Beyond the Rift (WHF/FFXIV)

Interesting, although I wonder how engaging this will be without any real element of danger. This is the WoL, and they basically chew through anything put in their path unless beset by cutscene induced weakness. Granted, I started skipping through cutscenes from Stormblood onwards due to the boring story, but considering the absurdity of shit you get up to later on, I doubt anything will be a threat to the main character.
 
Interesting, although I wonder how engaging this will be without any real element of danger. This is the WoL, and they basically chew through anything put in their path unless beset by cutscene induced weakness. Granted, I started skipping through cutscenes from Stormblood onwards due to the boring story, but considering the absurdity of shit you get up to later on, I doubt anything will be a threat to the main character.
You do realised you jinxed it?

Don't worry, some kind of giant gibblie will turn up for a fight. Plus, all those squishy humans that need protecting.
 
Interesting, although I wonder how engaging this will be without any real element of danger. This is the WoL, and they basically chew through anything put in their path unless beset by cutscene induced weakness. Granted, I started skipping through cutscenes from Stormblood onwards due to the boring story, but considering the absurdity of shit you get up to later on, I doubt anything will be a threat to the main character.
There's a whole host of conflicts you can put in front of someone that can't be solved with an axe to the face, no matter how good with that axe you are. That's only what FFXIV is all about, which one would assume someone who played through all of A Realm Reborn and Heavensward would know.

Heavensward was a story about the cyclical nature of vengeance and how putting an end to societal conflicts can only happen when people put down their weapons despite their legitimate grievances and try to work towards a better future for everyone. That's a story that's widely considered to be pretty engaging by, you know, most people who played the game, despite the relative lack of things that could personally challenge you throughout it.

Some of the most consistent threats in FFXIV are your inability to protect others despite your personal capacity for violence, your inability to be in multiple places at once, and your inability to solve societal conflicts with personal power. Those are all things that can give a story strong elements of danger despite the protagonist never personally being at risk, and one would presume Maugan to be perfectly capable of understanding and utilizing that himself.
 
There's a whole host of conflicts you can put in front of someone that can't be solved with an axe to the face, no matter how good with that axe you are. That's only what FFXIV is all about, which one would assume someone who played through all of A Realm Reborn and Heavensward would know.

Heavensward was a story about the cyclical nature of vengeance and how putting an end to societal conflicts can only happen when people put down their weapons despite their legitimate grievances and try to work towards a better future for everyone. That's a story that's widely considered to be pretty engaging by, you know, most people who played the game, despite the relative lack of things that could personally challenge you throughout it.

Some of the most consistent threats in FFXIV are your inability to protect others despite your personal capacity for violence, your inability to be in multiple places at once, and your inability to solve societal conflicts with personal power. Those are all things that can give a story strong elements of danger despite the protagonist never personally being at risk, and one would presume Maugan to be perfectly capable of understanding and utilizing that himself.

My point is that so far, the only people around the the WoL is primed to care about so far is the cat boy and the Scions back at their supposed basecamp, so any future story beat is likely to be more political or esoteric in nature than an actual physical threat. The WoL is absolutely capable of mulching their way through pretty much every single WHFB-related entity outside of the end-tier scale stuff, and even then they're still capable of enlisting a multitude of easily available allies to mulch those larger problems. Whether we see if the roster expands to include individuals that aren't capable of being extremely deadly and capable of defending themselves (which again, would still be an issue as hailing from the FFXIV side of the story, they're therefore inherently stronger and more capable than anyone from the WHFB side is) we'll see.

Besides, don't be mad because I think the majority of FFXIV's story is mid af, that's coming from a subjective viewpoint of someone who got bored with the various story beats despite the very interesting world around said story. Hell, my interest in this fanfic is to see how it expands on the stuff beyond the 'glorbos' and into the interactions between both sides.
 
My point is that so far, the only people around the the WoL is primed to care about so far is the cat boy and the Scions back at their supposed basecamp
Yeah if you're assuming that a hero protagonist - never mind the WoL, never mind Maugan's WoL! - only cares about people they are already invested in, rather than caring about people in general, then, uh...

Not quite sure what to say here because that's just a very wrong assumption. People don't work like that in real life, never mind characters in stories.


If you are worried about whether this story will have tension from it's fight scenes - there's an answer to that above too. The WoL isn't always able to perfectly save everyone in every fight they are present in.
 
