The Emperor Above All

House Combat Strength; 7 Nominal

Who are your House friendly with?; 35 Adeptus Astra Telepatica
Who are the House's enemies?; 54 The Tyranids



P.S. From the pic
I 6; Planetary Defence Force
II 98; Homeworld Lost
III 99; Temperate
Iv 20; Infantry Regiment
V 3; Stealth Warfare
VI 3; Fanatical
VII 32; Nobility
VIII 7; Standard conscription
IX 53; Blessed Wargear
X 21; For The Homeworld
XI 39; Adeptus Mechanicus
XII 32; The Eldar
 
Here's the fluff:

House Canton

"We are the guardians of mankind. Through the blood of our founder, through the blood of our greatest champions, we will stand forever vigilant from this day, until the end of days. Ave Imperator!"
-Quoted from Baron Aegwyn Yates of House Canton, the Stormbreaker.

House Canton rules over a sizable fief of planets from their homeworld of Newhaven. The planet itself is beautiful but uninhabited, except for the Knight House, a large community for it's vassals, and a trading hub/spaceport. House Canton was tasked with guarding Newhaven several millennia ago against heretics and rebels that had turned to Chaos. The greatest champion of their House, Sir Hector Owen, defeated these heretics and settled his family on Newhaven. House Canton was granted stewardship of several other worlds as well, which they also use to recruit promising squires and apprentices.

House Canton enjoys enormous prestige and a partnership with the Mechanicus to Sir Hector's actions, and uses that for all the clout it's worth. The family has several... unique practices. Knights will commune with the Throne Mechanicus out of combat very often. This allows them to... converse with the psychic remains of the Knights who wore their armor in the past. This allows for a greater wealth of experience to use upon the battlefield but with the caveat of older Knights becoming dependent or addicted to wearing their armor.

Aside from that House Canton's superb collection of Knight Paladins are excellent for bringing down mighty fortresses. These brave warriors have conquered world after world with their steady gunfire and swordsmanship. They are precise during bombardment but when a fortresses walls crumble each Knight will unleash their collected fury and bloodlust into the defenders, effectively becoming a gathering of lone wolves. This has resulted in some incidents in the past and the House is not under-strength, but it will slowly regrow thanks to its connections.

(What do you guys think? I bit too bland or something?)
 
Here is my try :

(1) Imperial Guard Regiment
(72) Civilized (27) Desert World
(36) With a core of Light Infantry (5) specialized in Trench Warfare
(10) Totally Heretical
(75) Gang Members (7) recruited through standard means
(12) They carry war Trophies
(58) They fight For the EmperorCHAOS

Sounds like my traitor guard army.
 
Okay let's roll up a Imperial Guard Regiment.

The Trost Second and Last.

Regiment Classification
(7) Penal Legion: And already I can see the hilarity ensuing.

Homeworld
(98)Homeworld Lost: So the planet's been lost and all that's left is people probably too criminal for even The Night's Watch

Homeworld Terrain
(30) Desert: Well at least nothing of Value was lost.

Core Unit
(2) Infantry Regiment: Nice to see we're not giving jetpacks to Rapists or anything like that

Specialization
(10) Hive Warfare: Because growing up on Planet Mojave has clearly prepared them for that.

Loyalty
(8) Unorthodox: Shocking, truly.

Recruitment criteria
(60) Space Pilgrims: Okay so did they get arrested during the middle of the Pilgrimage, and as the Arbites were preparing to ship them back to their planet for Punishment, they discovered it got dun blown up? And then decided "Hey let's make a regiment out of these guys." ?

Nature of Recruitment
(3) Elite Tithe: Riiiiight.

Special Equipment
(81) Preferred fighting style: That style being "Knife in the freaking Throat!"

Creed
(2) For the Homeworld: Hey what do you, this kinda actually makes sense.

Friends
(92) PDF: I'm assuming not the Planetary Defense Forces of their world, because I'm pretty sure they are all dead.

Enemy
(33) Eldar: Not the usual suspect when it comes to planet wrecking but hey, Everyone has their bad days

Well this is slightly saner then my old norm.
 
Okay let's roll up a Imperial Guard Regiment.

The Trost Second and Last.

Regiment Classification
(7) Penal Legion: And already I can see the hilarity ensuing.

Homeworld
(98)Homeworld Lost: So the planet's been lost and all that's left is people probably too criminal for even The Night's Watch

Homeworld Terrain
(30) Desert: Well at least nothing of Value was lost.

Core Unit
(2) Infantry Regiment: Nice to see we're not giving jetpacks to Rapists or anything like that

Specialization
(10) Hive Warfare: Because growing up on Planet Mojave has clearly prepared them for that.

Loyalty
(8) Unorthodox: Shocking, truly.

Recruitment criteria
(60) Space Pilgrims: Okay so did they get arrested during the middle of the Pilgrimage, and as the Arbites were preparing to ship them back to their planet for Punishment, they discovered it got dun blown up? And then decided "Hey let's make a regiment out of these guys." ?

Nature of Recruitment
(3) Elite Tithe: Riiiiight.

Special Equipment
(81) Preferred fighting style: That style being "Knife in the freaking Throat!"

Creed
(2) For the Homeworld: Hey what do you, this kinda actually makes sense.

Friends
(92) PDF: I'm assuming not the Planetary Defense Forces of their world, because I'm pretty sure they are all dead.

Enemy
(33) Eldar: Not the usual suspect when it comes to planet wrecking but hey, Everyone has their bad days

Well this is slightly saner then my old norm.
Their not all female, thats a start at least.
 
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