Break Glass in Case of Emergency (Exalted Exigent-Creation Quest)

Voting is open for the next 5 hours, 21 minutes
[X] Bernetta's Brew
-[X][Candidate] He chose a blacksmith's apprentice who earned some infamy due to her "unique" alcoholic brews. She will provide restorative concoctions to grant health and strength to others. (Bonus to Make)
-[X]Gift] You are the God of Perfection, and that must include Perfect Education as well. You will use a mote of your power to grant the Exigent greater knowledge. (Bonus to Make)

-[X] Exigent's Name: Bernetta "Ale-Frees-My-Soul" Buscus
-[X] Exigent's Appearance: Brunette, sorta curly hair, freckles, sorta short
-[X] Exigent's Anima Banner: A brewing recipe written on a divine scroll glowing with heavenly light, framed by golden barley
 
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[X][Candidate] He chose a blacksmith's apprentice who earned some infamy due to her "unique" alcoholic brews. She will provide restorative concoctions to grant health and strength to others. (Bonus to Make)
[X]Gift] You are the God of Perfection, and that must include Perfect Education as well. You will use a mote of your power to grant the Exigent greater knowledge. (Bonus to Make)

[X] Exigent's Name: Bernetta "Ale-Frees-My-Soul" Buscus
[X] Exigent's Appearance: Brunette, sorta curly hair, freckles, sorta short
[X] Exigent's Anima Banner: A brewing recipe written on a divine scroll of divine make, framed by golden barley
Thanks for the vote! If you could format this as a plan, that would be great. That way it's easier for others to vote for it.
 
[X] Plan: Revenge Farmer.
-[X][Candidate] He chose a child taken from her parents in a raid who was taught to harvest both wheat and lives. She will fight these Fae by herself with her divine strength. (Canon Choice; Bonus to Fight)
-[X][Gift] You had quite a collection of artifact weapons from millennia of gifts just lying around, they could be better used to help someone else. (Bonus to Fight)
-[X] Exigent's Name
--[X] Rosa Demuerte "The Reaper of Fae"
-[X] Exigent's Appearance
--[X] A swarthy, slightly plump pretty young woman who wears a stylized fae skull mask with miniature skull earrings, and an open-top, rose-themed dress with decorative raven wings, while carrying a machete used in both agriculture and killing fae.
--[x]
-[X] Exigent's Anima Banner (Should be agriculture-related)
--[X] Chopped weeds thrown around, particularly the petals and thorns of fae-mutated wild rose bushes.
 
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--[X] Swirling petals of roses and thorns.
Wait, do the swirling rose petals and thorns match a agriculture theme?
Wouldn't it make more sense to have it be a blade cutting the heads off flowers for them to regrow (Its called Deadheading, look it up)

Matches your focus on fighting while still keeping the rose theme and origins as someone who deals with plants
Even then, don't know if it qualifies as a proper agriculture anima, it certainly fits with botany and florists, but not with the harvest, hopefully the QM will be lenient with it
 
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Matches your focus on fighting while still keeping the rose theme and origins as someone who deals with plants
Even then, don't know if it qualifies as a proper agriculture anima, it certainly fits with botany and florists, but not with the harvest, hopefully the QM will be lenient with it

I like to think of it as killing weeds. Maybe the roses are a Fae-mutated weed that hampers growth, and she's cutting them out.
 
I like to think of it as killing weeds. Maybe the roses are a Fae-mutated weed that hampers growth, and she's cutting them out.
Nothing really suggests cutting in your Anima, the roses and thorns are just there
Edit: Wait, now that I read it over again, the rose petals and thorns just flying around separated do suggest they were torn apart, nevermind my mistake, it fits with what you're going for
 
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Well this is an interesting quest.

[X] Plan: Maize Runner
- [X][Candidate] He chose a hunter whose eyes could see as far as an eagle's. She will be the first to alert others of attacks, and fire her bow to impressive distances. (Bonus to Sneak)
- [X][Gift] You had quite a collection of artifact weapons from millennia of gifts just lying around, they could be better used to help someone else. (Bonus to Fight)
- [X] Exigent's Name
-- [X] Katherine "Cat-Footed" Goodfield
- [X] Exigent's Appearance
-- [X] A thin young woman with sun-tanned skin and short brown hair. She favors simple, tough clothing to match her outdoors lifestyle. Though not traditionally beautiful, she is lean muscled with good skin.
- [X] Exigent's Anima Banner
-- [X] A hawk made of corn husks with eyes that glow like the lights in the village. Its talons appear to be harvest sickles.

The idea here is to create a guerilla fighter. The village probably doesn't have the numbers to fight an army head-on and while Exalts can win against armies on their own at times, it might be safer to strike down the leaders and critical personnel first. And if things start going very bad, she may be able to lead the rest of her villagers in escaping or joining in the guerilla war. No idea if this is a good plan or not, however. Just decided to put it out there.
 
Vote Closed + Roll Info Policy New
So, technically speaking, there are a few more hours before the vote is supposed to close. On the other hand, we have a very clear lead, and I don't think we're going to get a swing in the vote at this stage. Thus, I am deciding to close the vote early in order to get started on the in-thread rolls.