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I mean, I suppose bad takes are understandable if you skipped cutscenes, but you are waaaaaay off about the WoL's character if you think they'd only be primed to care about the scions.
 
Yeah if you're assuming that a hero protagonist - never mind the WoL, never mind Maugan's WoL! - only cares about people they are already invested in, rather than caring about people in general, then, uh...

Not quite sure what to say here because that's just a very wrong assumption. People don't work like that in real life, never mind characters in stories.


If you are worried about whether this story will have tension from it's fight scenes - there's an answer to that above too. The WoL isn't always able to perfectly save everyone in every fight they are present in.
The funny thing to me is that, even from the perspective of this being its own work of fiction with no knowledge of FFXIV, "only people the protagonist are primed to care about thus far," is a statement on very shaky ground.

The idea of a story and it's protagonist being ride or die with the first non-hostile side character they meet runs common and deep. It'd be more certain if this were a quest but even without that... well, the story setup is that Elriza is about to meet and try to protect about a hundred plus people. For a job, sure, and the circumstances are a bit messed up, but she's already primed to do her best out of a sense of duty, and all it takes is someone along the way warming up to her for "duty" to also become "camaraderie."
 
My point is that so far, the only people around the the WoL is primed to care about so far is the cat boy and the Scions back at their supposed basecamp, so any future story beat is likely to be more political or esoteric in nature than an actual physical threat. The WoL is absolutely capable of mulching their way through pretty much every single WHFB-related entity outside of the end-tier scale stuff, and even then they're still capable of enlisting a multitude of easily available allies to mulch those larger problems. Whether we see if the roster expands to include individuals that aren't capable of being extremely deadly and capable of defending themselves (which again, would still be an issue as hailing from the FFXIV side of the story, they're therefore inherently stronger and more capable than anyone from the WHFB side is) we'll see.

Fun fact - during the planning stages of this fic I was originally going to go with what seems the standard for ffxiv crossovers, and have some strange experiment or summoning spell yoink the WoL alone to the chosen setting.

I ultimately decided against that, because part of what makes the later expansions so memorable and compelling for me is the way that the Scions evolve into an almost-ensemble cast of people with whom your characters has pretty clear relationships and bonds. You can tease Alphinaud even as you trust his gift with diplomacy, you work through trust issues stemming from Urianger's previous decisions etc and so forth. They feel like an actual band of friends and comrades, and I wanted to preserve that as a vital part of what makes the Warrior who they are.

Now this does mean that there's less immediate incentive to get invested in local characters and their causes, at least not exclusively, but I stand by it as the right choice for making a compelling story.
 
III - The Dispossessed
Chapter Three - The Dispossessed

They camped outside the walls that night, far enough into the dark woodlands to be spared the stink of Taalagad's muddy street and decaying port, a decision that those few locals who learned of it seemed to regard as either deeply impressive or utterly insane. As was her habit Elriza rose with the dawn, leaving G'raha tossing fitfully in the bedroll, and after a brief wash in a nearby stream set about cooking breakfast. The collapsible tools and well-preserved ingredients were a far cry from what she might have worked with at the Bismark, but she was too much of a habitual wanderer to be discouraged by such things.

They were running low on the salted meat she'd brought along from home, wrapped up neatly in Gridanian leaves and blessed for enduring freshness, but so far evidence suggested that the locals hunted the wildlife here as they did at home with roughly the same methods and expected success. With a look of cautious intent, she sprinkled a handful of local herbs across the top of the sizzling meat, curious about the taste. None were toxic, she was a fair enough botanist to be sure of that much, but that didn't mean they'd be pleasant to eat. Well, what was life without a little experimentation? Especially when you didn't have the chocobo to carry your herbology texts around with you.

The smell was good enough to draw G'raha out of the tent at least, droopy eared and shuffling, to collapse by the edge of the firepit with a yawn. Elriza smirked, shaking her head even as she sliced apart a section of the meat and set it out on a battered metal plate.

"Some Seeker you are," she murmured fondly, holding the food before him until his uncoordinated grasping finally secured a proper grip, "aren't you supposed to rise with the sun?"

"A task made much easier in a world with the normal number of moons," the Seeker in question groused back, clutching the hot breakfast close to his chest like a precious newborn, "to say nothing of the disruption caused by a hundred years of sleepless light."

