Just finished updating the Buildings informational. If anyone would like to look over it and see if there are any confusing or missing parts, that would be appreciated.

Basic structure of the information should be
Name: Description. Effects. Cost to build. Ongoing cost (if there).

Description and Effects may be one and the same in some.
 
Just finished updating the Buildings informational. If anyone would like to look over it and see if there are any confusing or missing parts, that would be appreciated.

Basic structure of the information should be
Name: Description. Effects. Cost to build. Ongoing cost (if there).

Description and Effects may be one and the same in some.
Just checked and everything seems quite clear, there's a lot there if I'm honest, the data vault clearly wasn't in a bad state of repair.
 
I just realised that he meant Tau, given that Tau and Necrontyr look pretty similar in face department. Huh, it would be funny if one of Old Ones, at the end of War in Heaven, they felt anger and regret with not helping Necrontyr race, so using last parts of their power to give possibility of birthing a race which would work as resurrection of Necrontyr race. Tau have high technology alignment with them inventing, their souls are not that visible in the Warp which would reflect on Necron now soulless bodies, there is of course their short life span but nothing could be perfect.
 
I just realised that he meant Tau, given that Tau and Necrontyr look pretty similar in face department. Huh, it would be funny if one of Old Ones, at the end of War in Heaven, they felt anger and regret with not helping Necrontyr race, so using last parts of their power to give possibility of birthing a race which would work as resurrection of Necrontyr race. Tau have high technology alignment with them inventing, their souls are not that visible in the Warp which would reflect on Necron now soulless bodies, there is of course their short life span but nothing could be perfect.
Eh I'm not really buying that idea, with all he enslavers floating around during after the war in heaven, the warp being turned into the psychedelic hellscape that it is, doesn't lend it self conductive to the being of any surviving old ones. I subscribw to the theory that the tau are a eldar project or at least the ethereals are, the are a bit similar to the q'orl afterall.

Also I just am confused by something, what's the difference between the basic recall bay and the next one up? The range maybe? And I'm kinda wondering what do we need to do to get destroyers.
 
Oh source of metallic and crystal resource, pity we did not get the advanced version of that or the necrodimis but those that we did get are interesting. Will have to make sure we have the space but i think we can get some decent econ going though we still need to reclaim right now as our main source of resources.
 
Just read an updated building list and holy mother of stars is it a lot.

I propose a short-to-mid-term plan of action:
- Build up basic resource acquisition (probably couple necrodermis generators and a converter or two
- Build a place for our Cryptek
- Build a T3 Canoptek Spawner
- Get a Reanimator
- Build a Recall Bay.
 
Just read an updated building list and holy mother of stars is it a lot.

I propose a short-to-mid-term plan of action:
- Build up basic resource acquisition (probably couple necrodermis generators and a converter or two
- Build a place for our Cryptek
- Build a T3 Canoptek Spawner
- Get a Reanimator
- Build a Recall Bay.
I'd support this idea, although I feel like getting a Acanthrite or two would also be a good idea. They are basically flying melta dispensers.
 
Also I just am confused by something, what's the difference between the basic recall bay and the next one up? The range maybe? And I'm kinda wondering what do we need to do to get destroyers.
The Basic Recall Bay does have less range, and also cannot start the repair process on its own. And the Destroyer Cult is caused by faulty stasis crypts, or the necron in question going insane on their own. You could certainly make Destroyer-esqe troops, but they wouldn't have the complete and utter hatred of life that the actual deal has.

Just read an updated building list and holy mother of stars is it a lot.
I ain't even done with all the stuff you got from the data-vault. I still have to get the units and the tech out.
 
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The Basic Recall Bay does have less range, and also cannot start the repair process on its own. And the Destroyer Cult is caused by faulty stasis crypts, or the necron in question going insane on their own. You could certainly make Destroyer-esqe troops, but they wouldn't have the complete and utter hatred of life that the actual deal has.


I ain't even done with all the stuff you got from the data-vault. I still have to get the units and the tech out.
Fair enough, the destroyers could just be modified immortals serving as our heavy weapons specialists, at least for the lokhust ones, with the scorpekh ones being melee boys. Also, thanks for the distinction between the two, makes sense.


Oh and I look forward to seeing the full haul of goodies we got, I love reading stuff like that.
 
Alright, unlocked Units have been put into the Units informational. The Tech unlocks will be coming as well, but I think I will start on the Research mechanic and get that fully worked out before I finalize everything, and then get started on the next turn.

