Blue Swarm Redux (Starcraft x Mass Effect)

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Turn 2 (Choices)
The unknowns have accelerated every timetable, and while you doubt they are aligned with Amon, you have little idea who they might be. Their technology suggests they could be Terrans for now. The new locations offer little strategic value beyond the swamp island; the central island would be ideal for a larger cluster, but it remains a questionable base until the unknowns are dealt with in one way or another. You devise several plans and strategies to address the problem of the unknowns, your claws tapping in contemplation. You could launch a raid, but with the war against Amon, you wouldn't want to provoke a faction into hostility against the swarm or risk being mistaken for an agent of the Xel'naga.

Most of your other projects are progressing well. You deliberately position yourself to avoid looking at the baneling nest cocoon slowly growing at the edge of the cluster. The nets are ready to grow, and your experiments with them have sparked new ideas. The aquatic zerglings are swift underwater, able to maneuver in ways that would be lethal to the swarm's enemies, though their awkward movements on land leave something to be desired.

Clusters
Landing (Temporary Name)
Location Arrival Archipelago
- Development 0
- Defense 1
- Spawning 2
- Extraction 1
- Specialties None
Resources
Minerals
Income: 50, Expense: 0, Current: 130

Biomass
Income: 25, Expense: 0, Current: 115

Vespine
Income: 0, Expense: 0, Current: 25

Control
Used: 13.25, Supplied: 17.5
Forces
Overlord Groups (12)
3​
Overseer Groups (12)
0.5​
Drone Groups (50)
2​
Zergling Groups (100)
2​
Roach Groups (12)
4​
Hydralisk Groups (12)
3​
Queen Group (6)
1​
Ultralisk Groups (4)
0.25​
Omegalisk (1)
1​
Evolutions
Creatures
- Drones (Production and Extraction of resources)
- Overlord (Control, Scouting, Flying, Transport)
-- Overseer (Control, Scouting, Flying, Detection, Changling Spawn) [Locked]
- Zerglings (Warform, Cheep, Melee, Quick) [Aquatic Zerglings +(Swimming)]
-- Banelings (Warform, Cheep, Suicide) [Locked]
- Roaches (Warform, Stealth, Resilient, Range, Melee) [Locked]
-- Ravager (Warform, Artillery, Quick) [Locked]
- Hydralisks (Warform, Range, Quick) [Locked]
-- Impaler (Warform, Stealth, Artillery (Subterranean)) [Locked]
- Queen (Warform, Spawning, Support, Range, Creep)
- Infestor (Stealth, Hijacking, Infestation, Support) [Locked]
- Swarm Host (Locust Spawning, Stealth) [Locked]
- Ultralisk (Warform, Tank, Melee, Cleaving, Massive) [Locked]
-- Omegalisk (Warform, Tank, Regenerating, Melee, Cleaving, Massive, Striking, Muliattack) [Locked]
- Mutalisk (Warform, Flying, Ranged, Multishot) [Locked]
-- Viper (Warform, Flying, Anti-Air, Support) [Locked]
- Corruptor (Warform, Flying, Anti-Air) [Locked]
-- Brood Lord (Warform, Flying, Resilient, Broodling Spawn, Artillery, Massive) [Locked]
- Scourge (Warform, Flying, Cheep, Suicide) [Locked]
- Leviathan (Warform, Transport, Flying, Spawning, Massive+, Resilient, Regenerating, Striking, Multiattack, Artillery) [Locked]

Structures
- Hatchery (Spawning, Complexity 0)
-- Lair (Spawning +, Overseer, Complexity 1)
---Hive (Spawning ++, Complexity 3)
-- Leviathan Egg (Transition, Complexity 5)
- Extractor (Vespine Processing, Complexity 0)
- Filter Net (Biomass Collection, Defensive Aquatic, Complexity 0)
- Spawning Pool (Zergling, Queen, Complexity 0)
-- Baneling Nest (Baneling, Complexity 1)
- Spine Crawler (Defensive Melee, Mobile, Complexity 0)
- Spore Crawler (Defensive Anti-Ait, Mobile, Complexity 0)
- Evolution Chamber (Research, Complexity 0)
- Roach Warren (Roach, Ravager, Complexity 0)
- Hydralisk Den (Hydralisk, Complexity 1)
-- Impaler Den (Impaler, Complexity 2)
- Nydus Network (Transport, Complexity 1)
- Spire (Mutalisk, Corruptor, Scourge, Complexity 1)
-- Greater Spire (Brood Lord, Viper, Complexity 3)
--- Leviathan Spire (Leviathan, Complexity 5)
- Infestation Pit (Infestor, Swarm Host, Complexity 2)
- Ultralisk Cavern (Ultralisk, Complexity 3)
-- Omegalisk Cavern (Omegalisk, Complexity 5)
Sites
Arrival Archipelago
- Minerals Poor
- Vespine None
- Biomass Poor

