Voting will open in 1 hour, 26 minutes and close in 2 days, 4 hours
Scintilla armored would be my preference. I love the idea that they end up holding salon while being tankers.
 
[] Plan: Marine Killers
-[ ] [Type] Infantry. Squads of elite infantry accompanied by specialists on the battlefield, supported by lightly armored vehicles. Tanks are a rarity but not an unwelcome sight for when the hammer is needed.
-[ ] [Origin] Scintilla. Discontent children of nobility, striking it out to find new purpose in life when the salons of their home are too much. Yet they annoyingly still find themselves surrounded by it when they gather. Regimental Doctrine: Heirloom Weapons.
 
[ ] [Origin] Tallarn. The swirling desert hides all, until it is too late. They emerge from the dust and strike, only to fade away just as quickly to ready again. Regimental Doctrine: Swift as the Wind.

I like the feeling of guerilla fighting here, strike, fade, maintain, regroup, strike, fade... especially because when an individual with that mindset chooses to stay and fight, to hold the line, I think that is a powerful moment that we are likely to see in the quest.
 
I was thinking tank and storm Troopers with the Atoma Prime it suond like ghost division from sabaton.


.....but then i read a name.....Tanith....

FRIST AND ONLY!

FRIST AND ONLY!
 
[X] Plan: For the Lil'uns!
[X] [Type] Mixed.
Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.
[X] [Origin] Atoma Prime. Within the massive spires lurks evils that fester in the darkness. Cutting through the darkness do elites stride through, cleansing themselves of sin. Regimental Doctrine: Storm Troopers.


"For Atoma and the lil' uns!"
Bobbert the Ogryn, seconds before throwing his 'big friendly rock' directly into the face of the Heretic Commander 'stupid face'.
 
Last edited:
[x] Plan:The Elite
-[x] [Type] Infantry. Squads of elite infantry accompanied by specialists on the battlefield, supported by lightly armored vehicles. Tanks are a rarity but not an unwelcome sight for when the hammer is needed.
-[x] [Origin] Atoma Prime. Within the massive spires lurks evils that fester in the darkness. Cutting through the darkness do elites stride through, cleansing themselves of sin. Regimental Doctrine: Storm Troopers.
 
Last edited:
[] Plan: Cocaine but armored
-[ ] [Type] Armored. The rumbling of the ground is but a prelude to the vehicles to come, to crush all beneath their treads and blast all who escape it. Those outside quail, bereft of protective metal to shield them from the violence to follow.
-[ ] [Origin] Salvar. Toxic and horrific working conditions so bad, the people would rather die in war than in the mines. But they never quite left behind old habits. Regimental Doctrine: Industrial Efficiency.
 
[X] Plan: Cocaine but armored
-[X] [Type] Armored. The rumbling of the ground is but a prelude to the vehicles to come, to crush all beneath their treads and blast all who escape it. Those outside quail, bereft of protective metal to shield them from the violence to follow.
-[X] [Origin] Salvar. Toxic and horrific working conditions so bad, the people would rather die in war than in the mines. But they never quite left behind old habits. Regimental Doctrine: Industrial Efficiency.
 
[X] Plan: Millitary-Industrial Violence Complex
-[X] [Type] Armored. The rumbling of the ground is but a prelude to the vehicles to come, to crush all beneath their treads and blast all who escape it. Those outside quail, bereft of protective metal to shield them from the violence to follow.
--[X] [Origin] Amageddon. From the choked smokestacks of their world they come, veterans of wars time and time again. Yet they remained unbowed, bringing light to the darkest parts of the Imperium all the same. Regimental Doctrine: Industrial Efficiency.


It's probably a bit of a pipe dream, but I want superheavy tanks as quickly as possible...
 
[X] Plan: Millitary-Industrial Violence Complex
-[X] [Type] Armored. The rumbling of the ground is but a prelude to the vehicles to come, to crush all beneath their treads and blast all who escape it. Those outside quail, bereft of protective metal to shield them from the violence to follow.
--[X] [Origin] Amageddon. From the choked smokestacks of their world they come, veterans of wars time and time again. Yet they remained unbowed, bringing light to the darkest parts of the Imperium all the same. Regimental Doctrine: Industrial Efficiency.
 
