How to read a character sheet:
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(Organizations/Affiliations) Name Slide
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Character Name
An image might be here. Highway to Hell will not have images for many of its cast.
The first slide, the name slide, is primarily flavor text. Character epithets, images, and blurbs will be here.
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Stats
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Health: 500
Base Damage: 100
Base Resilience: 100
Magic Modifier: 75
Affinities: Affinity 1 | Affinity 2 | Growth Affinity
The second slide is the stats slide.
Base Health is self explanatory.
Base Damage is the damage the character does with a normal attack from their weapon. 'Variable' for the base damage may be seen when the character has multiple weapons with differing base damages.
Base Resilience is the defense stat. Any damage the character would take will generally be reduced by their base resilience as part of the defensive string.
Magic Modifier is the 'bonus' stat. It gets added to every basic attack offensive string and every defensive string the character makes. Spells often have their own magic modifier stat, which are only applied when the spell is cast.
Affinities are akin to types in something like Pokemon. Characters with similar affinities will tend to do similar things, have similar weaknesses, and/or have similar aesthetics.
Generally, the more affinities a character has, the stronger they are. Gods, for example, start at 7 affinities for the weakest among them.
On Magical Girls, the last affinity they have is known as a Growth Affinity. These have 8 levels, from lowest to highest: Story Maker, Myth Maker, Legend Maker, Story, Myth, Legend, Epic, and Divinity. This affinity tracks the Existential Weight of the magical girl, or in other words, how much them simply existing distorts the world.
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Weapon
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Weapon Name
Level: 1
Actions Per Turn: 1
Affinities: Affinity 1 | Affinity 2 | Growth Affinity
Abilities: Ability 1
The weapon slide tracks every weapon the character has.
Weapons usually have levels, and can be leveled like every other levelable item on a character sheet. Adoration is an exception.
The actions per turn stat measures how many attacks a character can make in a turn. It also correlates to how fast a character is: faster characters will tend to have more ApT, and things which increase ApT tend to make characters faster.
Not every action in a turn will be spent by every character, as characters may not be in range to attack, may not want to attack for some reason, or countless other factors.
Weapons can also have affinities. They will generally be affinities that their holder has.
Weapons may also have keyword abilities. These can vary in far too many ways to explain concisely. Generally, a character sheet in Highway to Hell will come with a keyword ability index that explains what each keyword on the sheet means.
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Spells
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Placeholder Spell
Flavor Text. Very complicated spells may use this as a description instead
Level: 1
Base Damage: 100
Magic Modifier: 100
Affinities: Affinity 1 | Affinity 2 | Growth Affinity
Abilities: Ability 1 | Ability 2
The next slide is the spell slide. Generally, characters can only cast one spell per turn (Adoration specifically has an ability that lets her bypass this restriction). In exchange for this limitation, every spell has more Metaphysical 'Weight', than an attack would. As a result, spells cannot be intercepted by non-spells, nor can they be parried.
That being said, not all spells are cast by wizards. A spell can simply be something a character could normally do, with more 'oomph' behind it, literally and metaphysically. For example, Adoration doesn't actually need to conjure and throw all of her spears by hand:
Absolute Territory is Adoration creating spears everywhere within her range instantly, no spell incantation necessary.
Spells generally have a level, base damage, and magic modifier, as they cause offensive strings just like attacks do. If a spell does not cause damage for some reason, it will be denoted with a N/A for base damage and Magic Modifier.
Spells have affinities, just like attacks and characters.
Spells have abilities as well. These will also be found in the character's keyword ability index. Spells often have more abilities than weapons do, as they are more complex.
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Abilities
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Ability Name
Flavor Text. Tends to be present on more powerful abilities
Level: 1 (Not all abilities have levels)
-Ability description. This tells you what the ability does, when it may trigger, etc.
Personal abilities go on the ability slide. These are generally more complex and more unique than keyword abilities. Personal abilities may or may not have hard mechanical effects: Adoration's 'Inhuman Agility' has no effect on her strings or on her stats, but it does allow her to do things like forgo a parachute when skydiving.