Beyond the Fields We Know

Pretty much. We offered Flesh and Blood. That we only stuck a hand through the cage doesn't change that we offered our body.
 
*vibrates with withheld words*

Well.

Let's hope we do better next time, yes?
 
Preeeeeeetty sure that, although you're plenty-able of making stupid decisions, I wouldn't just put a lol-fuck-you-BAD-END one in like that. Not without some warning, at least.

The consequences for your choices might be distinctly unpleasant, of course, but it's not likely that a single mistake will lead to GAME OVER.

...

*sigh*

Exact words. It didn't lead to a Bad End or a Game Over, it just lead to the end of our current chapter and the death-in-spirit of our MC. Which is totally part of what we thought he meant, but.

*grumbles*
 
Basically we made the strongest possible offering, so the guardian gave us most or all of her secrets and it turned us into a Quetzalcoatl like her, we freed her, and presumably defeated our parents together. I would imagine that a smaller offering would have gotten us less, but might have allowed us to continue the tale. It should be remember that Rownes change you, so taking in too many Rownes from a single source will make you very much like that source, which in this case was a Quetzalcoatl.
I caught that much. It was just an honestly stupid thing to do without warning.

@EarthScorpion, I enjoy your writing quite a bit and want to see more, but that came off as a Diabolis Ex Machina. There was nothing leading up to the twist or the fact that we will be hopping protagonists.

@Everyone Else, what the fuck did you expect when you offered our entire body?
 
Flesh and blood was the most binding of the offerings, although it looked the least. But we did get to be a dragon. So I'm going to call this a win.
I really love this ending.
 
I caught that much. It was just an honestly stupid thing to do without warning.

@EarthScorpion, I enjoy your writing quite a bit and want to see more, but that came off as a Diabolis Ex Machina. There was nothing leading up to the twist or the fact that we will be hopping protagonists.

@Everyone Else, what the fuck did you expect when you offered our entire body?
You do realize your two paragraphs' s assumptions contradict each other?
 
It's not like we didn't see it coming(the wording was poined out quite a few times). We just deemed it a manageable risk.
 
I did not realize how much I needed a quest like this.

*Looks at final vote*

I see we're going to have to be very careful about exact wording. :D
 
Well it wasn't necessarily a bad end. Hmm, I'm not that familiar with fairy tails but giving our flesh and blood seems to directly correlate to our being and form. Does giving our name correlate to our soul? Or is it merely 'power over' and control/compulsion?
 
Worst case scenario alternative for Name would be that, our name being 'Who we are', the Coatl would have smiled, taken our face, and left us shackled in it's place.

Service, OTOH, was probably the best option we had [in retrospect] as it would have allowed us to slowly gather power through our connection to the Coatl [whom outright said it liked having powerful servants] and just so happened to directly coincide with one of our goals- That is, to escape the grip of our parents- without instantly solving that problem in a way that left 'Us' completely seperate frm who we used to be.
 
...

*sigh*

Exact words. It didn't lead to a Bad End or a Game Over, it just lead to the end of our current chapter and the death-in-spirit of our MC. Which is totally part of what we thought he meant, but.

*grumbles*

It could be even twistier than that, honestly.

EarthScorpion said:
Preeeeeeetty sure that, although you're plenty-able of making stupid decisions, I wouldn't just put a lol-fuck-you-BAD-END one in like that.

Could mean that sometimes -all- (or at least a plurality, but all feels more in theme) lead to bad end.

The consequences for your choices might be distinctly unpleasant, of course, but it's not likely that a single mistake will lead to GAME OVER.

Again, this says nothing about things outside our control ending the game. No mistake or decision might lead there, but it could happen anyway.

But, assuming ES is not going to hammer the fatalism button until it sticks, we might look at what 'Bad End' might mean.

Now, this:
Alternatively, this quest is about the world, not the individuals - the real BAD END is becoming irrelevant to the narrative. It's not actually over unless the world is altered in such a way that it's no longer interesting.

Seems like it might fit with:
EarthScorpion said:
If you don't read this tale, then it will never be seen and these words will be left to moulder. Tales are meaningless unless known, unless told, unless passed on. Words unspoken and unread are just shapes.

So, basically, as long as the act of telling/listening to this story remains interesting, then it continues, and the bad end does not come.

... This doesn't tell us anything we didn't know before, honestly. :V It seems appropriate.

No old threads. You are the Bad End.

But in a (slightly) less meta sense, there is someone doing the telling. They're listed on the cast page. As a character.

EarthScorpion said:
The Narrator - a Narrator

(Maybe they are our PC, and the girl was theirs?)

The fact other characters can say things and have them be true is... interesting, and requires more thought as to who is telling, and who is listening to this tale.

Well, besides the obvious.
 
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Miscellany and other Petty Things

Rownes


Secrets of the Scissors and Knives
  1. To cut some of the threads of the earth's tug, wear fine and fancy footwear. You will fall but slowly, and all surfaces will support you.
  2. It is simple to slip out of shackles and bonds if you are falsely imprisoned. Simply inform them of the unfair nature of the accusations, and they will let you go.
  3. When deliberately confined by one who shares your nature, doors and windows will not impede your passage.
This is interesting. We only have Scissors and Knives, not anything from Ramirez.
 
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