Can I get a word if your still interested or not, I had a bit of a hiatus due to work, I just want to make sure I'm not looking at profiles of people no longer interested. That and to know if I need to extend the deadline. Also if you have been active and wondering why I tagged you - just making everyone on the record.
Can I get a word if your still interested or not, I had a bit of a hiatus due to work, I just want to make sure I'm not looking at profiles of people no longer interested. That and to know if I need to extend the deadline. Also if you have been active and wondering why I tagged you - just making everyone on the record.
It will likely not be changed - I just tend to think over options. Though what it means is that I want to let doctors have more stunts, by not using one to be a doctor, basically letting them be more broadly useful. Since you can use a stunt to get social or combat bonuses or specalist medical training.
Of course this does not stop you from using stunts to make anouther skill work for medical rolls. See Jemnites doctor.
>Implying there won't be a cold war over who controls the drones.
Anyway, just a minor bit of worldbuilding I want to clear with you that I'd like to put in my char's bio. Basically, I'm think the ground armies of Earth nations, or at least their regular infantry branches, are probably at least a bit underfunded. So I'm thinking that there's a business practice of 'poaching' trained soldiers for security jobs, basically bribing them to retire early with promise of a much more well paying position. I'm thinking that's how my PC got his start in the security biz.
>Implying there won't be a cold war over who controls the drones.
Anyway, just a minor bit of worldbuilding I want to clear with you that I'd like to put in my char's bio. Basically, I'm think the ground armies of Earth nations, or at least their regular infantry branches, are probably at least a bit underfunded. So I'm thinking that there's a business practice of 'poaching' trained soldiers for security jobs, basically bribing them to retire early with promise of a much more well paying position. I'm thinking that's how my PC got his start in the security biz.
The following charts provide travel times for the Celeritas (and other fast ships) around the solar system and the Jovian system. The Solar system wide chart is in days, the Jovian system chart is in hours. For slower ships multiple the numbers by 3.
Caculations are assuming a 1 m/s^2 acceleration for a period no greater then 33% of total travel time. The unusual repeating of times is due to the fact that the engines of the setting allow Brachistochrone trajectories and that the avg distance between two worlds is the Aphelion (IE max distance from sun, or Jupiter for the second chart) of the world farther from the sun.
Mercury
Venus
Earth
Mars
Asteroid Belt
Jupiter
Saturn
Uranus
Neptune
Mercury
-
3/1
10/2
17/2
19/5
22/7
29/9
42/14
56/18
Venus
3/1
-
10/2
17/2
19/5
22/7
29/9
42/14
56/18
Earth
10/2
10/2
-
17/2
19/5
22/7
29/9
42/14
56/18
Mars
17/2
17/2
17/2
-
22/7
29/9
42/14
56/18
Asteroid Belt
19/5
19/5
19/5
19/5
-
22/7
29/9
42/14
56/18
Jupiter
22/7
22/7
22/7
22/7
22/7
-
29/9
42/14
56/18
Saturn
29/9
29/9
29/9
29/9
29/9
29/9
-
42/14
56/18
Uranus
42/14
42/14
42/14
42/14
42/14
42/14
42/14
-
56/18
Neptune
56/18
56/18
56/18
56/18
56/18
56/18
56/18
56/18
-
Metis
Adrastea
Amalthea
Thebe
Io
Europa
Ganymede
Callisto
Themisto
Capo
Greeks
Trojans
Metis
-
6/1
8/3
10/3
4/4
14/4
19/6
25/8
56/18
56/18
233/77
233/77
Adrastea
6/1
-
8/3
10/3
4/4
14/4
19/6
25/8
56/18
56/18
233/77
233/77
Amalthea
8/3
8/3
-
10/3
4/4
14/4
19/6
25/8
56/18
56/18
233/77
233/77
Thebe
10/3
10/3
10/3
-
4/4
14/4
19/6
25/8
56/18
56/18
233/77
233/77
Io
4/4
4/4
4/4
4/4
-
14/4
19/6
25/8
56/18
56/18
233/77
233/77
Europa
14/4
14/4
14/4
14/4
-
19/6
25/8
56/18
56/18
233/77
233/77
Ganymede
19/6
19/6
19/6
19/6
19/6
19/6
-
25/8
56/18
56/18
233/77
233/77
Callisto
25/8
25/8
25/8
25/8
25/8
25/8
25/8
-
56/18
56/18
233/77
233/77
Themisto
56/18
56/18
56/18
56/18
56/18
56/18
56/18
56/18
-
56/18
233/77
233/77
Capo
56/18
56/18
56/18
56/18
56/18
56/18
56/18
56/18
56/18
-
233/77
233/77
Greeks
233/77
233/77
233/77
233/77
233/77
233/77
233/77
233/77
233/77
233/77
-
312/104
Trojans
233/77
233/77
233/77
233/77
233/77
233/77
233/77
233/77
233/77
233/77
312/104
-
How to use this:
Cross reference the two planets are traveling between, if its not listed use the closest orbit/body. The number before the slash is the travel time, and the number after the slash is the variance. The variance represents differences in position and other orbital mechanics. Roll four fate dice (4d6), multiply the die roll by the variance number, and add the result to the base time to get total travel time. Moons or stations in orbit around a given planet are 24/1.
