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Two worms spin through the darkness, and are met with a blast from the Arc-En-Ceil. They scatter...
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Character Creation

Shadlith

Mad Magician
Location
The Universe
Two worms spin through the darkness, and are met with a blast from the Arc-En-Ceil. They scatter their shards, shedding anything that they have no need of, and begin to fight back.

One remains in the sky, to fight the spaceship that dares fire upon it. The warrior trades fire with the ship, both slipping between dimensions like serpents slip through the grass. Eventually, it is chased directly into the maw of the entire fleet, one created to face threats such as Lost Logia, and ever so slowly, at great cost, it is worn down and finally slain.

The Warrior's mate, the Thinker, descends to earth, shedding more shards as it does. It tries to hide, but encounters a strange beast. A creature born of hatred and malice, a thing that it cannot comprehend.

Strange, illegible runes flash through it's mind, and the being before it, Griselda, Witch of Despair, something whispers, declares it's barrier. Swarms of pathetic beasts attack, and the Thinker, though weaker in a direct fight than it's mate, strikes back, wiping them out with contemptuous ease. It shatters the barrier, firing a Sting to tear apart the dimensions, then fires another to destroy the beast, which retreats into an ornate jewel. The Thinker queries it's shard, the Path to Victory, but is interrupted.

A girl has made a wish. She scoops up the fallen Grief Seed, then rushes forth, hidden from the Thinker's foresight by her Wish. She has sold her very soul for it, for at last, she has one. It grants her the ability to strike this blow, one which separates out from its greatest shards. The silver Worm retreats, acknowledging it's loss. It is met by another human. An old man to the young girl, he too meets his opponent with a blast of raw power. He fought the very moon once, but he has been reduced, and the Worm is beyond him as he is. Nevertheless, it fights across dimensions, and those, at least, he has mastered. He calls upon an infinite number of parallel worlds, locks the Worm from each, and chases the creature down to where the Beast of Gaia awaits. Alaya's Counter Guardians back off, and the Beast is loosed upon the Worm, this invader who has not been invited, who threatens Her.

The two worms have fallen. But they did not leave this world unmarked. But then again, none of the other aliens have either.

The years pass. The hidden is revealed. The Veil is torn away. And civilization as we know it has come to an end. The Worms did not fade easily. With their last breaths, or what passes for them, they wreaked the earth with destruction.

It is a world of superheroes and supervillains, of dead apostles and magi, of magical girls and witches, of incubators and mages.

It is a world where anyone may have power, but where power is held in the hands of the few.

Some are awakened to power by great trauma. They are shattered, and in the shattering, a shard of a Worm offers a pact. It grants them the right to call upon it's power, and in return, it learns. Sometimes it makes a mistake, but quite often, it does help in it's own way. The hosts must struggle with the violent tendencies of their Shards, but in the end, they are the most normal.

Others make the deal more directly. They are granted a single wish in accordance with their karmic potential, and with it comes strength and magic, the ability to bend the world to their will. And in return, they give up their very soul. They are doomed to become a Witch, a being born of their grief and despair. But in that fall, they create energy for the incubators to harvest, that they may hold back Entropy for just a moment more. They can hold off that fall though, by hunting their kindred who have already fallen, and taking their Grief Seeds to cleanse their Soul Gems.

The Mages dislike the incubators. Dimensional travelers, and only a few of them native to this world, they wield magic of their own. Magic born from a core within their body, they do not believe that beating back entropy is worth the loss of so many lives. The Incubators call them ungrateful, they call the incubators monsters. Though as a whole they are relatively unharmed by the apocalypse that has come, they have decided to render aid, and they must forge a society themselves.

Magi simply find themselves irritated with so many aliens. They are the only ones native to Gaia's realm, and they are the only ones truly bound by it's rules. In general, they find themselves the weakest, forced to find every last bit of knowledge in their search for Akasha, to bring forth the miracles that the these aliens call upon with little fanfare. Their quest isn't made any easier by the ruins in which the world has found itself, though Gaia seems to have eased up a bit.