For those of you who have voted, thank you. No, genuinely, thank you, particularly those who created the plans, because I love seeing people's differing opinions on what to do here. It helps with my enthusiasm for this little project.

With that being said, I am going to start doing the part two rolls in the next post below. These rolls will also be put in Informational as an example of how they will work, all other rolls I'm just going to leave out of it in order to not take up space. They'll still show up in the actual Threadmarked post in the "Winning Plan" spoiler box, but the rolls themselves won't be threadmarked, so be warned future readers, you might have to do some digging if you want to see the dice rolls for yourselves.
Scheduled vote count started by Critian Caceorte on Feb 14, 2025 at 5:05 PM, finished with 16 posts and 6 votes.

  • [X] Plan: Revenge Farmer.
    -[X][Candidate] He chose a child taken from her parents in a raid who was taught to harvest both wheat and lives. She will fight these Fae by herself with her divine strength. (Canon Choice; Bonus to Fight)
    -[X][Gift] You had quite a collection of artifact weapons from millennia of gifts just lying around, they could be better used to help someone else. (Bonus to Fight)
    -[X] Exigent's Name
    --[X] Rosa Demuerte "The Reaper of Fae"
    -[X] Exigent's Appearance
    --[X] A swarthy, slightly plump pretty young woman who wears a stylized fae skull mask with miniature skull earrings, and an open-top, rose-themed dress with decorative raven wings, while carrying a machete used in both agriculture and killing fae.
    --[x]
    -[X] Exigent's Anima Banner (Should be agriculture-related)
    --[X] Chopped weeds thrown around, particularly the petals and thorns of fae-mutated wild rose bushes.
    [X] Bernetta's Brew
    -[X][Candidate] He chose a blacksmith's apprentice who earned some infamy due to her "unique" alcoholic brews. She will provide restorative concoctions to grant health and strength to others. (Bonus to Make)
    -[X]Gift] You are the God of Perfection, and that must include Perfect Education as well. You will use a mote of your power to grant the Exigent greater knowledge. (Bonus to Make)
    -[X] Exigent's Name: Bernetta "Ale-Frees-My-Soul" Buscus
    -[X] Exigent's Appearance: Brunette, sorta curly hair, freckles, sorta short
    -[X] Exigent's Anima Banner: A brewing recipe written on a divine scroll glowing with heavenly light, framed by golden barley
    [X] Plan: Maize Runner
    - [X][Candidate] He chose a hunter whose eyes could see as far as an eagle's. She will be the first to alert others of attacks, and fire her bow to impressive distances. (Bonus to Sneak)
    -[X][Gift] You had quite a collection of artifact weapons from millennia of gifts just lying around, they could be better used to help someone else. (Bonus to Fight)
    -[X] Exigent's Name
    -- [X] Katherine "Cat-Footed" Goodfield
    -[X] Exigent's Appearance
    -- [X] A thin young woman with sun-tanned skin and short brown hair. She favors simple, tough clothing to match her outdoors lifestyle. Though not traditionally beautiful, she is lean muscled with good skin.
    - [X] Exigent's Anima Banner
    -- [X] A hawk made of corn husks with eyes that glow like the lights in the village. Its talons appear to be harvest sickles.
 
How rolls work in Part 2 + 1st Turn Rolls New
So, as a reminder for those who haven't seen the author's notes of Part 2, here is how the rolls for Part 2 will go.

Every Exigent will have a number of important events in their life, depending on their overall lifespan they might have more or less. They will have a soft limit of 3 (for those with a normal human lifespan), 5 (for those who live centuries) or 8 (for those who live millennia) events to roll for. There is the possibility of events past this soft limit, but for each event that occurs this way, there will be a +20 increase in difficulty thresholds across the board. I'll get into what that actually means next.

In general, events do not have an actual DC, instead the higher the number rolled, the better the Exigent does. However, if the die rolls a 10 or lower, then the Exalt must make a recovery roll. Recovery rolls represent the Exalt needing to recover themselves after a long exertion. This could be recovery from injuries (from Fight events) to regaining trust or population among their followers (from Lead events) to familiarizing themselves with new discoveries (from Make events) to going to ground when their cover is blown (from Sneak events) to spending time making up for a serious faux pas (from Talk events).

Recovery rolls use a straight 1d100 with the following thresholds: 51 or higher, the recovery is quick and does not count as an event. 11 to 50, the recovery is slow and takes up an entire event slot. 10 or less, well the Exalt's journey ends there. This doesn't mean they automatically die, it could just mean that they stop doing anything important in favor of remaining safe for the rest of their lifespan. The recovery system is basically a safety net in case an Exalt rolls particularly poorly.

All of those thresholds I mentioned get increased by +20 for each event past the soft limit, as old age and exhaustion creep into the Exalt's life. There's always an ending, after all. This means that for practical purposes there is no point in me coming up with more than 4 extra events past the soft limit, because a 5th extra event would require rolling higher than a 110 on a 100-sided die, it's just impossible. But, as compensation, the Exalt will recieve an ongoing +10 bonus per non-recovery event past the soft limit, as they become Elder Exalted. This won't help with the straight die rolls, but it will make any successes they have more impressive.

