Open Road II
[X][Axe] No
[X][Banshee] Yes
[X][Blood] No

[X] about Olm diabolism.
[X] about Banshees and spirit magic.
[X] Stay with Geln


For a keeper of knowledge, Kirmona seems almost worryingly pleased while bargaining. Their retinue once more falls silent, as the greater Olm eagerly advances and refutes- clarifying, proposing, denying and explaining and prompting you to give and say and do just a little more. Amongst their fellow Olms, it's easy to imagine that their persistent energy and clever stratagems would be strikingly charismatic- even to yourself, pragmatic proposals of mutual gain sound increasingly attractive as the minutes tick by.

You are neither Olm nor spirit, though, to love a clever a bargain. You are just a man, and neither passionate schemes or cunning contract hold much appeal when you frankly…

…don't trust them that much.

All the clever bargains in the world will not help when you agree to none of them- none but one.

'I see.', Kiromana at last concedes, 'leaning' back into their lower bulk. After what must have been near a dozen minutes of back-and-forth, it's only you two still at the table. The sword-Olm had silently descended into parts unknown with a gesture from their master, and the mage was slowly cleaning the filth tracked across the floor, the soft gestures and the vague distressed murmurs providing a strange backdrop to your uneventful haggling.

'You're not disappointed?'

Some moments, it's not too difficult to read Kiromana's thoughts- easier than they would like, you'd hazard, as if they're not quite used to face-to-face negotiation. At others, however they becomes nearly statue like, pupil-less eyes and angular expression betraying little and less. For someone who's just been largely rebuffed, they don't seem.. unsatisfied, if not overly pleased.

'I had hoped for more', they admit, 'but only hoped. We had heard of your… ghost-smiths, and not a single source failed to mention how intractable you could be. It would be folly to assume to you would exceed the trend. Do you drink?'

'Is it good?', you riposte their sudden segue, grateful you don't have to pretend you understood them.

'Rice wine, from Antares and Ixcala.', they assure you, terribly confident.

Almost as if cued, the sword-Olm returns, two large cups in hand. Practiced, they hand one to both of you, but don't seem to know what to do when you instead stand up.

Silently surprsied, they blink upwards as you peer down at the drinks in hand. One of the cups is water, and it isn't yours.

You lean over and take Kiromana's cup, and drain half in a single draught. The warrior stares, somewhere between apprehensive and tensed, as the Witness.. laughs- short and sharp but surprisingly sincere, for someone wearing their schemes upon their sleeves.

'How often does that work?'

'More often than you'd think! Ixcalan drink is good, or so I've been told.. I don't indulge. It's not more poisoned than it already is, though; drink what you want. It's all for guests, anyways.'

You shrug, sitting and taking a sip while they collect themselves. It's been chilled, and strangely.. plant like. Unbidden, the strange fruits in Johannes' kitchen come to mind, as if someone had taken them and… 'riced' them, you suppose, into a drink. It goes down shockingly warm, the initial taste giving way to the burn of strong drink in the back of your throat.

'….it's good.', you admit.

It was excellent, in fact. You were never one for drinking, only ever doing so to fit in- but your distant memories don't compare to the cup in your hand, in taste or strength. How did they even…

You quietly put it down, before you convince yourself to take another sip of one of the strongest drinks you've had in your life.

Opposite you, Kiromana sips on their water, watching you curiously.

'Not a drinker either?'

'Not particulalry. That was excellent, though.. and very strong. Stronger than we serve, normally… do you know how it was made?'

They shrug silently, before quickly whispering something to their aide, too low and quick and foreign to parse. Once more settled into a gentle calm, they obediently bow, and disappear once more.

'It'll take some time for your new companion to be awoken.', they explain. Until then.. any pressing business?'

'I only have some here, at least until much later. May I ask some things on my mind, while I'm wth you?'

'If we've the time, I don't see why not.'

'What is a Banshee?'

"Ah... good question!

It's a spirit that mimics a dead mortal. They take an appearance similar to the corpse, and haunt the place they died in- having spawned from the circumstances of their passing. It's a poor mimicry, thankfully- they're inconsistent, and insane.

If they had more control.. when aggravated, and that's quite often, they can be very dangerous. They prefer to kill with their spells from afar, but get too close and their touch could be fatal too. They know their haunt extremely well, and don't.. quite obey mortal laws of movement, as spirits are wont to do. You won't have to truly kill it, though.', they assure you. You're.. not sure how you'd kill such a creature, however.

'You just have to stun it, and the orb will do everything else. Then, just bring it back to me- I'll wait for you in Ixcala. Your axe will be more than good enough.. it's a beautiful piece.', they sigh wistfully.

'…alright… so why me?'

'Did you not just slay a sorcerer, and a mighty daemon? After that, a mimicry of a mage should be within your means.'

'Daemons have a physical form- so why aren't you contracting a Lands-warden for something spiritual? And why do you want this 'Banshee'?'

They pause now, peering at you contemplatively- weighing in their mind what they can reveal, what they should hold back, in what order to feed it to you so you'll walk the path they so desire.

'I hear you've been associating with the Solars.'

There is not half the disdain Aurora spoke of them with, but it is not absent either. Their slight smile thins, then drops entirely- fading into a gentle sigh, as if personally put out by a sudden revelation.

'The Solars.. are truly knowledgeable in Daemon-lore, but their biases blind them. As much as one can understand why.. isn't it a shame that they are the inheritors of some of the greatest diabolists to have ever lived, yet persist in such an error?'

'I don't understand half of that.'

'…..Daemons are a sub-type of spirit. All spirits can manifest physical forms, if they wish, and often do to act quickly in our world; but even if they do not, they're not invincible to your means; that is not unique to daemons. The Solars.. zealously despise them, and have willingly destroyed their knowledge on how to utilise them. Even when you understand.. such a waste.'

He sighs pensively once more, the destruction of knowledge a personal grievance as he forlornly peers over your head.

