Courier

[X] Changeling: Adapt to pretty much any environment. Gain more adaptions as you level up.
[X] Attempt to pilot your ship remotely, and fly it away from the current threat.
 
Decisions decided:

[X] be a changeling

[1] Pilot ship.
[2] Search wreckage.
[3] Get ship over to you.

Now dice rolled, will need some time to write up.
Babblefish threw 1 20-faced dice. Reason: Ship Piloting Total: 15
15 15
Babblefish threw 1 20-faced dice. Reason: Harpoon (+5 attack) Total: 4
4 4
 
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Prologue 0.7
It doesn't take you long to punch in the commands on your writstpad, order the engines to start up on the quiet, and then, a few minutes later "Hop" the ship 8 meters or so off the ground, blasting a cloud of black dust throughout the hollow that you were parked in.

The Jotunn fires the Ballista somewhere in your ships direction, but between the dust, sharp movements, and the ships inbuilt avoidance system, the Harpoon clatters harmlessly to the ground elsewhere. You hit the displays "Call to current location" button, watch for a few seconds longer, and then look away.
The wobbly display makes you nauseous, and now that the immediate threat is gone, you can afford to watch less closely.

On to more interesting business! Tearing old wrecks apart and getting a look at their innards!

The wreck appears to be a Lateral B jump ship. Fairly common, and this one is apparently fairly picked over, however you still managed to find an Elaboration Lattice and a Repair Patch. The Lattice is interesting, but fairly impractical. The Repair patch however is solid gold.

You stow both items, and are now thoroughly weighed down.

Your ship arrives, and you climb aboard.



End of Part Zero
 
Companion
Which of the following companions waits for you aboard the ship?

A diminutive dome shaped flying assistant, the Crescent Staccato is hailed
as one of the most reliable mechanoids around, and they are often favored
by those who prefer quality machinery over flashy features.

The Crescent Stacatto's primary function is to improve your own power and reach, allowing you to engineer remotely. The Staccato can be ordered to construct Gadgets on your behalf, and also acts as a scout, carries additional Scrap metal, and can (in a pinch) be used as a very small spaceship.

Ubiquitous on any shipyard, the A390# ("aye-three-ninty-hash") repair
robot is known for its versatility, precision and light weight. Small enough
to fit through narrow spaces or hide up one's sleeve, the A390# provide
marvelous utility, and is a must have in the fires of space combat.

The A390# is a box of tricks. It'll play scout, grease floors and seal doors
and repair almost anything. The robot has little to offer either in
conversation, or in combat, but in terms of getting you in, out, covering
your escape, or just patching up your tin can, the A390# has no rival

Breed over centuries, the Goliath Pangolin acts as a tireless protector, a
mute bodyguard incapable of doubt nor fear.
She also like tummy scratches and snacks.

While primarily defensive, the Pangolin employs a rather proactive
form of defense, and can thus be relied upon in situations where diplomacy
has failed.

Created by Geneticists to act as living libraries, sanctuary keepers and small
scale terraforming devices, Hearthoak trees have since become a common
sight amongst explorers and traveling parties.

Your Hearthoak is thoroughly integrated into your ship, providing healing, and a
variety of small bonuses applied to anyone who you bring aboard, as well as strengthening and stabilizing the ship itself, and providing back up life support.
You keep it in the back room, in the "Garden", where its branches twist and combine with the ships hull.
 
[X] Hearthoak Tree

I would like to have our own grown up Groot, please.
 
Please be warned, Unlike Groot, the Hearthoak tree does not walk around, nor does it speak.
If the Hearthoak tree does speak, please disregard anything it says.
Well it speaks three fewer words than Groot, so that's not so bad. Besides, it's how I imagine Groot would be like once he grows large enough inside of a location of his choosing. Large, warm, and wise!
 
God I want Rona and just plain all of these (seriously Babble you do an amazing job giving us difficult, flavorful choices)

[X] Heartoak Tree

Tho I veto any names like 'Groot'.
 
truly a harrowing decision. i would die for Rona the sweet murderpuppy... but i have to vote thematically and so there's gonna be a Geneticist artifact in our storage locker.

[X] Hearthoak Tree
 
Dr. Azden Meerhart, Vesp Scientist.
Dr. Azden Meerhart, Vesp Scientist.