Speaking of which, how do I come up with events? Out-of-thread, I roll a 1d6, with each event type (Fight, Lead, Make, Sneak and Talk) having a 16% chance except for the Exalt's main focus, which gets a 33% chance instead. After all, they would likely pursue things that fall into their specialty. Because of this, the first event is ALWAYS something which aligns with their focus, because that's their Exaltation event. For the events which fall into their soft limit, I also came up with descriptions of what happens, which bonuses apply, etc. I haven't done this for the extra events because there's no guarantee that they'll happen (which means that I'd just waste time coming up with stuff that won't be used), and if they do, then I'll just come up with what happens there later.

Finally, there is the matter of bonuses. The Exigent of course gains a significant bonus from their main focus (in Rosa's case it is Fight), and a smaller bonus from whatever Gifts they recieve. They also, however, gain bonuses from their Charm Themes. Using the list I provided in Part 2, but with full disclosure this time:

Charm Themes:

  • Agriculture: The Exalt will be talented with growing and harvesting crops. (Athletics, Awareness)(Gained From Patron)(+20 to events involving Agriculture)
  • Community: The Exalt will be an expert when it comes to talking with, leading or defending a small community (Town-sized or less). (Awareness, Presence)(Gained From Patron)(+10 to events involving the defense of, leading of or talking too smaller communities)
  • Anti-Fae: The Exalt will have improved prowess when fighting against the forces of the Wyld. (Presence, Resistance)(Gained From Situation)(+10 to events involving Creatures of the Wyld)
  • Physical Strength: The Exalt will have great strength. (Athletics, Resistance)(Gained From Situation)(+10 to Fight events)

As you can see, I did not reveal what these bonuses did initially, because I wanted to avoid getting too meta-gamey here. This isn't supposed to be about designing a big number, but a character, and I'd rather be a tad unoptimized if it means that the resulting character will be interesting. Generally speaking, these bonuses aren't going to be very big unless they're very specific, as is the case with Agriculture. However, I do guarantee that every event within the soft limit will benefit from one of these bonuses. After all, it would be unfair of me to not use them when they're available. Bonus events however, I make no guarantee for, because Elder Exalted don't always get the pleasure of dealing with something in their wheelhouse.

With all of that being said, it is now time for the rolls themselves! Our first event is our Exigent Rosa's Exaltation event, where she fights the encroaching fae army by herself. It is guaranteed to be a Fight event thanks to her focus, and benefits from the following bonuses:

Event 1 Bonuses: +20 (Main Focus), +10 (Gift), +10 (Physical Strength), +10 (Defending Community), +10 (Anti-Fae) = +60

Yeah, Exalted in their field of focus can be terrifying. In any case, let's get started with the rolls!

Event 1 Roll: 20 + 60 = 80, not a bad showing overall, though the bonuses carried it here. I'll reveal the full details of what each event does in the character post once this is all said and done.

Next is Event 2! I rolled a Lead event here, which means that this event will be about Rosa having to take charge of her village in order to ensure the otherwise ruined harvest and food supply is salvaged, on top of providing for those who no longer have fields or income to sustain themselves.

Event 2 Bonuses: +20 (Agriculture), +10 (Helping Community) = +30
Event 2 Roll: 72 + 30 = 102, a great result!

Next is Event 3, which is a Fight event. After bloodying, but not annihilating the original fae army, a new one headed by their Noble Raksha leader, has been organized to get some revenge. Rosa will have to do her best to put down these monsters before they harm anyone else.

Event 3 Bonuses: +20 (Main Focus), +10 (Gift), +10 (Physical Strength), +10 (Defending Community), +10 (Anti-Fae) = +60
Event 3 Roll: 19 + 60 = 79, more or less the same result as last time. There won't be any more fae armies showing up after this point, so I guess she did well enough.

Event 4 is a Talk Event. After the 2 Fae Incursions, Rosa decided that having to deal with more and more attacks just wasn't worth it, and decided to see if a lasting peace agreement with the local forces of the Wyld could be reached.

Event 4 Bonuses: +10 (Defending Community), +10 (Anti-Fae) = +20
Event 4 Roll: 91 + 20 = 111, another great result! How is it that Rosa does so well in peace-time for a fighter like her? :p

Event 5 was another Talk Event. This time, as we are currently located on the Blessed Isle, the Realm Civil War is in full swing, and a battle is coming that would have Rosa's village squarely in the center of it all. This is definitely not good, while she might be a strong fighter, she can't possibly fight armies of Exalted by herself. So, she is instead going to try and force a temporary ceasefire so that she can avoid her village getting destroyed in the crossfires.

Event 5 Bonuses: +10 (Defending Community) = +10
Event 5 Roll: 19 + 10 = 29, a poor result. Sadly, the attempts at peace talks likely did not go well (Again, 1 Exigent against how ever many Dragon-Blooded, it probably wasn't going to go well in the first place.) So, Rosa and the village would likely have to evacuate the area.

Now we get to the bonus events. I'm not going to apply most of the more situational bonuses for these right now, since I don't have a clear picture of what they will look like, I will just roll for them until we get a recovery roll we can't pass. Again, +20 to the thresholds for each of these that occur.

