Nix's Warden
Welcome to Hades
- Location
- United States
[] The beastmen are curiously quiet this year. They are planning something, and this is something of a windfall for you too. Take your knights, ride out to kill any herds you find, and teach them how to keep up with you that way.
[] Sheep are fine enough, but proper communes demand grain, which needs land, which means you need to cut down the forest. Efforts are already being discussed, but you could lend a hand - and your knights.
[] You know Sunnhilde, as with most Shallyans, is concerned with the welfare of the needy, and you know she wants to build a hospice. It's best to start early, isn't it? (Costs 50 Gold, Shallyan Hospice Built)
[] First thing's first: Fear is the mindkiller. Fear slows you down, crushes you with the weight of uncertainty, and then you get your face beaten in by a smelly orc with muscles for brains. This is unacceptable on just about every level, and so you will work on it. It won't be easy, and it will take time. But you have many ideas, your knights are open to them, and it will save their lives. They won't repeat that atrocious performance anytime soon.
This is my plan, basically I'm hoping that if we can purge the Beastmen before they start anything, it will save us lives in the long run, and let us cut down the woods without worrying about a sudden Beastmen interrupt. Sheep, also because we need more money and food and because Fuck The Drakwald.
The Hospice should not only improve the health of the village, but it should hopefully give Sunnhilde some apprentices, and the extra help will be a god send when our numbers are up and we have causalities. Or if the milita takes casualties.
Fear is the Mindkiller I think is pretty obvious.
[] Sheep are fine enough, but proper communes demand grain, which needs land, which means you need to cut down the forest. Efforts are already being discussed, but you could lend a hand - and your knights.
[] You know Sunnhilde, as with most Shallyans, is concerned with the welfare of the needy, and you know she wants to build a hospice. It's best to start early, isn't it? (Costs 50 Gold, Shallyan Hospice Built)
[] First thing's first: Fear is the mindkiller. Fear slows you down, crushes you with the weight of uncertainty, and then you get your face beaten in by a smelly orc with muscles for brains. This is unacceptable on just about every level, and so you will work on it. It won't be easy, and it will take time. But you have many ideas, your knights are open to them, and it will save their lives. They won't repeat that atrocious performance anytime soon.
This is my plan, basically I'm hoping that if we can purge the Beastmen before they start anything, it will save us lives in the long run, and let us cut down the woods without worrying about a sudden Beastmen interrupt. Sheep, also because we need more money and food and because Fuck The Drakwald.
The Hospice should not only improve the health of the village, but it should hopefully give Sunnhilde some apprentices, and the extra help will be a god send when our numbers are up and we have causalities. Or if the milita takes casualties.
Fear is the Mindkiller I think is pretty obvious.