Voting is open
Lieutenant Arisukawa Haruna

Balance Stats
❁ • Work / Life • ❁
❁ • ❁ Warrior / Princess ❁ • ❁
❁ • ❁ Radical / Respectable ❁ • ❁


Tactical Stats
Gunnery 0, Navigation +2, Command +2, Technology -4, Personal -2, Strategy +3

Stress: 3


PLEASE READ THE QUEST RULES BELOW

You collectively vote on the actions of Arisukawa Haruna, the first woman to serve openly in the Imperial Akitsukuni Navy.

This quest is set in a universe which is much like our own circa 1910, but with different politics, cultural norms, and ideas about gender and sexuality, as well as some unusual and advanced technology in places.

We are using this quest to explore themes like breaking the glass ceiling, divergent outlooks on gender and sexuality, colonialism and imperialism, and the place of royalty.

Content Warning
This quest goes some dark places.

There is violence, often explicit, often unfair, often against undeserving targets.

There are not always good options forward. The protagonist is not necessarily a good person.

There is implied content and discussion of sexual harassment and assault.

This is a world where people are often racist, sexist, queerphobic bigots. Sometimes, even the PC and the people they are friends with.

Voting Rules

We will tell you if write-in votes are allowed. If we do not say that write-ins are allowed, they are not. This is to prevent people from unrealistically hedging their bets.

You may proposal other options in a non-vote format, subject to approval, on non write-in votes.

We will tell you when a vote allows approved voting. If we don't say the answer is no, pick an option. We like making people commit.

Discussions makes the GM feel fuzzy.

Game Rules
When we ask you for a roll, roll 3d6. You are aiming to roll equal or under the value of your stat. If you succeed, Haruna gets through the situation with no real difficulties. If you roll above the target value, Haruna will still succeed, but this success will cost her something or add a complication.

Whenever Haruna loses something or faces hardship from a botched roll, she takes Stress. The more Stress Haruna has, the more the job and the circumstances she's in will get to her, and it'll be reflected in the narrative. Haruna must be kept under 10 Stress: if she reaches 10 Stress, she will suffer a breakdown and the results will not be great for her.

Haruna loses stress by taking time for herself, by making meaningful progress on her dreams, and by kissing tall, beautiful women.

Meta Rules
Author commentary is in italics so you know it's not story stuff.

Please don't complain about the system or the fact we have to roll dice. We've heard it before, we've heard it a thousand times across multiple quests. We're not going to change it, and it wears at our fucking souls.

Just going "oh noooo" or "Fish RNGesus Why!" is fun and fine. Complaining at length because you didn't get what you want less so.

If you have a question, tag both @open_sketchbook and @Artificial Girl. If you only tag one of us, you will be ignored. Seriously, we both write this quest.

And yes this is an alt-history type setting with openly gay and trans people, ahistoric medicine, and weird politics. Just... deal, please?

This quest employs a special system called Snippet Votes. Please read this post for more information.
 
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Yeah, this is getting kind of fucked up. How about we just go back to plotting to murder the guy and leave whatever the fuck that last bit was supposed to be out of it?
 
2-2: The Little Empire
"I'm afraid that's not up to you. You're unfit for duty right now, and I'm within my authority to keep you here. Which I will."


You moved to hoist him up and he pushed away like you were coming to attack him.

"I can't! I'm… I'm still on duty." He pleaded. He'd be stoic up until this point, but this was putting him over the edge. This wasn't a sense of duty, this was terror.

"Unfit for duty means relieved of duties, sailor. Anyone who has a problem with that has a problem with Navy regulations."

That didn't seem to reassure him much, but it stopped his panic, and you managed to get the injured sailor onto the nearest bed, found something to stem the bleeding from his nose, and wet a cloth with cold water to put against his swollen eye. There wasn't much else you could do: you weren't trained for this. You also made a point to order him to stay in bed, or there'd be hell to pay.

A few minutes afterward, as you washed the blood off your hands (Commoner blood. Gross.) the door to the sickbay was unceremoniously thrown open. You turned, expecting the Chief Medical Officer, or at least an orderly, to instead find a wirely little Ensign with a half a moustache, not much older than the sailor still propped up in bed. Behind him were two petty officers.

"Nakada, you worthless fuck! Get up!" The ensign screamed. The seaman did his best to get up and to attention, but his balance failed him as his feet hit the deck and he flopped unceremoniously against the floor. One of the petty officers immediately went to his side and grabbed him by the collar to drag him up.