Event 6 Type: Talk
Event 6 Roll: 30, Recovery Roll Triggered
Event 6 Recovery Roll: 80, success, no event slot consumed

Event 7 Type: Make
Event 7 Roll: 49, Recovery Roll Triggered
Event 7 Recovery Roll: 21, End State Triggered

No more events after 7 will occur.

And that's Rosa's life. Now, I am going to start working on the summary post for her achievements and how her Exigent type would work on the Tabletop, but for now we can stop things here.
Critian Caceorte threw 1 100-faced dice. Reason: Event 1 Total: 20
20 20
Critian Caceorte threw 1 100-faced dice. Reason: Event 2 Total: 72
72 72
Critian Caceorte threw 1 100-faced dice. Reason: Event 3 Total: 19
19 19
Critian Caceorte threw 1 100-faced dice. Reason: Event 4 Total: 91
91 91
Critian Caceorte threw 1 100-faced dice. Reason: Event 5 Total: 19
19 19
Critian Caceorte threw 1 100-faced dice. Reason: Event 6 Total: 30
30 30
Critian Caceorte threw 1 100-faced dice. Reason: Event 6 Recovery Total: 80
80 80
Critian Caceorte threw 1 100-faced dice. Reason: Event 7 Total: 49
49 49
Critian Caceorte threw 1 100-faced dice. Reason: Event 7 Recovery Total: 21
21 21
 
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All of those thresholds I mentioned get increased by +20 for each event past the soft limit, as old age and exhaustion creep into the Exalt's life.
Why are we making Recovery Rolls, I thought they were for 10 or less?
See the above. Because there more events in Rosa's life beyond the 5 soft limit, she had an increased risk of recovery rolls as she had to try and tackle these extra events at an older age. Event 6 thus needed to roll a 31 or higher, BEFORE any bonuses, to avoid recovery, which it couldn't do. Its recovery rolls needed a 70 or higher to be quick, which it got, so all good.

Event 7 needed to roll a 51 or higher before bonuses to avoid recovery, which it couldn't do. Its recovery roll also needed to roll a 51 or higher to avoid ending the chain, which it couldn't do.

You're not as spry at 300 as you are at 30 after all, so the risk of needing to recover afterwards grows.

Still, being of great age generally means being of great Essence, and that provides a greater bonus for the total result, even if the die roll necessitates recovery.

Hope that helps.
 
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The Life of Rosa Demuerte, Chosen of Harvests New
[X] Plan: Revenge Farmer.
-[X][Candidate] He chose a child taken from her parents in a raid who was taught to harvest both wheat and lives. She will fight these Fae by herself with her divine strength. (Canon Choice; Bonus to Fight)
-[X][Gift] You had quite a collection of artifact weapons from millennia of gifts just lying around, they could be better used to help someone else. (Bonus to Fight)
-[X] Exigent's Name
--[X] Rosa Demuerte "The Reaper of Fae"
-[X] Exigent's Appearance
--[X] A swarthy, slightly plump pretty young woman who wears a stylized fae skull mask with miniature skull earrings, and an open-top, rose-themed dress with decorative raven wings, while carrying a machete used in both agriculture and killing fae.
--[x]
-[X] Exigent's Anima Banner (Should be agriculture-related)
--[X] Chopped weeds thrown around, particularly the petals and thorns of fae-mutated wild rose bushes.


Previous Winning Plan:
[X] A lowly harvest deity, Ten Sheaves the field god of Kolisz pleads to the King of Gods for someone to protect his poor village. With its Immaculate presence now non-existent, and with an army of Fae along the way, he could simply abandon his post but instead begs for a Chosen to protect his desperate worshipers. Such selflessness, especially for a God, should be rewarded. (Center)
Previous Roll Results:
Power Level: 50, Terrestrial
God Survival: 54 - 0 (Terrestrial) + 0 (Minor God) = 54, Ten Sheaves dies
Lifespan: 46 + 0 (Terrestrial) = 46, Centuries-long life
Exaltation Survival: 33, Dies with User

Event Rolls:
Event 1 (Fight): 20 + 60 = 80
Event 2 (Lead): 72 + 30 = 102
Event 3 (Fight): 19 + 60 = 79
Event 4 (Talk): 91 + 20 = 111
Event 5 (Talk): 19 + 10 = 29
Event 6 (Talk, Extra): 30 + 10 (Community) + 10 (Elder) = 50, Recovery Roll Triggered
Event 6 Recovery Roll: 80, passed with no consequence
Event 7 (Make): 49 + 20 (Agriculture) + 20 (Elder) = 89, Recovery Roll Triggered
Event 7 Recovery Roll: 21, Failure

Name: Rosa Demuerte, Chosen of Harvests
Patron: Ten Sheaves, Harvest God and Protector of the Village of Kolisz (DECEASED)
Power Level: Terrestrial
Caste Abilities: Athletics, Awareness, Presence, Resistance, Survival
Martial Arts: Terrestrial Keyword on all Martial Arts Style. No Access to Sidereal Martial Arts.
Sorcery and Necromancy: No access to Sorcery, but Ivory (First) Circle Necromancy is available.
Material Resonance: Green Jade (Neutral), All Other Materials (Dissonant)

Appearance: A swarthy, slightly plump pretty young woman who wears a stylized Fae skull mask with miniature skull earrings, and an open-top, rose-themed dress with decorative raven wings, while carrying a machete used in both agriculture and killing Fae.