'They are honest, at least. Destructive, regressive.. but honest. What the Descendents see in them, I will never understand.'

You nod silently.. the grievance flies over your head, but the distant vendetta in his tone is clear to you.

'Regardless- Daemons are dangerous, it is true, more dangerous than most spirits if left unchecked. Yet still, it is unreliable, but not impossible, to direct them. One of your own, greatest surface empires made use of them!'

'I'm not from here.', you remind them, and they back-step somewhat from their passionate education.

'Ah.. yes, sorry. The Illyrian Hegemony has long been destroyed by celestial catastrophe, and their inheritors are both quite similar, and very different.'

Despite his assurances.. your worries remained undimmed. The skirmish in the tunnels, Livia's silent screams, the slaughter in the streets.. you have only found these Daemons on this continent alone, but two for two now they seemed all too mindfully malicious. A daemon-summoner claims they are.. safe, somewhat, but then wouldn't a slaver claim that the shackle was just and right?

They pause, suddenly withdrawn and quiet, and when they start again their voice has dropped in timbre, superstitiously wary.

'Just as the some are inspired by the miracles of the surface world, there is another.. society, inspired in their craft by old Illyria. Daemons are a horrific tool, but they can be strong- and strength can be used.'

You nod, still politely. This knowledge feels momentous, yet you don't know enough about this alien world for it to truly resonate. The Olms claim that they can safely wield these Daemons, and you have no reason to doubt their prosperity.. even so, though, would that make it right, to seize that gruesome, warping chance for power over the bodies of their mutilated victims?

'I only tell you this so you have all you know to draw your own conclusions about the nature of this world, a counterbalance to the comforting lies your new allies espouse. Of course, daemons are unpopular under-the-sun, so if you speak too freely of what I tell you…'

They finish with a dark inflection, and you don't need to be a schemer to realise their suggestion.

'..., if you can defeat a mage of some strength, a Banshee should be within your means. Still, I suggest you make sure to learn its habits and weaknesses first. As for why we want it- to study, of course!

Banshees, and such similar spirits, aren't common in the underground, and as spirit-users ourselves, we're curious in what they can do. If you understood that hallowed lore, I'm sure you can grasp why-'

The warrior reappears, and just behind is a floating white orb, as large as your fist- not all that large, to hold a mimic of a corpse. It glows a soft white, like a pearl reflecting the gentle light, and when it draws close it swoops towards you with alarming swiftness. You draw your sword in instinct, but it stops right in front of you- before orbiting, to hover just above and behind.

You lean back to look at it, and for a moment it stays still, before floating to adjust to your head movements.

'Do you like it?', asks Kiromana- once more enigmatically curious.

'I don't know', you admit. 'Can it glow brighter?'

On command, the orb gleams near twice as hard. Although still far from blinding, you've fought- and killed- in worse lighting.

Feeling somewhat obliged to the strange golem, you nod gratefully.

'I'm afraid, until you find your quarry, that's all it can do- and when you do, it will act on its own. Still, if you like it..'

They gently 'stand' from the table, water in hand, and so you stand as well and firmly shake their hand. They have a stronger grip than you'd have guessed, and much colder than it looks- as if they have no blood.

'I'll see you in Ixcala then, spirit in hand. May I ask a final favour, before I march to war?'

'…hm?'

You turn and gesture to the mage, who is mournfully cleaning Korra- insofar as she agrees to stand still, anyways.

'Can that be cast on people as well?'
———————————————-

The stars were beautiful.

Foreigners didn't seem to think much of it. You suppose if you could see the stars for every night of your life, the wonder would eventually fade.. somehow, you think they're worse off for it.

In Haven, the mists were nearly ever present. Before travelling beyond your native waters, you had only seen the night sky thrice in your life, unconcealed by the comforting fog, and every time it was an event that drew thousands of Islefolk onto the streets to marvel at the gleaming mosaic so far above.

As painful the glare of the midday of the sun can be, it's easy to forget that when you get to star-gaze every night. Isn't a bit of suffering worth the stellar sights?

Yet as much as you prefer the gleaming constellations, they aren't very.. useful.

The sun rises in the East, and sets in the West. Every hour of the day, it reveals roughly the time- from morning to midday to night. With some practice, looking up is all one needs to guess the time, to see how many hours of light they have left to work. It's a marvellous convenience, when before you had needed to measure faint shadows and the dripping of the clock, but without it how can you guess the hour of the night?

…..you suppose that's why foreigners build clocks, even despite their access to scouring sun.

You hurry through dark Nocivan streets, Korra freshly cleaned and drawing far stranger looks. The night-militia have taken to the streets, sparse patrols carry clubs and short-blades that strangely contrasts their insistence that their city's been disarmed, but they don't seem to have curfew in this land. You see fellow night-goers far more often than those vigilant patrols, nervously confident in their safety within the city walls, but as you turn away from the never-sleeping docks, one by one they disappear.

As you approach the sanctum you left this morning, normal foot traffic becomes rarer and rarer, and increasingly frightened in their bearings. Travellers avoid making eye contact as they dart from corner to corner, almost desperate to avoid confrontation on their way home. It's a nonsensical contrast with the fact that you see more night patrols, not less- roughly armoured men who don't seem native to these run-down districts, consulting maps by the lantern light as they sluggishly patrol. Despite their greater number, these seem nearly ready to jump out of their own skins when you suddenly loom from the dark, visibly relieved when you simply nod and pass.

For their their peace of mind, you refrain from mentioning that if they hadn't nearly blinded themselves with their paranoid lantern light, they'd realise that they were being watched.

Slight sounds and faint outlines appear now and then in the corner of your eyes, sneaks skulking in alley-shadows and narrow crevices, and you're not so brash to doubt that there are far more than the handful you see. They disappear, and you do not think you're being watched, but you start to walk faster nonetheless,

Why they're hiding in the dark, at night, keeping such vigilant watch of strangers on their streets is their own business, but you can't shake the wariness that it is not an altruistic one.