Central Island
- Minerals Moderate
- Vespine None
- Biomass Poor

Ocean Archipelagos
- Minerals Poor
- Vespine None
- Biomass Poor
- Low Size

Swamp Island
- Minerals Poor
- Vespine ??
- Biomass High


You have 1 Free Die
  • [] Spawn Aquaitc Zerglings
    Aquaitc zerglings are the basic warriors of the swarm adjusted for this new world and even focused on larger types as you are, you will need them. Spawn a swarm of them.
    Minerals 5, Spawn 1
    DC 0/50/100
    [] Spawn Queens
    Queens are powerful support while your dedication to spawning means you already have some queens, those are needed to keep up your production of larvae.
    Minerals 10, Spawn 1
    DC 0/75/150
    [] Spawn Overlords
    You need to see what is happening you need more bodies in the brood, overlords are the first step to both.
    Minerals 5, Spawn 1
    DC 0/50/100

    [] Scout
    You need to see what is around you, what is on this world and you have the overlords and seers to do so.
    DC 40/60/100
    [] Biomass Collection
    The biomass in the region is useful to gather it up for your needs. The biomass may fight against collection so you will need to send some warforms with the drones.
    DC 60/120

    [] Expand defenses
    Morph more defenses, this will weaken one of your drone groups by an amount. But you will have spine crawlers and spore crawlers to defend yourself with.
    Minerals 15, Drone Group 0.5
    DC 0/75/100
    [] Patrol
    You can see the world but you should keep an eye out. Use available units to patrol the land and water near your location.
    DC 40
    [] Assualt
    You have unknowns, the simplest way to remove a part of an equation is to subtract it. You have the forces to tear through a lightly defended bunker and you hope this is no more than that.
    Combat
    DC ???

    [] Restructure
    You have a number of groups that were broken apart while you have enough to regather them the Zerg are not in top shape while you lack the structures to spawn the more complicated Zerg you can start to repair your brood's combat readiness.
    DC 50/100
  • [] Rift Wondering
    How did you end up here how could you and a part however small of your brood be stolen away?
    DC: ???

    [] Aquatic Queens
    The queens using range, and the misted regenerative solutions are far more effected by the water than zerglings, coming up with solutions to these issues will be more difficult as you can not find many queen variations as they are relatively new to the swarm.
    Biomass 10
    DC: 40/80/100 30/60/100
    [] Aquatic Drones
    Drones work fine under water they are nearly universally functional the backbone of the swarm as they are. Yet if you plan to go fully aquatic you can make some changes so that they are more specialized in underwater functions.
    Biomass 5
    DC: 30/50/100 20/40/100
    [] Web Crawler
    The Filter Net is good at gathering biomass but the way if can protect from aquatic hostiles is an accident the sticky surface lacks the tools to shred armor and crush bone. Design a new defensive crawler based on the filter net to protect you from the aquatic foes you have seen.
    Biomass 10
    DC: 50/75/150
    [] Sunken Clusters
    For the Zerg structures to thrive underwater an older form needs to be pulled from memories. Submerging the structures into the ground makes them more defendable, and resilient to the pressures of the depths.
    Biomass 10
    DC: 50/100 40/100

    [] Defragment the essence
    The genetic knowledge of the Zerg is redundant but even then forms can be lost while you have all of your current brood you may find access to other forms in the genes you have in the hive cluster. Even if you do not, knowing all the essences will help your research of them.
    DC: 30/60/90
  • [] Call out
    The forces arrayed against Amon would support you and get you back to your brood but something feels off.
    DC ???

