Colonel Agustus Autumn CKII Quest.

Turn 2
Turn 2

[X] yes




Splendid! Sara blurts Ill pack my things and come with you on that, there, uh..., Virtibird you answer. Right! she says with a chuckle.
Once inside the aircraft you use the onboard communications suite and announce that you would be bringing home a representative of a prominent local farm and that said farm was now officially the first local settlement brought into the Enclave all the while Sara excitedly pesters your guards with questions about the virtibird and Enclave respectively. Once you arrive at Adams AFB and step off the virtibird you spot Dume and a few of his subordinates standing at the entrance to the somewhat refurbished main administrative building of the base Sara following closely behind you.

Welcome back sir and truly superb work as always, ah this must be the representee, I am Nathanel Dume Currently the Head of Enclave Civilian affairs department a pleasure to meet your acquaintance. Dume Introduces himself with in your opinion far too much introduction, The pleasure is all mine Mr. Dume. Ignoring the exchange, you simply order that quarters be prepared for Ms. Sara and that your advisors meet you in your office in an hour.

You enter the CiC of the Crawler powering on the holographic emitter which fills the room with its pale blue light. The light coalesces into a map of the region on the map are highlighted points indicating the location of outposts most of which are clustered around the Jefferson memorial. You type a few commands onto the inbuilt terminal provided at your position on the table and a new section of land is highlighted as reclaimed.

With a sigh you pick up a microphone and press a button on the table connecting you to the intercom and call for a meeting with the subcommanders and Dume. Dume, LeMay, and Roberts enter the CIC around ten minutes later taking their respective seats, Roberts congratulates your success with the annexation of the farm however raised concerns of possible infiltration by BOS elements or some other group. Adding on to Lt. Roberts concerns Lt. LeMay has also noted that to divert forces from the operation now could potentially imperil the upcoming operation against the BOS entrenched within the pentagon as well as that the rotation of forces for pacification duty's no matter how brief may embolden the brotherhood enough that they may consider an attack on the Jefferson memorial.

Dume steps in at that stating that the annexation of the farm has been a great boon to the Enclave and that the income of food goods will alleviate the scarcity faced thus far but more importantly will be a great improvement to Enclave morale as a milestone to reclaiming the region, said improvement to morale could not come sooner as Adams populous had begun referring to the base as "Navarro 2.0". With concerns voiced and victories acknowledged the meeting proceeds onto some more situational discussions.



Martial 1 AP

Lt. LeMay has had his work cut out for him with organizing this force seeing as he has had to draw up completely new massively downsized units while maintaining similar combat effectiveness an example is that a 'company' has been downsized from a group of 80-250 personnel to 20- 35 personnel. In light of this reorganization, Lt. LeMay is greatly concerned about pulling off forces from the major assault on the pentagon to deal with such a 'minor issue' especially one the Enclave know so little about. Other than these concerns LeMay has made suggestions to begin deploying Deathclaws for field reconnaissance in the farms region as for now they have served little purpose other than defense of the memorial within your operations so far due to the expense of their creation so Vertibirds will be free to participate.


Gather forces for a decapitation strike.
- 2/3 Turns completed.
- Combat stage

Requires:
-5 Companies of PA Infantry
- 7 VB-02c Gunships
- 1 VB-02a Transport
- 6 Deathclaws

IMPORTANT: PA Infantry companies must contain at least (20) personnel or suffer a debuf in combat


[] Deal with the raiders
- 1 turn
- 1d 100

Requires:
- 10 Deathclaws
-1 Company PA Soldiers

IMPORTANT: PA Infantry companies must contain at least (20) personnel or suffer a debuf in combat

Hostetler farms have accepted annexation on the conditions that the receive protection from raiders and other scum along with some guarantees of representation regarding their future in the Enclave, it's time to make good on that first promise



[] Super Mutant mop up
- 3 turns
- Combat stage

Requires:
- 3 Companies of PA Infantry
- 2 VB-02c Gunships
- 12 Deathclaws
IMPORTANT: PA Infantry companies must contain at least (20) personnel or suffer a debuf in combat

Thanks to the efforts of Lt. Roberts and her subordinates the largest 'Tribes' of Super mutants have been eliminated or scattered, now with swift and devastating force you can sweep the Mutant menace from the once glittering capitol of mankind's greatest achievement.