Thankfully, no one overtly bothers you. As you approach the Sanctum, the patrols sharply stop entirely, and soon so do the eyes in the dark (you hope). At night, it proves thankfully easy to find- a golden flame burns with near tangible power to your eyes, chasing off shadows like a vigilant warden- yet it seems starkly, near suspiciously empty.

Last night, over twenty people had huddled onto the levelled plot. Now, you count perhaps five- two of them human guardians armed with staves and daggers, most asleep. When they hear your footfall, they swiftly hide them away, and seem surprised to see your face once more, now alone.

'Your business, stranger?'

'I was told that tomorrow, some Solars would leave the city. I decided to go with them, but.. where are they?'

They glance at each other, clearly wary of your motives, but eventually give you directions- a convoy is assembling in the Sprawl. The Solars wish to leave Nociva before dawn, as so to not even be in sight of the city when the sun rises, and would be preparing to leave right now!

It's a strange choice, but it's convenient for you. You leave the emptied Sanctum behind and, consulting your map, head towards the Sprawl.
————————

When you leave the checkpoint that leads to the Sprawl, the guards barely give you a glance- apparently used to heavily armed strangers striding back and forth. They're exhausted, and so you give them your peace bond and swiftly leave before they examine it more closely.

Compared to main Nociva, the Sprawl is... lesser. Lesser built and less densely built, in the dark its chaotic spread makes it hard to travel. You hear this is the place where Nociva's mercenaries congregate, unable to enter the walls without impractical restriction, yet it seems strangely silent.

There is not a single patrol in the Sprawl. Instead, guards carefully huddle in well lit watchtowers, better armed than their counterparts within the walls. As safe and intimidating you have no doubt it looks, you're not sure how they see into the dark urban mess below.

It's quiet, nearly too quiet for a place so weakly patrolled, as if even the armoured mercenaries were fearful of the dark. Deciding not to test your luck, you stick to the largest, most visible streets, and hurry towards the edges.

Thankfully, the Solars are not trying to hide.

On the edges of the Sprawl, facing outwards from the city, the Solars are awake at this strange hour of the night. Dozens of immigrants, priests and a handful of warriors swarm about several carts, each drawn by enromously broad backed quadrupedal beasts, bedecked with hooves and horns.

Despite their intimidating size, they seem docile as their human handlers goad them onto the street. Humans, some tieflings, a bare handful of halflings.. none of them seem quite well off, but all seem almost joyous with anticipation. They chatter softly as they pile two of their carts with food and drink, repair supplies and spare clothes and their meagre possessions- ready to abandon what they had for life in a faraway land.

'?- Geln!'

A familiar young voice flags you down from your quiet watch. Anthony waves at you enthusiastically, drawing the attention of the travellers around him. Some recognise you, whispering explanations to those who clearly don't, as you stride towards the apprentice priest.

'Are you alright?'

You're not sure what to say to that. Seeing your confusion, they almost stutter in their haste to explain.

'Well, it's just- a runner came by and explained Aurora had been hurt, and today there was all sorts of rumours about daemons', he whispers at the end, as if merely saying that too loudly would draw their eye. 'I know you didn't leave together, but did you-'

'Anthony?'

Blessed Johannes appears from behind one of the filled carts, walking brisker with a cane, and so you nod a greeting to him when he sees you.

'Ah- Geln! You know each other?'

'We do!'

'I've decided to leave, and I'd like to come with you', you explain honestly, before too many awkward questions come to light. 'I know it's unexpected, and I've neither coin nor food or even the right faith to pay my way- but I'm willing to help where I can, and Anthony suggested you could use an extra blade.'

'Did he now?'

The younger man balks somewhat as his master turns a critical eye towards him.

'Nothing was set in stone', you quickly pull him back from the fire you cast him into. 'He just suggested you wouldn't mind working with me further. Given I have to leave Nociva today anyways..'

The elder priest nods quietly, closing his eyes to consider- before coming to a decision.

'We're about to leave in twenty minutes, but we have enough spare space that you can ride- and we could use another blade, especially a skilful one. Make yourself useful until then, and you will ride the cart at the end of chain. More details, we'll talk of under the rising sun. Is that good?'

'Thank you.'

He smiles gently, pleased that you are pleased, and nods to the both of you- but just before he goes, Anthony dredges up a final topic.

'What about Aurora, though?'

'The fate of Sin Eaters is in heaven's hands alone. If she does not appear, then it was not to be. Now, quickly!'
————————————-

Preparations finish faster than hoped for, and you don't even have time to greet new or familiar faces- surprised Suarez, scholarly Sophia, a familiar child and his frightened parents and a half dozen more who seem to have simply assumed you, too, are a Solar, before you're almost hustled onto the bulky carts. Despite the chaos all around, the 'oxen' seem placidly accepting that they've been chained and bound to toil for far smaller creatures. When their drivers goad them, they obediently pull their loads, two by two, onto the stone road.

It's not a fast pace- slower than you could march, you think, if still likely faster than the pace of the sickly or the youngest in your new convoy- but you are not far from the end of the Sprawl. Korra easily lopes along and aside, keeping a fair distance from several horse-riders doing the same, but even if they are not swift, the oxen march nonetheless. In only minutes, you reach the unguarded edge, half built and strangely slanted.

In another, the final pair of carts crosses that invisible boundary, and Nociva is behind you.

You turn away from your curious co-passengers to look back at largest city you've ever known. Despite all of its wondrous sites..

..you do not think you will miss it much.
——————————

Nociva is enormous. Built around a hill and a river, its population is dozens and dozens of thousands strong, an entire culture pressed inside its man made cliffs, complete with rites and traditions, flaws and vendettas. Its walls are as impressive to match- thick stone soaring from the ground like a titan's sandcastle.