This is the world in which you reside. A world of magic and supers, where reality and fantasy become one, where science meets those who would circumvent the laws of the world. A world where 20 Endbringers stalk the earth, only to be fought by the forces that once slew their progenitors. A world in chaos, scraping at the last bits of order, forging a light that will shine through the despair.

Who are you?

[] You are Shirou Emiya. You want to be a superhero who saves everybody. You know that's not the typical path for a Magus, but that's okay, because you were Saved, and so your purpose is to Save others in return. You stand against the villains of the world, but you will Save them as well. In the meantime though, you have to deal with the ruins of Fyuuki. Your lack of magical ability and training is a problem, but these symbols on your hand promise the chance to summon a Servant, if only you can find enough Prana, a Catalyst, and a sufficent payment with which you can apologize for misleading them with a false promise of a Grail.

[] You are Taylor Hebert. You were born in the ruins of Brockton Bay, a city that once was famous for its shipping. Of course, when the Worms arrived, all of that changed. It left your city a burned out ruin. However, one of these shards linked onto you, and when a great source of trauma arrived, it announced it's presence. Your Shard is Queen Administrator, and it has granted you control. This would likely be a good thing if it weren't for the fact that the city is ruled by fractured gangs of murderers, thugs, and nazis, all of whom hate each other, and demand tribute from any survivors who aren't willing to bow down. They also seem irritatingly willing to force other ability users to serve them or die.

[] You are Nanoha Takamachi. You were just an average girl. Well, and a math prodigy, but other than that, perfectly average! You're in the ruins of Uminari, which, uh, isn't actually that ruined anymore. Most of the damage was repaired by the 21 Jewel Seeds that Yuuno lost track of and came to retrieve. The Seeds were wished upon for salvation, and granted it... for a price. Though the city shows little damage at the moment, the Jewel Seeds often cause immense chaos when they go berserk, and their "protection" has also hidden the entire city from the TSAB, who would otherwise assist. You have raw power up the wazoo, and few things are likely to present a threat... to you. To your sadly unempowered family, however? And there's the problem that you've seen traces that another girl, one with blonde hair and pretty eyes, might have come to steal the Jewel Seeds. While that wouldn't be a bad thing, you do need to seal the slowly, properly, and with a lot of carefulness to keep your city from falling apart, and she doesn't seem inclined to do it that way.

[] You are Madoka Kaname. You were just an average girl in a small group of scavengers in the ruins of Mikihara. No really, you were perfectly average, not notable at all. But then a black hair girl showed up, her eyes frantic, claiming that everything was wrong, and she was going to save you, damnit! Though you have no power of your own, your fate is heavy, and the karmic potential of a hundred lives you never lived have been tied to you. A single pact could grant any wish, but in return, it would likely destroy the world right after as your Witch came into being. You have your friends though, Kyouko, Sayaka, and Homura are all magical girls, each with their own talents upon which you can call. They'll need Grief Seeds, but they seem willing to follow your lead.

[] Write-In: You are an OC. Pick a power source.
--[] Magecraft
--[] Shard
--[] Linker Core
--[] A Wish

AN:
Why am I doing this? I really shouldn't be. Oh well.

All backgrounds will have to deal with people of all kinds, they just more easily encounter their own kind.

All canons have been deeply affected by the effects of this being a cross-over world. I'll explain more depending on what you know in character.

This is not a CKII type quest... unless you guys want it to be. You want to rebuild the society as a leader? By my guest. You'd rather just explore this horrible world on your own? Go for it.

The TSAB is technically rendering aid. No one trusts them. That's fair, they don't exactly trust the local mages or the Parahumans.

I will likely butcher a bit of characterization at first, but I should be able to settle back into the "flow" of a character after re-watching/reading their source material. In the meantime, apologies, and call me out on it please. If you'd rather avoid risking it, go with a write in.

All characters are the age they are in Canon, but have somewhat different backstories to account for the different setting. The broad strokes are the same though. (Shirou was Saved, the magical girls had "mundane" lives, Taylor has social issues that made her a loner, etc.)