Anima Banner: At first, Rosa's Anima Banner begins as a green and gold outline surrounding her body. As it grows, it takes on a black and brown mix at the base near her feat, with the highest tendrils of light at the top swaying in the breeze. At the Bonfire stage, a swirl of chopped weeds, petals and thorns, all bearing the appearance of Wyld Mutation, are tossed around in a cyclone around her.

Anima Effects:
  • The Reaper Smiles: Rosa adds (Essence / 2) to any attempts to intimidate a creature of the Wyld.
  • Guardian Reaper: Once per day, Rosa can pay 10 motes and 1 Willpower after making a decisive attack against a threat to her community. She treats her base initiative as being (3 + (Essence * 2)) instead when resetting after this attack.
  • Field Strider: For five motes, Rosa does not consider any form of farmland, whether that be fields, pastures or pens, to be a form of difficult terrain this turn. If she needs to move across a large fixture of the farm, such as a barn, she can instead leap her normal movement range up to or over the fixture. This power becomes free at Bonfire.

God Background: Ten Sheaves was a minor harvest god, and a protector deity for the village of Kolisz. He took the appearance of a tall but thin youth, with wheat-yellow hair and pink skin. Though his protectorate was located on the Blessed Isle and thus nominally under Immaculate rule, he and his worshipers did their best to maintain the flow of prayers directed his way while remaining unnoticed by the monks that frequently passed through the village. Had things continued normally, this otherwise small prayer scheme might have continued unnoticed.

But they didn't, couldn't continue. Not when the Fae, the Raksha, attacked.

Exigent Background: Rosa Demuerte was but one of many infants taken in raids by the people of Kolisz from surrounding homesteads, raised to become one of the field sisters of the village. Each sister was taught not just how to best to grow and harvest crops, but also how to turn their farm tools into weapons for the village's defense. Where some took to the scythe or pitchfork, it was Rosa who took to the machete, a chopping blade very similar to the swords employed by soldiers. Of all her sisters, she was the one who most focused on the "fighting" part of their purview.

Kolisv itself was nestled between two mountains in a very fertile valley, making it a breadbasket region for the Dynastic houses on the Blessed Isle. Because of this, it was a frequent visitor from Imperial soldiers and Immaculate monks, though the people in the village kept out of their way as best as possible. Yet, as time passed, the flow of Imperials and Monks diminished, until the village was left entirely alone. While the soldiers and monks were often unwelcome, it couldn't be denied that they were the first line of defense against the creatures which dwelled on the Wyld-tainted mountains. Without them, the inhuman things had nothing to stop them from descending and invading the peaceful hamlet.

Word thankfully came to the village of this impending attack, and they began to prepare themselves for war, despite almost no experience with it. Rosa meanwhile had been pulled aside by her god, who looked rather pained and bore glowing injuries on his arms. He explained to her the situation: The incoming fae army, his own duty to Heaven and most importantly the secret of Exigence. The King of All Gods had deigned him worthy of this blessed gift, and through the sacrifice of his own life, he offered to imbue her with divine strength: Strength that would hopefully prove enough to stop his horde.

She accepted, and was endowed with strength to lift wagonloads, a connection to the growing things of this world, a tie to all of the small communities of Creation and a hatred for the Wyld menace on their doorsteps. But that wasn't all. Descending from on high, carried by a sunbeam and gently set within her hands was a sword of exquisite make. It resembled the machetes she used so often to cut weed and flesh alike, but was crafted from virident Green Jade, with a handle wrap made from the bark of tree elementals. Swinging the blade around, she could feel it grow lighter and lighter in her hands until the two entities became one in soul. This, she knew now, was Emerald Uprooter, an artifact weapon, and it was hers to wield.

The horns sounded, those not called to defend their loved ones fled, but not one of the defenders actually left the village walls. Not one, except for Rosa.