So Earth to Venus has a base of 10 and a variance of 2. If I rolled a 2,1,4 and 3 then my total roll is -2 I multiply that by 2 to get -4 and add that to 10 to get a total travel time of 6 days.
The pilot can accept the travel time or attempt maneuvers such as gravity slingshot or more efficient burns then the computer by rolling pilot against a +0 Difficulty. Failure indicates a miscalculation in the maneuver and increased travel time by one third. A tie increases travel time by one fifth. A success the travel time stays the same and a success with style cuts it by one third. The modified travel time is final and can only be changed by external factors such as pirates.
The "superior" planet is the one farthest from the Sun, and the "inferior" planet is nearest. The distance from the Sun and the superior planet is Ds and the distance between the Sun and the inferior is Di.
Obviously the maximum distance between the planets is when they are on the opposite sides of the Sun, the distance being Ds + Di. And of course the minimum is when they are on the same side, distance being Ds - Di. Upon reflection you will discover that the average distance between the planets is Ds. (when averaging, Di cancels out.)
(maximumDistance + minimumDistance) / 2 = average distance
((Ds + Di) + (Ds - Di)) / 2 = average distance
((Ds) + (Ds)) / 2 = average distance
2 * Ds / 2 = average distance
Ds = average distance
T = ((D - (A * t^2)) / (A * t)) + (2*t)
where
T = transit time (seconds)
D = distance (meters)
A = acceleration (m/s2)
t = duration of acceleration phase (seconds), just the acceleration phase only, NOT the acceleration+deceleration phase
Personality & History: _____Freelancer. Not wanted for serious crimes in any system, though notorious in many. 99.6% positive feedback. 100% contract completion rate. Vacation time this year: one-hundred eighty Earth days.
_____Corporate had come a long way, along with everything else. Mankind's honeymoon with the stars had been extremely fruitful, and with every passing year, another miracle, another breakthrough struck down nature's time-proven ways of weeding out the underequipped or unlucky. Things changed so fast that the only thing generations of space-colonists had in common were the stars they used for navigation along the way.
_____Even then, it took something special to reach an age where birthday candles became a fire hazard and health insurance companies declined at the sight of your name. Some people called it skill, Justine called it luck. Her life had always been a series of lucky streaks leading from one success to the next, the murmurs of a growing reputation following in her wake. She might have been notorious, if not for her habit of disappearing from public eye— and public service for months or years at a time.
_____After feeling like an undead hermit, with more in common with the stars on her charts than the people in her ship, Justine decided it was time to hit the road.
_____It hadn't always been this way. Just a few decades ago, her employers had been on the ropes, and every freelancer on their payroll worked back-to-back tours, traveling the system as bodyguards and hired guns. The job demands were brutal, but most them thought it was fair trade for a shot at the closest thing there was to immortality in the system. Nothing came for free in life, especially not an extension on a lease your mother made in the womb. The average person only dreamed of affording the cocktail of drugs that promised to cure all ills, slow down the unstoppable march of a human body's programmed self-destruction.
_____At the time, Justine and her friends thought the company had to be out of their collective minds. It didn't take long to see that longevity wasn't immortality, and that some fancy drugs couldn't fix a bullet in the wrong place. Most of her friends had punched their tickets in the last century, dying over places and names that their grandkids couldn't even find in the news. Some just got out and died the 'normal' way, but Justine kept trucking.
_____After a while, Justine passed the point of "statistical oddity," and the contracts came by at a more leisurely pace. Maybe they were afraid of the costs involved with hiring a merc two centuries old— though many were frostier and less accessible. Paid time off piled up until they all but forced her to take a break. But after spending so much of her existence fighting and searching and researching and fighting some more, anything but hard work was unthinkable.