You protested, but were simply ignored.

"I didn't see you back on deck. I should have known you'd come here to hide behind a woman's skirts like the sissy prick you are!" The ensign continued his tirade, seemingly ignoring your presence in the sick bay.

"Ensign!" You tried to intercede, raising your voice to try and interrupt, but he ran roughshod over you, as he continued berating the sailor, who was being roughly held in an upright position that didn't look conducive to his recovery.

"Fucking shit! If I didn't know it would cost the Navy money to send your ashes home I'd toss you over the fantail myself, you puke."

"S-sorry, sir, I--" The sailor was trying to apologize and not making much headway in being heard over the positively abusive dressing down he was being given. After raising your voice failed, you decided to escalate, grabbing the ensign by the arm and pulling him around. As you did, you couldn't help but notice the narrow white and blue armband of the Purity Club on his uniform.

"Ensign! This man is unfit for duty. As the ranking medical officer present, I've ordered him to get bed rest until he's fit again! You can't just barge into a sick bay and manhandle my patients!" You said, with more conviction than you felt. You were no doctor and this felt like a gamble.

"He's fine. He's just a malingering little coward." The Ensign sneered. "I won't have you telling me how to handle my men."

You inhaled sharply and summoned up all the regal authority that had been taught to you as a girl.

"With all due respect." Listen up, fucko. "He's been placed in care of the ship's sickbay, and the officer in charge of that sickbay has authority over their patients. The CMO, or those acting for them, also have a duty to remove problematic people from sickbay. You are being a problem. This man needs rest!"

You were not, really, acting CMO right now. Nobody had delegated that you. But they also weren't here, and medical officers had a lot of authority and leeway over patients.

You don't think the arguments necessarily got through to the Ensign, but what it did do was make him realize that maybe he was pushing a boundary he ought not cross. In a huff, he left the room, the petty officers just letting Nakada crumple back on the floor.

You helped the seaman back in bed, and once again stopped the bleeding, which had restarted the second time he hit the floor.

"Seaman, what's that officer's name?" You said. Somebody was getting a report written up about him.

"Enighn Kuwahara, s-s-ma'am." The seaman stuttered.

"Is he always like this?" He shook his head.

"No, ma'am. Uh, our section had a man written up on shore, ma'am. He was probably ordered to, ma'am."

"What was the man written up for?" It must have been serious of the officer had been ordered to come down so hard on his men.

"He was improperly dressed, m-ma'am. We were having a good time and he left his cap at the tea house…"

Okay, maybe not so serious.

"The captain is really big on proper uniforms, ma'am," the seaman added, clearly trying to be helpful.

Not so big that he was stopping officers from wearing political symbols. You ordered Nakada to stay right where he was, and you sat down to do some paperwork and wait for the CMO.

---

Eventually, you were informed by another Ensign passing by that the CMO was on leave until the ship left the day after tomorrow, but fortunately some of his assistants made it on board and took over care duties. You impressed on them the importance of keeping Nakada in sickbay at least another day: not that you knew, but it might give the poor kid enough breathing room to recover and for his superiors to cool off. You packed up what stuff you had and headed out: you needed something to eat, badly.

Unfortunately, when you opened a hatch onto the deck, you'd found it was already evening, and you were now well off-duty. You read the letter again, as if checking if the words were still there.

Nope. You were ordered to your cabin. Fuck.

You made your way to it, where you found a man posted with a sidearm near the door. Right, for your protection. Well, if it was going to be like that, you might as well take advantage: you ordered him to get you some food, and while he had orders to stay at his post, he also had authority enough to yell at passing seamen until one of them could be made to do it for you, without you having the indignity and risk of breaking orders to hunt down somebody who would.

Your cabin probably wasn't originally intended as one, maybe being a storage closet or something. There was a faint smell of bleach about the place, either from what was originally stored here or from the effort to clean it after it was repurposed. There was a small berth set up (not atop a steam pipe this time!) and you even had a tiny desk with a proper lamp. Compared to your last quarters, roomy. Luxurious, even.

You found yourself missing the Kishimoto's tiny, cozy family home.

