C-Class Struggles- A One Punch Man Quest (COMPLETE)

[X] Throw Throw Rugged
-[X] At the Chicken-eating Chicken.
--[X] "Talk about a... carpet bomb!"

We need to be a hailstorm of horrible puns for psychological warfare.
 
What does the vote tally look like?

It's fucking confusing.

[X] Throw Throw Rugged
-[X] At the Chicken-eating Chicken.
Vote Tally : C-Class Struggles- A One Punch Man Quest | Page 49 | Sufficient Velocity
##### NetTally 1.5.11

[X] Throw Throw Rugged
-[X] At the Chicken-eating Chicken.
No. of Votes: 14

[X] Throw the chicken-eating chicken
No. of Votes: 3

[X] Throw Throw Rugged
No. of Votes: 2

[X] Throw Throw Rugged
-[X] At the Chicken-eating Chicken.
--[X] "Talk about a... carpet bomb!"
No. of Votes: 2

[X] Throw the chicken-eating chicken
-[X] Preferably at Throw Rugged
No. of Votes: 1

-[X] Preferably at Throw Rugged
No. of Votes: 1

Total No. of Voters: 23
 
Banjo and Hailstorm Victorious
[16] Throw Throw Rugged
-[16] At the Chicken-eating Chicken.

The giant chicken manages to move before you do, dodging Hillbilly Layabout as the other hero tries to bash its feathery head in with his banjo. Its erratic movements, quick and darting, manage to keep it ahead by inches.

Meanwhile Throw Rugged pulls its hand back to throw, and your ESP flares to life. A red aura lights up around you as you focus your telekinesis around the monster and squeeze, catching it in an equally-red glow. At most you can lift a hundred kilograms, about thirty more than the average person weighs, and the animate carpet is within that limit.

It throws its dirty payload, but because you've enveloped all of it in your telekinetic grip it doesn't go anywhere. Maybe something with more force behind it could break out, but not with Throw Rugged's mediocre throwing strength. As you lift it into the air with a little mental effort it scrambles like an animal trying to reach the ground again. "What is this?" It cries. "This is your fault. Let me down!"

You don't say it.

It's close, but you don't actually say it. Instead you oblige and toss the rug down, but with a little something extra. Really you just shoved it sideways and spun it a bit. Hillbilly Layabout sees the monster coming and grabs his banjo by the neck, swinging it in a furious series of scything attacks to keep the chicken focused on ducking and weaving around all of his moves, clucking whenever its bucket of fried chicken is jostled by the sudden motions. The chicken spots the incoming missile at the last second and tries to dodge, but the bundle of animate rug clips it as it tumbles past, before continuing on to hit one of the cars it damaged earlier with a dull thwack, caving in the driver's door.

The chicken, much lighter than the carpet, is more heavily effected. It spins out of control and its hot breaded payload goes everywhere. "BWU-KAAAAH!" It screams, and then it screams again in pain as the other hero finally smashes it in one feathery wing with his banjo.

"You have no idea who you are dealing with here!" The carpet claims as it climbs to its feet again.

You grab it and hold it in the air, out of the way, but instead of flailing uselessly the carpet monster . . . stretches down, unraveling until its weave touches the ground and walks toward you. It's not moving very quickly, but that was your only real idea of how to deal with Throw Rugged. It's made to be walked on, so you can't squash it or tear it, even the uncontrollable fluctuations in your telekinetic field don't give it any trouble.

Hillbilly Layabout is doing better against the chicken now that it's injured, and can't move its wing without being distracted by pain. He's got it on the ropes, but you might not have the minute it takes him to finish his monster off. Then again, it's not very fast. Maybe you could just walk backwards to keep your distance?

You try that, and it works for a few seconds, but you're not actually doing anything and bystanders have their phones out. Heroes can't be filmed running away from monsters, especially not you! Your cool reputation is still being built, and it'll go up in smoke if you run from a rug.

Then you step on a piece of glass from one of the windows it broke to turn off the car alarms, and you have an idea.

"Watch out Hillbilly. I'm letting the rug loose for a few seconds." You warn. He grunts a reply.

The rug pauses to gather itself back up once you let it go, while you turn your third eye's Focus on it as you prepare for your plan. Weak spots in the underlying foundation of the carpet show up as red traceries beneath your shining sight, and Throw Rugged pats at one on its central roll. "Hey, what's thi-"

The shards formed by the multiple broken windows shoot forward and, like a box cutter, slash through the highlighted weak points in a few quick motions.

Throw Rugged falls in pieces. You look to see if Hillbilly Layabout needs help. He doesn't, so you don't interfere. That's part of the hero code you picked up mostly by osmosis on the internet and through a few meetings with the other C Class heroes. If a hero doesn't need help and doesn't ask for help, you don't help him. It's like killstealing in a game, stealing some of their credit.

So you pull your hands out of your pockets for the first time since the fight began to check the time on your phone. It's not too late in the day yet.

The chicken goes down in a raucous twang of banjo strings that slowly fade away into the silence.

What must be a hundred people surround your battlefield on all sides, some as close as twenty feet away. There are many expressions on their faces, from upset to anxious to relieved. None of them have any defense against even the smallest of monsters. Even a Wolf Level Disaster like these two were is completely beyond their ability. Seeing them defeated must be so strange.

"You're . . . " A little boy asks from around his mother's legs.

"Your local C Class heroes, Hillbilly Layabout and Hailstorm of Horror, keeping you safe." You say, casually raising a hand and smiling confidently as you do so. "It's what we do."

You have defeated two Wolf Level Disasters at once. Such heroism and quick thinking in the face of danger is rewarded with 100 exp for each enemy, and then a *1.5 multiplier for an excellent plan. Taking out the four foot chicken with Throw Rugged was an excellent idea.

You have gained two Wolf Level Disaster level-up credits, one of which is immediately applied to Telekinesis, leveling it to Competent. You will vote on a new Telekinesis power soon. You have a total of 300 exp to spend. How do you do so?
[] EXP spending plan.
 
[X] Plan Psyker
-[X] Spend 150 XP on Agility
-[X] Spend 150 XP on Telekinesis

Boosts our Agiity to the next level, and gets our bread and butter power boosted as well.
 
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[X] Plan Retrocognition
-[X] Spend 300 XP on Retrocognition

We can get Retrocognition up to competent in one sitting which will be useful in combat situations and most importantly, outside of them.
 
[X] Plan Spread the Love
-[X] Spend 150 XP on Agility
-[X] Spend 50 XP on Telekinesis
-[X] Spend 100 XP on Retrocognition

We really should level Agility to at least the next level for defense, and I'd like to get one level of Retrocognition. Toss the rest into Telekinesis for obvious reasons.
Boosts our Agiity to the next level, and gets our bread and butter power boosted as well.
Our Telekinesis is already boosted thanks to our fight, without needing to throw additional XP at it.
You have gained two Wolf Level Disaster level-up credits, one of which is immediately applied to Telekinesis, leveling it to Competent.
See?
 
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[X] Plan All-rounder
-[X] Spend 150 XP on Agility
-[X] Spend 100 XP on Retrocognition
-[X] Spend 50 XP on Running

We get the first level of Retrocognition, which would help us solve crimes(useful), upgrade Agility, making us nimble, and upgrading Running will make us faster and tougher(physical endurance being determined by all our BDY skills).
 
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