Magical Girls are pitied for their fate but pretty powerful and get that one wish, Mages are quite powerful but insanely rare on earth and don't work very well without infrastructure of some sort, a Magus has lowest power levels in general and requires the most research but can call upon conceptual effects and the strongest among them are bullshit tier, and Parahumans run the gamut, but generally have no upkeep beyond being human.

The next vote will help determine the details of your backstory, figure out your powers, and generally give more details than the current broad strokes.

This was inspired by... a host of things. Like, inspiration, EVERYWHERE.

Edit: Fixed up some wording and grammar issues.
 
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Character Sheet
Character Sheet:

You are Nanoha Takamachi.



Stats:
HP: 20/20
Barrier Jacket: 50/50
Linker Core: 10,000/10,000
Mana Regen Rate: 10/Minute.

Abilities:
  • AAA Rank Core: Your linker core is impressively large. You'll need it to power those spells.
  • Takamachi Sword Style, Beginner: You're starting in the sword style that your father has taught you. A style focused around lightning fast movement, and blows of absurd power, few beings can stand up to a master without supernatural backing. While not quite that good, you're still fast, agile, and capable of causing extreme damage with a sword.
  • Modern Belkan Style: Fusing magic with your family sword style, you focus on fast movement and close quarters combat.
Items:
  • Raising Heart: An Intelligent Device. The active form has been designated as a hilt with a laser-blade in the shape of a katana.
Spells:
  • Lightning Move: Costs 50 mana. Magically enhances your movement speed.
  • Cloudstep: Costs 10 mana/minute. A flight spell restructured to take greater advantage of your martial training. Close to running on air than the more typical flight.
  • Far Strike: Costs 100 mana. The closest this style gets to a ranged attack, it simply extends the range of your blows.
  • Area Search: Costs 10 mana/minute/searcher. A scrying spell to let you search large areas.
  • Scry and Die: Costs 25. A low quality scrying spell combined with a teleportation spell. Instantly gives you a glimpse of the target area, assuming a teleportation spell would work.
 
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Known Setting Information
Setting Info Known:
  • The world is effectively in a post-apocalyptic state. While large groups have congregated together to reform societies, it's mostly makeshift. Groups have adjusted to deal with the realities of a life without most modern conveniences, and this usually means that things like "school" fall to the wayside in favor of things like "Getting enough food."
  • Monsters roam the earth. Most of the time, these are witches or familiars, but you'll also often run into something... other. Nanoha is unaware of the details at this point, but they're generally not good news. Most of them resemble modified wild animals, with armor plating and a bad temper.
  • Anyone with powers is generally looked upon as a resource necessary to survival.
  • The whole "Capes" thing... isn't. A thing I mean. There's no real point to hiding your identity most of the time.
  • Raider gangs have formed. Think "Stereotypical Zombie Apocalypse", add in all the various types of magic and powers, and replace zombies with unholy abominations and Witches, and you'll get a feel for the sort of set-up.
 
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Uminari
City Condition:
In the meantime, it's Spring. The various farms that have been set up are starting to plant seeds.

The food situation is acceptable, though groups routinely go scavenging, and the fish nets are rather essential. Farms are undamaged, but only produce 25% of necessary food.

The water situation is acceptable.

The city has power. The city has running water.
 
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Character Creation 2
You are Nanoha Takamachi, and you are a perfectly normal nine year old... well, except for the fact that you're a Mage now. You have been, ever since right before the Seeds formed their barrier about a week ago. You were on your way home from your arms lessons. What were you planning on specializing in again?

[] Unarmed fighting. It's a dangerous world out there, and far too often, the monsters find someone unarmed. Without powers you can't hope to stand up to the greatest of them, but not all monsters are inhuman, and those ones have a tendency to catch you off guard. Unlocks Advanced Strike Arts.
[] Swords fighting. Your father's started giving lessons, helping those who want to join the hunter corps. Someone needs to clear out the monsters from the wilderness. Nanoha uses Modern Belkan style.
[] Guns. Well, you're not allowed to use firearms yet, you're too young, and even in this ruined world, adults don't really want to hand out guns to nine year olds. You like watching them though, and you're training up your aim and stance. Nanoha uses Mid-childan Style.