_____So from time to time, Justine made a habit of joining the smaller operations in Sol, if only to get away from beachside resorts, and bottomless drinks. This time around it was a little crate called the 'Celeritas.'
Stunts:
Been there, done that:
+2 when using Knowledge to Create an Advantage.
Violence in Motion:
You can use Physique to Attack while in the same Zone.
Born in Space:
Your body is well-adjusted to microgravity. +2 to contests of Physique in zero gee.
No Gods, No Masters:
Roll FATE dice at the beginning of a scenario. The result can be substituted for another roll ONCE (1) during the scenario, so long as you can justify the effect narratively.
Aspects:
High Concept: Vindictive Ex-Security Chief
Trouble: 'Unfairly' Tarnished Reputation
Knows he knows better
Never my Fault
Drones are more trustworthy than people
For a person who would later be shrouded in much infamy, the career of Oswald Flowers started fairly conventionally. He joined the New Commonwealth Ground Army at a young age as an officer, eventually rising to the rank of Captain. Later interviews with his former subordinates would paint Flowers in this period as, in the words of an anonymous Corporal 'the worst (exploitative) CO (we) ever had to deal with' though nothing in his official record would indicate he was a particularly troublesome officer at the time.
As the New Commonwealth's military had perhaps the smallest budget of the Earth's blocs it was common for off world Corp security to poach their soldiers with promises of pay and benefits far greater than they could hope to see in their military. Oswald Flowers was no exception, though in interviews given during his later career Flowers would claim he changed profession out of a desire to help bring order to space and to protect ideals and people he couldn't in the Army. Which does not change the fact that his salary tripled that year.
The security corp Flowers ended up joining was White Dove Incorporated. Not the biggest Corp of it's field, but one that treated its employees well and had respect even on Earth. An odd fit for Oswald, consider that like his old comrades in the army, his co-workers at White Dove would claim him an unpleasant person to work with. But again, there is nothing in official corporate documentation to suggest that Oswald Flowers had any kind of trouble fulfilling his assigned duties.
Records indicate that Oswald served the company effectively in his early career, though he lacks any major accomplishment that would overshadow the controversy of his later work. The most notable event in this portion of his life was the fact that he won the Side Arm Award in the annual company Marksmanship competition six years in a row.
The infamous portion of Oswald's life began when he was assigned Security Chief of Jnana.
Jnana was once 2081EO, an asteroid mined bare of any resources. Renamed Jnana (Jñāna is the Bangala word for knowledge, the owners weren't native speakers and didn't care to keep the accent) and colonized a little under a decade before Flowers would arrive there. Jnana was an attempt to create a new Silicon Valley in space, but a naive understanding of economics quickly lead to it becoming a hive of criminal activity. It's owners, horrified by what their project had become, tried everything they could to fix the situation, even as it spiraled out of control. Eventually, they would hire White Dove Incorporated, and for his years of loyal service, Oswald Flowers would be made it's new Chief of Security.
In just three years, Oswald Flowers brought order, or at least quiet, to Jnana. Crime was suppressed and Jnana was taking its first steps on the road to becoming what it's founders had wanted it to be.
That was when the report hit. A fine piece of investigative journalism, the report on Jnana exposed numerous brutal tactics and human rights abuses committed by Oswald Flower's security team in the name of preserving order. Even worse for Oswald, the report was published at the perfect lull in news stories, so for a short time the events on Jnana were all anyone in the inner system was talking about.
The report unleashed a floodgate of negative press coverage. Former employees would come forward to describe Oswald's volatile personality. Others would expose the fact that Flowers had come to rely upon a network of drones to assist their work that were accessible to an paranoidly small number of people, including himself. Later, some would even claim he had acted corruptly during this period, though little solid evidence exists to confirm this.
One thing that slipped between the cracks in the coverage was the fact that Flowers had cut a deal with a little known religious group called the Church of Titan that owned property believed to include a biological research lab on Jnana. In exchange for protection and assistance, the Church provided information on criminal activity.
This state of affairs continued for around a month, with Flowers battling negative press coverage and struggling to hang on to his position. It was in this environment, the day before Flowers would have been relieved from his position, that tragedy struck.