Notable Events:
  • Facing off against the Fae menace, Rosa took her newfound power and equipment for a test ride, cutting through wood sprites and hideous beats with every hack of her sword. Just by herself, Rosa eliminated the majority of the fae army, proving herself a dervish among this rotted mass of weeds. Sadly, she couldn't be everywhere on the field of battle. Some of her fellow field sisters bravely gave their lives to prevent any more stragglers from reaching the village proper, until at last the Chosen of Harvest slammed her blade in a devastating chop against the Raksha Noble's head. The day was saved, and now it would be time to rebuild.
  • Rebuilding proved far easier than Rosa had expected. Not because of the situation being pleasant, but because of unused talent for leadership emerging from within herself. With the village mayor surrendering all temporal power to her, Ten Sheaves' Chosen, she quickly got to work salvaging what was left of the harvest. Knowing that many of the poorer farmers had lost the bounty of their land for this year, she created a food tithe amongst the remaining lands which would be distributed to these less fortunate families for the next year, until they were able to get back on their feet once more. It was as surprising to her as to anyone else that no one had any problems with this proposal, and thus many were spared the risk of starvation during the lean months that came. When harvest came the year after, the balance had been restored and the village returned to its usual strength.
  • This peace lasted for a decade, as Rosa watched her fellow sisters grow older while she remained just as young as ever. But that peace would be broken as the horns signalled once more: Another army from the tainted mountaintops was descending to raid them once more. With grim determination and better control over her powers, Rosa moved towards the foe so that it may be weeded out from this garden of hers. Despite her greater skill this time, it largely went the same way as before, due to the increased numbers among those Fae present. Still, now that she had the precedent of her food tithe in place, it wasn't much trouble providing for those who lost much in this latest attack. Yet it could not stand, not on her watch. She couldn't always be there to fight off every invasion like this. SOMETHING had to change.
  • Several more decades passed. Friends she once knew fell to Saturn's touch, with her remaining the same as ever. This put her into a rather somber mood, as those she loved perished, and thus when it came time for a third Fae army to organize itself half a century later, she wasn't in the mood to fight, not if she could avoid it. Before the horde could descend, she made her way up the mountain to where the remaining Raksha Nobility whiled away the years. At first, their guards tried to stop her, but her words made them relent, and she was able to enter the Noble sanctuary proper. There, before inhuman creatures that sought the destruction of Creation's children, she made her case.

    Stop these attacks, she argued passionately. Stop trying to kill the people this village she had grown to love, or else she could not continue being a gardener for these lands. A garderner, after all, only tears up those plants which are not welcome in the garden. But the harvester is indiscriminate, their scythe cutting through every manner of plant in the way. If the Raksha did not cease these invasions, she would be forced to cull them instead. Chop up their tainted trees, burn their glamour-made homes to the ground, annihilate any presence of the Wyld in this region (this last point was beyond her abilities, but they didn't need to know that). She had grown tired of always being on the defensive, and let the Nobility know that all that remained between their survival and their deaths was her own will.

    The resulting pleas for peace that came from the inhuman things was surprising, but welcome. Perhaps she was far scarier than she had imagined. Still, she made them swear an oath on their lives, their shapes and under the Sun's authority that they would not break this peace from this day forward, so long as she still lived to carry out her bitter end of the bargain. And if a gleam of sunlight fell upon this tainted place, acknowledging this oath... well, it wasn't any of her business to care.
  • So things continued in the village peacefully for some time. For many years, Kolisz was spared the fighting which had taken up the rest of the Blessed Isle during the Realm Civil War, a war that had been delayed, detained and deescelated for as much as the Maidens' Chosen could spare. But the cold war finally went hot, and soon enough eyes on both sides spotted the very fertile breadbasket inbetween their territories. Legions from House Cathak and House Sesus march around each mountain, coming together into the valley to fight it out for who controls this precious supply line. Rosa, in desperation, appears before each army, doing her best to persuade them to leave her home alone, but to no avail. Each legion had a dozen Dragon-Blooded in their midst at minimum, and she was but one Exigent trying to stop twin avalanches. There was no stopping this battle from happening. With sorrow that she could do no more, she ordered the evacuation of her people from the region, and they left to wander the Blessed Isle as best they could, the only concilation the fact that none of her village's people had lost their lives from this encroaching battle.
  • Though Rosa had remained young for quite some time, the stress of her situation, as the lone guardian of a now-homeless people, took its toll on her. She finally began to visibly age, wrinkles developing as she led the group around where the fighting had mostly stopped elsewhere on the Isle. Their former homeland was lost now: It had become a frequent enough battleground between the two sides that no true peace could be reached there. Instead, the Kolisz migrants wandered over into House Cynis territory, hoping that they could negotiate a small place of their own in the otherwise neutral home.

    At first, when the Exigent met with the House Cynis diplomats, they proposed a marriage offer, thinking her to be some Outcaste Wood Aspect that they could integrate into their bloodline. When she revealed her origins, they instead grew disdainful, imagining her to be some pretender to true draconic heritage. Still, they did allow for her group to purchase the land rights to a small region in their territory, at a hefty monetary cost. While it was potentially possible for them to pay back the mortgage for this land over time, some of the older members of the community, wanting to spare their families too much hardship, instead sold themselves into slavery to the House in order to lessen the overall debt.

    Thus did the people of Kolisz find a new home, at a cost.
  • After giving herself some time to grieve for the sacrifices made, Rosa came out of her temporary hut filled with determination unusual for her age. By this point, she was displaying grey hair to the world, and she knew that her time would soon come. Not tomorrow, but in the near future. She would need to make use of her remaining time as best she could. To that end came the unfortunate reality: The land they had been given wasn't as good as House Cynis made it out to be, to no one's surprise. Why would a Dynastic House give a damn about a small populace like themselves? It would take years to revitalize the land, if one was mortal.

    Rosa, for at least a little more time, was not however. With her powers, she poured every mote of essence she could into rejuvenating the soil beneath her feet. Rocks and clay turned to soft loam, a nearby river had a new stream directed from it into the village proper. Spending every remaining year as best she could, she turned otherwise unenviable farmland into a true bounty once more. And she refused to die until every family had a proper space to grow their crops.