Well, either way, you were on your way back to the tents when you heard a cry for help. Looking back, it might have been a bit naive, but what else could you have done? Just left them? No, you had to help. You ran out, leaving the safety of the marked paths and reclaimed areas, making your way into the ruined woods. There, you found a golden ferret, lying injured. Around it's neck was a small red orb. You reached out to take it in hand, and it turned it's gaze upon you. "Thank you." It sent to your mind before fainting. You didn't know of any magi in the area, but there had been reports of a Witch. Perhaps he was here to fight it? You took him home. He awoke only shortly after, and explained. "My name is Yuuno." He told you, "I'm an Archeologist of the Scrya clan. I'd found a set of 21 Lost Logia, the Jewel Seeds. You see, they're powerful artifacts, storing immense amounts of energy, and can channel that energy to different purposes. They want to be used though, and so they'll try to grant the wishes of anyone nearby. While they're not malicious, they might grant a wish badly, and cause immense destruction. I was bringing them back to Mid-Childa to be properly contained when my ship was struck by a dimensional storm and the Seeds were scattered. I came down to retrieve them, but I was hurt as the ship fell, and then the Seed I was just fighting managed to defeat me. They seem to have set up some sort of jamming as well, because I can't contact the local TSAB forces that were sent to provide relief. I'm sorry to ask this of you, but can you help me? You have a lot of magical power, I can tell."

How could you say no? You agreed, and he gave you Raising Heart. But only a day later, someone made a wish. The Seeds heard, and as is their purpose, they granted it. The entire city was caught up in the Barrier they created. Far stronger and larger than a Witch's barrier was supposed to be, it warped your surroundings, returning them to a pristine state. At each corner of the Barrier, a Seed floats, defending itself with powerful strikes of energy, and maintaining the Barrier. It's not as if you're trapped, though. There's a built in way of exiting, a gateway in the massive stone walls that the Jewel Seeds created. By walking through the gates, you leave the barriers as well, and the people who are willing to brave the monsters that stalk the night have gone out, hunting for more supplies to return to the city, trying to set up communications with anyone else that might be out there.

In fact, you might even say it was a good thing, what the Seeds did. The only problem is that they're unstable. Three days after forming their barrier, one of the Seeds went berserk, spawning a trio of monsters straight into the middle of the city, each of which rampaged for hours before a group of police officers finally managed to put them down.

[] You were asleep at the time, or you would have helped. (You have no combat experience with magic yet, but your ID remains hidden.)
[] You and Yuuno immediately made your way there, stepping in as quickly as you could. You revealed your identity without a thought, calling upon Raising Heart to help you. (You already have some basic combat experience, but your ID has been revealed.)

AN: Status sheets have begun being filled out. Anyway, this is the second part of character creation. After this, the quest should begin.
 
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First Day
[X] You and Yuuno immediately made your way there, stepping in as quickly as you could. You revealed your identity without a thought, calling upon Raising Heart to help you. (You already have some basic combat experience, but your ID has been revealed.)
[x] Sword fighting. Your father's started giving lessons, helping those who want to join the hunter corps. Someone needs to clear out the monsters from the wilderness. Nanoha uses Modern Belkan style.

Fight: 84. Notable Success. Monsters destroyed before any real damage or casualties occurred.

When the monsters appeared, you and Yuuno went to interfere without a second thought.

"You need to imagine a form for Raising Heart to take." Yuuno informed you, "A weapon to defend yourself with, and armor to protect you. These will form the basis of Raising Heart's combat form and Barrier Jacket."

A weapon? There was only one thing that came to mind. You pictured it in your head as you recited the chant, and by the time it had set up, you were dressed in your training clothes and holding a bright pink katana with a jeweled pommel. The sword was abnormally light and unbalanced, and felt... off. Reluctant, almost. As if close combat was not where it was meant to be. You resolved to think about that later, instead taking to the sky, the soles of your feet glowing with pink platforms that let you walk upon the very air itself.

