Your name is [ ] the brother of Archduke Franz Ferdinand nephew of the now dead emperor Franz Joseph killed in an assassination attack, whether out of anger that hey missed their first target, your nephew, or to make your country hungry for war you will never know but now you are the emperor of the Austria-Hungary empire and it is your duty to keep this kingdom alive.
Your nephew has run from the country, away from any assassins that had been sent to kill him and complete the desire for war in your country. While he could not inherit the thrown you still regarded him fondly. After all how could you hate your brother's son? You hope that were ever he gets taken he is safe.
Thoughts turning back to the country you find yourself king and thus your thoughts turn to think of the state that it's once great power has been reduced to, using outdated German mechs for your military and your towns run down you have much work to do if your country is to survive this war.
Russia on one border and Serbia on the other you are in between a hammer and anvil.
Resources/ RE 750
250 RE a turn
Current forces:
10 infantry divisions (25,000 men) 5 RE
15 scout mech divisions (100 windrunner's.) 50 RE
10 Cyclops stormwalker (50 mechs) 150 RE
10 Ladegerät heavy assault mech (50 mechs) 200 RE
1 Land dreadnought group (5 Riese land dreadnoughts) takes two turns to create. Cost 400 RE
Your advisers have told you how the factory's and farm land have gone into disrepair and say that increasing the general state of the economy will aid your country RE production. You can also have some spies sent to one of the country surrounding you waiting to give you a status report.
Chose three general actions
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Your factory stand ready to create new equipment for infantry and new mechs for you legion. While Ii can make the mech's your asking for the biggest problem at this current point is that the factories are run down so it costs more resources to create the same mechs that a German factory could.
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Unit costs:
Infantry division (25,000 men) 5 RE
Scout mech division (100 windrunner's.) 50 RE
Cyclops stormrunners (50 mechs) 150 RE
Ladegerät heavy assault mech (50 mechs) 200 RE
Land dreadnought group (5 Riese land dreadnoughts) takes two turns to make. Cost 400 RE
Your mechanic researchers are prepared to help design some new walkers or weapons. They have some plans and ideas for some new walkers that they 'borrowed' from our German friends.
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Write in research
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If you're confused about the system read the third post in the thread and ask me any questions that you have. I will assign how long something will take to research. Giving an action more resources increase the chance of success.
Unit profiles:
Windrunners
The windrunners scout mechs are light horse sized mechs that move very fast. Lightly armoured they rely on speed to avoid destruction, the windrunners are equipped with two small machine-guns. It also acts as spotters for other mechs or land dreadnoughts and is equipped with a mortar, the mortar can fire two different shells, a standard shell and a shot of phosphorus that helps walkers see targets in the dark.
(Attack low, defense low, mobility high.)
Riese land dreadnought (5 dreadnoughts) takes two turns to make 400 RE
The riese land dreadnought is the predecessor to the Beowulf class. The riese stands at 40 meters tall and is 100 meters long. The riese is equipped with 3 turreted 20 cm guns with to barrels each. The riese is also equipped with smaller 140 mm guns 4 on each side. The riese has one large problem, its main hull is under armored allowing even a 28 mm gun to pierce its Armour.
Attack high, defense medium, mobility medium
Ladegerät heavy assault mech
The ladegerat is heavily Armour on the front but lacks Armour on the back proving it role of running towards enemy fortifications with the hope of overwhelming the defenses with a charging wall of metal and machine guns. The legs on the mech are spike to provide better traction for it charge, this also allows it to use its leg as a weapons and stomp on an enemy.
Attack medium defense low mobility medium
Cyklop Stormwalker
The Cyklop Stormwalker are a mech that are usual used in scouting and light skirmishes because of the extremely fast running speed. Equipped with two machine guns for anti infantry and close range combat it primary armament Is a 57 mm cannon.
Attack low, defense medium, mobility high.
Infantry division.
Infantry divisions are loyal infantry men, they hold the line and have every tool needed to do that, their equipment range from anti walker mines to heavy machine guns and large anti-tank rifles for beasties. they are armed with a mix of single shot rifles and sub machine guns the sub machine guns are meant to deal with close range beasties by pumping large amount of small caliber bullets into them they have poor range when compared to the rifle used to engage normal forces. The infantry wear leather equipment with metal plates because it helps protect from beastie bites, at least a little. From the smaller ones. They are good at holding the line but they are also necessary for an attack providing the bulk of an attack force.
attack low, medium from a fortified position
defense low, high from a fortified position.
mobility medium, low from a fortified position.