    She left herself the last to benefit from this project, having squared away only a tiny plot for her own use. Her last year was spent growing one last patch of wheat, and after the harvest season was over, her soul too was harvested to enter the cycle of reincarnation once more. In her honor, the villager crafted a shrine within her patch of land, dedicating that space to remember the sacrifices she had made to shelter them from harm and grant them these great blessings.


The first Exigent's life has been detailed! For this act of compassion, YOU the Unconquered Sun have gained:

+10 Enthusiasm (New Total: 10)
+20 Effort (New Total: 20)


"It really was beautiful to see what that young girl could do with so little..."

New Gift Ideas Unlocked!

[Gift] You could easily craft a sun emblem out of cold iron, the better to remind the Fae that you were Creation's ultimate defender. (+10 to events involving creatures of the Wyld)
  • Gained for creating a character with Anti-Wyld capabilities
[Gift] You had quite the garden in your Sanctum-Palace, but more importantly you had quite the store of sunflower seeds, which could grow rapidly in even the worst conditions. (+10 to events involving agriculture)
  • Gained for creating a character with Agricultural capabilities
[Gift] You could always ask a favor from Mars, Maiden of Battles, to bless this Exigent in their fights. (One Reroll the first time that a Fight event would require Recovery, taking the higher result. ALSO guarantees that the SECOND event will be a Fight event.)
  • "She should have been able to do far better with the resources given to her against those Raksha. I would hate to see such incompetence again."
  • Gained for fulfilling one of the following conditions:
    • Rolling poorly multiple times in Fight events with a character focused on them. (Check!)
    • Needing to recover after a Fight event dealing with an Enemy of Fate.
    • Rolling poorly multiple times in Fight events against Enemies of Fate. (Check!)


Author's Note: And Rosa's tale is finished! I will get to Turn 2 soon enough, but a few things:

  1. Enthusiasm is a stat that for now will not have much effect. It's simply a representation of how much the Unconquered Sun is get out of his Games of Divinity-fueled slump and properly watch over Creation again. The hidden cost of giving a use of his personal panoply, then, is a reduced Enthusiasm gain, as why would he get excited over doing the job for someone else?
  2. Effort on the other hand is very important. Its this quest's Resources, since the Sun himself has no need for mere money (to put things in perspective, this guy gives all of his income to fuel the entirety of Heaven's universal basic income in the form of Ambrosia). Effort can be spent in-between Exigents in order to pre-purchase Gifts that can then be gifted to Exigents as you so please.
  3. Some of your Exigents will in turn inspire new Gifts that can be given to others. Not ALL of their traits can be effectively passed down this way, only stuff that's fairly specific.
  4. Mars is one of the Celestial Incarna, Maiden of Battles, and also an asshole by nature. Literally. Her whole purpose is to be the stubborn, no-nonsense commander or teacher that doesn't give a shit about your feelings, just your results. Still, she has her moments of compassion, hence this Gift idea.
No vote this time, so with all of that being said, I'll see you for Turn 2 where we turn that newly gained Effort into tangible (maybe) things!
 
The Second Exigent: Part 1 New
You are Ignis Divine, Sol Incarnate, better known to all as the Unconquered Sun. And You, at the moment, are very busy planning what your next turn shall look like.

It has been a year since You gave that spark of Exigence to that small god of the harvest. His champion, from what You can tell, has been doing okay, leading her people to recover from that Raksha invasion. You have provided a few other gods the spark of Exigence during this time, though none have captured your attention like that Chosen of Harvests did for whatever reason. Perhaps she would be someone to look out for. For now, You are content to direct your gaze elsewhere, though most of that time it was focused on the Games of Divinity. As You pondered the next move You would take, you heard a scoff from nearby. A familiar, militaristic scoff.

Straightening back up in your seat, You looked to your right to look Mars in the eye. "Something wrong?" You asked. The others, always interested in new conversation during the Game, looked up as well.

She scowled, which was hardly an uncommon occurrence. At the very least, She didn't seem outright disgusted with something, like She did when something TRULY terrible had gone wrong. "That farm girl, the one who became an Exigent, who you gave that daiklave too... I have a feeling that she's going to end up being a wasted investment."

That was... unprovoked, to say the least. Your nature as a Just god compelled you to inquire further. "How so? Is she doing anything particularly wrong right now?"

"She screwed up that fight with those Wyld-beasts, something which would have easily been within her power to resolve. Because of her ineptitude, some of those sisters died, who could have been used for destinies elsewhere."
Ah yes, Fate and Destiny. Ever the focus of the Maidens, well, perhaps not Venus these days. She was a worse addict to the Games than you were! But this eternal focus sometimes led to too much focus on the bigger picture, in your opinion. A bigger picture which their Chosen also seemed taken over by, though You could hardly say anything considering how the Solars of the First Age turned out. Regardless, You began to tune out Mars overly critical ramblings as You once again focused on your next move.

Unbeknowst to You, however, Mars was starting to come up with something of an idea. A proposal she ask of You in the future.

The Maiden of Battles has thought of something, she will tell you about it on Turn 3...


