Solarstream
It's all in the cards
- Location
- Zombie World
- Pronouns
- He/Him
...no?
"The Red" is winning. It now has 9 votes for it.
The tie was between "Among the Dikes" and "Republic Commando" at 7 votes each, which has a winner as of this post.
The tie was between "Among the Dikes" and "Republic Commando" at 7 votes each, which has a winner as of this post.
Consider me impressed. Between Asia intentionally having zero details in Dresden Files and Marvel's colorful-but-tainted WWII comics, you've certainly got alot of material to work with. And you've gone right for the subject that has the most familiarity to the audience, the closeness to the Imperial Japanese ideology and strategic situation, and the easiest bridge between fantastical technology and magic.
When tallying I selected Divide Votes by: None. That gave the above two as with 7 votes overall, the next one at 4. Is there another method?I'm sure its fair, I'm just a little unsure of how you are counting. Tallying as a whole it looks like the red has more votes. Am I just misreading the tally, or am I misinterpreting how you're counting?
So it's because those two together are the largest block? That makes sense, I was just misinterpreting what you meant. Question withdrawn, this looks good and I'm excited for moreWhen tallying I selected Divide Votes by: None. That gave the above two as with 7 votes overall, the next one at 4. Is there another method?
>MFW me being here is somehow a metric of quality.
I'm honestly just as interested in the social dynamics of being pretty much hated by everyone in the country. We're dancing on a fine line every step of the way...Hope you are okay with the vote results from earlier today. Let's lock and load marines!
Artifice is essentially building enchanted gear, so for instance hardening a leather jacket to bullet-resistant levels. Culture is more 'soft', it's what lets you recognize a gribbly, know the weaknesses of a gribbly, and negotiate without making an ass of yourself with supernatural entities that you haven't seen in person. You want this if you feel that summoning, Sidhe, or exotic supernatural beings are in your future.I don't know anything about Dresden magic. But I think the Mauser with wind or lightning would be a good combo. Artifice sounds good for a percussion, finesse build but I don't really know what it or culture would entail.
1. Shanghai was always a place that looked nice in the foreign concessions and shit everywhere else. But yes, living in Stalingrad in China's a hell of alot worse.For all that the mission is to deal with the IJA's enhancement program, there's a hell of a lot more to be done here. You're mentally wincing at the sheer destruction on display, a single artillery regiment doling out carnage akin to a battle-wizard from beyond the horizon. You've waded through more blood than you care to think about, and you've seen more nightmare fuel in Shanghai than you did in all your years in San Francisco.
Yup. We'll need to be very good at bluffing.The mission's gonna be a long one. Long, and with no support. Little intel. The only thing going for you behind enemy lines is that you look Japanese.
And that's all stuff the IJA will shoot us for having if they search us.Of course, the difficulty is that you look Japanese. Sure, you've got a passport and a decent grasp of Mandarin. You've got a letter from Chiang and another from the American legation in Shanghai's International Settlement. You've even got an NRA uniform.
But you're Japanese to them, and that's all that matters.
Aaaaand here we go.Just one problem. One big one. The city of Nanjing, and the fact that it's currently surrounded. The fact that you can't get transport out, because nobody's willing to sell or give to a Japanese.
... I'mma go for it.[]Gender? Gender discrimination in the mundane world is a thing in 1937, so be warned. You're already a Nisei, so I feel it's fair to write out the warning.
Heh.One piece of good news is that you've got magic. Decent magic. Not really Council material, but then who is? In the Black Chamber, nobody.
You make do with guns and explosions, and you haven't yet seen the vamp that still walks once John Moses Browning has his say.
