Bizarre adventures(Jojo bizarre adventure quest)

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[X] [Willy Walters] Do some magic performance
-[X] Don't use your stand this is all your skill.
 
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[X] Connor L. Sanchez
-[X] Try and find a way to reduce the potential dangers to any allies that I would work with

(I was just thinking about this but when I came up with this character his visuals are based off of a few characters from my run of L Corp)
 
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[X] [Willy Walters] Search Ally
-[X] Criteria is good at fighting and won't mind wearing earmuffs.
You ok with a normal person fighting? If so, go ahead!

[X] Connor L. Sanchez
-[X] Try and ask around how one could control their stand

(I was just thinking about this but when I came up with this character his visuals are based off of a few characters from my run of L Corp)
So just telling you, your stand is controlled naturally through you. Unless you put in a berserker type stand or something, you should just be able to use your spirit to fight/control it. In other words I don't really see you improving your control over your stand.
 
I suppose I should ask, not as an action, what version of the world we're in, and whether non-Stand supernatural stuff is available, like the Stone Masks.
 
I suppose I should ask, not as an action, what version of the world we're in, and whether non-Stand supernatural stuff is available, like the Stone Masks.
Let's see, well I already revealed one. The Golden flower? That's one.

There's plenty of artifacts in this world, also supernatural stuff, you might even fight a vampire(Mabye not Dio level but still)! I can't really describe them, as you know spoilers, but aliens do exist also.

Basically you could encounter anything. Except certain things that I just think would break the game. Like a stand arrow? Your not getting one of those, nor the villains, unless I want to be evil.
 
In-context, that felt more like something made by a stand than something unrelated to stands, tbh?
Oh, in-context this is one of those rare flowers that was grown by Pollen frux. Those weird plants I mentioned? This is one of those, extremely rare but natural and possibly reproducible artifacts. It's supernatural because it can heal the body.

The flower heals the user and because it heals the user, it also heals the stand proportionally. It technically has nothing to do with stands, it just works like that due to the stands rules.
 
[X][Acorn]
- [X] Try to redecorate an old abandoned cabin in the woods into a meeting place for the stand users that want to protect the town to gather and organize for missions
 
So just telling you, your stand is controlled naturally through you. Unless you put in a berserker type stand or something, you should just be able to use your spirit to fight/control it. In other words I don't really see you improving your control over your stand.
Ok sounds good,
the reason why I asked that is how potential shows up in show, namely by those that are either unknowledgeable on how their stand acts (Like with Death) or control over their stand (Like with The Devil) or both (The only stand in part 3 that has an A is star platinum, the stand that originally Jotaro couldn't control at all and thought it was an evil spirit haunting him). More directly I have been thinking of my character to be similar in theory to Purple Haze (A strong effect with little discretion between friend and foe after it is activation)
Well I guess I was just thinking it over and Io I guess I thought of it as asking how to make the stand less harmful to allies. I'll go and change that now if that works.
 
Actually, he could kinda control it! He couldn't stop it saving his life and whatnot, but he could control it well enough to steal a gun from a police officer without leaving his cell.
He can completely control it, from the get go. Here's why he apparently "Couldn't control it" it reacts and does what his spirit tells him to do.

Those gangsters he beat up? He really wanted to beat the crap out of them, so his stand did so, even if he wanted the stand to stop for going too far, he still wanted to beat them. His fighting spirit said so. Even the bullet catching is intentional, his stand knows he doesn't actually want to shoot himself and die, so he caught the bullet.

Stands from my understanding, which is never touched on by araki again, is that controlling your stand is reining in your will to fight and knowing when to let it go.

This of course is completely forgotten by Araki or he just didn't want a training arc, which fair enough. Aside from star platinums initial "Uncontrollable" state, every stand listened to their user unless the stands design/power is intentionally made to not be controlled.

Anyway I'll be closing this soon, so @Ryumancer if you want to vote, you might wanna do it soon.
 
Well, I suppose I'll just go for narrative convenience.

[x] Lucille
-[x] Own and manage a shop specialized in used and refurbished goods.
 
Voting closed
Well than! I'll go ahead and start writing!
Scheduled vote count started by Blackangel on Apr 2, 2023 at 7:57 PM, finished with 16 posts and 5 votes.

