Earth is suffering from severe overpopulation and the walls between dimensions themselves are collapsing.
With these fallen dimensional walls come new threats, aliens, restless spirits, and even the forces of hell itself.
Soon the nations of the earth had come to the conclusion that humanity had placed all of it's eggs in one basket for far too long.
If the human race wanted to be sure of survival in the likely chance that the earth was destroyed it would need to colonize other planets.
You are the leader of one of these colonies, sent out into strange other dimensions hoping to build a civilization that will stand the test of time.
The Question is.
Who is funding this.
UN Affiliated Organizations
The UN Security Council: The Organization that allowed for the colonization of new planets to begin with the UN Security Council is also the one that provides funding to the most new settlements.
Bonus: No Malus
Malus: No Bonuses
The Global Defense Initiative: Created to help defend the planet against global threats the Global Defense Initiative or GDI as it is commonly referred to outs humanities survival one of it's top priorities.
Bonus: Corruption is Removed as Mechanic, Bonus to negotiation with good aligned Civilizations, Bonus to all Military Units.
Malus: No trans-human units, automatically at war with evil aligned civilizations.
NERV: Created to counteract the enigmatic angels, NERV like GDI places humanities survival as a top priority, but is far less moral in it's decisions.
Bonus: Transhuman Research, Advanced Shield technology, Bonus to research involving souls.
Malus: Large blanket penalty to diplomacy, higher chance of infighting.
Pan Pacific Defense Force: Formed to assist NERV against large scale threats the PPDF has a no so small rivarly with it's more estoric allie.
Bonuses: Improved Giant Robot Reaserch
Malus: Penalty to other research, large penalty to research involving walls.
SHIELD: Created to battle the extraordinary individuals criminals that have been causing trouble throughout the planet SHIELD has recently come under fire due to infiltration from a terrorist group known as Hydra.
Bonuses: Improved infantry and hero units, Start with Helicarrier technology.
Malus: May come under attack from Hydra Remnants, Lower Starting Resources
BSAA: Created to deal with biolgical threats to humanity the BSAA tirelessly works with GDI to keep humanities cradle intact.
Bonuses: Advantages against biological monstrosities.
Malus: No transhuman forces.
Private Company's
Armachame Technology: A highly successful company thanks to their Replica soldiers Armchame like most companies is highly distrusted due to it's questionable business practices.
Bonuses: Advanced Psychic Research, Start with Replica Technology
Malus: Psychic Research is causes greater damage on failure.
Nova Umbrella: The third incarnation of the infamous Umbrella corporation Nova Umbrella is under tight watch due to the reputation of it's namesake.
Bonuses: Improved biological research.
Malus: Increased chance for biological research to go horribly wrong.
Roboco: A company specializing to robotics Roboco is lead by the genius Mister House and is the worlds leading provider of robotics.
Bonuses: Start with a variety of robots, advanced robotics research.
Malus: Smaller populations growth, weaker organic fighters.
UAC: A company with the novel idea to mine hell for energy while disliked the UAC at the very least has the intelligence to not conduct their horrible experiments on earth and as such is more respected then Umbrella or Armachame.
Bonuses: Small advantage to research of other planes of existence, large bonus to research derived from infernal planes of existence, bonus to researching guns.
Malus: Large diplomacy penalty, most potent research is incredibly dangerous.
Torgue Corporations: A company based around explosions and wily considered to be the sanest megacorp on the planet after Roboco.
Bonuses: Improved research involving EXPLOSIONS!
Malus: Hampered Research everywhere else.
Canterlot Inc: Based in Canterlot city Canterlot Inc specializes in dealing with the estoric energies revealed by other dimensions, and is also the source of man conspiracy theories involving magic ponies.
Bonuses: Boost to diplomacy, boost to magic research.
Malus: Penalty to overall combat capability.
Alien Factions
Reticulans: An alien species that has had long term contact with humanity the Reticluans are very competent when it comes to research psychics and organic technology.
Bonuses: Improved research on organic and psychic topics, can get Reticulan units depending on many culture points you have.
Malus: Reticulans have enemies and as such you are hostile with more factions at the start.
Ethereal Empire: A newly contacted force the Ethereals are kept at arms length by earths governments.
Bonuses: Can get Ethereal Empire units in exchange for human DNA, advantage when it comes to biotechnology research.
Malus: Extremly large penalty to diplomacy.
Secret Organizations
The First Sons: An enigmatic organization the first sons revolve around mysterious humans known as conduits.
Bonuses: Access to conduit research.
Malus: Penalty to population growth.
The Big MT: A secret Us based organization the BIg MT is kept under wraps for very good reasons.
Bonuses: SCIENCE!
Malus: SCIENCE!
Youkai Branch: An enigmatic organization the Youkai Branch is rumored to be populated by a wide variety inhuman creatures, but those are just rumors right?
Bonus:es Powerful hero units.
Malus: A good half of your population are monsters that are often at each others throats.
The Protectors: An ancient order based around containing demons the Protectors stand gaurd over humanity from the shadows.
Bonuses: better at holy and light based research.
Malus: Limited demon research.
Mutant Organizations
The Forgotten: A band of mutants who normally spend themselves under quarantine the forgotten are hard working and determined to make a life for themselves.
Bonuses: Resistance to corruption.
Malus: Weakness to sonic weapons, minus to diplomacy.
Bandits: A bunch of lunatics in all honesty the people of earth are glad to be rid of these nutjobs.
Bonuses: Large combat bonuses, you guys are basically human orcs.
Malus: Incredible diplomacy penalty, prone to infighting.
Beastmen: Humans touched by chaotic powers Beastmen are widly distrusted by the general population.
Bonuses: Good fighting potential, surprisingly adaptable.
Malus: Likely to be target by infernal forces in all sorts of ways.
Squats: A stubborn mutated people the Squats are some of the mutants best able to integrate into human society.
Bonuses: High moral, corruption resistance.
flaws: Extremely stubborn, very high chance of holding a grudge.
Supermutants: Powerful mutants the Supermutants are the product of experiments involving the dread force evolutionary virus.
Bonuses: Units grow stronger with age.
Malus: Reliant of unfreezing existing supermutants out cryo for population growth unit you can find a way to actually increase your population.