In the early morning of the day cycle, armed individuals began attacks on targets ranging from security checkpoints to research labs. By the end of the day, Jnana had been rendered uninhabitable by nuclear charges. Only a little more than half the station's population had survived, Oswald among them.
Shortly after the attack, Oswald Flowers would attempt to blame the media for distracting the security force and preventing them from discovering the attack, but this turned around on him when two facts came to light. The first was that the drone network that Oswald Flowers and few others had access to have been subverted and taken part in the attack. The second was that an investigation revealed that the attackers had been strongly connected to the Church of Titan, an organization who Oswald's past dealings with soon came to light. Both facts seem to point to Flowers himself having been involved in the attack.
Of course, Oswald Flowers strongly denied such allegations, but the night before the White Dove Board of Direction were scheduled to meet to discuss the attack and Flower's culpability in it, he vanished. The next morning, a blast consumed the meeting area, killing the entire board of directors.
Though Oswald was strongly suspected as responsible, it was impossible to prove his guilt, as the new White Dove Board of Directors refuse to open the events to external investigation.
Oswald Flowers was last sighted in the company of Rylond Vour, a man he had saved years ago during on operation on Callisto, and as would later be found out, a short time before a freighter had departed from a nearby location to the outer system. The true nature of Vour's involvement is a mystery, as he has declined all interviews, but he does not appear to be subject to any form of internal investigation from his employers.
The whereabouts and current goals of Oswald Flowers, if he is alive, are unknown.
-
After being knocked out by his 'old friend' Rylond Vour and finding himself on an outbound freighter and the Board of Directors dead in a mysterious explosion, Oswald Flowers has been keeping a low profile. Bouncing from place to place, doing odd jobs under an assumed name.
But one day, he just can't take it any more. His stomach is filled with bile and hatred of the people who betrayed him. Probably Rylond Vour. Near certainly at least one of his former staff. Definitely that fucking cult. Those shit nuggets had all ruined his reputation and like fucking hell was Oswald Flowers going to just fade away and die with setting the record straight.
He had to do something, even if it was joining the crew of a flying pile of scrap held together by shit and piss so he has the money to try something.
On a list of hiring ships, the name Celeritas catches his eye.
A product of a time where nationalism eclipsed political and economic sense, the New Commonwealth is a economic and military alliance of the United Kingdom and it's former colonies. As such, it is generally considered the weakest of the Earth blocs.
The New Commonwealth's one bit of relevance beyond the UNSO is the activities of their intelligence agencies. They are know as a thorn in the side of many organizations, albeit not a very effective one.
Heroic legacy, criminal present
Anything to survive and thrive
During the early settlement of the Asteroid belt, sick of harassment from pirates and other criminals, a group of colonists got together to form a militia group. After over a century of operations protecting the innocent, that militia group has evolved into the security corp known as White Dove Incorporated. Though they aren't the biggest or strongest of such organizations, White Dove enjoys a positive reputation from their past work.
In the past, White Dove carried out its operations with usually the amount of altruism and dignity that their reputation implied. However, for a variety of reasons, in recent times the profitably of White Dove had begun to decline rapidly. This led to a faction within White Dove demanding a 'broadening' of the kinds of work they would expect The White Dove Board of Directors ignored faction, but, in the wake of a controversy exacerbating the company's financial woes, a tragic incident claimed the lives of the entire board.
Needless to say, those who gained control over the company were near exclusively from the faction.
Today, White Dove Incorporated is turning a profit for the first time in years. In addition to it's previous work, the Corp will do anything for the right price, provided it's kept on the down low if it's outside their original mission statement, taking advantage of the fact that even diminished by controversy, their reputation still hasn't quite faded yet.
Saturn's Mystery Cult
Otherworldly Artwork
A secretive religious group based around Saturn, the group's origins, motives, and beliefs are largely unknown to the general public. It's believed that they hold a reverence for the ammonia based life on Titan, which they hold to be blessed, perhaps even the key to salvation for humanity.
The group is largely known for their artwork, which combines neo-classical styles with monstrous, lovecraftian entities. The Church is also believed to be responsible for incidents of plaques being found of the interiors walls of colonies that describe seemingly nonsensical yet disturbing ideas.
Recently, members of the group have become associated with terrorist activities, with research labs being a common target. Despite this, the remoteness of Saturn has proven to big a hurdle for any investigation.