    [] Reach Out
    Attempt to make contact with the unknowns at the mountain base. They are small and hiding so clearly not with Amon or his forces.
    DC: ???
    [] Spy
    The unknowns at the base are just that unknowns. Have an overseer roost nearby and use changelings as local wildlife to scout them and discover what they are doing.
    DC: 20/50/???
    [] Infiltrate
    Sneaking into the facility is a hostile action especially as you will be removing one of the members of the facility to do so. However, your changeling can get the most information if they believe it is one of them.
    DC: 50/80/110
    [] Listen
    Overlords can hear radio and while breaking an encryption is a rare thing for the swarm to care to do it is not beyond your capabilities. This would let you know more about the unknowns before committing to another action.
    DC: 20/50/90
  • [] Spawn Drones
    The drones are the foundation for the Zerg hives you need more to gather more resources, to morph more structures. They are the backbone.
    Minerals 5, Spawn 1
    DC 0/50/100
    [] Spawn Overlords
    You need to see what is happening you need more bodies in the brood, overlords are the first step to both.
    Minerals 5, Spawn 1
    DC 0/50/100

    [] Expand the cluster's spawning
    Grow new hatcheries and spawning pools so that the hive has more of the larvae that it will need, you will add additional queens to support these new hatcheries at no cost, you will have no difficulty replacing the drones you need to morph.
    Minerals 20
    DC 10/50/90
    [] Morph Extractors
    Grow extractors to process vespine gas, you will have no difficulty replacing the drones you need to morph.
    Minerals 10
    DC 10/60/110

    You have not found any raw vespine or vespine precursors.
    [] Morph Evolution Chambers
    Evolution chambers allow a cluster to automatically receive benefits developed for the brood. Your main cluster already has one.
    [] Ready Warrens
    You will need to expand the hive and roaches serve as a base for this, you will need to be able to spawn more. Additionally, warrens allow the hive cluster to perfect its acid increasing the damage of the spine and spore crawlers. You will have no difficulty replacing the drones you need to morph.
    Minerals 10
    DC 10/60/110
    [] Develop Nests
    The baneling and latter scourge are a core of the zerg. You will need them if you are to go into the sea as their suicide explosions are a reliable way to ward off the creatures of the deep. Additionally the reactive nature of the banelings is used in structures in the same cluster to damage creatures striking at them. You will have no difficulty replacing the drones you need to morph.

    One is growing at your cluster it has just been delayed.
    Minerals 10
    DC 10/60/110
    [] Expand defenses
    Morph more defenses, this will weaken one of your drone groups by an amount. But you will have spine crawlers and spore crawlers to defend yourself with.
    Minerals 15, Drone Group 0.5
    DC 10/60/110
    [] Grow the cluster
    Morph several hatcheries into Lairs improving your spawning and allowing the cluster to develop enough for more types of structures to be morphed.
    Minerals 10 Vespine 10
    DC 20/80/140
    [] Fish
    Morph several drones into Filter Nets along the shallows of your island, this will weaken one of your drone groups by an amount. However you will have a larger income of biomass to use especially as you have not found a source of vespine.
    Minerals 10, Drone Group 0.5
    DC 10/40/80/120

    [] Mineral utilization
    The drones are just gathering near surface deposits of metals and other minerals, you can have them burrow deeper to find more materials but this may not succeed.
    DC 40/80/120
    [] Biomass Collection
    The biomass in the region is useful to gather it up for your needs. The biomass may fight against collection so you will need to send some warforms with the drones.
    DC 60/120

    [] Create New Cluster
    Send out drones to create a new hive cluster at one of the locations you have discovered.
    Minerals 75, Drone Group 1
    DC (Based on Location)
    -[] Central Island
    DC 50/75/100/125
    -[] Ocean Archipelagos
    DC 10/50
    -[] Swamp Island
    DC 30/60/90/120

    [] Restore the Cluster
    Your hive cluster is in disarray after the transition while you can ignore it for a while, though the sooner you put everything back in order the sooner you can get to expansion.
    DC 40/80/120
  • [] Scout
    You need to see what is around you, what is on this world and you have the overlords and seers to do so.
    DC 40/60/100
    [] Explore the ocean
    The Zerg rarely go into the sea, few of the worlds in the Koprulu had vast seas, and the rewards from expanding there were rarely worth the time it took during the wars.
    DC 30/60
    [] Explore the ring
    The creation of an orbital cluster will be a boon despite the risk of letting an enemy know where you are look through the ring with your overlords for a good position.
    DC 50/75/100/125

    [] Create New Cluster
    Send out drones to create a new hive cluster at one of the locations you have discovered.
    Minerals 75, Drone Group 1
    DC (Based on Location)
    -[] Central Island
    DC 50/75/100/125
    -[] Ocean Archipelagos
    DC 10/50
    -[] Swamp Island
    DC 30/60/90/120
 
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