  • [X] [Willy Walters] Do some magic performance
    -[X] Don't use your stand this is all your skill.
    [X] Connor L. Sanchez
    -[X] Try and find a way to reduce the potential dangers to any allies that I would work with
    [X][Acorn]
    - [X] Try to redecorate an old abandoned cabin in the woods into a meeting place for the stand users that want to protect the town to gather and organize for missions
    [X][Silas]
    -[X] Silas will train himself to be more aware of his surroundings in combat.
    [x] Lucille
    -[x] Own and manage a shop specialized in used and refurbished goods.
 
Turn 1: Free time results!
[Willy Walters] Do a magic performance!: 45! Average result!

Willy Walters managed to convince a local bar to let him perform a magic performance!

He did pretty much everything a magician was known to do, along with countless card tricks. His sleight of hand managed to keep the audience entertained and let him improve his skills at deception.

Gain trait: Misdirect magician: Gain +10 to deception or misdirection efforts.


[Connor L. Sanchez] Try to find a way to reduce the potential dangers to any allies I may work with. Dc 50: 66!

Connor spent the entire week to reduce any negative effects on allies that his stand might cause.

His results were mixed, he couldn't find a way to reduce the cloud of mushrooms that would affect allies, he could however just have his stand, point most of the mushrooms in a general direction which would reduce the change his allies would be damaged or inconvenienced.

Can have your stand 'aim' the mushrooms in a general direction instead of all around you.

[Acorn] Try to redecorate an old abandoned cabin in the woods into a meeting place for the stand users that want to protect the town to gather and organize for missions. Dc 25: 56!

Acorn spent the week making an old abandoned cabin in the wooded area near the town, into an actual meeting place for stand users. There was now mission boards to show what missions were available and organization among stand users who would use this cabin was better than normal.

Although… this does give any enemies a target to attack instead of hoping to encounter their nemesis on the street.

Gain 'Cool Cabin!' Which gives +7 to all teamwork rolls. Enemies that survive or are alerted of the cabin might attack it in an attempt to destroy it.

[Silas] Trains with himself to be more aware of his surroundings in combat! Dc 55: 68!

Silas trained himself by having his stand [Dead Men] throw rocks at him whenever he loses focus of his surroundings. This would keep him alert and constantly surveying his surroundings.

He got a few bruises but he's better at it now!

Gain trait: Alert!: Suffers no perception malus when in combat and has a better chance of spotting nearby enemies while in combat.


[Lucille] Own and manage a shop specialized in used and refurbished goods: 74! Good result!

Lucille decided to open up a shop in the local neighborhood to sell used and refurbished goods. This was appreciated by the locals as the current prices were 'Horrid' and the cheaper goods were simply more affordable.

A few of the locals even told Lucille that she could ask them about 'Anything' and they would do their best to find it out for her.

Lucille can call in a favor to find out information about a mission with a Dc of 50. Lucille can ask 1 question about a mission once.

I'll be putting up the missions soon! Remember you have upgrade points! Use them if you want! Just gotta do it before the mission!
 
Turn 2: Missions
To go on a mission, put the missions name and then your character's name right below it. You are also allowed to say in a few sentences or less, on how you approach this mission. Note: You can just say simple words like "Be cautious" and that will work as well.

Example:
[]Local muscle "Monkey see"
-[]Name
-[]Confront 'Jack Toll' in direct combat, 1 on 1 stand battle.
Danger scale F-D rank explanation:
F is basically your gonna whoop their ass no matter what, I'm rarely if ever going to give out a mission with this rank. There could, however, be rumors with this rank.
E is basically you will have some difficulty if your just starting out, these missions could involve normal people, in other words people without stands as the main opponent.
D is basically the highest difficulty a new stand user can take on. D+ is chancing your character dying a quick death. The lower end, D-, is still possible to be completed with teamwork and good decisions, without a character dying.


Walkway gang "Small base spotted": The police managed to find two bases that the Walkway gang uses, all thanks to Willy Walters. This mission is assaulting the smaller of the two bases, hopefully disrupting their drug making operations as this base is the apparent source of said drugs.
Objective: Arrest the drug dealers and attempt to bring out any enemy stand users, then kill or arrest said stand users.
Danger: E+! Recommended two people and having another team assault the other base. Max 4 users.
Enemy information:
The user and the leader of the walkway gang is unknown, however their stand allows them to create walkways and from previous observations appears to be a long distance stand, as the user was spotted nowhere near the stand itself. There will also be the gang itself fighting back with various assumed firearms.
Reward: 6 upgrade points.