Right, time to start wiki-diving.Pick two magical disciplines from: This is what a non-Council practitioner has access to learn. They will start at Trained(0/400):
Hoo boy.Pick two Mundane skills to start at Skilled, the others begin at Trained:
Any weapon that has 'you consume alot of ammo and can't replace it' is pretty much destined for the scrap heap.[]Modified BAR: Ever heard that joke about the zombie that walked into a BAR? No? Good, 'cause the Black Chamber likes to keep it that way. Adds +5 to all attacks at range, medium range, ammo is scarce in China. Pros: Automatic fire. Cons: Cannot be used as a marksman's weapon.
Oh right, a Kar 98k.[]Mauser Focus: Other magi like to have staves, blasting rods, and so on. Too much magic through any focus that's got moving parts kills it - but joke's on them, you don't have that much magic. You've got a trickle, and that trickle plays well with a Mauser's reliable action. Adds +2 to all attacks at range, slow-firing bolt-action, long range. Ammo is plentiful, common-caliber with NRA weapons. Scoped. Acts as evocation focus.
Evocation is what Dresden got his fame for, and rituals are how low-level Practitioners "cheat" like hell.[]Shaman's Knives: You're a Nisei with a Chumash shaman's ritual knives. When the old man you pulled out of a smuggler's truck gave 'em to you, you didn't ask where he got them either. All you said was thanks. Adds +2 to all melee attacks, evocation focus with no magic limit. +1 to Ritual actions.
November. As in, the last days of November. The NRA is desperately forting up in Nanjing and whoever can get out is doing so. The IJA already has a loose cordon around the place, enough to hinder a breakout attempt. Rough terrain, terrible logistics, and a punishing pace mean that IJA heavy artillery has yet to come into play, but their air is already here in force and beating down the Soviets.2. What date is it again? I know you mentioned winter, but are we talking October or November here?
Oh right, the IJA units were literaly dumping everything but guns and ammo try and beat each other to the city despite the generals' orders for a steady advance. Ah, middle officer insurrection, one of Japan's crippling weaknesses.November. As in, the last days of November. The NRA is desperately forting up in Nanjing and whoever can get out is doing so. The IJA already has a loose cordon around the place, enough to hinder a breakout attempt. Rough terrain, terrible logistics, and a punishing pace mean that IJA heavy artillery has yet to come into play, but their air is already here in force and beating down the Soviets.
Gekokujō, as exemplified by Colonel Masanobu Tsuji. A bit more nuanced than insurrection, but not really by much. This is a chance to nerd out a bit, this quest.Ah, middle officer insurrection, one of Japan's crippling weaknesses.
The British (in-quest canon) famously did this instead by dumping a couple of fifteen-inch HE shells on top of the Redcap, courtesy of HMS Terror and a suicidal strike team in Flanders. Even a high Sidhe can't really shrug that one off, I think. Not without serious prep.So we have two things going for us. One, we can assassinate someone from afar when they don't know we're there by bullet or by a fuckton of magic napalm.
Yeah, the whole issue with the image of Japanese fanatical discipline is that it only half existed. By this time, you're either a believer or a follower in the military. But the discipline only comes from those middle officers creating the culture of 'take your frustration out on your lessers' and being starry-eyed enough to make everyone else die for their dreams of glory.Gekokujō, as exemplified by Colonel Masanobu Tsuji. A bit more nuanced than insurrection, but not really by much. This is a chance to nerd out a bit, this quest.
We don't have a naval monitor with battleship guns.dumping a couple of fifteen-inch HE shells on top of the Redcap, courtesy of HMS Terror
Directed, shaped kinetic energy. So more pure 'force' as a concept. Not really all-powerful, since you need to both land a hit to get an impact, and you need to invest quite a bit of energy into shaping the force right. You don't get the blinding flare of lightning, the burn and heat of flame, or the way wind fucks with other wind patterns in the area and disrupts scent-tracking. You just get a really big punch to whatever you don't like.Is "Evocation: Force" a Star Wars style Force or does it mean something else?
You're mentally wincing at the sheer destruction on display, a single artillery regiment doling out carnage akin to a battle-wizard from beyond the horizon.