The monsters were creatures forged of steel and magic, with neither vitals nor soft points. Nevertheless, the hunters and police fired at them, trying to keep them in the middle of the plaza they'd appeared in while the less combat able fled, either to retrieve weapons of their own, or simply to escape the battlefield. One of the gunmen noticed you as you entered, raising his weapon as if to shoot you. You waved, and his eyes widened before he fixed his aim back upon the rampaging creatures.

"Are you here to help us?" One of the officers asked you.

You nodded firmly. "Yeah. Raising Heart and I'll take care of this!"

He frowned, apparently torn between allowing a 9 year old into the field and the knowledge that you were a mage, and thus empowered. He finally nodded, ordering the others to switch fire to the second monster, and leaving the first for you. Having to dodge bullets while you fought would have been... difficult, so you appreciated it.

You quickly ran forth, entering the metal beast's range, and began to attack. Your first few blows cut through it's steel skin, making it roar in rage before it struck back. Dodging was simplicity itself, the beast was slow, far slower than your dad's strikes. You'd already rolled under it's legs and come up swinging on the other side cutting through it's back. And yet... while you seemed to be irritating it, it wasn't dying. There were no vitals to hit, no arteries to cut, no nerves to strike. It was more a mass of magic and steel than any true creature. You danced forward and back for a few moments, your blade scoring cuts, and removing slabs of metal from the beast's body, but the core of it, that black pulsing magic, remained undamaged.

"You need to seal it." Yuuno informed you as he cast spells of his, spells of binding to wrap the second monster in bright green chains and keep it from attacking. "While these summoned creatures can be defeated by destroying the metal that they're using as a body, it'll be really slow. Raising Heart has a sealing mode though, so you can use that instead."

You skipped back, removing yourself from it's range as Yuuno bound it in chains as well.

"Raising Heart, " You ordered, your voice steady. "Sealing Mode."

For a moment, you wondered if the weapon would disobey, but finally, it spoke. "Yes, Master." The blade shifted and changed, and more components added themselves to the hilt. "I can be shot." Raising Heart sent you an image. A swing, and the sealing spell would be launched. It wouldn't work from up close though, Raising Heart was a bombardment style, not a melee one. That was fine, this would be enough.

You took a breath, and swung the blade, sending forth a wave of pink destruction. The magic tore through the barrier that the Seeds had erected, causing the false reality they had projected to shimmer as it flew forth and connected with the monster. It wasn't enough though. While the monster reeled, it's body fluctuating and dropping steel plates, it did not disappear. A second swipe of your sword, then a third, and the monster was finally sealed, disappearing with a loud clang as the remaining bits of metal hit the ground.

You turned your attention to the other monster, still held down by Yuuno's magic and the rain of bullets that were shredding through the thin layers of steel that made it up. It seemed mostly unharmed though, the bullets simply not causing enough damage to force it to dissipate. Still, it hadn't hurt anyone, and that was important. You sent waves of magic at it as well, your slashing blows causing it's armor to begin to fall. Finally, after another few blows, it all fell, and the beast was sealed. You collapsed, then, unused to the strain, and Raising Heart not designed to work in such a manner.

When you awoke, you were in your bed, and your dad was by your side. "Nanoha." He murmured upon seeing you awaken, "I'm not sure what to say." He admitted. "That was very dangerous. But I'm proud of you."

"I had to protect them." You replied.

"You did." He assured you. "So I see you put your sword skills to use, even with these new powers. Why didn't you tell us about them?"

"Yuuno only taught me a couple days ago." You admitted. "He asked me to help him collect the Jewel Seeds. They're what's making the city look so undamaged. But they're also the things that made those monsters. So I have to capture and seal them."

"I see." He nodded in understanding.