Diplomacy 1 AP

Dume has lauded your decision to annex Hostetler farms both for resolving the food crisis and as the first true step to reasserting government authority over the wastes and as such 'should be a day for the history books.' To you however the truly historic thing about today was LeMay and Roberts not interrupting or glaring at Dume for the first time since... ever. Regardless of your advisors improving workplace relationships Dume and Roberts have made some suggestions for the Enclaves 'Diplomatic policy' going forward.



[] Enclave Radio
- 1 turn
- 1d 100
- Increase legitimacy

With the 'death' of Eden the one arguably good thing the damned computer ever did, that being Enclave radio has fallen silent this is not good that station was part of an integral part of the Enclaves plan to prepare the populous for the reestablishment of Governance this must be rectified post-haste.



[] Establish contact with Locals.
- 1 turn
- 1d100
- Choose one location (The Carrier, the Scrap city, or Tenpenny Tower)

Dume has suggested that since the contact with Hostetler farms went so well that the Enclave should begin a program of diplomatic integration. Both to further the long-term plans for annexation and to deny support to the BOS in the current conflict. To this end the Enclave has identified several locations of interest.



Stewardship 1 AP

With the most pressing issues of oncoming mass starvation alleviated now other pressing matters require attention such as the impending shortage of munitions and components. Dume has also brought it to your attention that both the newly annexed settlement and Adams AFB are in desperate need of infrastructure improvement and that such improvements could greatly benefit the Enclaves operations both militarily and industrially should the resources and time be spared.



Back to our roots

2/4 turns Completed.

Progress on the farm continues apace with the laborers assigned having completed training on how to use their equipment now all that remains is to develop some land for that task and then plant the... plants.



[] hold down the farm.
- 1 turn
- cost 300 metal, 100 basic components
- 1d100
- builds basic fortifications
- increase settlement loyalty

The construction of defenses around Hostetler farm will serve both to protect the farm and remind the populous that their loyalties lie with the people with heavy weapons and black power armor.



[] Recycling campaign
- 2 turns
- 3d100s
- gain metal and components

The first step to healing this land is to clear the refuse and dilapidated buildings which dot nearly every inch of the landscape. The added bonus being that the usable materials can be repurposed for your projects.


[] Build ballistic munitions plant
- 2 turns
- 1d100
- costs: 100 AC, 300 metal, 240 BC

You have a serious problem; your forces are using more munitions in small skirmishes than your production can keep up with. Thankfully Dume has approached you with a partial solution in that while more advanced munitions like plasma cartridges, and energy cells are beyond your Enclaves reach ballistics are not in fact as it stands you could have an actual industrial plant dedicated to munitions given some time.



Intrigue 1 AP

Lt. Roberts has raised concerns over the security risks that the annexation has posed as well as emphasized the need to exercise caution in dealings with outsiders in the future, Roberts also has been extremely pleased with the success of her operations against the Super Mutants in the DC area. Other than that Roberts has made some plans for a new continuous operation directed at weeding out any infiltration attempts that may pop up from time to time.



[] An ear to the ground
- 2 turns
- 1d100
- increased information security
- risk of lowering settlement happiness and loyalty
Roberts has made some plans for a new continuous operation directed at weeding out any infiltration attempts that may pop up from time to time best to put that into action.


[] Exile surveillance
- 2 turn
- 1d 100
- possible bonus against BOS in combat
-
Now that the threat of the Mutants is mitigated you can focus your efforts on the brotherhood groups plaguing the region the exiles are a great way to gain insight to the brotherhoods internal structure and tactics


[] Assassinate Exiles
- 2 turns
- 1d 100
- eliminate exile leaders and sow chaos through the group.