From so far, it still looks.. small. Another distant hill, its inhabitants too small to even see, obscured by space and the dark alike. Soon, you lose sight of it altogether, the oxen stubbornly forging ahead on roads that grow rougher and rougher with every step they take.

At some point you do not recall, Korra leaps onto the cart, tired of loping along. Almost as large as some of the Solars, she drapes herself across your lap and falls asleep.

Soon, so do the other passengers.

Soon, so do you.
——————————-

You wake up as the only person in the cart.

Korra remains as limp deadweight on her lap, rising and falling as she breathes, but every other passenger is gone. Blearily, you glance about to see the sun is just barely rising. With Nociva far out of sight, the convoy had stopped, the oxen resting, the supplies watched by a skeletal crew.

Turning left, you see where everyone else had gone.

Backlit by the rising sun, Johannes holds a sermon. Dozens have obediently settled to listen, the old and young, human amd tiefling and hobbits alike- each carrying near all their belongings on their backs, throwing away whatever lives they had for fervent hope. Dawn Pact wanderers mix with ragged Nocivans, travellers from so absurdly far side by side with urbanites who may have never left their native city before, but for all their differences in soul and flesh, age and skills and origin or calling, for just a moment they all share in a single dream.

In front of them, Johannes is backdropped by the rising sun. Despite the radiant glare, you can make out every detail of his face and humble face. The sunlight nearly cloaks him, like the embrace of once distant family, and even from so far away you can feel in your eyes and blood and bones the so-familiar power in his soul…

He is saying something. A message of hope, or peace, or virtue or endurance; his lips move, his hands gesture broadly as his eyes impossibly catch the light behind him, and you do not hear a word as you're possessed with the urge to flee.

You stand suddenly, Korra unceremoniously collapsing to the floor. Clinically, some small part notes your breath comes short, your axe in hand when you do not remember retrieving it, but it is only a small part, one found in hindsight…

The most of you only wants to turn away, to escape that striking remainder that you will never again return to Haven, the home of your people, the land of your faith. The sermon, that dream they share is not for you… it cannot be; it never will be.

….shamefully, you flee that reminder that, by your own actions, you will forever be alone.
——————-

Frenzied and panicked, Geln retreats, thankfully mostly unobserved. When he feels better, what does he resolve to do?

[] You not some animal, ruled by fear and rage, or a spirit who covets yet flees divinity. The Solars pray and preach every dawn and dusk, and although Geln does not join them, he forces himself to watch, painful as it is to confront himself with everything he has lost.

[]… although he never puts the reasoning of why to words, Geln silently avoids that a familiar yet alienating rite. As friendly as they are, the Solars.. are not you.

One day, you.. will need to confront it all. Yet.. you just don't have it in you yet.

(Either way, your fellow travellers will notice your behaviour.)

———————————————

In many ways, the Solars are closer to the Islefolk than the Thalassic Leagues and the Lodges.

They are still foreigners.

This update was written in pieces. I've been busy with a full time renovation job recently, but thankfully it is finished. Hopefully, the quality had not suffered for it.

You may have noticed, but Solarism primarily converts from a certain category of people. So far north in Nociva, however, they are a minuscule minority catapulted to outsized fame by recent events.

It says 10/12 for that new language. Unfortunately, I just don't have it in me to write from that perspective who can't speak properly; although a lot of people around Geln still use words he doesn't yet understand, just.. kind of assume he can currently speak League Tongue well enough, and can almost read at a basic level.

Geln is both smart and witty, but thankfully not full of himself. (Only a little full of himself). If he wants to be, he's pretty easy to get along with.

To Ixcala!

You have at least two days, probably three, to vote.

Questions always welcome.
 
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[X] You not some animal, ruled by fear and rage, or a spirit who covets yet flees divinity. The Solars pray and preach every dawn and dusk, and although Geln does not join them, he forces himself to watch, painful as it is to confront himself with everything he has lost.
 
[X]… although he never puts the reasoning of why to words, Geln silently avoids that a familiar yet alienating rite. As friendly as they are, the Solars.. are not you.
 
[X]… although he never puts the reasoning of why to words, Geln silently avoids that a familiar yet alienating rite. As friendly as they are, the Solars.. are not you.
 
[X]… although he never puts the reasoning of why to words, Geln silently avoids that a familiar yet alienating rite. As friendly as they are, the Solars.. are not you.
 
[X]… although he never puts the reasoning of why to words, Geln silently avoids that a familiar yet alienating rite. As friendly as they are, the Solars.. are not you.

I don't actually like or trust the Solars collectively all that much to be honest. They're preferable to some of the other locals, but that's a low bar.
 
[X] You not some animal, ruled by fear and rage, or a spirit who covets yet flees divinity. The Solars pray and preach every dawn and dusk, and although Geln does not join them, he forces himself to watch, painful as it is to confront himself with everything he has lost.

Because it's important for Geln to genuflect more. It's easy to feel like the good guy when you stride forth to slay a Daemon and protect people- and that's when we've seen Geln most likely to resort to violence. It's easy to feel righteous when you're protecting pilgrims, hunting evil spirits, traveling with someone who has divine guidance to ostensibly smite evil, etc- and that's good, but Geln needs to stay grounded if he wants to avoid fucking things up in righteous fury again.
 
Because it's important for Geln to genuflect more. It's easy to feel like the good guy when you stride forth to slay a Daemon and protect people- and that's when we've seen Geln most likely to resort to violence. It's easy to feel righteous when you're protecting pilgrims, hunting evil spirits, traveling with someone who has divine guidance to ostensibly smite evil, etc- and that's good, but Geln needs to stay grounded if he wants to avoid fucking things up in righteous fury again.

I'm not at all convinced that listening to the Solars religion, which has a number of highly unpleasant aspects, is a good way to stay grounded.
 
