Chapter 9: The Reaper
Alaric
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Chapter 9: The Reaper
The following contains material that may be distressing to some readers.
Reader discretion is advised.
The following contains material that may be distressing to some readers.
Implicit death, gore.
Death is inescapable. Your train of thought is about more than your dying children or your own mortality, though.
Every last bloated, peeling, graying corpse here is a lasting reminder of the last body you lingered with. The chambermaid who you found dead in your Solar, at the height of Daybreak Citadel. You can remember the emerald, the viridian, and the fern. An invocation of Agriculture so intense that it could have broken your mind.
You let the Goddess of Excess work through you without constraints.
"It couldn't hurt to try more."
You pleased the Goddess of Death, and She granted you Her blessing in turn. Agriculture gave you complete resistance to the toxin that claimed your chambermaid's life. You licked it off from Father Pevrel's white gloves. Every property of that poison was identified— and using your ally's knowledge, your former experiences, and your connection to the Goddess, you came to several startling conclusions.
The poison that ravaged Calunoth three months ago was only a test. Adrian Morris had remotely spread the poison, but it was imperfect. Lethal and devastating, yes, but too slow for widespread distribution. He had to use a demon as a vehicle for it, and even then, the entire operation was halted with a small amount of investigation on your part.
A new poison was the one that killed your chambermaid. It was a variant of the strain seen in Calunoth, but this one is infinitely more potent. A contact poison that can be administered through any surface, save for liquids. It is in particles so fine and so sharp that to breathe them causes instantaneous death. Any exposure via inhalation or contact causes caustic burns.
In your chambermaid's case, she was forced to ingest this material. It caused her heart to stop. Intervention from even a priest of Mercy couldn't have saved her. Only treatment for the poison via a priest of Agriculture would have been sufficient.
You strongly suspected that this poison was being spread by the Church of Agriculture, and that the Church of Storm flooded the countryside to protect themselves against its spread, but your investigation was cut short. At the time, you were so smitten by the experience, you could scarcely think straight.
Besides, your city was in danger, and Father Pevrel had infinitely more pressing concerns than the death of a single woman. He did promise to look into the matter. It may be what he's doing at this very moment.
Right now, you're looking to the dead bodies in that Gods-forsaken, blood-slick cart with clearer eyes and a grounded mind. The corpses don't look to be affected by the same toxin that took your chambermaid's life. They have no sickness on their lips, and no burns. Whatever took these people's lives did so internally and far more discreetly.
Sister Tait has removed one of her gloves. A thick, black miasma pools in one hand and unfurls onto the dirt in thick droplets.
Your heart stops, but not from an invocation. You're simply trying to not have a panic attack. This isn't Magic, but woman isn't invoking, and she's exhibiting some sort of divine ability.
Sister Tait has walked up to the cart and placed a hand to one of the bodies. She's still smiling, while the scent of death on the air intensifies.
Your fear of poison being spread throughout the nation will have to wait. Emerging from the shadows, you quickly stride straight towards the priestess of death, pulling down your hood and letting every last scar on your exhausted face see the light of day.
The timidity and softness of your tone makes way for the voice of a preacher. "Sister Petronilla Tait!"
Your declaration echoes down the road. The priestess in question doesn't jump. She swiftly pulls the glove back over her hand, then lifts her gaze towards you. A rictus grin stretches the black painted on her lips.
You urge Bobert to stride alongside you rather than have him at your back. He complies, though quietly lets you take the lead.
Your steps falter just slightly. As you approach and Sister Tait lifts her eyes, you can see that her scleras are covered with a thin black sheet. In place of her pupils and irises are two small faces that look exactly like they belong to a human corpse. It's no spell or curse. You're almost transfixed by the sight of the minute, clouded over eyes that are open on each face. She effectively has four eyes to see out from, and they all snap to you.
"Father Richard Anscham!" Her voice is infinitely cheerier than it should be, given the circumstances. She's mocking your use of her full name in a sing-song way.
"Now's not the time, Pet." Bobert doesn't sound too bothered or exasperated. It's like he's talking to a younger sister— likely because he effectively is. Petronilla looks to be about his age, at the oldest.
The priestess has the wits to not say anything further. She makes a slight bow rather than a curtsy when you get within a few yards distance of her, keeping those hideous eyes on you all the while.
You fire a glance to both hulking men who are here to assist Petronilla. Their faces are totally obscured so their facial expressions are lost to you, but they both make slight bows in deference.
"Good morning, Father Anscham." The one to the right is gruff. He sounds exhausted.
"'morning, Father Anscham." The man to his left is a little more chipper, but not by much. They must be doing all of the legwork here.
Snapping your attention back to Sister Tait, you say in the calmest voice you can muster (given the circumstances), "Sister Tait, as the Hands of the King, the Father of Defense, and as the leader of the Church of Mercy, I am here to inform you that you are expected in the Church of Agriculture at once. You— along with your fellow council members— will be excused from all activities you would have otherwise conducted this afternoon and evening, or until you are excused from my presence."
She takes a long, deep breath in, and closes her eyes. The way that her eyelids lay over the face in each socket almost makes you gag. The smell on the air adds to the combination, though now that you're so close to the source, it's becoming sweeter.
You're once again reminded of that terrible experience with your chambermaid. Swallowing does nothing to help with how you're feeling.