Now that the threat of the Mutants is mitigated you can focus your efforts on the brotherhood groups plaguing the region the exiles are a great way to gain insight to the brotherhoods internal structure and tactics as well as a major obstruction to the Enclaves goals in the region.



[] Step up surveillance
- 1 turn
- 1d100
- gain (minor) access to regional rumor mill

through new access to the civilian populous your agents have suggested looking into the most basic form of intelligence gathering, the word of mouth.



Piety 1 AP

The Enclave has been busy these last few weeks in preparation for the planned operation. Adjusting to the new outsiders delivering food via mutated beasts of burden has been somewhat difficult but so far there have been no incidents. You have thought up a number of things to do on your own to improve the Enclave and the lives of those you now protect.


[] Have a chat
- 1 turn
- 1d100
- Chose who (LeMay, Dume, Roberts, Sara, or a random citizen)

The best way to improve your Enclave is to speak face to face with the people it contains.


[] Organize a celebration.
- 2 turns
- 1d100
- potentially raise morale

The Enclave has not had much to celebrate as of late with the loss of Site R however the people need something to latch onto lest they fall apart, and the recent annexation could prove to be just that.




  • Food:
    Income: 218
    Consumption: 197
    Stockpile: 621
    Change to stockpile: + 21

    Water:
    Income: 240
    Consumption: 197
    Stockpile: 443
    Change to stockpile: + 43

    Metal:
    Income 300
    Consumption 100
    Stockpile 1,400
    Change to stockpile: + 200

    basic Components:
    Income: 20
    Consumption: 100
    Stockpile: 320
    Change to stockpile: -80


    Advanced Components:
    Income: 0
    Consumption: 70
    Stockpile: 390
    Change to stockpile: -70


    Plasma Ammunition:
    Income: 400
    Consumption: 3,000
    Stockpile: 15,400
    Change to stockpile: -2,600


    Laser Ammunition:
    Income: 1,000
    Consumption: 9,083
    Stockpile: 20,397
    Change to stockpile: -8,083


    Ballistic Ammunition:
    Income: 600
    Consumption: 1,000
    Stockpile: 3,267
    Change to stockpile: -200
 
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@Calmlikeabomb If we take [] hold down the farm will that appease them enough that we can avoid spending troops there. Just before a extremely major operation is not the time I'd like to have manpower fighting off raiders

also [] Build ballistic munitions is lacking a description and cost.
 
Prototype plan

Martial
N/A: Not taking an action there seems to be the best choice as it prevents losses before the big fight

Diplomacy
Enclave Radio: Wait till after the dust settles to see how/if we are expanding, till then getting people to like us helps with any outcome

Stewardship
hold down the farm: Spend some supplies to avoid spending flesh, fulfills our obligations without spending man power. It'll hurt but getting rid of the BOS will hopefully be worthwhile

Intrigue
Exile surveillance: Hopefully it's finished before the attack for that sweet bonus. Otherwise I'm not too attached to it

Piety
Have a chat: Dume: Sentiments are going to be a major part of our national plan so talking with our main line of contact seems like a good idea. Not the most attached to this one as well
 
[X] Plan: potato
-[X]Enclave Radio
-[X]hold down the farm
-[X] Exile surveillance
-[X] Have a chat: Dume

No Martial action because I want to save the troops for the big fight
 
OUTDATED
Adams AFB

Loyalty: 78%

Happiness: 58%

Tech base: (Enclave low)

Infrastructure:

Reactor (small) Lvl 1

producing: 4 Power units
consuming: 3 Power units

Housing (small) Lvl. 1:
40/78 used
consuming: 1 Power units

Water purification system (small) Lvl. 1
producing: 200 water units
consuming: 1 Power units