I'm not at all convinced that listening to the Solars religion, which has a number of highly unpleasant aspects, is a good way to stay grounded.
You realize the whole reason listening to the Solar's religion makes Geln uncomfortable has far more to do with 'damn, I (an incredibly devout individual) an depressed by hearing about this other theocracy because it reminds of my theocracy that rightfully cast me out for my crimes' than any misgivings of a fantastical caste system right?

We're dealing with fantasy Iron Age societies rife with slavery, diabolism, racism, oppression, vicious tribal warfare etc. I'm pretty confident if Geln throws a stone in a random direction it will hit a number of highly unpleasant aspects. Pretending otherwise is the opposite of highly grounded in its own way.
 
You realize the whole reason listening to the Solar's religion makes Geln uncomfortable has far more to do with 'damn, I (an incredibly devout individual) an depressed by hearing about this other theocracy because it reminds of my theocracy that rightfully cast me out for my crimes' than any misgivings of a fantastical caste system right?

Yes? And? Him finding comfort in the religiously intolerant caste system based faith whose God tortures people for eternity even after they've redeemed themselves does not seem to me to be good or correct regardless of the reasons for him being comfortable or uncomfortable with it. I do not want to lean into Geln feeling like he's inherently on the same side as the Solars as an organization because they're actually pretty awful when examined.

Making friends with individual Solars is a different thing, but regularly attending their religious services? No.

We're dealing with fantasy Iron Age societies rife with slavery, diabolism, racism, oppression, vicious tribal warfare etc. I'm pretty confident if Geln throws a stone in a random direction it will hit a number of highly unpleasant aspects. Pretending otherwise is the opposite of highly grounded in its own way.

Right. And in no way does he have to approve of any of those things. He can stay grounded by interacting with, y'know, people rather than doing things that endorse their ideologies or participating in the religious rituals that endorse them.
 
Yes? And? Him finding comfort in the religiously intolerant caste system based faith whose God tortures people for eternity even after they've redeemed themselves does not seem to me to be good or correct regardless of the reasons for him being comfortable or uncomfortable with it. I do not want to lean into Geln feeling like he's inherently on the same side as the Solars as an organization because they're actually pretty awful when examined.

Making friends with individual Solars is a different thing, but regularly attending their religious services? No.
So he should refuse to engage with anything he tangentially disapproves of because it also happens to remind him his religion rightfully cast him out for unapologetic murder?

This has nothing to do with the solars in particularl and everything to do with Geln acknowledging he was cast out by his people and his faith because he was wrong. And that no amount of protecting pilgrims and slaying foul demons can make up for his crimes unless he actually confronts why he committed them.

Refusing to look at the closest thing you have to a mirror because you find it ugly is a terrible reason.


Right. And in no way does he have to approve of any of those things. He can stay grounded by interacting with, y'know, people rather than doing things that endorse their ideologies or participating in the religious rituals that endorse them
I didn't know observing a pilgrimages faith counted as endorsing it. Aren't we by that logic endorsing this terrible faith already by protecting these innocent pilgrims so they can be indoctrinated into it? By guaranteeing them a safe passage to see some of the holiest places of this evidently dubious religion?

Refusing to understand the solars (a faith both us and Geln know actually very little about), and in that refusal refusing to engage with both our own troubled faith as well as the people who turn to this faith is not grounding ourselves. It's embracing ignorance for fear of somehow contaminating ourselves by exposure, by asserting that the very act of trying to understand our fellow people and their cultures is to make ourselves culpable for them. Wild.
 
I guess, fundamentally, I don't think the Solars are a very good mirror for either Geln's own issues or his culture's. I feel like engaging with them as such gives them too much legitimacy in his eyes. Much more than they deserve.
 
I guess, fundamentally, I don't think the Solars are a very good mirror for either Geln's own issues or his culture's. I feel like engaging with them as such gives them too much legitimacy in his eyes. Much more than they deserve.
And while I won't say the notion of refusing to legitimize some ideas is invalid, I think declaring a culture, civilization, and faith as inherently illegitimate after a few days exposure and a few conversations is premature. These pilgrims are obviously the downtrodden, the disaffected, the undesired of Nociva. Why they chose to try and start anew with this pilgrimage, and why the Solars are going through this effort to accept and take them into their society are both questions that can be examined here- and I think its fair to say neither of those questions are inherently unworthy of being asked.

As for the mirror itself, I think the crux of it isn't so much the Solar's cultural practices compared to Islefolks, so much as that these pilgrims are being welcomed into this theocratic society compared to Geln being cast out of his theocratic society. What in these hopeful converts is good, and what facets of himself were unworthy of his people and faith? I can understand that reasoning not appealing to everyone, but I think its important in light of how heavily Geln's identity is wrapped up in his faith and culture.
 
In time, Geln will assemble a party. The very genre savvy amongst you probably know that already.

Because the game takes place across an entire continent, none of the party members will share a native culture.

They their own people, but also represent different facets of their homeland, and how their native people's virtues, flaws, institutions and ideals have changed them, just like Geln, like me, and probably just like you. No one is ever uniquely only ourselves; we are shaped by labels and ideas we share with others, or so I believe.

To that end, it pleases me greatly to see this discussion about Solarism, and how to interact with Aurora, as I find anthropology, theology and Xeno fiction very fascinating.

To stir the waters a bit…

One thing the Islefolk lack is a… martyrdom culture?

They doubtlessly have a strong sense of community and self sacrifice, but they do not.. aspire to suffer. They expect their heroes to be successful and prosperous in the ever after, assuming they reach that point. Many do not- Islefolk don't embellish much, but retell real stories that often ended tragically- but although the Islefolk praise the courage and dutifulness it takes to die for your beliefs, they also mourn that, unfairly, their heroes died in the line of duty.

(To that end, Redeemers are… depressing. If they didn't have divine sanction, they probably wouldn't exist; even as is, the Islefolk don't speak poorly of them, but prefer not to speak of them in general.