Health and resilience: Slightly lower below average. (19)
Combat expertise: Pretty damn weak (+1)
Learning: Completely Ridiculous (+11)

Willpower: Good (+4)
Reflexes: Reasonable (+3)
Fortitude: Okay? (+2)

0 Agility
0 Dexterity
0 Strength
3 Piloting
1 Stealth
0 Endurance
1 Squirm

5 Biotech
0 History
0 People
2 Places
5 Engineering
4 Computers
6 Medical

4 People Reading
0 Deceive
0 Manipulate
3 Sooth
0 Command
2 Persuade
0 Entertain

0 Perception
3 Survival
5 Research
8 Craft (Used to make stuff)
1 Zero-G
6 Gardening (Used to get your tree to do things)



You are a tinker. This enables you to scavenger for scrap and combine scrap in order to make an endless variety of gadgets.

Current Tinker Buffs:
Recycle: Whenever you are done with a gadget you can tear it apart and recover ONE of the pieces of scrap used to create it (which scrap item survives this process is determined at random).
Basic triggers: You are free to attach a variety of basic trigger mechanisms to the gadgets you build (slightly increasing their complexity). This includes such things as attaching trip wires, timers, and short range radio controls.


You are a changeling. Each day you receive three charges of nanotech ability. These can be used to alter your body.

Currently modifiable body parts:
Second Skin: You may spend a charge to make your skin resistant to a particular type of threat (Fire, ice, knives, etc), or alternatively to change some other property- to make yourself slippery, or camouflaged or resistant to decompression in the void of space.
Sensory Amp: Your senses have been modified, and can be further modified on the fly- giving yourself micrographic vision, echolocation, the ability to see underwater, or pick up a different spectrum. Be warned- such modifications often come with trade offs. Improving your senses in one direction may well blind you in another.


Your ship contains a (rather expensive, and meticulously pruned and modified) Hearthoak tree.
You earned if from a minor geneticist queen, in exchange for a rather significant favor.
It is, however, worth every drop of sweat and blood spent to earn it.

For one thing, the tree is the main thing currently keeping you alive. Its various symbiotic properties keep your cancer at bay, by continually reasserting you correct genome as best it can, and providing rather targeted chemo- and viro-therapy.

Hearthoak abilities:
Habitat: The Hearthoak provide partial life support, as well as food and water recycling within your spaceship. You never need purchase food, and can afford to take a small number of passengers, while relying on the Hearthoak to provide. The food is varied, and delicious- with the tree growing a variety of fruits, vegetables and fungi.
Cacoon: At any time, if you sleep overnight in the trees presence, it is assumed that you will be restored to full health (such that it is). This includes the removal of most poisons and diseases, along with scraps, broken bones, minor burns, and of course, a brief respite from the various cancers trying to kill you.
More significant injuries (such as losing a limb) may take longer to recover.


In addition to all this, at any time when you are aboard your ship, you may request to see if your Hearthoak tree has access to a particular organism, chemical or property, be it a particular medicine, resistance to fire, a spare bed, or a hive of bees.
At this stage you may roll a Gardening check- if the number is sufficiently high, then the tree will provide (possibly after a few hours of delay for it to grow said item from its internal DNA library).
 
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Exerts X.1
This is the dichotomy, the facts that you must face:

The second law of thermodynamics has been mathematically proven.

Based on experimental knowledge at the start of the 21st​ century, the second law of thermodynamics is true with 99.98% probability.
Based on further research conduct since the inception of The Project, this number is currently estimated to be closer to 99.9973%, that is to say the probability of the theory having any flaw whatsoever is currently estimated to be less than a 1 in 37000 chance.

One of the major implications of the second law of thermodynamics is the heat death of the universe. This is defined as an eventual high entropy state of maximal disorder.

It is currently estimated that the universe contains 1048​ bits of negentropy, and that these are burned at a rate of 1031​ bits per second.

So here is the fact that you must face: You will fail.

The Project will fail.

The stars will wink out, one by one, and fade.

And there will be nothing left. All of science, religion, history, art, politics, all life... will end.

This is the unavoidable end state of the universe with 99.9973% probability.

The aim of The Project is to prevent this.

In order for The Project to succeed, you must first accept that it will fail.

In your work on the project, it is important to remember at all times that you will fail.
If your machines tell you that entropy has been reduced they are lying.
If your calculations tell you that the 2nd​ law is false, your calculations are wrong.
If your mind imagines some means of escape, some loophole, it has betrayed you.