Elriza chuckled, conceding the point. The Source had but one natural moon, a pattern that had otherwise held true among all their journeys thus far, and so it had been an unpleasant shock on their first night here to look up and see two glowering down at them. The green moon that the locals called Morrsleib seemed like to be the artificial one of the pair, given its erratic flight and unusual impact of the local aether, but if so, who had created it, and for what purpose? She could only hope the answer was somewhat less apocalyptic than the revelations about the Red Moon Dalamud had proven.

"I spoke with Y'shtola last night," she said instead, taking an exploratory bite of her work and nodding in satisfaction at the rich taste, "the portal is stable, and they've started bringing across supplies for a long-term base."

"Fine news – ah - indeed," G'raha muttered back, his words somewhat muffled by a mouthful of hot food, and Elriza just smiled fondly as he gasped and choked and finally forced enough of it down to speak properly. "Ah… has there been any progress on the question of purpose?"

"No," Elriza shook her head, remembering the faint irritation in their colleague's tone from the night before, "Y'shtola is convinced it has something to do with the monolith, but answers are illusive."

She'd figure it out sooner or later, Elriza was sure. There were many things one could say about Y'sthola, but a lack of commitment was far from among them. It had been the sorceress' hunger for knowledge, her disregard for what others considered impossible, that had brought them this far. Having set her mind to the question of why exactly an old temple had been built in at least three distinct architectural styles around a humming monolith that all but devoured ambient aether, success and enlightenment was now only a matter of time. Perhaps they would be fortunate, and it would come in a form that less arcane minds could approximately conceive of.

"Mm. And the locals?" G'raha asked, considerably more awake now that he had a glass of fresh water in his hands to go with the food, "Setting aside the matter of my perceived tempering, they seemed an interesting bunch."

"Not sure," Elriza replied, shaking her head, "want to see the capital first. You?"

"I'm rather concerned about the evident inequalities, myself," G'raha mused, setting down the now-empty plate and patting his belly with a contented sigh, "We've yet to find any society without some form of rich and poor, but given the apparent hostility of the world around us, one would expect there to be a touch more effort expended on seeing to people's safety and prosperity."

Elriza smiled, struck by a sudden sense of warm fondness for the miqo'te sitting opposite her. G'raha Tia had led his people through a hundred years of suffocating light, holding the Crystarium together through clever wit and unfaltering resolve even when all around him seemed doomed to despair, yet whenever he spoke of those days, it was never with pride. At least, not in himself. In his comrades and colleagues, yes, in the common people of the Crystarium who had risen to the challenge, but he never seemed to find his own performance worthy of note, much less admiration. The notion that a leader would not regard the health, safety, and prosperity of their citizens to be anything less than the bare minimum did not come naturally to him, and she loved him for it.

"Might be the war broke things," she offered at last, though privately she had her doubts, "we can ask the refugees."

"A fine idea," G'raha nodded, rising to his feet and moving to collect the tools they had finished using, "I will attend to the cleaning, if you would see to the tent?"

Elriza nodded, rising to her feet, and stretched until her joints cracked. They had a long day ahead.

-/-

Finding their destination proved simple enough, for less than half a block from the Eel the street overflowed with a milling crowd of men, women, and children, all watched over by a small band of nervous seeming militiamen. There were over a hundred of them, as the magistrate had promised, and it seemed they had already piled high most of their supplies and belongings on a series of wagons drawn by some strange four-legged beasts that burped and snorted great clouds of steam into the cold morning air. The first of them spotted Elriza the second she entered the street, and by the time she had approached within earshot most of the crowd had fallen warily silent, even the children peeking out cautiously from behind their parents' legs.

She'd opted to wear her armour for this, the heavy suit of black plate that had warded her from the blows of gods and monsters, but given the venomous looks she was receiving that might have been a mistake. There was real anger in those gazes, real fear in those strangled gasps, but why she could not say. At least the enmity did not extend to G'raha; indeed, those few glances she saw sent his way appeared to be bemused and sympathetic, likely because of the backpack larger than his torso strapped across his back.

"You the escort, then?" One of the watchmen asked, ambling over with a relieved expression on his face, and when Elriza nodded he pulled out a sealed envelope and a map rolled up inside a leather tube. "Good. This here's your writ of passage, tells anyone that asks that you're on official Talabheim business. Up to you how you go from here, but I'd recommend the north road myself. It's only a little longer, and there's word from Waldfährte of trouble with the local greenskins. Best not to give them a target, right?"

