Spawn Queens
Queens are powerful support units. Your dedication to spawning means you already have some queens, which are necessary to maintain your production of larvae.
Minerals: 10, Spawn: 1
1 Level of Success
Queens—some brood mothers see them as powerful command nodes, potent strategists for the swarm, capable of leading forces against the enemies of the brood. Others see them as force multipliers that can help the swarm's forces hold their ground even in the face of enemy fire and weapons. Still, others view them as tools to grow the hive, spawn more larvae, and expand the creep. All of these perspectives are true, and as the batch of queens you've grown breaks free of their cocoons, you know you have powerful force multipliers and tactical commanders under your control. They may not be independent enough to be conversationalists, but you prefer being alone to having lesser brood mothers or queenlets yammering your praises.
Gain 1 Unit of 6 Queens.
Scout
You need to see what is around you, what is on this world, and you have the overlords and seers to do so.
2 Levels of Success
The world is vast, and you split up your scouting forces. Several overseers and overlords head north along the archipelago islands, while many others explore the blue void surrounding your island of arrival, searching for points of interest. Your scouts venture far and wide, discovering that the planet—or at least the area near you—is open sea with a few island chains of little significance. However, you do find a larger island chain with a central island covered in a verdant swamp. The lush life here represents biomass, and you might be able to find vespine in the swamp gasses.
Exploring the open ocean is not without risks, much to your surprise. As your forces explore, a large serpent launches itself out of the sea, high enough to snatch a low-flying overseer in its maw. The control creature dies, forcing you to direct the rest of your scouting forces higher, away from the dangerous open ocean. The loss will be quickly recovered, but the presence of large predators in the waves indicates that much more is happening in the depths.
Swamp Island Hive Cluster Location Found for Future Use.
Oceanic Megafauna Discovered with Minimal Casualties.
Aquatic Zerglings
The zerglings have a variant that allows them to move quickly in water and strike with full power under the sea. However, this will slow them down on land to some degree.
Biomass: 5
2 Levels of Success
The zergling is a humble and simple creature—one you often find little reason to focus on, given your preference for the larger, more powerful agents of the swarm. Yet the archives contain many variations of the simple zergling. You wonder if a greater focus on the swarm's numbers would give you special insight into maintaining many nearly identical strains. With your current focus, however, you can identify many of the core components that differentiate the Aquatic Zerglings from other strains. Not only do you have the aquatic zergling strain, but adapting other creatures to excel in the sea will be easier going forward.
Zergling Strain Replaced with Aquatic Zerglings.
Aquatic Modifications to Other Strains Have Reduced DCs.
Nets
The humans on the few ocean worlds you know of use fishing nets to harvest biomass. You can try to replicate the structure with the Zerg.
Biomass: 5
1 Level of Success
Creating a new structure is always an interesting project—one you have rarely indulged in. The swarm rarely requires completely new structures, and even more rarely is a brood mother of your talents the one to create such things. Yet you do not falter. While there are surely others who would have completed this sooner or with more finesse, you have built the basics of a structure—a large sticky net from a burrowed main body. When biomass is captured, the net constricts around it and drags it in. In addition to gathering biomass, the Filter Nets provide some degree of protection against hostile aquatic fauna in the shallows.
Gain Filter Net Structure.
Ponder Memories
You do not have others to speak with, but chances are the Zerg will not be the first ones you encounter. Go over your memories of the other races and ready yourself for interactions with them.
1 Level of Success
You consider the Protoss for a moment before dismissing them. The race is simple in the end. Their psionics mean that you will have little need for finesse, and given the nature of the war on Amon, the Protoss will be either allied with or hostile to you, with little room for negotiation. So, you turn your thoughts to humanity. They are a complex question, with many factions and sub-factions all vying for power, even just within Koprulu. You know of the UED, another human polity from the Terran homeworld of Earth. There are more groups of humans with different causes and alliances than there are strains in the Zerg—or at least it seems so. This makes humans the race you will most likely have to communicate with. You delve into the genetic memories of the swarm and the contact you had with the infected human admiral. You study several human languages and trust yourself to communicate reasonably in them. If you encounter an unknown race, you hope that race has also come across humanity, enabling communication.
Gain Reduced Penalty for First Contact Actions.
Develop Nests
The baneling, and later the scourge, are core components of the Zerg. You will need them if you are to venture into the sea, as their suicide explosions are a reliable way to ward off the creatures of the deep. Additionally, the reactive nature of the banelings is used in structures within the same cluster to damage creatures that strike at them. You will have no difficulty replacing the drones you need to morph.
Minerals: 10
0 Levels of Success
Banelings are powerful creatures, essential in the swarm's warfare. It was important to get them up and running quickly. However, the drones you needed for the morphing process were preoccupied with mineral extraction and similar tasks, and you accidentally overrode the morphing order with the order for the rest of their kin to continue mining. You only noticed this much later when you couldn't find the growing nest. You have now started the nest growing, but the delay means it will not be available for baneling morphing for some time.
Baneling Nests Delayed for One Turn.
Explore the Archipelago
You don't know where this land leads, and it may reveal a location of interest.
2 Levels of Success
The island chain you are part of is a mountain range, not a volcanic one. This becomes quickly apparent as the islands are not growing in any particular way, with their sizes varying randomly from one island to the next. The island you arrived on is larger than most. While you could spread to the others, like the more distant archipelagos in the ocean, they offer little space for a proper hive and would only support a hatchery and a few auxiliary structures. They will only be worthwhile once you have grown significantly. However, the island chain is not without value. At the end of your section of the chain lies a massive island. The center of the mountain range forms a triangle of three archipelagos converging on this central island. The island is large, though not rich in biomass, with several mountains and other disruptive features. It is sufficient to support a truly massive hive cluster, or perhaps two. Certainly, it is enough that you could grow a new Leviathan on it if needed.
During the exploration of the island, you discover something important: a series of artificial structures hidden near one of the smaller mountains. It seems to be the entrance to a larger facility, but you pull your scouts back before they can be detected. Overlords and overseers are not stealthy creatures. It appears that you are not alone here.