Last part of character creation this time. Only name, gender and clan left to decide. Could take a little while after this for the next update to come out as i have a city full of undead monsters and intrigues to make, but maybe I will start the quest with a slow introductory
case for our vampire detective, in which case it would be a bit quicker. We will see..
You will note that I did not include any bloodlines or even all the clans for you to choose. A lot of them would make things more difficult for me in terms of writing the story and I only presented those that I think I could manage, although Malkavian is really on the edge there. But honestly, in most cases the clan should not play a big role in this story, as it is supposed to shine through its characters, so just choose what you think would fit the most.
This is supposed to be a plan vote again, you know how it goes by now:
[X]Plan
-[X]Name
-[X]Gender
-[X]Clan
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Name:
Male example names:
[X]Arthur Locke
[X]Graham Carver
[X]Andrew Abbott
[X]James Brady
[X]Write-in:
Female example names
[X]Avril Lawson
[X]Joan Hunter
[X]Lauren Moore
[X]Serena Donovan
[X]Write-in:
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Gender:
(I know some people may be disappointed by the binary choice for genders, but I don't really trust myself with writing anything as to not offend anyone, sorry.)
[X]Male
[X]Female
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Clan:
[X]Brujah
Long ago this proud clan was hailed as a line of powerful philosopher kings, but that time has passed and now members follow goals as varied as the individuals themselves. Passion and rage flow through the Brujah's undying blood and not rarely are they called brutes, anarchists or worse. Although they may have fallen from grace, it cannot be denied that they are very much capable to fight for whatever cause they may have dedicated themselves to. There is no overarching organization to speak of in the clan and its ilk can be found in every sect in great number.
Their blood grants them inherent supernatural speed, strength and charisma.
[X]Toreador
The self-proclaimed artists of the vampire world, the toreador are most often depicted as a social breed, toiling in the courts of the ancients, their words as sharp as their wit. The roses, as they are often called, are a good representation of the saying "the pen is mightier than the sword" as the clan has proven time and time again that a well placed letter to the right person, or the correct words in an important persons ear, can do much more damage than a single person ever could. Of course there are outliers. As artists, they are almost as driven by their passions as the Brujah and new embraces because of a temporary infatuation or artistic inspiration are common, leaving behind to new fledgling with only the most rudimentary understanding of what happening once the sire loses interest.
Their blood grants them inherent supernatural speed, senses and charisma.
[X]Ventrue
Often considered the closest thing vampire society has to royalty, even if only by their own clan, the venture have the highest number of city princes among the clans and represent the face and leadership of the Camarilla. In the past their chosen progeny would usually come from noble or even royal stock and the expectations put upon the new vampires would be harsh, to say the least. The only thing that changed about such things is that instead of nobility they now embrace CEOs and other successful businessman as wealth, control and power are the hallmarks of the clan of kings.
Their blood grants them inherent supernatural toughness, charisma and the ability to make people obey with words alone.
[X]Malkavian
Members of this clan are generally considered mad and it is not an inaccurate statement, but to consider these vampires insane would be to call fire dangerous: Not incorrect, but it hardly paints the whole picture, for the Malkavians carry insight beyond any other clan. Their prophecies could be either the key to enlightenment and truth or the ravings of a madman, sometimes even both. The state of mind and exact type of their mental affliction varies greatly from individual to individual, ranging from a seemingly completely normal member of undead society to a screaming lunatic who argues with stop signs.
Their blood grants them inherent supernatural senses, the ability to hide from the eyes of others and the unique ability to project their madness upon others.
[X]Gangrel
Perhaps the clan most in tune with nature and by far the most nomadic, the Gangrel usually care little for politics or polite society. Survival instincts and tenacity play a large roll within the clan and a fighting spirit is highly valued. The Gangrel are perhaps the most widespread clan and could be found around the world even a thousand years ago. They are represented in every sect and even outside of them, many members roam through the wild in packs, carefully avoiding the werewolves that call the more untamed places of the world their home. The members in the sects however, are valued for their dangerous potential in combat and often take positions as enforcers or guards.
Their blood grants them inherent supernatural toughness, the ability to communicate with and influence animals and their ability change their form to adept to situations, including Turing into animals themselves.
[X]Lasombra
The only clan here that isn't found in the Camarilla, or at least not openly, the Lasombra are a core pillar of the Sabbat, best described as the dark counterpart of the Camarilla's Ventrue. Not that the venture are nice in any way, the Lasombra just take it a step further. With a very darwinistic outlook the Lasombra care about strength, adaptability and the power to take what's yours. Ruthless and efficient, these vampires have an almost fanatical appreciation for their ability to manipulate shadows, some even say this fascination goes to the point of worship. The Clan is organized and does not usually tolerate members outside of the sabbat, but one can hardly keep track of their entire clan without magic, right?
Their blood grants them inherent supernatural strength, the ability to make people obey with words alone and their signature power to command the shadows.
[]Tremere
There are no independent Tremere. The Pyramid is watching..
[X]Caitiff
The classless, outcasts rejected by the blood of their forebearers, these vampires carry the stigma of being unnatural and are seen with disgust and suspicion by others, in the camarilla more so then anywhere else. Loneliness is the fate of the Caitiff unless they can convince people to see them as individuals rather than failings of the blood and omens of a coming armageddon. There is no organization for the classless outside of the Sabbat and almost no 2 Caitiff come from the same background as they are descended from all clans, differentiated from said clans only by virtue of being
less.
Their blood has no talent for certain disciplines like other clans have, but also none of the difficulty of learning disciplines outside of their signature 3 powers. All disciplines can be learned equally fast, as long as somebody is willing to divulge its secrets to you.