A look-over of the units is also appreciated, with the set up similar to the Buildings style.
 
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A look-over of the units is also appreciated, with the set up similar to the Buildings style.
Everything seems to be in order when it comes to the units, all seems to be good, although I think it would be welcome if there was a description of what the units come with in terms of weapons, like a fried sentence or two for what they have and what it does, like, the gauss flayers for the warriors for example.

Edit:Sorry for asking stuff all the time @VoidofEyes but I'm this has been eating at me for a bit, do our necrons and constructs have a particular colour scheme or something?
 
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For the newly-made Scarabs, they are plain necrodermis. For the older units, burnished bronze.

Also, questions are wonderful and motivate me.
Okay so new guys are just plain silvery necrodermis then, hmm, I kinda want to update the look of our guys, something like burned navy and rusted gold would look nice in my opinion.

Apart from that I kinda look forward to how research works because I being thinking about developing a longer range version of the nightmare shroud, I even have a name for it, 'nightmare field' patent pending. There's just so much cool stuff we could make.
 
Dark Eldar Talking
Apologies for the double post but I just wanted to get this done, hope you like it void.
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"You know, being free from the clutches of she who thirsts and not having to worry about my fellows backstabbing me for immediate gain is welcome and all but I expected... More excitement." sure he got to perforate the any remaining mad mon-keigh on their vessels as well as deal with the occasional infestation and resurgence of genestealers, it was surprisingly peaceful all things considered.

" urgh, are you still on about boredom Naruhai? Just be glad Tholek isn't within earshot or he'll have you scrubbing the halls with a monobrush or listening to those humans preach down deeper in the halls". His erstwhile companion and fellow sentry shifted in his armour, his splinter rifle tightly gripped in his hand and helm surveying for any threats coming to their outpost.

Naruhai shook his head at this Muirdranc was always the more about the duty and service of it all, he rarely came to the recreation chambers of their outpost and interacted with others, even with fellow Drukhari. Personally Naruhai thought that Muirdranc simply liked being alone, or was just liked the fact nothing really happened all that often.

"Come now, Muir, you don't find this even slightly monotonous? Perhaps you need to spend more time in the sparring halls and get your blood flowing." At this Muirdranc huffed, "no, I prefer this, keeps me focused and gets me all the slaughter I might require, also, I've heard that we might finally get the ammunition crystal replacements at we have petitioned for so long". At this news Naruhai released a breath of relief, their splinter rifles were fine for incapacitating the remaining clans and what not but they lacked actual punch, he would be more more comfortable if they had something to actually do proper damage with and kill, not merely cause pain.

"Well that's good at least, I swear if I have to here another frothing at the mouth cultist scream so hard they scream out blood I will go insane, it was amusing the first few times but now it's stale". Huh, his internal chrono was showing that their shift was about over, motioning over to Muirdranc they slowly made their way into the outpost, passing over the next shift of sentries along the way, a couple of human guardsmen, one of them giving them a small nod.

"In anycase, come Muirdranc, I believe that today they are serving squig steak marinated in pepper sauce along with funnel cake, I want to get them before we have to make do with ration bars and rice cake slices again, with any luck we might also get some dessert as well" his companion was silent a that, Muir would kill him for telling anyone this but his fellow has a massive sweetthooth and adored any dessert or sweets they served at the gathering hall.

Of course he wouldn't poke fun at his fellow's expense, too much.
 
Research Mechanics and Goals
Research is done by Units that have the capability to do so, or Structures able to be used for it.

There are different tiers of research, depending on how difficult the goal is, and those different tiers require more qualitative research.

For example, an upgrade to one thing that hasn't been studied or worked on much would be either Simple or Advanced Research, but trying to refine a thing that has been perfected would be along the lines of Expert or Master difficulties.

Research goals are able to be determined by someone proposing an idea, a couple people agreeing with it, or my agreement that it makes sense for it to be a goal.

For larger or more difficult goals, there may be milestones where you get a partial completion of the goal, which may be able to be implemented before the completion of the entire goal.

Examples of goals: Design a new unit based off of the role of the Genestealers on the battlefield (Simple), Implement Tau style battlesuits for the recently converted Tau with Necron-tier materials and energy systems (Advanced), Make a ship-scale temporal weapon (Expert), Make an artifical C'tan (Master).

