Children of a Scorched Earth 2 (Reboot)

We barely have enough to house and feed the people we already have. Yes, it's cruel and inexcusable to delay saving them, but its also cruel to worsen the situation for our own people.

We should definitely pick them up once the food and housing problems are solved.
Except by that time they are going to be long dead already, since the stations will have little to no food production of their own, given they're essentially hotels or labs, and what food reserves they have will not last that long, either.
Remember that turns in this game last a year; unless they're rescued this turn, they'll never be rescued at all. And at this point, pretty much every single human is a near irreplaceable resource we can't really afford to waste.

Plus, as I said; the then-empty stations can also be salvaged to provide EC for farms or refugee housing.
 

Hm. I assume before the nuclear war, they got their supplies from Earth? How about we just ship supplies over there? It keeps them from starving while we can prepare to accommodate as many surviving humans as possible.

In exchange, we can ask them to do research for us from there in the meantime, if they're capable of it.
 
Would depend on a lot of different factors. Like how many people a station houses, how many EC you'd get from salvaging it, and so on. If a small lab station houses one or two dozen people for example and provide 25 EC salvage, then salvage is blatantly the better option because that's enough EC to build refugee housing for 150 people. Plus, you'd save on the fuel and EC necessary to make the constant trips to top them off with food.

In general, I'd say that food is the more pressing issue compared to housing. Housing is going to be extremely tight, but if need be a human can at least survive with very little space, and doing stuff like sleeping in the same bed in shifts, though obviously morale wouldn't be good. Food on the other hand, is absolutely necessary.

@Finari'i
Assuming the leaders of Gargarin base talk with the leaders of the various outposts and whatnot the refugees came from, to gather information on said outposts and whatnot, would the idea of the mini farming villages be feasible? Ie, go back to some of the bigger outposts/bases the refugees came from, strip out everything except for power and life support for resources, then turn them into farms to produce food, with some cots where people can sleep while caring for the plants?
 
@Finari'i , could the SR Communications Satellite Network to contact the stations in the Solar system? We should get a read on their populations and the capabilities of their facilities. That way we can lessen the variables in a year-long plan, and judge case-by-case which stations should be salvaged.

This, again, is on the assumption they're friendly, willing, and able. Also that they respond at all.
 
Asking about communication would've been my next question, yeah. Maybe try and do the same for the other bases on Luna; IIRC there's comm satellites available for them? Some basic contacting and information exchange would likely make for a much clearer picture from which to plan for the rest of the year.
 
I guess I'll try being A Councillor,
Is this a normal turn or a Special turn
Here is my shot at an action plan:

> 3 Shipbuilding actions
1)None.
2)None.
3)None.

> 5 Construction actions 141.6 EC to spend
1)Small Farm 50EC
2)Small Farm 50EC
3)Small Farm 40EC
4)Refugee Camp 0.8EC
5)Refugee Camp 0.8EC
Small Farm (250 EC) need 7
Refugee Camp (25 EC) need 27


> 5 Research actions 40RC to spend
1) Research ways to increace food production. 15RC
2) Research ways to increace industrial efficiency. 15RC
3) Research ways to increase Construction efficiency. 10RC
4) Counselling. 10RC
5) ?

> 3 Diplomacy actions
1)Contact all luner colanys and outposts.
2)Contact all orbital Space Station.
3) ?

> 3 Military actions
1) Send a Security patrol in a Exploration Rover to luner colanys and outposts that don't respond.
2) Send a Security patrol in a IS-2 Colonial to orbital Space Stations that don't respond.
3) Enforce peace/solve desputs in as fair/unbiased a maner posible.

> 3 Economic actions
1) ?
2) ?
3) ?

> 6 General actions
1) salvige abandoned/evacuated Space Stations.
2) salvige abandoned/evacuated luner colanys and outposts.
3) Organise a memorial and hold a Day of Mourning.
4) have bunks installed into unused IS-2 IS Cargos.
5) have unused IS-2 IS Cargo & IS-2 Colonial used as emergency housing.
6) Organise colony wide Grief Counseling.

I cribbed some Ideas from others, I hope that's OK with everyone?
 
@Finari'i

Can I also be a councilor?

Anywho, it seems as though we'll need to build quite a few farms so we don't have people dieing of in droves.
 
If the food thing is more of a worry than space I can change my plan so that the first farm is completed before refugee camps are built.
I also think that we should be shipping food up to the space stations rather than shipping people down from them as there is living space up there.
I also don't think that we have enough fuel to get everyone down here from the space stations.
However given that the high average of one MRE is 740g and we have 50 tons of cargo space we can ship up 67567 MREs to the space stations per trip.
We have only 5 trips total we can make this year due to the way that fuel works, due to the short ranged nature of the trips I assume that we can visit all of the space stations.
Also salvaging in space is hard due to the mechanics of it.
@Finari'i Do they grow food on the space stations? Also what are the various stations that we know about and what are their facilities, they should be on database somewhere.
 
I would like to be a Councilor @Finari'i

Also I think the refuge camp solution is the way to go. This is likely not the last wave we will be receiving. As long as we move to rehouse them quickly in proper locations I dont see the harm.
 
Oh, I remember this game.

Not sure if I want to try to re-apply or not though.
 
For counselors, I figure some half level up at any given time while the rest give their bonuses out, changing if we are in stress situations.
 
Anyway, a few thoughts on population growth.


Population has 3 needs :

Food : Costing us 0.44 EC per pop
Housing : Costing us 0.2 EC per pop
Clinics: Costing us 0.4 EC per pop

Currently, our population grows by 98 humans per year. That requires that we spend 101.92 EC per turn if we want to provide them with all these services. That is already just barely within our capabilities. However, population growth increases. Not only because it's exponential, but because the growth factor increases the more services we build.