"Right," Elriza nodded briskly, though in truth she had no idea what a 'greenskin' was. It had the air of a slur to it, in the same manner of an old Limsan pirate grumbling about 'fishbacks' over ale, but until she knew more it seemed prudent to avoid the mess altogether.

"Alright you lot, listen up!" The watchman hollered out to the assembled crowd, leaping up onto a discarded crate so they could all hear him properly, "These two are your escort to Breitblatt. Follow their orders, keep your kids close, and don't let me see any of you in Taalagad again, alright?"

"Perhaps a speech would be in order?" G'raha murmured at her side, studying the crowd before them and listening to their wary murmurs, "I know you do not care for such things, but given the circumstances…"

Elriza nodded, and after a moment's thought reached up to unclip her helmet, letting the gathered crowd see her face. She had no need to stand on a box to address them, for when she stepped forward every eye in the crowd was drawn as iron to the lodestone.

"I am Sir Kurwyn, Knight of House Fortemps," she said, voice ringing back like the echo of a bell from the stone walls of the surrounding buildings, "This is G'raha Tia. We will see you safely to your homes."

She thought she heard G'raha sigh softly from somewhere behind her, while the crowd rewarded her word with confused murmurs and dubious glances. They seemed less actively hostile, at least, which was all she had really been after. People often responded better to rank and title than to simple names in situations like this, and while none present had heard of Ishgard or its High Houses, knighthood at least seemed a common enough institution. She'd probably want to do some research into the full duties and implications of the rank before claiming it in the presence of anyone highborn, but for now it served well enough.

Thankfully the refugees were well organised, or else sufficiently poor that they had little that needed taking care of before departure, and within the hour the whole convoy was lumbering its way out of Taalagad's north-eastern gate. The road beyond was broad and well-made, easy to follow even for those unused to prolonged treks, and so Elriza swiftly found herself less a guide and more a fellow traveller. With her long stride she could easily move from the front of the column to the rear and back again, keeping a careful headcount as she went, and by noon the novelty of her appearance had faded enough that a few of her charges were even willing to speak.

"My da always did say that a smith was welcome anywhere he goes," a young man by the name of Meinhard said cheerfully, resting one hand on the back of a rather surly looking mule laden with the tools of his trade, "turns out he was right. Got a house waiting for me in Breitblatt, and custom to keep me busy the rest of my days. Not terribly exciting work, of course, but after the last few years I find I don't much mind the idea of a bit of boredom."

"Nothing wrong with the basics," Elriza nodded companionably, taking one step for every two of his, "for every commission I worked, I'd do a dozen simple jobs. Nails, ingots, shaped plates…"

"You're a smith too?" Meinhard said with some surprise, before giving her a proper once over and nodding in thought, "Guess I can see it. Arms like those could swing a hammer as well as an axe."

"Learned it on the road, at first, to keep my gear in shape," Elriza chuckled, lifting one arm and flexing for a moment to the appreciative noises of her audience, "after that, to relax. That said – how do you heat the forge without crystals?"

That was one of the first things she had noticed, first at the inn and then in Taalagad; the complete absence of solidified aether. The locals had substituted other tools where possible – wheeled carts in place of carriages suspended on air, for an immediate example – but given how central such crystals were to so many trades in her homeland, a world without them seemed fantastically strange.

"Crystals? Don't rightly know how you'd use those things in a forge," Meinhard frowned, then shrugged, "We use charcoal, mostly. I hear the dwarves use coke, that they've some secret recipe for getting the good stuff out of what they dig out the ground, but Talabecland has a fair few more trees than mountains."

"Interesting," Elriza nodded thoughtfully, filing away the mention of dwarves for later consideration. She'd met people who went by that name during her adventures on the First, industrious souls with a similarly advanced grasp of mining and metallurgy, but it probably wouldn't do to make too many assumptions. This lot might not even like beer.

"You'll have to tell me about how they do things where you're from," Meinhard chattered on, swatting the mule briefly just as it began to wander off to the side, "Might not be able to chip in too much myself, but talking shop is always fun."

