Comic book publisher: Make a splash!

A little early!
you can decide i'm not sure on how strong to make them. Silver is super strong though how strong is best decided by what is needed.
Ok so I get to go ham?! Alright than! I'm thinking minor superpowers for everyone, as in lower-end street level. I also think it would be interesting that for platinum ace instead of classic full on high super intelligence with that all it is, I do a mix of intelligence and prediction power.

The prediction power would help him account for every contingency, while also being a direct opposite of Fortuna, who relies less on plans and back ups, more on pure luck with some sick kicks! So it'd be prediction, which relies on the most likely option vs luck, which relies on the near impossible.

Anyway ending this vote early, seems people want to get into the meat of the matter, so I'm gonna start writing!
Scheduled vote count started by Blackangel on Oct 21, 2022 at 11:14 AM, finished with 5 posts and 2 votes.

  • [X]Plan F major
    -[X]Power design
    -[X]Two men with guns attempt to kill her drama teacher. She jumped in front of the gun, which through her luck caused the gun to jam on itself. One of the gunmen panicked, running away tripping on a loose floorboard which led to hitting the ground with a bang. The small shake led to a nearby shelf's leg collapsing from rot, landing on said gunman. The other gunman attempts to use his gun as a club as his gun jams as well, which through a few small lucky events, Penny will defeat him.
 
Fortuna's story! Issue #1
Fortuna current rolls:

Power design: 88+5(Bonus to characters)= 93!

Civilian look: 42+5(Bonus to characters)= 47!

Hero look: 34+10(Good costume description)+5(Bonus to characters)= 49!

Backstory: 34+5(Bonus to characters)-10(Bland background)= 29!

Fortuna currently gives +10 to dynamic scenes(Due to power design), -10 to dialogue(Due to mediocre backstory, actually -5 due to MC bonus.), and when storyline is above or at 80, remove negative disadvantages.




Fortuna storyline issue #1:

Two men with guns attempt to kill her drama teacher. She jumped in front of the gun, which through her luck caused the gun to jam on itself. One of the gunmen panicked, running away tripping on a loose floorboard which led to hitting the ground with a bang. The small shake led to a nearby shelf's leg collapsing from rot, landing on said gunman. The other gunman attempts to use his gun as a club as his gun jams as well, which through a few small lucky events, Penny will defeat him.

Overview of base storyline: 65+5(A decent storyline plan)+5(Good writing bonus)= 75!

Crooks/villains design: 55+5(Bonus to characters)= 60!

Current base storyline gives a +5 to dynamic scenes(Decent forethought into initial engagement), villains will get a +5 to character art roll(Will be the same roll but they just get a +5), and the bonuses only apply if coloring roll gets above or at 50.


Add anything to the villains?(How do they look, do they have symbols from a known gang, etc.):

[]Write in?

[]No change



Hey!!! Ok real quick, the basis of making a story as in panel to panel is this:

You describe what happens on each page, does not have to be very descriptive(Don't let that stop you however). In other words for the Fortuna story you will describe in 2-4 sentences minimum, either per page or set of 3+ pages of comic book. I'll do the rest.

Example:

Page 8, 9, 10, and 11.
In an act of desperation to save her only friend, her teacher, Fortuna jumps in front of the gun about to be fired. In doing so, her near unbeatable luck triggers, making the gun jam on itself. The gunman panics and runs past his fellow gunman, than trips on a loose floorboard hitting the ground with a bang.
This makes a shelf nearby with a rotten leg collapse forward, falling onto the gunman trapping him. The other gunman, surprised by this, fired his gun at Fortuna, but it jammed as well, surprising him, causing him to yell insults at the gun and Fortuna. He runs at fortuna wielding the gun like a club.

Fortuna attempts to dodge the first swing of the criminal, which leads her to stumbling forward instead of backwards. This let her dodge underneath the swing, getting behind the gunman. With her quick reaction she attempted to kick the gunman from behind, the gunman tried to turn around but seemingly slipped on the same loose floorboard that the previous gunman tripped on, so despite not falling from the slip, this let Fortuna land a solid kick to his gut.
The gunman was mostly unharmed, however he was now very wary of the woman in front of him, Fortuna. Surprisingly the teacher has not run away, instead she is at the door calling for help. Looking frantically back at her student, who she believes could be hurt or worse, die!


Fortuna storyline(20 pages, that's what you have. Both options can be chosen together.):

[]Write in?(List the page number.)

[]Devil's deal(I will write the story, BUT you take a -1d20 to the comic book writing rolls. All of them. Note: Can be taken with write in, write in all you want and I'll fill in the holes for you. This will reduce the negative roll depending on how many pages you do. Hint: There's 20 pages and a -1d20…)




Well then! That's much better rolls compared to last time, although the character that is fortuna has some disadvantages due to her bad/bland backstory. She avoids an advantage or disadvantage to looks due to how average she is in that aspect. Luckily(Heh) she got lucky with the reroll! Ironic I know.

I included the devil's deal option because I realized while 20 or fewer pages, which is 2-4 sentences each page, might not be too much, when we get up to a 100+ pages a comic where each character could have anywhere from 15-45 pages or more dedicated to them. I decided I should include an option that will help fill in holes in a story.

Good time to mention that I don't expect you to write all 20 pages(40-80 sentences) at once so you can write in sections if you want, and constantly edit your plan when you think you have an idea for a page, where we gradually get to that point of completion. Don't let this stop you from writing however much you want. You can just write in ideas for pages without voting on them.

So get them ideas going!


Got questions? Ask! Have fun! Oh and plans as always, although you can write the story separately from the other votes, but the final storyline should be written in plan form.
 
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The sequel
forums.sufficientvelocity.com

The beauty of comics(Superhero comic book publisher quest)

The era of superhero comics. I would start in this era and hopefully make it to the next one. I always believed comic in general had a certain... beauty to them. So I decided to open up a comic book publishing company. Hopefully I can make it. Use plans!

If anyone is wondering I got a sequel going. I've refined some stuff so if your interested still, than come join us!
 
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