List of goals and completion:
N/A (N/A)
 
Okay so we know what research entails at least, and goals give us something to work towards, well best we throw our cryptek at that once we get something we want to develop.
 
Just for people's information, I have been very busy over the past couple days, but this upcoming week should be pretty much free of the stuff that has come up. The writing process is starting up once more!
 
Just for people's information, I have been very busy over the past couple days, but this upcoming week should be pretty much free of the stuff that has come up. The writing process is starting up once more!
In that case, pog, I wonder if we can get anything if we murderise any cultists or genestealers on this hulk, the spawning process for the necrons is already mor involved then most quests of this type I've seen so I'm curious to see how other factions will go about spawning their units.
 
I am putting the finishing touches on the update, and the slight changes to the Actions you have available. I may also be putting out a more comprehensive guide on what units can do what with their actions.
 
Turn 1
100 for overall stuff
83 for Structures: 3 Advanced, 12 Regular, 13 Basic
87 for Units: Greater Canoptek Spyder, Greater Canoptek Wraith, Canoptek Tomb Stalker, Canoptek Reanimator, Canoptek Doomstalker, Canoptek Acanthrite, Tomb Blade, Production Unlocked for Warriors/Immortals.
93 for Tech: Unlocking equipment variants and expanded selection of Units and Structures.

It accessed its fragmented records of the personnel assigned to its creation, most of which were stored on now-destroyed data-vaults. The references to expanded files were almost entirely lost, with only the ones on Tzaron the Master of the Spheres, the Cryptek in charge of the entire project, remaining. It considered the files unnecessary and wanted to delete them, but the restrictions on it, placed by the same Cryptek as they referenced, prevented it from doing so. The records it did have gave it the information that the Junior Cryptek in the time bubble was most likely Thulek the Builder, which implied that the corroded form was his master, Preservator Hasonut. It set about deactivating the device producing the bubble, and when the edges faded from the lifeless gray of stopped time to the dim iridescence of energies and fluctuations of background reality, Thulek collapsed to his knees, shouting "-aster no! You're more- oh."

He then looked around, seeing it and the squad of Warriors, along with the ruin of the surroundings. After seeing the state of the complex, he pushed himself up with his staff, before stating "Command Protocol 4-12-32. As the highest ranking Cryptek still apparent in the World Consumption and Transformation Core project, Section 3-74, I claim right of command over all units until further authority is found or recognized."

It heard the command protocol, recognized the validity of the reasoning, and decided to respond. It spoke out from its mobile throne's audio system "Denied. Further Authority is already in Command."

Thulek growled out "Then show me the further authority."

It responded in the same emotionless tone as before "Request Completed."

Thulek was almost incredulous when he spoke out once more "Either you are faulty from the long time spent dormant, or you are implying that you are the commander of the remnants of the facility. For the moment, as the network shows that all units connected aren't doing random or inane tasks, I will assume that you have taken command. You should still know that I, as a Cryptek, outrank you in priority for command. So give me command, you unfinished prototype."

It sent the order for the Warriors to ready their weapons at Thulek, saying once more "Denied. Further Authority is already in Command. Request for Junior Cryptek Thulek to Cease Defiance."

Thulek glared with his cyclopean eye at it, before uttering with a sigh "Fine. I, Thulek the Builder, will swear to serve the prototype WCT Core Etason, until either it or I decide that I am no longer fit for service."

It accepted the request for service, and let Thulek into the command hierarchy, under its position. When the network had finished with its reconfiguration, it worked on getting all the data from the data-vault that hadn't collapsed to ruin. After the proper authorization codes were entered, it was almost stunned with how much was still intact within the vault's repository. A total of twenty eight structures and variations on them for different environments and configurations, production capabilities for nine units it didn't have, and variations in equipment for all the units it just got, along with the ones it already had.

With all the data acquired and processed, it set about planning for its next orders for its units.



Energy Generation
Total: +15
Base: +40 (10 from Tertiary Generator)
Upkeep: -20
(2x Scarab Swarm -6, Canoptek Wraiths -5, Canoptek Spyder -2, Squad of Warriors -6, Thulek -1)
Buildings: -5
(Necrodermis Generator -5)

Material Stockpile
Metallic: 0/100
Organic: 0/30
Crystalline: 25/100
Necrodermis: 75/100
Exotic: N/A
Esoteric: N/A

Energy Storage: 28/75

Available Space: 8

Buildings: 1 Necrodermis Generator (2 Space)

Actions are how much a unit can act in the space of a turn. Free Actions are things that the unit can do while doing other things.
Core: 2 Actions, 1 Free Action.
Thulek: 2 Actions. Counts as a Canoptek Spyder for Construction actions.
Scarab Swarm: 1 Action.
Canoptek Wraith: 1 Action.
Canoptek Spyder: 1 Action.
Warriors: 1 Action.