[x] plan WHO WISH TO LIVE FOREVER?
-[X] [Type] Infantry. Squads of elite infantry accompanied by specialists on the battlefield, supported by lightly armored vehicles. Tanks are a rarity but not an unwelcome sight for when the hammer is needed.
[X] [Origin] Tanith. The shifting woods changes the path, again and again. So too does the path change when they leave the planet, for better or worst. Regimental Doctrine: Swift as the Wind.


View: https://m.youtube.com/watch?v=EVCtCWXB2W4
 
It's probably a bit of a pipe dream, but I want superheavy tanks as quickly as possible...
I'll admit being torn on that ambition. On one hand, superheavy units are big point bumps that do require a lot of planning about to balance, likely even making stuff like tank squadrons tactically worth just as much as infantry squads.

On the other hand, IT IS THE BANEBLADE.
 
[X] Plan: Seven Pillars of Wisdom
-[X] [Type] Mixed.
Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.
-
[X] [Origin] Tallarn. The swirling desert hides all, until it is too late. They emerge from the dust and strike, only to fade away just as quickly to ready again. Regimental Doctrine: Swift as the Wind.


[X] Plan: Fancy Warfare
-[X] [Type] Mixed.
Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.
-[X] [Origin] Scintilla. Discontent children of nobility, striking it out to find new purpose in life when the salons of their home are too much. Yet they annoyingly still find themselves surrounded by it when they gather. Regimental Doctrine: Heirloom Weapons.


[X] Plan: First Blood
-[X] [Type] Mixed.
Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.
-[X] [Origin] Catachan. The deathworld of Catachan is a nightmarish place with a morbid mortality rate, both weak and strong alike perishing in the uncaring jungles. What survives then are those mad enough to declare the dangerous of the galaxy mundane compared to their home. Regimental Doctrine: Brutal Strength.


Ok, I have three different plans for what I think would be most interesting options. Mixed cause combined arms warfare is great, gives us lot of options to work with and is actually a rarity in the IG in regimental level. I'd like to see either Tallarn cause cool Arabic and WW2 Northern Africa campaign aesthetic and lot of tanks and artillery in desert warfare, Scintilla due to getting grisly warfare while being fabulous, and Catachans cause jungle warfare with army of rambos and tanks with flamethrowers. Lots of flamethrowers.
 
[X] Plan: Sins Of Our Ancestors
-[X] [Type] Infantry.
Squads of elite infantry accompanied by specialists on the battlefield, supported by lightly armored vehicles. Tanks are a rarity but not an unwelcome sight for when the hammer is needed.
-[X] [Origin] Vostroyan. The sins of the father are also that of the child, so deeply has the guilt lingered in their people's memories. Thus are the Firstborn obliged to go to war to purge the dishonor of their ancestors. Regimetnal Doctrine: Heirloom Weapons.
 
[X] Plan: For the Lil'uns!

[x] Plan:The Elite


If only because I have spent far too many hours purging heretics in Darktide to not vote for an Atoma option.
 
[X] Plan: Seven Pillars of Wisdom
[X] Plan: Fancy Warfare
[X] plan WHO WISH TO LIVE FOREVER?
[X] Plan: Marine Killers
 
Talk about a heated debate over the regiments. It might come down to a top three vote if it keeps going that way, or I'll figure something out if they all happened to be tied. It really depends, remember to Approval Vote in these cases. Meanwhile, have a look at an idea I'll be using to help give more narrative impact to what the dice say on the tabletop. Given the idea of a persistent regiment, this is a way to help define what your losses really are down to.


I might tweak these as they go, but I think these sort of work. Maybe, it depends on what I decide to do for the requisition system.
 
[X] Plan: why not?
[X] [Type] Mixed. Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.
[X] [Origin] Krieg. A once-productive world now reduced to nuclear waste because of a singular betrayal so great, it lingers in memory. A guilt born of a failed duty can only be washed away by blood. Regimental Doctrine: Cult of Sacrifice.
 
[X] Plan: Millitary-Industrial Violence Complex

[x] Plan:The Elite

what can I say I like heavy armor both on infantry and vehicles
 
Voting will open in 1 hour, 26 minutes and close in 2 days, 4 hours
Back
Top