It's been 3 days since then. All sorts of people know your name, and you've had a number of well-wishers. Alisa and Suzuka especially have swung by to talk to you and hope you'll get better, helping cheer up the otherwise dreary medical room (And what a surprise it was to awaken in a well furnished room instead of the ramshackle tent-and-lean-to setup that you were so used to). And most constant has been Yuuno. He's been limited to his ferret form, still recovering from whatever wounds he gained when he crashed and fought the first jewel seed. Today, however, you've been released by the surgeon and sent home when he finally admitted he had no idea how to treat you (he seemed oddly unwilling to take your or Yuuno's word for it you were fine). You're well enough to work or go to school, though you admit, you have little idea of how that'll go. Well. What now?

[] Go visit the part of the farm that you've been working at. You should probably find out if your schedule's changed.
[] Go talk to the Quartermaster, and ask to be reassigned to the scavenging and hunting squads. You've got magic, even if you're not experienced yet. That automatically makes you one of the best in combat.
[] Yuuno's been warning you about the Jewel Seeds, and it only took 3 days for one to spawn monsters. Go seal one before it spawns another.
[] Hang out with someone:
--[] Alica doesn't have anything today. Chat with her.
--[] Suzuka's learning how to fix up old tech from Mr. Tariko. Chat with her.
--[] Your mom's busy on one of the farms today, but you can talk and help.
--[] Your dad's teaching martial training. You're supposed to do exercises every day, but you've missed a few. Maybe his classes will help make up for that.
--[] Your brother's going to be heading out on another scavenging expedition, though you're not quite sure how that works with the Barrier. Convincing him to let you tag along won't be hard now that you've got magic.
--[] Your sister apparently got back from a scavenging expedition yesterday. Talking to her might be nice.
[] Practice with Raising Heart.
[] DESTINATION. DISAGREEMENT. "Override, Master?"
 
Falling Shard
[X] DESTINATION. DISAGREEMENT. Override, Master?

You're about to head to the farm when you get an odd feeling. A flash of not-memory, and you see a pair of massive worms twisting through the skies, scattering shards. But... it's blurry, unfocused, and growing worse. Like a TV slowly losing a signal. You think. You've never actually watched a TV, though your Dad's told you stories.

"Override, Master?" Raising Heart asks. You absently murmur an affirmative.

The vision suddenly stabilizes, and then focuses on one of the falling shards. It's falling into Japan. Uminari in fact! Why's it coming here? The vision keeps following it, and you see it falling toward... a strange blonde girl? You've never seen her before. She's dressed in a black cape, with her golden hair up in twin tails, held by black ribbons. In her hand in a black staff with a golden blade. She's attacking one of the Jewel Seeds, fighting it's summoned monsters: Strange, demonic beasts. She switches between melee and ranged easily, launching the golden blade in scything cuts to wipe out multiple familiars at once. She pauses as the shard hovers over her, consulting with her weapon. The shard suddenly begins to turn and flee.

"Analyzed." Raising Heart informs you, "Shaper Shard of set 14. Traces of temporal manipulation remain. Currently designed for shaping plant matter. Override unsuccessful. Communications established. Propose new host?"

Well. Now what?

[] Propose a host.
--[] Who?
[] Just ask it to go away. As far away as possible.
[] Nope, leave it alone.

AN: Sorry for the short update. Next one will likely be short as well, unfortunately.
 
Worries
WOW, this has been left for a while. >.< Sorry about that, college: It's a bitch. Anyway, back now. Hopefully. Anywho, we had a tie. Combining for simplicity. Anyway, short update.

"Um... How about Kyouya? Or Suzuka?" You suggest after a moment.

"Acknowledged. Transmitting suggestion." Raising Heart replies before quieting.

Well. You've still got the rest of the day, and- wait a second. A Jewel Seed's under attack! Um... it is, right? Unless you were imagining things...

"Raising Heart?" You say.

"Yes, Master?" The Device asks.

"Is there any way to check on the Jewel Seeds?" You ask.

"Area Search spell is readied, Master." Raising Heart replies.