Metal foundry (small) Lvl. 2.5
producing: 300 metal units
consuming: 1 Power units

farm (small) Lvl. 1
producing: 300 food units


Enclave Crawler

Loyalty: 100%

Happiness: 57%

Tech base: (Enclave medium)

Infrastructure:

Reactor (small) Lvl 2

producing: 8 Power units

consuming: 8 Power units' total

Housing (tiny) Lvl. 1:
4/20 used.
consuming: 1 Power units

Industrial Plasma chemical station (small) Lvl. 2
producing: 400 plasma munitions
consuming: 1 Power units

Fusion cell manufacturing station (small) Lvl. 5
producing: 1000 laser munitions
consuming: 2 Power units

Ballistic ammunition foundry: (small) Lvl. 3
producing: 600 ballistic munitions
consuming: 1 Power units

Components manufacturing station (pitiful) Lvl 1
producing: 20 basic components
consuming: 1 Power units

Hydroponics (tiny) Lvl. 1
producing: 70 food units
consuming: 1 Power units

Water purification system (pitiful) Lvl. 1
producing: 40 water units
consuming: 1 Power units

Hostetler Farms

Loyalty: 49%

Happiness: 65%

Tech base: (wastelander pitiful + Enclave light)

Infrastructure:

Housing (small) wastelander Lvl. 1
65/70 used

wasteland farm (tiny) Lvl. 3
Producing: 13 food units

wasteland farm (medium) Lvl. 1
Producing: 100 food units

wasteland farm (small) Lvl. 2
Producing: 35 food units

Enclave walls (Medium) Lvl. 1
Defense value: 10

Enclave watchtower (small) Lvl. 5
Defense value: 15

Enclave watchtower (small) Lvl. 5
Defense value: 15

Enclave Forcefield gate (Medium) Lvl. 3
Defense value: 25
Consuming: 5 Energy cells per turn

demonstration of the infrastructure and development system

Pitiful--->tiny--->Small--->Medium--->Large--->Major---> TBD


demonstration of the Technology base system

Tribal ---> Wastelander ---> Civilized ---> Advanced ---> Pre-War ---> Pre-War advanced---> Enclave/Institute/Big MT/???---> Enclave/Institute/Big MT/??? advanced ---> New World hopes ---> New Space age ---> TBD


Note that to naturally progress to a new tech base or era a group will have to go through the full development system to advance via the completion of projects, major objectives, ECT. Also note that if just one region/settlement or what have you has reached a certain tech base the others must be brough up to said standard to enjoy the benefits of said tech/development, though that will be far easier than trying to start from scratch.


AN: feel free to ask questions about whatever you don't understand or point out how I'm a stupid idiot and forgot something.


AN: 2 This power system was always here anyone who says otherwise will be shot by order of Chairmen Chang of CCP
 
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So to raise our tech lvl do we need to find new tech or research it? also do we have hellfire PA? also do we have the Squad Sigma?
 
So to raise our tech lvl do we need to find new tech or research it? also do we have hellfire PA? also do we have the Squad Sigma?

1) To reach a new tech level you will have to complete certain objectives related to development and some research projects also note that as of right now you are at Enclave medium as your highest current tech level suffice to say you have lost some of your tech base from the events of fallout 2 and again from the loss of Raven Rock.

2) Only Sigma has access to that power armor type however the armor is not complete yet due to an extremely limited supply of advanced components so they have been put out of action for now.
 
turn 2 results
[X] Plan: potato
-[X]Enclave Radio
-[X]hold down the farm
-[X] Exile surveillance
-[X] Have a chat: Dume




Martial


[X] Gather forces for a decapitation strike.
3/3 turns complete
- Combat stage

Requires:
-5 Companies of PA Infantry
- 7 VB-02c Gunships
- 1 VB-02a Transport
- 6 Deathclaws

IMPORTANT: PA Infantry companies must contain at least (20) personnel or suffer a debuf in combat


You look out at the forces assembled below you form your podium in front of the Jefferson memorial and begin your speech.