Redeemers are a sub-cult Islefolk who adopt nearly quixotic quests while purposefully impoverished and underequipped in the name of 'forgiveness'. It's rightfully considered elaborate suicide. The Islefolk as a whole try not to acknowledge them, and passively discourage their existence; however, Redeemers do, actually, manifest Miracles. The contrast between their blessings and their ragged and miserable bearings is difficult to confront.)

The lack of that concept is a large part of why Geln pities and is disturbed by Aurora, who not only seems promised to the worst possible afterlife despite her actions, but paradoxically bears a mantle of divine favour while being mutilated, half blind and suffering from chronic pain.

The Solars see nothing strange in this; Aurora sees nothing strange in this. That is how their world works.

But although Geln cannot put it into words… if Pendor cared for Aurora enough to bestow her with these powers, what's stopping him from…

…..

..fixing her?

Geln does admire Aurora's resolve, but Deadman is not wrong that her general concept is disturbing from an outside perspective.
 
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[X] You not some animal, ruled by fear and rage, or a spirit who covets yet flees divinity. The Solars pray and preach every dawn and dusk, and although Geln does not join them, he forces himself to watch, painful as it is to confront himself with everything he has lost.

It is not that we are going there to for the Solars, no.

What in these hopeful converts is good, and what facets of himself were unworthy of his people and faith? I can understand that reasoning not appealing to everyone, but I think its important in light of how heavily Geln's identity is wrapped up in his faith and culture.

We are there for Geln to confront the himself. That the Solars are nearby to bring the discomfort out of him is but a boon for him to examine, reflect and ultimately, grow.

I don't think the Solars are a very good mirror for either Geln's own issues or his culture's. I feel like engaging with them as such gives them too much legitimacy in his eyes.

First, as mirror, they aren't but barring a cadre of Geln Islefolk this far south? This is probably one of the few instances we may come across to examine this part of Geln's psyche on this particular conundrum.

As for engagement, I would like to see Geln counter preach the tenants of the FIVE FOLD QUEEN! Exiled he may be by Her subjects; but this is a prime opportunity to earn some of Her brownie points!

And given that

These pilgrims are obviously the downtrodden, the disaffected, the undesired of Nociva. Why they chose to try and start anew with this pilgrimage

We could let these people see the Islefolk life perspective. Who knows, it may resonate to some of them more than Pendor's. 🤷

Probably not a lot who will, I know. but at least it gets the caravan to think a lot more than if it's just all Pendor speech.

But although Geln cannot put it into words… if Pendor cared for Aurora enough to bestow her with these powers, what's stopping him from…

…..

..fixing her?

That does make me think, what is stopping from any other priest or mage from healing her deformities and pain instead?
 
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As for engagement, I would like to see Geln counter preach the tenants of the FIVE FOLD QUEEN! Exiled he may be by Her subjects; but this is a prime opportunity to earn some of Her brownie points!

And given that



We could let these people see the Islefolk life perspective. Who knows, it may resonate to some of them more than Pendor's. 🤷

Probably not a lot who will, I know. but at least it gets the caravan to think a lot more than if it's just all Pendor speech.

The Islefolk don't proselytise like that.

The Crowns faith is one made uniquely for Islefolk. It's scripture is written in a mystical language that is rarely shared; its priests rarely speak to foreigners, and even its underlying assumptions is that you live like an Islefolk and act and think like the Islefolk- a deeply alien lifestyle to most. The Five Fold Queen is the only deity of Haven, the only deity of the Islefolk, but seems extremely uninterested in being anything else.
……

Actually, 'what is an Islefolk' is a pretty hard question, and it's not based on genetics. There are Islefolks with both parents foreign, who were adopted and brought home by Islefolk and raised on Haven.

However…..

The most unique divine law is that no foreigners are allowed on the Isles. If they shipwreck or similar, they are taken to Kalastur, the one city in Haven foreigners are allowed due to being built entirely on wooden platforms over the sea. If they trespass purposefully, they are promptly killed. Not many know why this is, but as the priesthood fanatically uphold it it's probably for good reason.

Someone could be a devout Crowns worshipper, a skilled fighter, and even capable of reading and writing Deep Speech (although it's fantastically unlikely they'll ever speak it), but assuming they were raised in a foreign land

Even in the deeply unlikely chance they had two Islefolk parents (who could not raise them in Haven)

As soon as they knowingly and willingly stepped onto Haven.. they would be killed on the spot, and none of the Islefolk would so much as bat an eye.

All of Haven is the domain of the Queen. Such is her will.

Geln isn't interested in proselytising, anyways. These foreigners should find foreign deities; such is how things are.

That does make me think, what is stopping from any other priest or mage from healing her deformities and pain instead?

Priests suffer an effective hard limit in how much power they can actually wield; the source is astronomical, but too much through the conduit….

It doesn't end well.

As a general rule, magic healing is only sometimes effective versus disease (depends on the source), and struggles significantly to heal old injuries compared to new ones. Aurora's injuries are particularly horrific; it very easily could have been that she just.. wasn't treated in time.

Perhaps people thought she was already dead. You wouldn't blame them.

But deities…. Deities do not have infinite power; they have strange limitations in how and what they can do in the Real. But from Geln's own folklore, deities can do marvellous things to those who attune with their nature; Karranil may have not been able to replace your sight, but he could teach you how to refine every other senses to an impossible degree to compensate, and so on and so forth.

Aurora must be attuned, from the Miracles she wields, so…



?
 
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Then I suppose the logical implication that follows is that martyrdom is a key facet of Pendor that Sin Eater's and Aurora specifically map well onto. And that seems to fit with the understanding the Solars have of Pendor being a diminished or at least harried Creator.
He's ever occupied defending it from those that would destroy his creation, but even a glance of his power, the glimmers he can spare from his endless war..
On the other hand, there's whatever is up with Pendor, Geln has already noted that his Miracles and Divinity don't behave in a way any other god's does. Aurora's powers rising and diminishing with the Sun for instance. I'm not going to say the Solars are objectively correct, but they definitely seem to think that despite the immense amount of power Pendor has as a god, he's got little to spare.
 
