Then I don't know what is this mystery faction, doubt it would be the imps since we would pick them up on comms, same with the tau, my only guess is that some Blackstone defence bots are on board or something, but i have no clue. And fair on the factionless gits, there is a lot of stuff to go over after all.
Not... necessarily, I think. Us being a Core (with some memory issues?) may not know of said factions until we get a more closer look. The first Wraith Scout was more general rather than being specific. Only issue is if the Wraith unit we have will be okay to do so on their own without being detected (still reliant on RNG rolls I believe) and bring back at least some-sort of 'image' for reference instead of being just coined an 'advanced people'-group.
 
Not... necessarily, I think. Us being a Core (with some memory issues?) may not know of said factions until we get a more closer look. The first Wraith Scout was more general rather than being specific. Only issue is if the Wraith unit we have will be okay to do so on their own without being detected (still reliant on RNG rolls I believe) and bring back at least some-sort of 'image' for reference instead of being just coined an 'advanced people'-group.
Should be easy enough to get a more detailed look, wraiths can always just phase shift through dense matter like bulkheads to spy and are tough enough to just float away.

But yes, as a core we basically have no idea what is what apart from the necrons and arguably the eldar and orks.
 
Should be easy enough to get a more detailed look, wraiths can always just phase shift through dense matter like bulkheads to spy and are tough enough to just float away.
They're 'basic' Wraiths, not 'smart' enough. Maybe once a Greater Spyder is ordering them around we can get more of an idea. Either that or we get ourselves a Greater Wraith. We'll have to see how the Wraiths' Scouting turns out this coming turn result though.
 
Vote Closed
Vote is closed, with an unanimous winner.
Scheduled vote count started by VoidofEyes on Aug 6, 2023 at 12:32 PM, finished with 14 posts and 7 votes.

  • [X] Don't Piss Off the Cryptek, Junior or Otherwise.
    [X] Don't Piss Off the Cryptek, Junior or Otherwise.
    -[X] Core
    --[X] Reclaim Material (1 Core Action)
    --[X] Construct Greater Canoptek Spyder (6 Energy, 8 Necrodermis)
    --[X] Activate Material Converter Module (Free Action)
    -[X] Thulek
    --[X] Build Cryptek Sanctum (1 Scarab Swarm, 15 Necrodemis + 10 Crystalline, 3 Space)
    --[X] Builld Basic Data-Vault (1 Scarab Swarm, 5 Necrodermis + 10 Crystalline, 1 Space)
    -[X] Canoptek Spyder
    --[X] Build Swarm Scarab (6 Energy, 5 Necrodermis)
    -[X] Canoptek Wraith
    --[X] Scout Surroundings (1 unit)
    ---[X] 'Advanced People'
    -[X] Necron Warriors
    --[X] Guard the Core (1 Squad)
 
A couple things. Just finished up the rolls for your actions, and apparently the dice have decided to bless you. What I mean by that is that the lowest roll you got was a 70, and that was on a currently mostly irrelevant roll, and the highest was a nat 100. On that note, Thulek made a Cryptek Sanctum on par with one of Orikan's backup ones. With that, do you think that a lesser recreation of the Orb of Absolute Decay, or a set of research equipment that can tell you the past state of things or materials, along with the things that happened to it to change it would be better? Or do I bank the 100 for something else, replacing it with just a boosted Cryptek Sanctum?

The Orb of Absolute Decay was Thulek's master's superweapon, which was able to target an area or individual and say "You are already less than dust". The one you would get isn't as good as that, but it still would kill or seriously harm most things that aren't able to completely ignore entropy.

The research equipment, which I am going to call the Unveiling Eye, would allow you to look back through time essentially, and see what a thing, such as a Power Sword, was like, until the thing is too separate from what it is now. In the Power Sword example, it would go back until the components were put together, unless you wanted to track a specific one of them, then it would go back until the raw materials were made into the component. It would also tell you the exact forces it can quantify (pretty much everything but directly Warp stuff) that acted on the thing, though not the exact source, although it can give its (very good) best guess.

The boosted option is just a half-step to being an Advanced Cryptek Sanctum, so it would count for the ability to research some things more thoroughly than just a regular one, and the ability to progress on Master level research in some areas.

This is not a vote, just wanting some other opinions on the options I have come up with.
 
I'm dreading the moment the other shoe will drop.

It might be my inner Science Turtle speaking, but Unveiling Eye is wonderful. It's effectively a "reverse-engineer this thing" button without actually breaking stuff, with a forensic kit on top. We can analize the shit out of anything that we nab, pretty much down to the blueprint level given enough time. The Orb is just an instant-death device, we can have those aplenty, the Eye enables so many new possibilities that I don't even know.
 