For example, if we were to provide food for all our current inhabitants through the construction of a Small and a medium farm, we'd increase our pop growth to 2.8%, or 180 people per turn. At that point, we can no longer afford clinics (not that we stand a chance with clinics. Providing clinics to all personnel would boost popgrowth to 500%/year.) (I hope I'm misunderstanding the mechanics).
 
A slightly updated plan. Changed the priority of some of the building actions, and added a skills survey to the general actions. Do you think that we should make the small farm into a medium farm before the refugee camps?

For this turn we have:
150 EC base (150 from large industrial centres)
with 5.4 NEC upkeep (6.5 for ships in space, 0.4 for small research labs, 1 for medium nuclear reactor, 0.5 for spaceport)
141.6 EC useable
40 RC (40 from small research labs)
5 Fuel (5 from small fuel refinery)

3 Shipbuilding actions
- Yeah, no. We need all of the EC we can get to solve this mess.

5 Construction actions (General infrastructure, both planetary and space-based)
-Build 2 Small Industrial Centres
-Start Building a Small Farm (41.6/250) and use bonus EC to finish it.
-Send the 3 rovers with a security team to each abandoned outpost and tear down all non-vital buildings (anything not housing, life support or farms) for parts for bonus EC
--If a place has only one or two of the three non-vital buildings and it is not within walking distance to Gagarin Base tear it all down.
-Using remaining bonus EC build as many complete refugee camps as possible
--Once housing requirements have been reached, save the rest of the EC unless the food requirements have not been filled and we can upgrade the small farm to medium in one go

5 Research actions (R&D)
-Have anyone with psychology training provide counselling to those who need it.
-Research Hydroponics or better Farming

3 Diplomacy actions (Diplomatic actions; includes passing new Laws, Regulations, etc)
-Get into contact with any remaining space stations and trade food for EC with them if they require it also ask what facilities/resources they have and what they require
-Do the same with any nearby outposts.

3 Military actions (Military actions; includes Exploration/Survey actions)
-Try to quell disputes in a fair unbiased manner
-Make sure there are no food riots

3 Economic actions (Economic actions; trade deals, embargoes, tariffs, raising/lowering taxes, etc)
-Survey everyone for their skills so that we can assign jobs based on them.
-Issue a general order for 24 hour operation (bar necessary maintenance), and assign jobs to everyone for even more bonus EC
-Install people to work the remaining outposts to help alleviate the food/housing issue

The players may also perform six "general actions". These would be actions that do not fall under research or manufacturing.
-Move people to the IS-colonials to help with the housing issue
-Hold a base wide memorial for the lost to help people with the grieving and to restore base moral
-Get the base psychologists/anyone with counselling training to provide grief counselling
 
Using remaining bonus EC build as many complete refugee camps as possible
--Once housing requirements have been reached, save the rest of the EC unless the food requirements have not been filled and we can upgrade the small farm to medium in one go
I like every thing but this part, IMHO the food requirements are more important than the housing issue.
 
You could consider making an announcement explaining your reasoning and making some promises. Basically telling people "yeah, conditions currently suck with people having to sleep in hallways, but we want to prioritize the food situation, because sleeping in hallways won't kill you, while not having enough food eventually will. please endure the 1-2 years it'll take for the farms to get up and running so we can feed everyone, then we'll get onto the housing issue immediately."
 
@Finari'i
Assuming the leaders of Gargarin base talk with the leaders of the various outposts and whatnot the refugees came from, to gather information on said outposts and whatnot, would the idea of the mini farming villages be feasible? Ie, go back to some of the bigger outposts/bases the refugees came from, strip out everything except for power and life support for resources, then turn them into farms to produce food, with some cots where people can sleep while caring for the plants?
At most, such a plan would be capable of feeding five hundred people at a cost of 150EC. Worse die rolls lead to less return on investment.

@Finari'i , could the SR Communications Satellite Network to contact the stations in the Solar system? We should get a read on their populations and the capabilities of their facilities. That way we can lessen the variables in a year-long plan, and judge case-by-case which stations should be salvaged.

This, again, is on the assumption they're friendly, willing, and able. Also that they respond at all.
With the comm satellites you have access to in GEO, it is possible for you to reach everything in Luna-Earth space and the Mars colonies. the ship near Saturn is likely still out of range.
I also don't think that we have enough fuel to get everyone down here from the space stations.
However given that the high average of one MRE is 740g and we have 50 tons of cargo space we can ship up 67567 MREs to the space stations per trip.
We have only 5 trips total we can make this year due to the way that fuel works, due to the short ranged nature of the trips I assume that we can visit all of the space stations.
You are producing high-efficiency crops, not MRE's. Gagarin is not a military base.
@Finari'i Do they grow food on the space stations? Also what are the various stations that we know about and what are their facilities, they should be on database somewhere.
If they do, it's only one or two plants for research projects. There are dozens of stations, mostly concentrated in LEO. There are two hotel stations in low Lunar orbit, but nothing has been heard from them. There is also the L1 Station. In total, they house maybe 800
I guess I'll try being A Councillor,
Is this a normal turn or a Special turn
@Finari'iCan I also be a councilor?
I'd like to be a councillor, as well.
I would like to be a Councilor @Finari'i
I would also like to be a councillor. @Finari'i, how feasible would setting up small gardens in various spaces in our buildings to help with our food shortage be?
That is a viable option. At most, it could produce ~500 food units.

Welcome to the council! And this is a normal turn. Next turn will start in 2051.

**Side note, I thought I hit post. I was mistaken. You all have my apologies. I'll make sure this doesn't happen again.
 
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