Resting on the desk were a few items for you. One was a copy of The Way, the Navy's internal newspaper, which was pretty much run by the Purity Club. The other was, accordingly, one of the armbands you'd seen on Ensign Kuwahara. Finally, there was a small box of chocolate. Well, that was nice at least. Your sea chest was already stowed neatly at the back of the room.

Right now, you ought to be having dinner with some of the other officers, and you resolved that the first thing that would have to change was this infuriating curfew. You knew your cousin was a fickle man; he probably thought it was funny, and would lose interest after it became inconvenient. You'd be doing your best to make it inconvenient, but until then, you were stuck in a five by three metal box with a desk lamp.

You had some books and other diversions you'd pick up on furlough, but you didn't want to get started on any of them now: you'd bought enough to cover short evenings of rest over the course of a patrol, not what was essentially confinement. Instead, you picked up the newspaper and gave it a read.

It was hard to avoid the Purity Club in the Academy. It was their main recruiting grounds, after all. You didn't really have a great grasp on modern democratic politics, but you understood the basics of what the party stood for: tradition, strength, domination. Like your cousin, you were an adherent of the new constitution and supported the democractic government. It was important that the people have some say in the affairs of state, and you weren't foolish enough to believe in an enlightened autocratic monarchy like some of your family. There were plenty of examples in Europa and elsewhere of how well that worked in the modern age (just look at the Caspians), and you weren't interested in losing your heads like the Gallian royal family had over a century ago.

You remembered talking to her about it when she had first assumed the throne, twelve years ago. You'd been… still not 10, yet, and she'd looked so regal. The young empress, serene even with the passing of her mother, the throne changing hands when they were both too young.

---

"Mitsuuuuuu," you had peered at her with intense admiration and more than a little foolish, youthful jealousy. You had wanted to be Empress and wear the pretty clothes and have the fancy palace and all the servants who would do whatever you told them to and all of that super exciting stuff you were sure Empresses' got to have. She had smiled at you indulgently in her fancy robes and things and patted you on the head as she pulled you into her lap.

"Hana, dear, you must refer to me as Empress Mitsuko now. It's only proper," she had said.

"Okay. Sorry, Empress Mitsuko." You had been a rather rambunctious child. You'd sat up straighter.

"Do you get to tell everyone what to do now?" You'd asked.

Mitsuko had laughed.

"Not exactly. Remember, the people of the country get to elect a Diet that decides what the government does. I only give advice. And even then, only in the most extreme circumstances. It is better for us to remain above such matters. For the good of the nation."

"What? Why? Didn't the Empresses in the old stories get to do what they wanted and tell people what to do?"

"They did. But this is a modern age, not the days when an Empress could take up her bow or spear and get on her horse and charge off to expel the barbarians or unite the country with her armies. The Prime Minister arrived today in a horseless carriage, and I don't know the first thing about motors, or trains, or most of the problems people have now. The duty of the Empress is not to rule the people, it is to guide their hearts. Like a lighthouse, or a lamp lit in a window to show that someone is at home."

You don't know if your cousin even remembers that day, or that sage advice amidst her busy life. But you took it to heart, and it led you here.

---

The Purity Club weren't republicans, but they weren't monarchists either. They claimed to revere the Empress, but so did every other party, except maybe the United Communist League (you were pretty sure some of them did, though). They wanted strong military leadership, a new shogun of sorts. They wanted land, power, order, and purity of race and spirit. There were dozens of little parties like them all over the world, popping up in the last few decades, and here they'd taken a stranglehold on the young men of the Navy and those who admired them.

Their beliefs had simple, shallow underpinnings; the world was inherently chaotic, and people were too. All things would fall to ruin without order, tradition, and a sense of shared identity. You were with it so far, but then the shape of that order quickly revealed itself to simply be naked power. They spoke of high ideals, but a quick read of the stuff they put out to their true believers would quickly disabuse you of that. Their leaders wanted the absolute authority to 'solve' any problems that came up using direct methods, justified by the encroaching of infinite enemies at the gate, with no thought to sustaining the state through anything but fear and violence.

You knew enough history to know what they proposed wasn't a government, it was a suicide pact. And over the next few days, you realized with horror that it was happening here, in microcosm aboard the Hachinosu.

The officers treated the men less like sailors or workers or even servants, but more like animals, who had to be controlled at every step lest their chaotic natures take hold of them. To prevent a sense of solidarity among the enlisted turning resentment into mutiny, they turned them against one another. Whenever there was a mistake or transgression, or even just if a sailor happened to be nearby at the wrong time, the man would be taken belowdecks and handed over, not to petty officers or men assigned to security duties, but to the man's comrades. Either they punished him, or they'd all be next.