"Men and women of the Enclave Armed forces the time is finally upon us, time for the attack to begin the Enclave has amassed its might in a way not seen since before the Great War. Much has been done to prepare you for this assault, Doctrine has been rewritten, threats that may impede the enclave have been shattered until the only true challenge for DC lies ahead in the form of the Brotherhood of Steel. The same Brotherhood who sacked our home in California and now again with Raven rock but now there is nowhere left to hide, no horde of slave soldiers to save them the battle ahead will decide the fate of the Enclave, Washington DC, and the rest of the former United States god speed to you all."



Diplomacy


[X] Enclave Radio

Turns 1/1 Turns completed.

Roll: 1d100 = 10 + 7 (Stats) - 5 (Impatient) = 12 Failure

It would seem that Eden was far more spiteful than you had originally believed it would seem that upon his death he had sent out commands to various automated broadcasting stations to flood the airwaves with noise and others with blasts of anti-Enclave propaganda this has severly hampered your efforts to establish a link to the populous.

- 3% Legitimacy

Current Legitimacy 2%



Stewardship


[X] Back to our roots

3/4 turns Completed.

Now that the Enclave has received sufficient training in Wasteland farming all that's left is to attain some more seeds from Hostetler farms.
However, the construction of this new farm and her somewhat lackluster control over her people's situation seems to have produced some anxiety in Sara and the other Hostetler Farm residents so that last part could be somewhat difficult.


[X] hold down the farm.
- 1 turn
- cost 300 metal, 100 basic components
- 1d100
- builds basic fortifications
- increase settlement loyalty


Turns 1/1 Turns completed.

Roll: 1d100 = 55 + 22 (Stats) = 77 Success

The fortification of Hostetler farms goes smoothly the scrap walls are torn down and replaced with pristine Enclave Fortifications. The Entrance is replaced with two oily black Enclave watchtowers in-between a Photonic resonance barrier controlled via the watchtowers the space between now large enough to fit two MBT's side by side. The locals have been instructed on the operation of the gate system and are quite pleased with the Enclaves work to protect them so far.

Hostetler farms gains new defense infrastructure

Hostetler farms gains + 30% Loyalty

Hostetler farms gains + 45% happiness



Intrigue


[X] Exile surveillance
- 2 turn
- 1d 100
- possible bonus against BOS in combat

1/2 Turns completed

Now that the threat of the Mutants is mitigated you can focus your efforts on the brotherhood groups plaguing the region the exiles are a great way to gain insight to the brotherhoods internal structure and tactics.



Piety


[X] Have a chat
- 1 turn
- 1d100
- Chose who (Dume)

1/1 turn Complete.

Roll: 1d100 = 86 +16 (stats) + 5 - 7 (traits) = 100 Critical success


You walk through the halls of the crawler searching for Dume, you could have called him to your office however you found it more tasteful to meet him for the purposes of this conversation. You stand before his office and press a button on the electronic door switch to call him to the door Dume opens the door with a doughnut in his mouth and nearly chokes on it when he sees you standing in the doorway, Col. Autumn Sir he blurts apologies, you've caught me on lunch sir. Don't worry about its son I'd say with all the work you and your engineers have been doing. Thank you, sir, now uh what brings you down to the civilian deck. Dume asks after taking the glazed doughnut out of his mouth and siting down in his office chair, I came down here to speak with you Dume, you reply siting down across from him. I just wanted to acknowledge all you contribute to the enclave and our mission, even in spite of all the push back from your military coworkers you have spoken for the civilians of our enclave and beyond and have brought real change to our Enclave and I just wanted to say thank you for your contributions on the council and in the field. Wow thank you sir! I uh don't really know what to say, I ... it means a lot to me and the boys that you'd come down here yourself, again thank you sir. with your peace said you give a polite goodby and set off to your Virtibird It was time for the make or break test of your new Enclave, The Brotherhood of Steel.