Because if you ever intend to grapple with the 2nd​ Law, you must take hold of your certainty, you must accept that the universe must end, and every burning star or conscious thought along with it.

And you must not flinch.


- Exerts of "Dichotomy", Vesp holy book, intent statement of The Project.
 
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Arc two is now loading..... this may take a short time.


Simple replicator- Create 1000 basic low quality items, such as matches, bouncy balls, paperclips or ice cubes.

Liquid Nitrogen - Anything Ice of cold related. Freeze something solid, keep something cooled, deal 1d8 ice damage, etc.

Elaboration Lattice - Create something artistic, visually stunning, beautiful or impressive.

Repair Patch - Return an item to its previous state. Mend, heal or repair moderate damage.

Food.

Three boxes of inheritance (Sealed)

Citizenship cards to Delphi and Aleph

A first aid kit

Various scientific equipment.

Weaponry: A single small Tazer.

Most other things that might reasonable be on a ship (request are required).
 
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can we get an inventory check at the start?
edit: lovely writing, and very informative :0
 
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Ballast 1.1
The City of Ballast hangs like a chandelier, round and circular, multi-layered, well lit, and home to three hundred thousand souls, a single silver an umbilical cord, tying it to the world above. Nyika: a silent brooding world, white and yellow, spattered with patches of green and blue.

They were taking the Terraforming more slowly this time. More cautious. All major Terraforming decisions run by Ganesha, and his attendants, all proposed organisms screened and checked. Simulations run, and ecologies predicted.
Of all the Avatars, Ganesha was the most comprehensible. Cautious. Scientific. Concerned with long term outcomes. "Placer and remover of obstacles."
But still, mad, capricious, inscrutable.

You approach Ballast cautiously. Granting the station AI access to your ships controls, and allowing it to guide you through the interlocking maze of ships, deadlines, approach paths, burn areas and debris.
You tether on to the station, drifting at a distance of five hundred meters, the closest you can afford. You clamber into your space suit, check and double check the seals, and then step, into the narrow cupboard of your ships airlock.

Your lock is pumped clean, and then with a push, you drift, out into the black.

There is the sound of your breathing, and the cheerful welcome announcer, radioed directly to your headpiece: "Welcome to Ballast Station. You haven't shown any citizenship flags, so for now, we're going to assume you're a visitor."

The spin of the station throws you outward just enough to feel a tug, out and away from the world. With clumsy hands you reach out and take hold of the deadline tying your ship to the larger station, and clip yourself on.

"As a visitor, we'll require you to take a guests oath upon entering the station, in which we will ask you to swear that you come here with no violent intention toward any citizen, that your will leave in an orderly manner if asked to by any citizen, and that you will commit no violence, except in cases of self defense."

The Deadline is slippery. Beneath and above and below you, there is an abyss filled with stars. Off to your left, the sun glares, a spotlight, overlarge, oppressive and blinding.
Ships dock and undock from the main station, meter by meter you place one hand over another, ascended towards the gate.

"You will also be expected to swear an oath against thievery, extortion, drug importation and damage to public property. All minor offenses will be punishable via a suitable fine, and exile. More dangerous offenders will be presented to Morpheous, Avatar of Dreams, and are considered to have given their consent to his gentle care."

An interplanetary freight ship drifts pass, titanic, sleek, bulky- nearly the size of a city block.
You freeze as it draws close, fearful that the ship AI has made some error, and that you will be crushed, or roasted by the rocketry.

Neither of those things happen.

"Please confirm that you have heard all instructions, and will be willing to swear this oath upon coming aboard."

"Y-yes."

"Very well. More formal proceedings will occur once you arrive upon the station. In the mean time, please enjoy this selection of fine music."

A Swosh tune starts to play, one of the old picnic tunes with few lyrics and no real point to it. Something safe, G rated, not even bothering to reference patriotism or human reproductive practices.
"Feet on the ground," "My little Skylight."

You continue climbing, the station drawing closer, meter by meter, going from something large, to something truly mammoth, a cliff that takes up all of the sky.
Your ship dangles below you.
At least you won't have to climb on the way down. Just clip myself to the tether and slide.

By the time you arrive, you are halfway through listening to "Fire is an element", covered in sweat, and your hands are shaking.

Plenty of people get lost out here. Lose their grip. Make a mistake. Fuck up their seals.
It's not a huge risk. One in ten thousand, or one hundred thousand say.
But non-negligible also.