Mickey's dad was a corporate wage slave, spent his days working as a mechanic busting his ass to put food on the table. He scrounged up every hour of overtime he could and partook in everything that promised hazard pay. By the time Mickey's sister was born, his parents marriage had disintegrated and his mother left as soon as baby Kris had left her womb. Mickey saw even less of his dad after that, but he can't say he had a bad childhood because of it. His father moved heaven and hell for his family, and by the time he died it almost seemed like God had done so to grant him a respite.
The corporation had consoled his children with the knowledge that his death had been quick and mostly painless.
Mickey ended up joining the Navy less than a year after moving in with his aunt and uncle, primarily to remove himself as a financial burden on them, and as a way of acquiring job training without the expenses of university study.
His stint was dull and unrewarding, something that prepared him for the future quite well. He spent more time exploring the cramped confines of a turbine than he did exploring the galaxy the recruiter had promised would be his oyster. He did spacewalks doing repair work in the freedom of zero-gee and generally just developed a breadth of marketable skills.
The problem was, so had everyone else who'd gone through the Navy's pipeline. So while all the guys with connections got jobs working for the biggest corporations, Mickey wound up doing the same kind of stuff that had left his dad dead at forty.
His sister, Kris, on the other hand got to gallivant all over known space chasing pirates. Of course, she returned from her tour of the universe with half her platoon in plastic bags, so in retrospect, he'd probably lucked out.
He picked up a job mining asteroids and the next decade played out just like society expected. He woke up, praised the corporation that deposited money into his account every two weeks, entered into a marriage that quickly lost it's magic, and awaited the next batch of updated robots that would make his job obsolete.
The one major bright spot in those years of hard toil and occasionally suicidal thoughts was the birth of his daughter, Madeline. It was like somebody had cleared away the haze and let him see that while yes, the life of a wage slave sucked, their was something in the galaxy that made it all worth it.
(Daughter develops neuromuscular disease, needs gene therapy. Gene therapy is expensive, Mickey has the same shit, and has to move heaven and hell to get her the treatment she needs.)
Skills:
Great (+4) Will
Good (+3) Drive, Engineering
Fair (+2) Fight, Empathy, Electronics,
Average (+1) Athletics, Knowledge, Notice, Shoot
Stunts:
Work Through the Pain - When engaged in a contest requiring Physique, use Will instead.
Stunt 2
Stunt 3
I hate coming up with stunts, so on the off-chance I get picked, then I'll look into coming up with another two.
A big thanks to DB_Explorer for helping me complete this.
Name: Elise "Lis" Harmon Appearance: Petite, with a frame that's more lithe than wiry, her long brown hair is habitually in a ponytail framing an ever present pair of wire-framed glasses.
Trouble:Frail Like Paper - Due to a few incidents in her childhood, 'Lis' tends to be physically weaker than average. She can also find it hard to stand up for herself.
It's Just Like in the Books... Right? - 'Lis' has read a lot of books during her adolescence. Unfortunately, she can find it a little hard if things don't match with what she's read.
Slips Through The Cracks - It can be easy to overlook the mousy bookworm, even when she's trying to get people's attention.
I'm Not Me Without My Glasses - 'Lis' has a rather high sense of attachment to her glasses, almost treating them like a 'security object' of sorts.
Even as a child, Elise marveled at the strange panels above. It always interested her how they talked about the panels and how they brought sunlight down to the many crops across the colony of Lycaon. She always wanted to get up close and personal with those panels to see how they worked. She unexpectedly had the chance when her father, Rian Harmon, had no choice but to take her along on a quick job to one of the panels.
No one wants to talk about what happened during that time. Lis took a long time to recover.
After recovery, there was a bit of a surprise. Instead of being repelled by the panels, Lis suddenly took a much greater interest in their workings, even submitting a couple of ideas for improvements to the owning company. She dove head-first into her studies, picking up a few more areas of expertise when it came to mechanical contraptions. However, the incident and the ensuing recovery had taken their toll on her, leaving her lagging behind her peers when it came to more physical endeavors.
Around the time of her high school graduation, Lis won a school-wide competition and got the chance to meet one of the executives of the solar company... and asked a few innocuous-sounding questions to him.
Six months later, she was moved off the colony to assist in some 'remote offerings' the company had going.
It wasn't what Lis had in mind at all. The rather arduous environment helped build up a sense of quiet resolve in her that would surface a couple of times since then. She was also forced to build up her stamina to keep up with the others.
One day, she managed to slip out. An untimely encounter with a hacker lurking about the premises led to escape from her... from her...
Looking back, it was a prison in all but name.