Vote Closed
You know

recently, I've been playing with what I leave reactions on

All votes?

Only complex votes, like plans? (That's where I started. Then I decided to have less complex votes).

All posts, like my fellow Aussie Faith does?

Just the effort-posts I like?

After a bit of experimenting, I think I'm leaving it on the votes, and on effort-posts. However, you might not have noticed it so far, because….

….because my standards are pretty low, gonna be real with you.

Anyways

Today we see that the Five Fold Queen, also, is just

weird.

But not before I update the QM non-thread mark lore post.

Scheduled vote count started by Shine on Jul 4, 2023 at 2:06 PM, finished with 16 posts and 7 votes.

  • [X]… although he never puts the reasoning of why to words, Geln silently avoids that a familiar yet alienating rite. As friendly as they are, the Solars.. are not you.
    [X] You not some animal, ruled by fear and rage, or a spirit who covets yet flees divinity. The Solars pray and preach every dawn and dusk, and although Geln does not join them, he forces himself to watch, painful as it is to confront himself with everything he has lost.
 
Open Road III
You are alone….

Not (only) metaphorically, this time. You're not sure how far you fled, or even in what direction, but it's far enough that the convoy was obscured by the ridge of the hill. For whatever reason, few trees were within sight of the road, and the one you were seated behind- back towards the paved pathway- was starkly inadequate behind. Almost slumped, you must have made a strange visage.. even your reflection your axe blade didn't seem quite right.

..it was though. The eyebags and nerves and confusion staring up, staring back.. is also you. You just never thought you were the sought to cower from your problems. It's not often life disappoints you, but in this, you really do have just yourself to blame.

As irrational as that desire is.. being behind even this inadequate cover made you feel somehow safer, as if you were truly hidden from your fears. Even if your failings were something that could be so easily tricked, though it couldn't la-

Something blurs into the corner of your vision, and you react far faster than you think. A sharp kip, the draw of a sword- less than a heartbeat, and the Olmish orb just narrowly avoids being sliced in two, twitching aside like an insect.

You sheathe your sword, not feeling any better.

…you had to go explain yourself.

(Do you have to? Really?)

Even enraptured as the convoy had been, someone- one of the warding convoy hands, perhaps- had surely seen you leave… you've already disrupted their precious rites; you don't want to inconvenience them further, force them to search for you.

An absurd desire wells ; to simply… leave. Be by yourself, beholden to no law and no one; to simply accept what have you become, to not inflict onto yourself undergo the questions, the awkward explanations of the things you wished you fully understood. It clings to your heart, strangely persistent, so you force yourself to leave it behind.

You leave the tree, an overflow of wants and urges leaving you strangely hollow.. but that will last only so long, you know. Your heart is far more persistent than you are; it does not sleep nor rest... thankfully,

For just a moment, you consider turning back the clock, to make yourself sit through their prayer- from a distance the first time, then perhaps a little closer every morning, every night, until you can make out every word. You know yourself well enough not to promise yourself you will, though.

You had shamed yourself enough, recently.
————————

It's easy to follow your tracks back; you meet Korra halfway back to the Solars, the bewildered dog spontaneously overjoyed after having lost you for the abyssal gap of minutes. Her straightforward presence helps you put the recent past from your mind; she chases your heels and some worries away until you find the others, who…

don't… seem to have noticed.

They're making breakfast, almost three dozen souls of every sort ringed around several blazing fires- some radiant gold, some ominous green and black, the rest a mortal orange-red. So briefly into the journey, fresh meals prepared the night before are unwrapped and reheated and bitterly compared. Gossiping travellers bicker over family recipes (and their own's obvious superiority) as a handful of cooks provide for those not so fortunate to have food on hand. You walk into the crowd, but beyond the normal curious looks no one seems.. suspicious, at your sudden absence.


Off-kilter, you approach one one of the cooks. From a distance, you were almost convinced she was a hobgoblin; up close, she's a human 'merely' dressed in their fashion. A blank half mask, messy black hair and a worn and voluminous hood serve to near completely obscure her features, while the last is adorned with so many trinkets, talismans and sigils that it's a miracle she doesn't rattle when she twitches. She contemplatively hovers over some strange, shallow soup over-filled with greens on the fire, so engrossed she doesn't notice when your shadow falls over her.

You clear your throat, and discover that she does, in fact, rattle when she falls.

'Hn-ah! What the fu- uh…'

Tripped onto her back in shock, she stares up at you in raw bewilderment, mask slightly shifting up and down as she works her jaw.

'…that's mine. I mean- no, well.. no, it actually is mine. Harold- that hobbit, with the big hat, he actually is sharing….'

'I'm sorry for frightening you.'

'No, it's- it's fine. I'm almost done, you can cook your stuff after, you just.. uh....

Sneaked up on me, is all! It's my bad, really…'

You shuffle back a bit, until her food is no longer literally in your shadow, and her relief is slight but visible. Embarrassed, you patiently wait for her to finish, pretending you don't notice her equally humiliated glances.

No one bothers you as you eat, too engrossed in their own business. That it doesn't make it taste better.
————————————

'Y' Geln!'

With not much better to do, you had taken your breakfast aside and away from the main group. People-watching in the shade of an empty wagon, it wasn't hard for you to pick out faces in the small crowd- you counted four families with over half a dozen children between them, three priests and three warriors, less than a handful of halflings yet a strangely disproportionate amount of tieflings for how so there seemed to be in Nociva, and more besides.