Walkway gang "Main base spotted": The police managed to find two bases that the Walkway gang uses, all thanks to Willy Walters. This mission is assaulting the larger of the two bases and the main hideout for the gang.
Objective: Arrest the drug dealers and attempt to bring out any enemy stand users, then kill or arrest said stand users.
Danger: D-! Recommended three people and having another team assault the other base. Max 4 users.
Enemy information:
The user and the leader of the walkway gang is unknown, however their stand allows them to create walkways and from previous observations appears to be a long distance stand, as the user was spotted nowhere near the stand itself. There will also be the gang itself fighting back with various assumed firearms.
Reward: 8 upgrade points.


Guard the auction: The local auction is afraid that stand users or even regular people will attempt to steal the various artifacts they are selling off. They are attempting to hire stand users to defend their products.
Objective: Defend the auction from any enemy stand users. Keep all products undamaged and untouched.
Danger: E! Max 2 users.
Enemy information:
None.
Reward: A choosing of 1 out of 3 F rank artifacts and 2 upgrade points.


Old creek: Two children have gone missing every week for the past 3 weeks. They were almost always spotted last near the creek. They need to be found and the source of these disappearances need to disappear as well.
Objective: Investigate the disappearances by the creek. If someone is responsible for this, take them out.
Danger: E~E+! Max 2 users.
Enemy information:
None.
Reward: Depends on success and difficulty of mission, base payout is 5 upgrade points.

Yep! Have fun! If you have any questions just ask!
 
[X] Old Creek
- [X] Acorn The Squirrel
- [X] Turn into a kinda-normal squirrel and watch the lake for suspicious activity from the bushes, if a child is about to be stolen or whatever then attach a Silly Symphony to the ground underneath either the child or the kidnapper to bounce both of them away from eachother
 
[X] Guard the Auction
- [X] Connor L. Sanchez

If anybody wants my help I'll join in
 
So, realistically, if we want to assault the bases, we're going to have to do both at once. Silas and Connor on one side, Lulu and Willie on the other, would be most optimal I think? Frankly not sure which duo should attack which base, though...
 
So, realistically, if we want to assault the bases, we're going to have to do both at once. Silas and Connor on one side, Lulu and Willie on the other, would be most optimal I think? Frankly not sure which duo should attack which base, though...
Maybe LuLu with Willie (to avoid the AoE) to the Main Base (There are more people and likely the stand user there, which those stands fit well for). And Connor with Silas on the secondary base to take it down quickly (and possibly be on our way to the main Base as reinforcements)

So how I think the order goes
L+W wait near main Base -> C+S go into secondary base to try to draw out the stand -> L+W begin their attack soon afterward (maybe a few minutes) -> If C+S defeat the secondary base before L+W are done they move to the main Base as reinforcements
 
So how I think the order goes
L+W wait near main Base -> C+S go into secondary base to try to draw out the stand -> L+W begin their attack soon afterward (maybe a few minutes) -> If C+S defeat the secondary base before L+W are done they move to the main Base as reinforcements
We aren't sure the Main Base is close enough for you guys to reach there in time to matter. Moreover, there's probably stuff Lulu can be doing undetected in the meantime, like nailing doors shut and whatnot with her Stand, though that might just force 'em to use that Stand of theirs to move around. No idea what their max capacity is, though, so it might at least limit how many mooks they can toss at a situation at any given time.
 
We aren't sure the Main Base is close enough for you guys to reach there in time to matter. Moreover, there's probably stuff Lulu can be doing undetected in the meantime, like nailing doors shut and whatnot with her Stand, though that might just force 'em to use that Stand of theirs to move around. No idea what their max capacity is, though, so it might at least limit how many mooks they can toss at a situation at any given time.
What we could probably do is change the order then to something like this?
L performs sabotage and alters base layout or possibly tunneling with W (maybe making a path for W to prepare his song) in prep W works with L to get a place ready to Make music -> C+S go into secondary base to try to draw out the stand, if they see the stand or clear the location they send a signal to L+W -> L+W begin their attack proper (W begins playing, probably while moving around and L begins attacking(
*If C+S clear the secondary base before L+W are done they move to the main Base as reinforcements.
 
[] Plan: Shock v.1
-[] Mission: Walkway Gang "Small Base Spotted"
-[] Characters: Connor L. Sanchez, Silas Unger

This is the bare bones version of my vote, I'll probably change to a new one later
 
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