Reclaim Material.
Send your Scarabs to reclaim the ruined parts of your former supporting infrastructure, gaining materials and possibly data as well.
(Requires at least 1 Scarab Swarm, or the Core itself.)

Construct Unit.
Construct one Unit you have in your database, using Material and Energy.
Options: Scarab Swarm (6 Energy, 5 Necrodermis), Canoptek Wraiths (10 Energy, 10 Necrodermis), Greater Canoptek Wraith (4 Energy, 4 Necrodermis), Canoptek Spyder (4 Energy, 6 Necrodermis), Greater Canoptek Spyder (6 Energy, 8 Necrodermis). Other Units require Structures that aren't built.
(Requires the Core or at least 1 Scarab Swarm & Canoptek Spyder. Scarab Swarms may be made by Canoptek Spyders alone.)

Scout Surroundings.
Send out units to survey and scout the area around you. Gives more detailed information on possible materials to harvest, potential enemies, and other developments or happenings. May pick one discovered area or group to focus on.
(Requires at least 1 Scarab Swarm or Canoptek Wraith unit)

Guard Core.
Task one or more units to guard the Core as it goes about doing its tasks, making sure that the centerpiece is protected.
(Requires at least one unit that isn't the Core)

Construct Infrastructure.
Construct one building or structure within your territory, from the blueprints you have in your database, using Material and taking up Space.
Options: Refer to Structures Informational.
(Requires at least 1 Scarab Swarm & Canoptek Spyder)

Activate Module. (Free Action)
Activate one Module within the Core, selecting from available options.
Options: Energy Storage Module, Spyder Assembler Module, General Purpose Constructor Module, Material Converter Module, Pylon Module.

Research. (Needs Data-Vault and Cryptek Sanctum)
Pick a goal from the Research Informational to have a unit or an Auto-Researcher focus on.

_____________________________

AN: 3 Hour Moratorium, and feel free to ask questions or clarifications. The Core does have the Scarab Assembler Module unlocked, so if you want to turn it on, that uses the Core's free action instead of being able to activate a Module.
 
How about grilling Thulek about what exactly happened? We are basically in the dark right now any any answers would be good.

Additionally I really think that we should drop down at least a basic sanctum for Thulek and have him research some shit, he's a apprentice technomancer with a bit of Chronomancer as well.
 
So right now we generate 5 Necrodermis per turn, anything else we need to try and reclaim to get resources. Basic Matter Generator is something we need as this provides Mettallic or Cystalline each turn, probably a 2nd Necrodermis Generator as well to up that income as Necrodermis and Crystalline are our most commonly used resources. Next turn we probably want an energy generator to support more units
 
(2x Scarab Swarm -6, Canoptek Wraiths -5, Canoptek Spyder -2, Squad of Warriors -6, Thulek -1)

Core: 2 Actions, 1 Free Action.
Thulek: 2 Actions. Counts as a Canoptek Spyder for Construction actions.
Scarab Swarm: 1 Action.
Canoptek Wraith: 1 Action.
Canoptek Spyder: 1 Action.
Warriors: 1 Action.
Might want to put the amount of stuff in the latter just in case (or maybe that's just me?) Now we're under a dilemma of sorts of lacking Scarab Swarms.
Thulek + 2 Scarab Swarms proceeds on making the Data Vault and Cryptek Sanctum for 20 N and 20 C. Wraith continues on Scouting, the Warriors to guard the Core, both Spyders making their own Scarabs for 12 Energy and 10 N, and the Core proceeds on Scavenging twice in hopes of getting C and for the Free Action proceed on interacting with Thulek? Thoughts?

EDIT: ..unless that Free Action could only be used on activating another Module that is. .-. Also, forgot about activating Scarab Module Turn 0, so technically we can make another Scarab Swarm if we want for another 6 Energy and 5 N... I think we should? Upkeep increases by 9 Energy whilst eating 18 Energy from the Stockpile.
 
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