Oh! I did forget to mention that I did a slight revamp of the Units informational, and added the weapons that your units have as a baseline, along with any upgrades or exchanges you have unlocked for them.
 
I'm gonna go against the grain and go for the Orb of Absolute Decay, yes it's just a kill bottom but for enemy champions we don't want to throw to biotransference it's a handy tool to have in our back pocket. Also I think Thulek would like that since it seems him and his master were pretty tight.

Besides, necrons alright have the best shit, any have decent cryptek could reverse engineer a power sword from the Imperium or plasma blade from the leagues.
 
If the lore/flavor behind the lesser Orb of Absolute Decay that Thulek made(?) is due to lessons from his deceased master, then go ahead with that.

Personally, would like the Eye and just let Thulek make his own superweapon in the future. We're not only delving into Necron stuff after all but that's just me. Maybe Thulek might end up making a similar Orb of Absolute Decay or perhaps even surpass that in the future if our rolls are still kind?
 
If the lore/flavor behind the lesser Orb of Absolute Decay that Thulek made(?) is due to lessons from his deceased master, then go ahead with that.

Personally, would like the Eye and just let Thulek make his own superweapon in the future. We're not only delving into Necron stuff after all but that's just me. Maybe Thulek might end up making a similar Orb of Absolute Decay or perhaps even surpass that in the future if our rolls are still kind?
Well I kinda want it now because making a weapon of that kind would require a frankly mega lucky roll, something we might not get in a long while, especially if we lack the proper facilities, so better now then never potentially.

And do kinda feel bad for the guy, he basically got told by a overglorified space hell calculator/generator/purifier to get in line or get deaded after god knows how many years in pocket stasis. And that's after his master sacrificed himself for him.
 
And do kinda feel bad for the guy, he basically got told by a overglorified space hell calculator/generator/purifier to get in line or get deaded after god knows how many years in pocket stasis. And that's after his master sacrificed himself for him.
Which is why it might be better to provide him means to make something new rather than stay in the shadow of his former masters.
 
Which is why it might be better to provide him means to make something new rather than stay in the shadow of his former masters.
True but I feel like Thulek would feel like he would owe his master for saving his life, a Chronomancer is infinitely more valuable then just a apprentek even if Thulek is reasonably skilled.

I'm not opposed to the other one bit I just like going 'all is dust' with the orb.
 
Well I kinda want it now because making a weapon of that kind would require a frankly mega lucky roll, something we might not get in a long while, especially if we lack the proper facilities, so better now then never potentially.

Look, with the way the dice loved you in the most recent update, you may just get the chance to get something like that.
 
Turn 1 Results
[X] Don't Piss Off the Cryptek, Junior or Otherwise.
-[X] Core
--[X] Reclaim Material (1 Core Action) (95)
--[X] Construct Greater Canoptek Spyder (6 Energy, 8 Necrodermis) (94)
--[X] Activate Material Converter Module (Free Action)
-[X] Thulek
--[X] Build Cryptek Sanctum (1 Scarab Swarm, 15 Necrodemis + 10 Crystalline, 3 Space) (100)
--[X] Build Basic Data-Vault (1 Scarab Swarm, 5 Necrodermis + 10 Crystalline, 1 Space) (80)
-[X] Canoptek Spyder
--[X] Build Swarm Scarab (6 Energy, 5 Necrodermis) (72)
-[X] Canoptek Wraith
--[X] Scout Surroundings (1 unit)
---[X] 'Advanced People' (95)
-[X] Necron Warriors
--[X] Guard the Core (1 Squad) (70)

It sent its orders out to all of its units, as well as assigning Thulek to building his own sanctum and the data-vault the research would be stored on. Then it went on with reclaiming material from the ruined areas. As it took in the damaged necrodermis and broken data-crystal, it found

Pick One
[ ] An empty-seeming Tesseract Vault.

[ ] A squad of Cryptguard, still standing around the broken form of a Technomancer.

With the nearest Data-Vaults cleared out of material, it moved onto the Generator Hub. There it found the ruins of Advanced Energy Generators, which had detonated with the force of the captured stars contained within. The devastation, however, did let it collect the shards of crystal that remained, even the ones buried within the floors and walls. In one relatively small area, it did find a couple oddities.

Pick Two
[ ] A shut-down, but still operable Energy Generator.

[ ] A partially damaged, but repairable Tomb Sentinel.