(Fascinatingly.. tiefling children couldn't or wouldn't walk. A pair of harried mothers chase their loved ones back and forth, children far too large to be toddlers loping through the crowd even swifter than Korra could. Hyperactive, they chatter and chase and claw at each other, only content to curl up and stay still after their parents chew them out.

A month ago, you wouldn't have considered that as strange as a warrior on horse-back. Nowadays, you wonder if Aurora could suddenly scuttle about on all fours, and entirely fail to imagine it.)

As such, when one of the warriors, dark skinned and bearded and hoisting a heavy polearm not too unlike your own, starts looking for you, you realise that long before he finds you. For the sake of his dignity, when he spots you from afar and visibly lights up in satisfaction, you pretend you were… engrossed in your breakfast.

If he notices your stint of people-watching, he doesn't mention.

'Ah! There you are!', he cheerfully belts out, his common sharply accented. 'You- you are Geln, right?'

'I am, yes. You are?'

'Halir Alramah, at your service!'

He greets with you a near exuberant smile and expansive gestures as you stand and shake your hand, undaunted by your size.

'The priests tell me you and them have something to sort, so I'd go sort that, 'lor?'

(…you.. think he says.)

You nod along as he continues to flail enthusiastically, generously gesturing as he peppers his speech with strange explanations. In the middle distance, Johannes had clearly seen you, although Halir seems the sort of man who's purposefully seen from a mile away.

Apparently not feeling any urge to escort you, he cheerfully claps you on the back and promptly disappears. With no one taking this askance, you make your way to the eldest priest and seeming leader of this expedition. He may be giving you a knowing look as you approach, but long experience with the clergy have convinced you that's simply how they are.

(If you knew so much, you'd probably look like that too.)

'You're one for morning walks, Geln?'

'…..'

'Geln?'

'..I guess. Do you need something?'

'Ah.. nothing important. I just wished to affirm the arrangement of your contract. We have excess food, but very little spare funds, so I'm afraid we can't pay you overmuch for your services.'

'That's alright.'

Given the circumstance and extremely short notice, you weren't actually expecting more than food. With only a silver ring and a collection of small change to your name, any payment was good news to you. Additonally, even on a better day, you'd be loathe to.. haggle, against a priest, so you quietly listen and nod along as he gently breaks to you the apparently sub par conditions.

——————————

Until you reach Ixcala by land, hopefully within a fortnight, you have been hired to protect the pilgrims.

You will be fed, transported and paid two silver rings a week.

This can be renegotiated when you reach Ixcala, although you're not terribly fond of the idea of extorting coin from a pilgrimage.
———————————

'
I see.'

'I'm glad you're alright with all of this, then. Are you feeling alright?'

'…why do you ask?'

'The last time we talked, you seemed much more alert; scholar like, almost. If something's bothering you-'

'No, it's fine.', you assume him, before he digs uncomfortably deep.

This time, you're sure that's a knowing look on the elder's face. Thankfully, he's content not to press.

'A final thing, before you go- I noticed you pick something up?'

'It's from the Olms. Somewhere near Ixcala, they want me to capture a banshee for them. This orb is to help me in that.'

Blessed Johannes frowns when you mention the Olms, an expression that only deepens when you explain its purpose.

'I promised.', you assure, before he repeats Aurora's warnings. His train of thought interrupted, his bearings briefly shift; for a moment you think he's.. peering at something, through you, as if trying to read or interpret invisible text. It's only for a moment, however, before he lets out a forlorn sigh. Aside, most of the pilgrims have finished eating and retaken their places on the wagons, and so it is more because of urgency than lack of things to speak of that he decides to let it go.

'…I see. Be careful, and may you never stray.'

We should talk about this later, goes unsaid, but there's no more time to say it.
——————————

Aurora catches up four days later, along with the aide driving for her.

Unfortunately- or fortunately- expected trouble comes with her.

Meanwhile….

Apparently tasked with interviewing you, Anthony insistently makes talk about the nature of your home and people.

[] You subtly try to avoid these conversations. Perhaps you warily don't wish to share, or perhaps you don't want to be reminded.
[] You engage, but try to keep the focus on the Solars instead. What are they like? Who are these people?
[] You speak openly of the Islefolk's way of life, as if you could capture the essence of home with clever words. It's not like they'd truly be able to act on any of it, so far away.

Additionally, even in a dark mood and occupied with work, Geln has time to pursue whims and wants. In those four days, what does he do?

(Please pick one.)

[] You practice your writing and reading, until you're finished with the dictionary.
[] You watch and speak with the pilgrims, learning their names and stories and assuaging their fears.
[] You play cards with the warriors- Suarez, from Hasamir, Jorge, from Lyria, and Halir, from Qor. With the first acting as a translator, you're free to listen in on their boasting and banter as long as you play a hand.
[] You practice your cooking- not that you can't, but you were never very good at it.
[] You keep to yourself, wandering the surroundings in quiet solitude. You don't feel like company, for now…
[] Something else?
————————-

It's true that Geln is physically terrifying, but, although you don't see it in fiction much, Tough Guys have philosophical and emotional problems too. Even if you could punch a character flaw, Geln is mature enough to recognise he probably shouldn't.

You know how I said that we'd touch on Islefolk miracles earlier? I was mistaken; that is maybe (probably) next update.

Questions welcome.

You have a couple days to vote.

For some reason, I don't feel terribly well…. Hopefully, the quality doesn't dip because of it.
 
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[X]You speak openly of the Islefolk's way of life, as if you could capture the essence of home with clever words. It's not like they'd truly be able to act on any of it, so far away.
[X] You watch and speak with the pilgrims, learning their names and stories and assuaging their fears.


I think articulating what Geln thinks it means to be an Islefolk might help him focus on the ways he can still uphold his people's ways in exile. Maybe even expressing the nature of his own exile might be good for him.
 
[X] You engage, but try to keep the focus on the Solars instead. What are they like? Who are these people?
[X] You practice your cooking- not that you can't, but you were never very good at it.
 
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