While the officers were not so violent to each other directly, there was a sense of vicious competition between all of them. Those who had the captain's favour got everything: the best cabins, the best duties, long leave, praise and good reports. Those who fell out of favour were snubbed and had their authority slowly restricted. There was a divide even in the wardroom, the place where usually there was warm camaraderie between officers. Those who wore the armband all dined together at one table while those few who still refused to compromise their own beliefs or simply refused to join in Hisanobu's perverse playacting at holding court sat at another.

And at the center of it all, the strongman. Your cousin, Captain Nashimoto. You'd learned his leadership style was to give few direct orders over the structure of the ship, concerning himself only with, essentially, where it went and what it did when it got there. That meant that everyone competing for his favour had to anticipate what he might want, judging from the few decisions he actually did make. He hadn't written up that list of extreme regulations you'd received on your first day. He probably hadn't even seen it. It was the result of his underlings pushing the standards of discipline higher and higher, looking for his approval.

The executive officer, Lt. Commander Uozumi Teijo, was a joke. A fawning little rat of a man who had obviously reached the highest level of his own incompetence and had found a patron willing to overlook his faults and foibles as long as he continued to enforce the petty rules and crank the discipline as tight as he could while not pushing the men into outright mutiny. You suspected that if the pressure was turned up any higher that might be the result, even if they did keep all the sailors divided and fearful of punishment.

This ship was going to explode. Figuratively, and then maybe literally. You had a duty to fix it.

Sitting in your little office, eating the last of your chocolates and setting aside the day's paper as the ship got underway, you found yourself grinning, despite it all.

You were going to topple your cousin's little empire, and it would be delicious.

Would you play his little game though? Make him think that you were in his control? Or would it be all the better for you to be seen to openly flaunt his clear desire for you to knuckle under to his pretensions of being a medieval daimyo?

Vote 1:
[ ] Wear the armband.
[ ] Don't wear the armband.

Vote 2
Pick All You Desire. Each costs 2 Stress.

[ ] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
[ ] Infiltrate the Hierarchy: Authority and duty on this ship had little to do with rank and much more to do with favour. If you got on your cousin's good side, you could parlay that into a position where you might get to make real change.
[ ] Be The Good Officer: Everyone was too worried about their career to dare to cross the captain. Your career was already a mess from day one. By making an effort to be a reasonable model officer, you could give the men a contrast and the other officers an example.
[ ] Look over the Books: Captains and officers had huge leeway over discipline in the IAN. Physical punishment was not uncommon. But this was simply beyond the pale. Somewhere, they crossed a line, and if you nailed them on it, that'd knock the wind out of their sails.
[ ] Write In: Maybe there's something you haven't thought of yet. You'd need to be careful, though, so bad ideas will get vetoed.​
 
Timelines and Crossovers
TIMELINES
1897 Western Calendar = 2523 Akitsukuni Calendar =Year 1 Akarui

Castles of Steel
1909 Western Calendar = 2535 Akitsukuni Calendar = Year 12 Akarui

If Mahan Could See Us Now/Aircraft Design Company Start
1910 Western Calendar = 2536 Akitsukuni Calendar = Year 13 Akarui

Aircraft Design Quest Current
Currently 1911 Western = 2537 Akitsukuni Calendar = Year 14 Akarui
 
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[X] Wear the armband.

[X] Infiltrate the Hierarchy: Authority and duty on this ship had little to do with rank and much more to do with favour. If you got on your cousin's good side, you could parlay that into a position where you might get to make real change.
 
[X] Plan Inside Out
-[X] Wear the armband
-[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
-[X] Infiltrate the Hierarchy: Authority and duty on this ship had little to do with rank and much more to do with favour. If you got on your cousin's good side, you could parlay that into a position where you might get to make real change.
 
[X] Don't wear the armband.
Fascists can go fuck themselves.

[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
[X] Be The Good Officer: Everyone was too worried about their career to dare to cross the captain. Your career was already a mess from day one. By making an effort to be a reasonable model officer, you could give the men a contrast and the other officers an example.

Soft power approach.
 
[X] Don't wear the armband.

[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
 
[X] Don't wear the armband.