[ ] A customized Greater Canoptek Spyder that held a Plasmancer's pristine but inert form.

[ ] A shard of inert black metal that causes the Immaterium sensors to pick up minor activity.

With resources gathered, it began to construct a Greater Canoptek Spyder, and finished the final stages of starting up its Material Converter Module. The Spyder, once it was done, turned around and requested if it may begin constructing a Scarab Swarm.

Greater Spyder Constructs an additional Scarab Swarm.
[ ] Yes
[ ] No

With its tasks done, it checked in on the progress of the units under its command. It found that Thulek had made his Cryptek Sanctum better than it thought the structure could be, and had seemingly repurposed his own materials to make an item for research. The Data-Vault he had also constructed hadn't suffered in quality, which made it decide to reward the Junior Cryptek when it had a chance, as the information it had on truly thinking units suggested it do so.

Its regular Canoptek Spyder had finished with its construction of a Scarab Swarm, which had turned out perfectly adequate. The Canoptek Wraiths it had sent out had succeeded in their mission, and found that the people occupying the area nearest to the still able to be opened entrances called themselves the T'au. Their communications were easily enough broken into, and it found out that they had driven off raids from the groups nearby them, the notable ones being the Empire of Thireon and the Braken, with a smattering of tiny groups in the areas not directly controlled by any group.

Energy Generation
Total: +15 -> +4
Base: +40 -> +35 (+10 from Tertiary Generator, -5 from Material Converter)
Upkeep: -20 -> -26
(3x Scarab Swarm -9, Canoptek Wraiths -5, Canoptek Spyder -2, Greater Canoptek Spyder -3, Squad of Warriors -6, Thulek -1)
Buildings: -5
(Necrodermis Generator -5)

Material Stockpile
Metallic: 0/100
Organic: 0/30
Crystalline: 25/100 -> 40/100
Necrodermis: 75/100 -> 82/100
Exotic: N/A
Esoteric: N/A

Energy Storage: 28/75 -> 31/75

Available Space: 8 -> 14

Buildings: 1 Necrodermis Generator (2 Space), Cryptek Sanctum (3 Space), Basic Data-Vault (1 Space)
___________________

AN
The Cryptguard are Lychguard that are for Crypteks instead. The costs of things from the Reclaim action will not happen this turn, but next turn instead. The Greater Spyder's constructing of an additional Scarab Swarm will cost for this turn, however. Cryptguard cost 7 upkeep, Tomb Sentinal 5, and the Customized Greater Spyder 3, but with greater capabilities.

There are more important factions than just the T'au, the Empire of Thireon, and the Braken, they just aren't nearby really.

Full Breakdown of the thing Thulek made.
Unveiling Eye
A clear blue orb, connected to an expandable platform that is traced with soft blue lines. The orb is the centerpiece of the entire item, and may be used in battle to tell of structural weaknesses and faults if taken out of the connection and replacing a Cryptek's eye. If used as a research tool on studying items or objects, it can look back through time until the item or object is no longer recognizable as what it is. It can also tell what forces or energies it can understand affected the item exactly, though not their source, but it can make very good guesses on the sources.

Moratorium of 2 hours.
Feel free to ask questions!
 
Uh okay, so we have a bunch of options available to us, I'd say for the presented options we pick the tesseract vault and either the repairable tomb sentinel, the cutsome spyder or the shard of Blackstone.

Jesus you weren't lying void when you said the dice were good this time, also a question, what do the cryptguard come with?
 
Hyperphase Sword and Dispersion Shield, at the very least, with what seems to be a pistol of some sort.
So sword and board with a particle caster most likely, probably have redesigned necrodermis chassis at the very least.

Also I'm curious about the plasma cert being here, there are less immediately useful in the scientific fields and are just there to throw a plasma annihilator's worth of plasma at a target, still handy though as a fully fledged cryptek.
 
So sword and board with a particle caster most likely, probably have redesigned necrodermis chassis at the very least.

Also I'm curious about the plasma cert being here, there are less immediately useful in the scientific fields and are just there to throw a plasma annihilator's worth of plasma at a target, still handy though as a fully fledged cryptek.
No, that guy was in charge of the energy generation area for this part of the world. If you know how to handly that much energy without making yourself detonate, then you know how to keep it from doing that to areas you want to keep around.
 
No, that guy was in charge of the energy generation area for this part of the world. If you know how to handly that much energy without making yourself detonate, then you know how to keep it from doing that to areas you want to keep around.
I can see that, having that kind of command over plasma can be very useful, although again, there's something to be said about throwing so much plasma at someone and watching them be reduced to ash.
 
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