You can sympathize. A large part of you wants to inspect every last body on this cart. It's not grotesque, when you really look at the dead. The marbling of skin reminds you of some of the loveliest rock you've ever seen. Where skin isn't taut and pushed up against by gases and liquids, there's evidence of what came before. The sloughing of skin and de-gloving of hands paints a picture of their deaths, their movement since, and could surely lead you to figuring out just what took these people's lives. It's fascinating and beautiful in the loveliest and most terrible of ways.
You'd like to give them all a respectful burial. The urge to close the closest open pair of eyes is extreme. It's even harder to not say a few words about the dead. To ask a hundred questions about the situation here in this district. To share every last experience you've had that's been similar. Fixation on the macabre is something that's always been difficult for you— truly been difficult— and the pull just isn't letting up.
Your voice comes out warm, and soft, and sweeter than even the rot on the air. "It is— it is incredibly regrettable that we meet under these circumstances. If you need to give any instructions to the men here with you so that they may resume your work— so that they may resume your work here in the field on your behalf, please do so now."
Pet bows her head towards you just slightly. "Thank you, Father. This won't take more than a minute."
She practically skips around the side of the cart towards the two masked men. Her flurry of hand gestures and rapid instructions towards them leaves you feeling breathless. You hear the word "preparation" at least three times in Petronilla's hushed whispers, before she turns back to you.
The two men pick up the front of the massive cart, wrench it off from the ground, and begin wheeling it down the street. The slight disturbance of the pile of bodies sends another rush of putrid gas towards you all.
Bobert brings a sleeve up to his face, trying and failing not to gag.
You and Sister Tait stand in the middle of the road, staring longingly towards the cart for a long minute after it's been pulled away.
They're gone. You're not sure where or for how long, but you can only hope that they'll be taken good care of.
If not for the sake of their families, then for the sake of their eternal rest.
Slowly, you and Sister Tait turn back towards each other. She looks just as wistful. "Your composure is something else, Father. Priests of Mercy usually see the dead on the field of battle— not long after."
All the warmth has left your voice. It's a rasp. "Priests of Agriculture do."
The two of you share a long, loaded look with one another. She's as still as a corpse.
A fly lands on the side of Petronilla's veil. She doesn't flinch. "How curious! So the rumors are true, then? You can invoke multiple Gods?"
"Word might not have reached the north, but I've picked up a few new nicknames since my last visit, Sister."
She raises her thinly tweezed eyebrows. Those black lips quirk up in a smirk.
You take several more steps forward and close the distance between the two of you. Standing an arm's distance away, you positively tower over her slender figure.
The height of the morning sun casts down at your back, covering Sister Tait in shadow. She looks up at you with slight surprise.
You keep Bobert on your peripheral vision— he's patiently standing by— and flicker the painfully green look in your eye straight at Pet.
"I have not killed well over two hundred men, ended a massacre, carved a path through demon infested woodland for three hundred miles of bloodshed, and allied with the Lord of Investigation to arrive in your city and stand around in the sun. I'm widely regarded as a man of all of the Gods, and our Time is more valuable than this."
She casts a look to the sun at your back, then back to you. "Let's get walking, then. I've got a question for you though, Father."
"What?"
"What were those other nicknames?"
"...the most recent was 'Reaper,' Sister Tait."
The black paint on Sister Tait's lips accentuates them twitching in delight. She almost starts smiling again. "Oh? And why might that be?"
"I eviscerated over seventy cultists in a single night with nothing but a thresher and an invocation of Agriculture."
A small breath leaves Petronilla. "Mercy."
"We can talk more about what little Mercy there was there later— if you please."
The two of you start walking in the direction of the Church. Bobert takes the lead, striding well ahead of you both to keep any prying eyes from watching your procession. He leans towards Sister Tait, and says in a low voice, "Pet."
"Bobert, you didn't need to bring him all the way out here." She fires him a sincere, sweet little smile. There's no sarcasm or attitude. She genuinely seems to be bothered that you were put through any trouble.
You toss your hood back up. "I have had my fair share of burials and handling— and handling of the dead, too."
"You don't say?" Sister Tait has a slightly odd gait. It's bouncy. She doesn't seem to have any injury. It may be something mental.
You hesitate to say anything further. It's not exactly tasteful to dive into your history with the deceased, especially not with someone you've just met, and DEFINITELY not when you still have five other clergy to round up. Petronilla seems incredibly receptive to discussing this subject, however. It could behoove you to offer some information.
Who knows what you could extract in turn?
>A] Risk being overheard casually discussing your experiences with the dead... on the streets of Wearmoor... while in the company of their council member... the day of your arrival. It could be a VERY bad look for the both of you, but that's a risk you're willing to take. This may be your only chance to speak candidly with Petronilla, with the most privacy you could hope for.
>B] Change the subject to Sister Tait's work with the deceased and her role in the Church of Agriculture. There's no guarantee that she will be receptive to it, but you can certainly try! This might take some pressure off of you, but still runs the risk of being overheard speaking inappropriately by the public. Not to mention that you're walking further away from the other council members with every step.
>C] You can't risk being seen walking through the city in such a large group, and you have Father Wilhelm to think about. Risk Sister Tait not going back to the Church of Agriculture, and repeat your order for her to await your return there. You'll figure out what to do with Pet later. For now, you'll go after Tathan Morgan, the Chief Administrator of Poison, and will do so post-haste.
>D] Ask Bobert if he can escort Sister Tait to the Church of Agriculture while you go find Tathan Morgan. You're nervous about not having Bobert and Pet accounted for, but you only have so much time, and this should cover the most ground the fastest.
>E] Write-in.
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