Breaking the Status Quo [Fantasy]

[X] Fight.
-[X] Joyous.
It's a glorious battle to the death (well, deader)! And an opportunity to have more XP! Although I assumed all undead monsters had a code to not to attack each other, instead focusing on the adventurers who dared to invade these dungeons.
 
[X] Fight.
-[X] Angry.
Just finished watching Asuras Wrath again, and want to release our fury on this monster after almost constantly being killed.
 
[X] Fight.
-[X] Dispassionate.

We don't have a lot of other markers on the "how to deal with the magic craziness around us" so defeating the undead horror threatening us seems like as good an idea as any. There really isn't anywhere else to run to that's likely to be more productive.

As to the how, this seems the least troublesome of the options. This is a thing we can and need to do, so lets do it well and move on.
 
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Snip Five
[X] Run.

Snip Five:

No. You can't fight it. You aren't strong enough. This thing is way too much for you to handle. You grab the book and take the only path open to you: forward. You charge past the zombie-thing and slam your clenched fist into the closed door in your way.

It doesn't budge.

You feel a slight surprise. All of the doors so far have been either push or pull doors, and this one doesn't seem to have a handle. It should have opened with a simple push, so it not responding to a full-on strike is unusual.

The growl of the creature sounds behind you. You've only got a few seconds before it's on you again. You're lucky that it doesn't seem very fast. But how are you going to open the door?

You press your hands against it and push, hoping that the resistance before was just a fluke. You feel… like you can do something. But what?

There's some sort of pressure on the other side of the door. But you have no choice. You push against the door with all of your might and it bursts open at last. You feel suddenly drained, and the prospect of fighting that thing seems even more appetizing now. No! You aren't strong enough! You can't let your instincts rule you! That's what separates you from that thing in the first place!

You sprint through the doorway and slam the door itself closed behind you, and it seems to seal, with the pressure reappearing on the other side of the door. You take your hand off of it and the pressure disappears, but the door does not open. The zombie's cries have also been silenced, but you don't know if that's because the door is soundproof or because it calmed down.

Turning away, you examine the room that you have arrived in. It's pretty much the same as all of the rooms you've been in so far. It's a square room, with a table in the center, and some chairs around it. Embedded in the table is some kind of handle.

You examine the handle. It appears to be some kind of dial, covered in hundreds of tiny symbols, set in four main rings. There is an arrow pointing inward on one side. It seems that you can rotate the various rings into a series of four-characters. The current input seems to have two of the symbols slightly off-center, but you can definitely tell which ones the dial was supposed to be set at.

You don't know what this thing does, but it could help you. Or it could be incredibly dangerous. There's no guarantee for anything.

Or you could just leave.

[ ] Leave.
[ ] Randomly spin the dials.
[ ] Fix the current setting.

-2 hours
+The Book of Soul Arts
 
By the way, if you decide to randomly spin the dials, I'll do a dice roll for what effect you get. The actual effect could be good or bad.
 
Umm, not to complain per se, but didn't Fight win the last vote 5-3? Unless each emotion counts a completely separate vote, but that seems like it's splitting the same vote fairly hard.
 
Umm, not to complain per se, but didn't Fight win the last vote 5-3? Unless each emotion counts a completely separate vote, but that seems like it's splitting the same vote fairly hard.
I decided to count each emotion as a separate vote. Now, don't get me wrong, I really wanted Fight to win, because it would have been hilarious*. However, I felt like I should count the separate emotions as separate votes because, well they would result in different outcomes.

To be honest, I was expecting that if I chose Fight, it would have resulted in people protesting: "But there were 3 Run votes to the 2 Fight Joyous votes! There were clearly more votes for Run!"

*It would have been hilarious because this idea started, like all of my ideas, as an SI story. And the SI had made all of the same decisions as you guys up until that point, where they chose to Fight.
 
Wait, running does actually work? I could swear we were 'supposed' to fight that thing. I mean, if you have a bajillion options to fight, it must be saying something... :rolleyes:

[X] Fix the current setting.

And the SI had made all of the same decisions as you guys up until that point, where they chose to Fight.
Uh, what's SI?
 
Wait, running does actually work? I could swear we were 'supposed' to fight that thing. I mean, if you have a bajillion options to fight, it must be saying something... :rolleyes:

[X] Fix the current setting.


Uh, what's SI?
I mean, yeah, you can run. It's just that fighting will actually provide... well, to tell you exactly what would be a spoiler. And the options determine the final outcome; not all fighting options would succeed and the "bonus" that you get from it would change based on your mentality.

And an SI is a form of story, most often used in fanfiction. It stands for "self-insert" and it basically means a story where the main character is the author. I start all my ideas with an SI because it gives me the ability to flesh out the world and the mechanics in a story-like way without having to worry about characters.
 
[X] Leave.

Looks like a boss room where solving the puzzle gives the 'heroes' a optional boss fight for some shinies.

Let's not touch that thing until we're sure it won't screw us over.
 
Snip Six
[X] Fix the current setting.

Snip Six:

Well, maybe if you just shift those last two dials back into place. After all, it's not like the previous user wouldn't know what they were doing, and why would they set it to a dangerous setting?

You reach out and touch the dials, carefully turning them into the desired position with a satisfying click. There's a whirring noise, and the walls of the room begin to glow.

Suddenly, you feel the entire room drop, like if it was an elevator whose cable snapped. The whirring grows into a roar—and then it all stops. Which means that you slam painfully into the floor. Luckily, it didn't seem to actually injure you.

Just as you stumble to your feet, the room begins silently gliding to the right. It starts out slow at first, but it begins to accelerate almost immediately. It's fast enough that you have to clutch the table in order to stay upright.

The dials begin to glow and spin around at speeds faster than you can follow. They sink into the desk, forming a tiered set of glowing, spinning rings descending into the table. Water starts to spray from holes that line the lip, covering the depression with a thin mist.

After a couple of seconds, you notice an image forming on top of the mist. It's a couple of words, simply saying "Arriving at Getig Outpost" in the language that your book is in. As soon as it does so, the room completely shifts its acceleration in the exact opposite direction, throwing you into the right wall as it slows down even faster than it sped up.

You feel like this thing wasn't made for people like you.

After what feels like an eternity of being held in place, but was probably only a couple of seconds, the weird elevator-thing slows to a halt and then, after a brief pause, rises at a comfortable pace.

You stumble over to the table, and the dials rise back up into their previous places, slightly damp now. The room shudders to a halt, finally.

The whole thing was probably less than a minute.

One of the doors, specifically the one that you had come through, hangs open, revealing a solid stone wall. You can't go that way. There's only one way to go.

Your bones ache and it's difficult to stand because you're too dizzy.

Maybe you should figure where and what this "Getig Outpost" is, and what's in the next room. Or, you could read this book you have. It might actually tell you something about the world you're now in. It might also be useless and waste your time.

Or maybe you should just lay down a while. That floor looks very inviting...

[ ] Explore next room.
[ ] Read The Book of Soul Arts
[ ] Rest.
[ ] SPIN THE DIAL!
[ ] Write-in.

-30 minutes
 
[X] Read The Book of Soul Arts

Let's take it easy for a while. also, it seems our skeleton is running out of magical juice or something like that.
 
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