... That... doesn't sound right. Hm. "How does that spell work?" You demand. The Device displays the spell's parameters. Looking it over, your instinct was correct: The spell isn't optimal, since it sends out scouters which you look through. While you're pretty sure you can look at all of the seeds still, it's not really enough. Still, you don't have any other options at the moment... Or do you?

You're pretty sure Raising Heart should have more spells in it's archives, and you remember there being a bunch of unsorted ones. You can look through each of them and try to figure out what they do. This'll take time, and might not turn up anything, but it'll definitely give you examples for later spell creation, and might give you spells that could be situationally useful.

Or of course, you could just go find Yuuno and ask him. Raising Heart was his device, wasn't it? And he's really good at utility magic! You could just ask him!

Or maybe you could just send the information to someone who's officially responsible for this sort of stuff, and let them deal with it. This will let you save your magic for any other situations that might crop up. While the search spell isn't likely to drain too much of your magic, every bit counts.

[] Go ahead and cast it.
[] Look through Raising Heart's spell archives. Maybe you can find something the Device didn't think of?
[] Go find Yuuno. Ask him.
[] Give the information to a responsible adult and ignore it.
[] Why are you even worrying about this? If this girl seals one for you, then hey, less trouble later on, right? Ignore it.

If you choose to ignore the situation with the blonde girl and the Jewel Seed:
[] Go visit the part of the farm that you've been working at. You should probably find out if your schedule's changed.
[] Go talk to the Quartermaster, and ask to be reassigned to the scavenging and hunting squads. You've got magic, even if you're not experienced yet. That automatically makes you one of the best in combat.
[] Yuuno's been warning you about the Jewel Seeds, and it only took 3 days for one to spawn monsters. Go seal one before it spawns another.
[] Hang out with someone:
--[] Alica doesn't have anything today. Chat with her.
--[] Suzuka's learning how to fix up old tech from Mr. Tariko. Chat with her.
--[] Your mom's busy on one of the farms today, but you can talk and help.
--[] Your dad's teaching martial training. You're supposed to do exercises every day, but you've missed a few. Maybe his classes will help make up for that.
--[] Your brother's going to be heading out on another scavenging expedition, though you're not quite sure how that works with the Barrier. Convincing him to let you tag along won't be hard now that you've got magic.
--[] Your sister apparently got back from a scavenging expedition yesterday. Talking to her might be nice.
[] Practice with Raising Heart.
 
Scanning
[X] Look though Raising Heart's spell archives. Maybe you can find something the Device didn't think of?

Roll: 99. Crit success.

The very first program you open is good enough, a scrying spell combined with a teleportation. While it won't last long, it will get you immediate results. A rather lackadaisical teleportation carrying a rather terrible version of the Area Search that lasts just long enough to send back a picture. The comments on the program's code indicates that it was designed for checking if a place is safe to teleport into, giving it the somewhat... odd name of "Scry and Die". You proceed to cast it, one shot after another. Hm... A quick lookthrough indicates that it's actually pretty clear. Were you just imagining things, then? There doesn't appear to be anyone near any of the Jewel Seeds, though Seed number VII is... distorted, somehow. Now that you have something to focus on, you send a proper Area Search after it. The Jewel Seed, normally an inoffensive small blue gem, is floating in the air, pulsing. That can't be good.

"Raising Heart?" You ask. "What's going on?"

"Jewel Seed VII is unstable." It informs you before spitting out a decent amount of raw data. You grimace, but get to work trying to interpret it. That... doesn't really work out. You don't have the technical knowledge, and Intelligent or not, Raising Heart isn't really enough to make up for your lack of grounding in magical theory. You can guess though, especially considering what already happened. The Jewel Seed is likely getting ready to spawn more monsters. How long do you have, though?

Ugh. None of this makes sense, even with Raising Heart's help. What should you do?

[] Right. Time to get the guy who might actually have context. Ask Yuuno for help interpreting the signals.
[] Warn the others that the Jewel Seed's acting up.
[] Why wait? Go seal it now.
-[] Take Yuuno with you.
-[] Ask for a hunting party to come with you.
 
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