Your hand latches on to your allocated gate. The gate opens and you pull yourself inside. You detach yourself from the deadline you've been climbing, haul the gate closed, and the wait as the chamber repressurizes.

You lie there. Close your eyes, try to relax your cramped muscles.
You wince. Force yourself to breath.

"Remember that the stars are beautiful."
 
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Bussiness on Ballast
What things would you like to do on station Ballast?
If voting for multiple, please select an order.

[ ] Head over to the temple of Aysit (Avatar of Community), and inquire about Rowan Lockheed.
[ ] Nip in to Diamond and Dykes, and see if they have any good spare parts in stock.
[ ] Go the the temple of Ganesha, and see what you can find out about their Landing branch.
[ ] Head up to the food court, and eat your own weight in icecream.
[ ] Visit Morgan- the contact who put you in touch with Cornelius, and see what you can find out.
[ ] Inquire with the port authority about Quibbly's Unicorn.
[ ] Head over to The Project Coop labs, and see what work is being done.
[ ] Something else. (Feel free to ask questions about the station.)



ALSO:
Have you left the Inheritance on your ship, or brought it with you.
[ ] Ship.
[ ] On your person.
[ ] Mixture (Please specify which you are bringing.)


Have you build any gadgets during your flight? If so, which scrap did you use, and what did you intend to build?
 
I lie there. Close your eyes, try to relax your cramped muscles.
A sudden switch to 1st person. A typo?

[1] Visit Morgan- the contact who put you in touch with Cornelius, and see what you can find out.
[2] Head over to the temple of Aysit (Avatar of Community), and inquire about Rowan Lockheed.
[3] Inquire with the port authority about Quibbly's Unicorn.

[x] Ship.
 
[1] Visit Morgan- the contact who put you in touch with Cornelius, and see what you can find out.
[2] Head over to the temple of Aysit (Avatar of Community), and inquire about Rowan Lockheed.
[3] Inquire with the port authority about Quibbly's Unicorn.
[4] Go the the temple of Ganesha, and see what you can find out about their Landing branch.

Added in the temple, why not?
 
[1] Visit Morgan- the contact who put you in touch with Cornelius, and see what you can find out.
[2] Head over to the temple of Aysit (Avatar of Community), and inquire about Rowan Lockheed.
[3] Inquire with the port authority about Quibbly's Unicorn.

[4] Head over to The Project Coop labs, and see what work is being done.
 
A sudden switch to 1st person. A typo?
There were several of these:
I freeze as it draws close, fearful that the ship AI has made some error, and that I will be crushed, or roasted by the rocketry.

At least I won't have to climb on the way down. Just clip myself to the tether and slide.

I like Plausitivity's plan:

[1] Visit Morgan- the contact who put you in touch with Cornelius, and see what you can find out.
[2] Head over to the temple of Aysit (Avatar of Community), and inquire about Rowan Lockheed.
[3] Inquire with the port authority about Quibbly's Unicorn.
[4] Go the the temple of Ganesha, and see what you can find out about their Landing branch.
 
Have you left the Inheritance on your ship, or brought it with you.
[X] Ship.

Can we use the HearthOak as a safe? Gardening Roll to open a cavity to hide the boxes, and then another one later to retrieve them

Also, I think we need a threadmark for "active quests" because it will be easy to lose track of which actions help to chase down which recipient.
 
Active Quests
Your currently Active quests:

Find "Dr. Alex Lockheed", return inheritance.
Her mother is Rowan Lockheed, located somewhere on Station Ballast.
Currently going to temple of Aysit to locate Rowen.

Find "Daria", return inheritance
Daria flies with Quibbly's Unicorn. You are currently making inquiries about it on station Ballast.
"Quibbly's Unicorn," he explains, slamming the paper down "D class transport vessel. Goods and passengers. Out to the moons of Kubwa, and back again, every eight months or so," He smooths the paper out, and then offers it to you. "Very fine vessel!"

Find "Sebastian", return inheritance.
Last seen working in the third Temple of Ganesha down in the city of Landing. They currently deny his existence.
"The Abbots a lying bastard, and I don't like the Priestess Marua much either." Cornelius scratches at his stubble, squinting for a moment. "If you want information, best find it outside the temple. Don't know any of my boys friends exactly but... well I know his focus was microbial ecology.... and when he wasn't studying he'd be out hiking or rock climbing... or chasing skirts, like his old man."
 
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