[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
[X] Look over the Books: Captains and officers had huge leeway over discipline in the IAN. Physical punishment was not uncommon. But this was simply beyond the pale. Somewhere, they crossed a line, and if you nailed them on it, that'd knock the wind out of their sails.

Everything in this plan is, strictly speaking, above board. And yet, we already have some of the biggest keys to power, if the stuff about the ledgers was right. A ship is never more than three missed meals from a mutiny*, and right now the most volatile thing on the ship isn't the fuel or the torpedoes.

*I remember seeing something about RN ships doing "action messing" during wargames. And probably a bunch of other navies do it too. And hey, Maxims 7 and 23.
 
[X] Don't wear the armband.

[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
[X] Be The Good Officer: Everyone was too worried about their career to dare to cross the captain. Your career was already a mess from day one. By making an effort to be a reasonable model officer, you could give the men a contrast and the other officers an example.
 
[X] Don't wear the armband.

[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
[X] Look over the Books: Captains and officers had huge leeway over discipline in the IAN. Physical punishment was not uncommon. But this was simply beyond the pale. Somewhere, they crossed a line, and if you nailed them on it, that'd knock the wind out of their sails.
 
[X] Plan Inside Out

I feel that when trying to topple a repressive government on your own you do it from within the stucture, not outside it where you can be marginalized. I know some people won't like it, but I don't see how refusing to wear the armband helps us.
 
Kind of torn on this one.

Wearing the armband and going plan inside-out seems Subterfuge-y, and we're good at that, but also kind of disgusting.

Samdamandias's plan is appealing but I don't know if it would help us accomplish our goals. Not wearing the armband marks us as stuck-up and a Problem, digging through the books and trying to form our own little cadre strikes me as the sort of thing that would get our dear cousin to try and outright cashier us.
 
Aside from the provided approaches, I see four additional ways forward. Not necessarily good ideas, of course, but it's probably best to know what our options are. Here they are, in approximate descending order of practicality.
  1. Leverage connections. We're closer to the Empress than he is. maybe we can make that count for something. Getting him removed outright may be too much to ask, but getting anything that receives official scrutiny looked at in a way that is more favorable to us seems pretty doable. Probably best as part of another plan.
  2. Murder. Arrange for his death in a way that isn't completely obvious. High risk, high reward, and very emotionally satisfying.
  3. Collective action. Get the enlisted sailors on board. Once there's some level of support for it, work-to-rule and a mass refusal to engage in punishment are perhaps reasonable approaches. Not quite mutiny, but if push comes to shove the navy may not make that distinction. Risky as fuck, unfortunately.
  4. Mutiny. Get the enlisted sailors on board or get them to think it was their idea. Either find a way to get clear of it without being implicated in particular, or if all else fails run off with the ship and become a pirate queen or something. Not the way we expected our life to go, but by far the quickest path to our dream of commanding a fleet!
 
[X] Plan Inside Out

We're good at subterfuge. We can suck it up and try to change things from within, or at least be in a good position in case an opportunity comes along.
 
You ordered Nakada to stay right where he was, and you sat down to do some paperwork and wait for the CMO.
This is one mess of a ship. I had thought maybe this was the sailors pushing themselves, but it is most certainly not at all that.
The other was, accordingly, one of the armbands you'd seen on Ensign Kuwahara.
Oh and our awful captain-cousin is also a fascist. That really makes everything better, doesn't it.
[X] Don't wear the armband.
[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
[X] Be The Good Officer: Everyone was too worried about their career to dare to cross the captain. Your career was already a mess from day one. By making an effort to be a reasonable model officer, you could give the men a contrast and the other officers an example.
 
Why do I get the feeling this is going to end with us testifying before a military court that it was a freak accident that a torpedo was launched and struck the main ship. We can only thank the heavens that all the enlisted were on the boats at the time, and lament that the officers were not.

[X] Don't wear the armband.
[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
[X] Be The Good Officer: Everyone was too worried about their career to dare to cross the captain. Your career was already a mess from day one. By making an effort to be a reasonable model officer, you could give the men a contrast and the other officers an example.

Maybe we could start documenting the abuses we witness as well? He is too far removed and to politically connected to get him on anything he has done in the past but we can make sure he / his cronies hang for whatever they do that we would be able to testify to.
 