Since then, Lis has been... well, not in poverty, but she is worse off than she was in Lycaon. Even in these circumstances, she keeps up with her reading: magazines, studies, even several kinds of adventure stories. Even though she knew better, she thought the job opportunity on-board the 'Celeritas' seemed somewhat... exciting. A possible change of pace from the other 'side jobs' she's worked before.
Though she realizes it might be outside her abilities, maybe she can return to Lycaon one day, and make things there... just a little bit better for everyone.
Skills:
Great (+4): Knowledge
Good (+3): Engineering, Stealth
Fair (+2): Investigate, Rapport, Will
Average (+1): Notice, Empathy, Electronics, Drive
Stunts:
One of the Crowd: +2 to Stealth rolls when trying to lose someone in a crowd.
Forced Disassembly: Use Engineering to attack machinery in Melee instead of Fight.
Field Modifications: If you succeed on an Engineering roll on a piece of machinery, you may upgrade a boost to an aspect to reflect your repairs or modifications. A success with style grants a free invoke on the new aspect.
As one of the (many) children to a deadbeat whore of a slumlordess whose blood is more alcohol and drugs than haemoglobin, Hex grew up faster than any child should have in order to survive in the filthy, vice-ridden world of the slums, alone. She couldn't rely on her siblings, for they were either just as helpless as her in making ends meet for themselves, or just like their mother; predatory, ruthless, uncaring. Said mother was also out of the question, for she couldn't give two hoots about her spawns unless they were of value to her underground kingdom; the fact that her mother didn't bother to give her a name and 'Hex' was instead a derisive remark about her skin colour that just happened to stick was a testament to the callousness of it all. Hex knew she couldn't continue to subsist on paltry donations and pilfered goods, so when an 'anonymous' tip-off to the relevant authorities brought her mother's kingdom down, the newly made orphan bailed on the nearest smuggler ship and never looked back.
It didn't dawn on Hex until much later that she didn't have a set goal beyond escaping her scum-ridden hellhole of a home. With no guidance or any goals to work towards to, Hex began to drift aimlessly throughout the stars. Accepting of any job regardless of its legality, Hex stole, washed, maimed, served and murdered her way to her next paycheck to the next available ship, and disappeared just as quickly as she appeared, eluding any of her would-be pursuers on both ends of the spectrum. Hex was never one for attachments, for they only weigh her down before she inevitably lost them. It was a harsh lesson that she learned back at the slums, but one she took to heart.
The process repeated from space station to planet to dockyard, and for a while things were alright for her, but deep down Hex knew she couldn't keep up this lifestyle for much longer, and she was right.
The first warning signs came when she took her first steps on Jupiter to find wanted posters of her making headlines throughout Jupiter, the poster itself fortunately only having a blurred silhouette of her stature, but more troubling was the details below her picture; a sizable bounty and a curt declaration after in a bold, red font:
WANTED, DEAD OR ALIVE
It was pretty clear she had already overstayed her welcome. Sure, they still haven't figured out who Hex was, but it was clear they were catching up onto her. The authorities have stepped up their security measures. Not by much, but she could see the subtle hints of their posture and movements; they were jittery, almost excited, like they were close to their prey. She also had a ear on the grapevine, and it was clear that certain questionable elements had tasked bounty hunters, both independent and affiliated, to hunt for her, and they were already interrogating her previous positions for her location. Apparently one of her 'accidents' had been a close friend of a significant official and a prime confident of the underground, and both were baying for her blood.
In light of these revelations, she had to go incognito and break her usual routine. Fortunately for her, it just so happens that there was a ship looking for hires, and with zero background checks. The perfect cover. Regardless, she's taking quite the gamble signing on like this. Hopefully this...Celeritas thing pays off. Very well.
Skills:
+4
Investigate
+3
Stealth
Notice
+2
Fight
Shoot
Burglary
+1
Engineering
Deceive
Contacts
Athletics
Stunts:
Street Smarts:
Hex can use Investigate in place of Knowledge.
Junkyard Dog:
Once per scenario, when Hex succeeds in overcoming Engineering difficulty check, she can create a boost. If she succeeds with style, she can invoke that boost twice.
Improvision:
Hex gains +2 in creating an advantage with Fight rolls.
Silent Assassin:
If Hex succeeds with Style on overcoming a Stealth difficulty roll, you can choose to inflict a 2-shift hit on a target with a relevant skill rather than a boost.