It's been a real struggle figuring out where you are ever since you awoke in that dirty alleyway. The city is a strange one, but all cities are strange to you since you have no idea who you are. You seem to have a basic knowledge of what things are like a car, the internet, and complex socio-political systems that lead to a culture of superheroes.
It's not a non-sequitur by the way, you have seen at least three super-powered beings fighting in the streets since your awakening this morning. A man flew over the street a few minutes ago and the whole city is being repaired due to some alien invasion that happened a month ago. Even with your non-existence memories, you know that alien invasion should be a lot more impactful but people seem to have to take it in stride.
This is a strange city you have woken up in and it's wonderful, you feel the excitement bubble in your core, that desire to adventure and explore that is in the heart of any hero. You admire the resilience of the people who have taken an alien invasion in a stride. You want to meet these people, you want to form bonds and learn new things.
But who are you, you need to decide a name for yourself, to introduce yourself to people.
[] Chose a name
But there is something bubbling up inside you, a feeling of all-encompassing fullness and well of pure potential. And the well is overflowing now. A shard of magic emerges from your soul and rests near your heart, in your metaphorical hand as it were. You feel you can cast this magical spell regurgitated by your well of potential and it will alter the world in some way.
What is the first card you cast? ( Rules will be an approximate usage of the MTG card game rule, as such you require mana. Which primarily comes from lands. Hence I rolled randomly until I got some mana sources for you guys. Other rules will be explained as they come up. But remember you are summoning a copy of this thing that is a permanent object or creature.)
[] Vodaren Estate
Mechanical Effects:- {Tap}: Add {Colourless Mana}.
{Tap}, Pay 1 life: Add one mana of any Colour. Spend this mana only to cast a Vampire spell.
{5}, {Tap}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {Tap}, Discard a card, Sacrifice this artifact: Draw a card.")
Narrative Effect:-(Summon a Giant Gothic Magical Castle. It comes fully staffed with workers and guards and even some minor vampire mages. But due to a lack of colour mana, it will be very hard for you to cast any of the coloured cards. It will be super obvious if you summon the Castle in the middle of a City. It won't cause damage but panic is assured. Pros, its a fairly potent power by itself, Cons it will be slower growth unless you are really lucky on what you roll)
[] Thriving Grove:-
Mechanical Effects:-Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a Colour other than green.
{Tap}: Add {Green Mana} or one mana of the chosen Colour.
Narrative effects:-(Summon a fairly large and verdant grove. Pros it provides a lot of flexibility in what colours it provides to you also its not going to cause a panic as suddenly trees is a know phenomenon. Cons it doesn't come with any sort of infrastructure.)
[] Boros Guildgate:-
Mechanical Effects:-Boros Guildgate enters the battlefield tapped.
{Tap}: Add {Red Mana} or {White Mana}.
Enter with merciful hearts. Exit with battle cries
Narrative Effects:-(Summon a Giant Stone Gateway staffed. Being tapped means it can't be used to cast spells right away. Pros Its like a mixture of the two options, its a magical gate so it can be used as a base but it doesn't get staff, and it offers a fixed type of mana. Slight panic but its easily manageable.)
What do you plan to do
[]Write in(Give me a general guideline of what you want to do. Things like laying low or finding a place to practice magic.)
Your mind made up, you embark on the next course of action with the vigour of someone who is hungry and thirsty. Hopefully, you get some food in you soon. But you are excited for adventure either way.