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What's our endgame? If murder, political backstabbing or the like is on the agenda, best to keep our head down and not stand out. For most other approaches, being seen to not be with him is probably useful for all that it is also a complicating factor. How would people like this to go?

Also, have a couple sample plans for those inclined towards boldness.

[ ] Plan Only Good Fascist...
-[ ] Wear the armband
-[ ] Infiltrate the Hierarchy: Authority and duty on this ship had little to do with rank and much more to do with favor. If you got on your cousin's good side, you could parlay that into a position where you might get to make real change.
-[ ] Write-in: Look for Weaknesses: Investigate your cousin's schedule, movements and habits with an eye towards figuring out how best to arrange an unfortunate accident.

[ ] Plan Pirate Queen
-[ ] Don't wear the armband
-[ ] Write-in: Befriend the Sailors: Go out of your way to win the respect and friendship of the common sailors and be seen as the officer who is willing to look out for them.
-[ ] Write-In: Fan the Flames of Discontent: Agitate a bit, get the sailors thinking, and maybe try and subtly arrange things to lead to the officers pushing just a little too far and everyone else pushing back decisively.
 
[X] Don't wear the armband.

[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
[X] Be The Good Officer: Everyone was too worried about their career to dare to cross the captain. Your career was already a mess from day one. By making an effort to be a reasonable model officer, you could give the men a contrast and the other officers an example.
 
@open_sketchbook

When it comes to Vote 2, are you going to be going off plan voting or approval voting?

...

Um.

Well, all I know is, most of the plans that leverage our best stat would probably be better served by wearing the armbands and pretending to be on this bastard's side long enough to ruin him. Narcissistic bullies aren't usually very well equipped to foresee outright betrayal, not when they're accustomed to being surrounded by toadies.

But that involves, y'know, the armband and the infiltrate choice. Which I consider allowable; sometimes you gotta infiltrate Gestapo headquarters to plant your giant-ass bomb, y'know?

However, it looks like people are bandwagoning towards the 'visceral revulsion' end of the scale, which I don't condemn but which is necessarily going to make this a harder and higher-Stress road for us. If we don't adopt protective coloration, we're going to have to deal with more petty restrictions, prolonged confinement, and other asinine shit.

[X] Plan Infiltrate and Undermine
-[X] Wear the armband
-[X] Infiltrate the Hierarchy: Authority and duty on this ship had little to do with rank and much more to do with favor. If you got on your cousin's good side, you could parlay that into a position where you might get to make real change.
-[X] Look over the Books: Captains and officers had huge leeway over discipline in the IAN. Physical punishment was not uncommon. But this was simply beyond the pale. Somewhere, they crossed a line, and if you nailed them on it, that'd knock the wind out of their sails.

[X] Plan More Royal Than Thou
-[X] Wear the armband
-[X] Form a Squad: Your cousin got away with it because everyone was too busy competing with each other, and everyone else was too fearful. If you figured out who the reasonable officers were and got them on your side, you could change the culture of leadership for the better.
-[X] Be The Good Officer: Everyone was too worried about their career to dare to cross the captain. Your career was already a mess from day one. By making an effort to be a reasonable model officer, you could give the men a contrast and the other officers an example.
"Infiltrate and Undermine" is about trying to get far enough into the Proto-Nazi Boat Club to reveal where misuse of resources or what have you is going on.

"More Royal Than Thou" is basically us establishing ourselves as a good leader by just doing our jobs and being conspicuously better about it than what's already in place: the evil prince undermined by the arrival of the good princess.

Both involve the armband as a measure of protective camouflage (Haruna knows how to talk the talk from the Academy), and so that this can be about running the ship. I'm not opposed to 'no armband' plans, but I do want to at least try to come up with some good ones that involve taking advantage of not conspicuously declaring our resistance squarely in the face of everyone on the ship, while simultaneously working to build a power base or rat him out to the high command. As opposed to having the only plan that uses the armband involve us immediately escalating to planning for a murder attempt.
 
*munches popcorn while people agonise over whether to play along to topple the enemy or provide the lone sane voice* (Edit: Do look at what has historically worked for espionage.)

On another note, this guy's leadership style is even more eccentric than Hitler's. For reference, Hitler gave his top officers overlapping responsibilities which led them to bring him in as mediator which reinforced his position and stopped his general staff from gaining too much power. Shitty-Captain-san appears to be avoiding even that.
 
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