For now, You can instead prepare yourself for the next time a potential Exigent captures your attention. After all, it was best to be prepared for any potential gifts ahead of time, rather than on the spot.

How much Effort would You devote at this time to purchasing such Gifts?

Effort Available: 20

You may spend as much Effort as you like this turn, up to the amount you have available. You may purchase a Gift any number of times, unless otherwise stated. You may also choose to save your Effort, but if you spend none, you will have no gifts to give for this next Exigent. PLEASE WRITE THESE VOTES UP IN A PLAN FORMAT.

[][Gift] You will not trouble yourself with coming up with any gifts this turn. (0 Effort, invalidates other options)

[][Gift] You had quite a collection of artifact weapons from millennia of gifts just lying around, they could be better used to help someone else. (Bonus to Fight)(5 Effort)
-[] How many?

[][Gift] While you could not assign a Celestial Lion to assist this Exigent, you do know of a minor god who can serve as an assistant. (Bonus to Lead)(5 Effort)
-[] How many?

[]Gift] You are the God of Perfection, and that must include Perfect Education as well. You will use a mote of your power to grant the Exigent greater knowledge. (Bonus to Make)(5 Effort)
-[] How many?

[][Gift] Your favorite familiars, the Mice of the Sun, are a rather sneaky bunch able to assassinate others with disease. You can easily lend one for a century or two. (Bonus to Sneak)(5 Effort)
-[] How many?

[][Gift] By your will, you shall grant this Exigent a personal ray of light, invisible to all but spirits who will look upon them with your favor. (Bonus to Talk)(5 Effort)
-[] How many?

[][Gift] You could easily craft a sun emblem out of cold iron, the better to remind the Fae that you were Creation's ultimate defender. (+10 to events involving creatures of the Wyld)(5 Effort)
-[] How many?

[][Gift] You had quite the garden in your Sanctum-Palace, but more importantly you had quite the store of sunflower seeds, which could grow rapidly in even the worst conditions. (+10 to events involving agriculture)(5 Effort)
-[] How many?

[][Gift] You could always ask a favor from Mars, Maiden of Battles, to bless this Exigent in their fights. (One Reroll the first time that a Fight event would require Recovery, taking the higher result. ALSO guarantees that the SECOND event will be a Fight event.)(10 Effort, Can only hold 1 of these in storage at a time.)



Author's Note: Initially, I was just going to do this in the morning, but since I don't seem to be tired at all, I just decided to bust out as soon as I can. Like I mentioned earlier, Effort is our Resources for this Quest, there's only so much that the Unconquered Sun is willing to do help someone else out in the future, at least for right now.

You might have noticed that despite the full write-up of Rosa, it's only been a year in-universe. That's because, like Long Founding, our perspective is that the Unconquered Sun's, so won't see the full benefits of any choices until centuries down the line. Considering how much of a hot space Creation is right now, it just made sense to have these different Exigents only a year or so apart each time in order to make some REAL change in Creation as a setting, before its too late.

For now, I'll leave the details of what you want to purchase up to you. For a bit of clarification: once you unlock other Maiden Favors, you can have up to 1 of each in your storage at a time, you just can't have multiple of the same type in storage at a time. That way, there's no stacking 5 Mars Blessings on the same character.
 
[X]Plan Sneaky with a Chance of Fight
-[X][Gift] Your favorite familiars, the Mice of the Sun, are a rather sneaky bunch able to assassinate others with disease. You can easily lend one for a century or two. (Bonus to Sneak)(5 Effort)
--[X] Two
-[X][Gift] You could always ask a favor from Mars, Maiden of Battles, to bless this Exigent in their fights. (One Reroll the first time that a Fight event would require Recovery, taking the higher result. ALSO guarantees that the SECOND event will be a Fight event.)(10 Effort, Can only hold 1 of these in storage at a time.)

It has something of a fairy tale air to it. You know the brave little miller's boy who fought the giant
 
[X]Plan Sneaky with a Chance of Fight
-[X][Gift] Your favorite familiars, the Mice of the Sun, are a rather sneaky bunch able to assassinate others with disease. You can easily lend one for a century or two. (Bonus to Sneak)(5 Effort)
--[X] Two
-[X][Gift] You could always ask a favor from Mars, Maiden of Battles, to bless this Exigent in their fights. (One Reroll the first time that a Fight event would require Recovery, taking the higher result. ALSO guarantees that the SECOND event will be a Fight event.)(10 Effort, Can only hold 1 of these in storage at a time.)

It has something of a fairy tale air to it. You know the brave little miller's boy who fought the giant
I like your way of thinking

[X]Plan Sneaky with a Chance of Fight
-[X][Gift] Your favorite familiars, the Mice of the Sun, are a rather sneaky bunch able to assassinate others with disease. You can easily lend one for a century or two. (Bonus to Sneak)(5 Effort)
--[X] Two
-[X][Gift] You could always ask a favor from Mars, Maiden of Battles, to bless this Exigent in their fights. (One Reroll the first time that a Fight event would require Recovery, taking the higher result. ALSO guarantees that the SECOND event will be a Fight event.)(10 Effort, Can only hold 1 of these in storage at a time.)
 
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