[X] You're happy that Marigold found some playmates, but you'd still rather be close at hand in case there are any incidents. Follow the lot of them as they play around, and make sure everything goes smoothly.
She's still a baby, so best make sure their playing stays fine. I don't think Nidoran poison spines are long enough to actually get through her coat unless actively trying a Poison Sting, but spooked Sheep may go Zap.
Its also adorable
She's still a baby, so best make sure their playing stays fine. I don't think Nidoran poison spines are long enough to actually get through her coat unless actively trying a Poison Sting, but spooked Sheep may go Zap.
That sounds like a prelude to a highly charged Rollout.Once she gets it, however… Well, she certainly takes to it with enthusiasm. You'd had an inkling of it already, but beyond being simply good at building up a charge, she genuinely enjoys both the act of charging up and spending all that energy. She cavorts around with all the excitement only a child given free rein of a playground can, and while you'd never call what she's doing particularly graceful or agile, she eventually works out various ways in which she can work to quickly build up power while the Terrain is up.
The first, owing to Mareep's tendency to bounce around on its tiptoes, is by sticking close to any protruding features in the Terrain, and making sure she rubs alongside them when moving around rather than bouncing away from them. She also starts incorporating rolls to her bouncing around, which for now still leave her a little disoriented but seem both great fun to her and surprisingly efficient on a friction-heavy surface like sand.
Its also adorable
FYou wish you could say Marigold's first battle was a glorious thing, a hard-earned victory, but in the end the only thing you can call it is a let down. Before you have the time to issue the slightest command, it dives down with all its indignation to Peck at her, and your starter falls back onto any newborn Mareep's ingrained instinct : nestling into her fur for protection.
Unlike most newborn Mareep, however, she has spent the entire day in a highly-charged environment, building up the static charge in her fur and also knows Charge, which you feel her using on reflex.
The Wingull's beak disappears into her wool, before the Water/Flying type just… starts to twitch, and falls over to the side, properly paralysed — not the kind of mild inconvenience you see in proper competitive battles with pokemon who know what they're doing, but genuinely out of order. Not harmed in any actual way, but most definitely locked out of movement.
An offended Marigold's head juts back out of her fur in confusion, before taking in the situation. Then, with gleeful vindication, she waddles up awkwardly (the waves trip her up) to her immobile opponent and just Tackles it into submission.