Combat phase 1 next





AN: sorry for the wait finally arrived in Austin after stopping in Memphis for 3 days to visit family got to see Beale St, and Graceland tho so i guess it turned out alright next update may be another day as I'm still working out the kinks of my new combat system. Anyways Ciao
 
That Enclave Radio is going to hurt in the long term but hopefully we can offer enough goodies to make it worthwhile to deal with us. Other then that looks like things are going well, can't really make plans for the future without seeing how the battle goes but we have a pretty good foundation
 
Battle for The Pentagon: The decision
The Blue light of the holographic table glowed faintly in the dark command room; the tables projection hovered in the air at your waist displaying the scarred terrain of Maryland and Virginia shone with the press of a button the display changed now with the malformed shell of the Pentagon taking front and center stage. the brotherhood had replaced concrete, steel, and treated glass with cloth and scrap replacing its broken wings with giant rusted steel gates. despite never having seen the place before you still thought it repulsive to see what had become of the building under Brotherhood rule. Red dots moved about the map on the outside of the building patrolling the front of the building in a show of force that to any other group would be enough to send them packing however to the Enclave it simply showed there were no mines or other traps hidden in those areas.

Disgusting isn't it sir LeMay says breaking the silence, they have turned the place into a giant tinnitus dispensary with all that rusted scrap. Regardless of the trash Roberts interjects, the Pentagons defenses seem somewhat underwhelming from the outside at least, I suspect that either they have most of their forces within the pentagon's depths or they've taken more casualties in the DC area than expected I suggest we continue regardless of the enemy's supposed absence.

I agree says LeMay The brotherhood wouldn't abandon a site of such value without a fight we should proceed with the attack, some VB-02 CAS should deal with the defenses on and outside the Pentagon. After that we bring in the transport and drop in platoon after platoon like a steel rain. The impacts from the power armor would shake up any dug in forces then after that purging the scum out of the pentagon shouldn't be overly difficult, they would be trapped after all.

That would lead to more casualties than you presume, Lt. Roberts interjects, the underground facilities of the pentagon are vast and what's more we have no idea what condition said underground floors are in or what traps could have been laid within the depths. Despite this allowing them to fester in the pentagon could only be bad for us even just a light touchup on the records shows that there are assets in there that could turn this whole OP on its head. Roberts takes a small holodisk and inserts it into the table, at that the display changes to a multitude of projections from energy-based infantry weapons to the largest warbot you have ever seen. Needless to say, we cannot allow the Brotherhood to remain in this facility any longer however our forces are few and it would take far too much time to train any significant number of troops to replace our losses, so I suggest we utilize the last munitions of the Bradley-Hercules orbital bombardment satellite to eliminate the problem and then excavate what we can later.

Thats ridiculous to destroy the pentagon would deny us the legitimacy as the government among the populous, Eden tied the facility to the very idea of the restored United States in his broadcasts to the citizens of the Enclave and the residents of the capitol wasteland. While yes, we could rebuild them later a loss of further legitimacy after Edens death knell could severely impact our ability to move our goals forward in the region LeMay retorted. Regardless the choice is yours Colonel Autumn Sir how should we proceed.


[X] Continue with the Operation

The loss of the pentagon would be worse for the Enclaves goals in the region than losses from a direct assault on the pentagon and the subsequent battles for the sub levels of the instillation.

- Continues with battle
- Commits
5 Companies of PA Infantry
7 VB-02c Gunships
1 VB-02a Transport
6 Deathclaws
- Reward: The Pentagon, Pentagon resources, Increased legitimacy



[X] Commence bombardment.

The risk of the entire pentagon being a trap is too much to consider an assault on the installation especially with so few forces at your disposal
best to blast it away and build something new in its place.

- No battle
- Uses only BH munition
- Loss of legitimacy
- Pentagon and its resources are erased


AN: Should you choose not to use the BH it will be available for future use
 
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[X] Continue with the Operation

We need those underground facilities as they should be as good as those in Raven Rock if not more
 
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