"When we camp, maybe," Elriza said vaguely, peering over the crowd until she spotted G'raha's cloaked form near the front third. "Excuse me."

Her companion been wanting to try speaking with a few of the local himself, to test out his growing understanding of their language, and from the spring in his step she gathered it had gone well. When she approached he looked up at her, and before she could even open her mouth he was launching into a report.

"Ah, there you are," he said, nodding happily, and Elriza just smiled and fell into step alongside him. There was no sense interjecting when he'd worked himself up like this, but she didn't mind. "I've been speaking with our new friends, and it seems we've people here from two different areas. This is Talabecland, where most have made their homes for generations, but some few of our company are from a neighbouring state called Hochland…"

He rambled on cheerfully for the next malm or so, pointing out differences in dress and mannerisms that distinguished the Hochlander minority from the rest of the locals. Both lands were heavily forested, and so had given rise to strong traditions of hunting and woodcraft, but Hochland's relative lack of other material resources and sparser population had shaped its culture in significantly divergent ways. It had also been directly in the path of the northern invasion the year before, without the shield of the Talabec river that its southern cousins relied upon and had suffered greatly for it. Those Hochlanders who travelled with their column did so because they had no home to go back to, and no hope of any living thing growing where once their homes had stood.

Quietly, Elriza turned her attention to the nearest of the Hochlander families, a man and woman with three young children all riding in a cart. The mother was smiling, putting a brave face on it all for the children, but her husband's eyes were empty, and he barely seemed to see the passing trees or hear the laughter of his kin. Judging by the faint edge of desperation in his wife's eyes, this was no passing affliction or fleeting burden, and Elriza had seen far too many with similar expressions to think it would end upon arrival at Breitblatt.

"A year earlier, and we could have stopped this," she murmured, half to herself, shaking her head, "yet now we are too late."

"A year ago we had rather larger concerns." G'raha pointed out dryly, only to wince and lift his hands in apology at the look on her face, "it is a tragedy, but one you and I have faced before all too often, my friend. We can but hope, and carry on. For those we have lost…"

"…for those we can yet save," Elriza sighed, accepting the bitter truth and all the quiet resolve that came with it.

The rest of the day proceeded smoothly enough, though Elriza had enough experience with long marches to know that the first day was always the easiest. It would be later that the real problems would start, when sore muscles and aching feet were pushed back into motion and the novelty had worn off, but they would handle such things as they arose. There was a minor incident at lunch, when they made the decision to reveal G'raha properly to the group and received the expected cries of alarm at his unusual appearance, but ultimately the same methods prevailed here as they had at the inn. The icon chosen was sacred to Taal rather than Sigmar, not that either Eorzean could reliably speak to the difference, but in the end, it was sheer exhaustion on the part of the refugees that ultimately decided it. They had lost too much already to welcome additional grief of a grudge not entirely needed, and G'raha was personable enough to smooth over what few rough spots remained.

That night Elriza drew the convoy to a halt early, taking advantage of a suitable clearing found by the road just as the sun was beginning to properly set, and by the time darkness fell they had the tents up and the fires going. Children and the elderly were given priority in the shelters, a simple watch was set up to raise hue and cry should any unexpected visitors approach, and in ones and twos the column slowly settled down for the night. Elriza had spent more than one night before sleeping beneath the open sky, and with G'raha's warmth against her side and the starry vault overhead, she could count this night a good one.
 
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Huh. Running into the Orks would probably be an interesting experience. Unlike with previous beast tribes there's not a lot of subtlety or hidden depths there. Violence is legitimately a part of their life cycle.
 
Okay, I don't have a very clear picture in my head, since I never played or looked at Final Fantasy 14, but I can only imagine that an overly tall person in black fullplate would remind people of Chaos Warriors.

At least it doesn't have any glowing signs I guess?
 
Okay, I don't have a very clear picture in my head, since I never played or looked at Final Fantasy 14, but I can only imagine that an overly tall person in black fullplate would remind people of Chaos Warriors.

At least it doesn't have any glowing signs I guess?

Elriza in her armour looks distressingly like a chaos warrior, yes.

Like most people who see her aren't going to immediately freak out or attack, because of the lack of evil glowing runes that hurt the eye and/or the ongoing massacre of innocents, but if you're a refugee who fled as Archaeon's horde burned your home, it's probably not a good look.

Elriza, of course, has zero idea about any of this.
 
Depends on the set, but FFXIV tends to prefer glowing weapons over glowing armor. Still, Warrior armor often like to go with a viking aesthetic.
 
Every time i read a fiction that depicts Raha accurately I am struck with the urge to kiss him stupid until his face is blue, he's so cute. I love the WoL just happily enjoying watching him do his thing.
 
Huh. Running into the Orks would probably be an interesting experience. Unlike with previous beast tribes there's not a lot of subtlety or hidden depths there. Violence is legitimately a part of their life cycle.
It's going to be an interesting point of discussion compared to the interaction with previous Beast-Tribes from Eorzea. Those beast races can mostly be reasoned with and have generally understandable reasons for their actions in the face of the various side content story-beats. Groups like Orks, Goblins, Ogres, Beastmen, etc, all of them are pretty much fundamentally incapable of adapting to work alongside or integrating with regular civilized society within the context of WHFB.

It would take something akin to the creation of Gorkamorka and the entirety of the thousands and thousands of years during the Age of Myth from Age of Sigmar in order to fundamentally change the nature of the Greenskins and adjacent groups, and even then that eventually failed and the Greenskins returned to their usual behaviour.

Okay, I don't have a very clear picture in my head, since I never played or looked at Final Fantasy 14, but I can only imagine that an overly tall person in black fullplate would remind people of Chaos Warriors.

At least it doesn't have any glowing signs I guess?

If you want to know what the different armour sets that the main character will most likely be wearing, this website is your friend: Link.

Search up the gear under the Warrior specific section, and you'll get a good jist of what the probably armour set the main character is wearing. Although, considering that this is the WoL, they have the potentially to wear any armour set for any job, depending on if this version is the standard 'every job and role maxed out' route that a lot of FFXIV goes with.

Elriza in her armour looks distressingly like a chaos warrior, yes.

Like most people who see her aren't going to immediately freak out or attack, because of the lack of evil glowing runes that hurt the eye and/or the ongoing massacre of innocents, but if you're a refugee who fled as Archaeon's horde burned your home, it's probably not a good look.

Elriza, of course, has zero idea about any of this.

I mean, it probably also doesn't help that if she equips some of the less 'mostly-reasonable fantasy plate' and transitions to the some of the other, more risque sets, she'll just be wearing akin to the gear of a Norscan Marauder instead, which were the other, even larger group of chaos-aligned invaders butchering their way through the Old World at that time.
 
Okay, I don't have a very clear picture in my head, since I never played or looked at Final Fantasy 14, but I can only imagine that an overly tall person in black fullplate would remind people of Chaos Warriors.

At least it doesn't have any glowing signs I guess?
Well the armor san helmet does look similar.
I don't think Witch Hunters and Templar Priests of Sigmar would see that way and this is not gonna go well during the encounter.

Especially when the FF XIV heroes use powers which they see it as heretical magic they barely tolerated with the Colleges of Magic that was legalized by Magnus and supervised by Teclis and his fellow High Elf mages.
 
Could be worse. She could've been rolling as a Dark Knight.
Sigmarites are a paranoid jerks and would just attack what they see as an affront to humanity and the Empire. Even when the odds are against them.

Not that I blame them after having to deal with Nagash whom Sigmar pre-god years barely beat him, the Vampire Wars by the Carsteins, and Chaos Warriors attacks from Norsca, etc. for years.
 
I don't think Witch Hunters and Templar Priests of Sigmar would see that way and this is not gonna go well during the encounter.

Especially when the FF XIV heroes use powers which they see it as heretical magic they barely tolerated with the Colleges of Magic that was legalized by Magnus and supervised by Teclis and his fellow High Elf mages.

Considering the region they're in, they might not be in too much trouble on that front. Talabheim and Talabecland does historically have multiple centuries of being willing to work with non-aligned Battle Wizards from back during the Age of Three Emperors when the Ottilian Emperors attempted to set up their own magical organization to train battle wizards thanks to the difference in religious view and out of spite towards the sigmarites who pushed that view.
 
Beastmen in WFB are in a bit of a weird position, in that a fair chunk of their lore more or less has to be lies.

Like we keep maintaining that they're barely-intelligent beasts who hate civilization and all it's trappings… but they have metal armour and weapons, enough booze that centigors are famous drunkards, and they use chariots.
 
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