Best In Life - Imperial Knight Order Quest [Warhammer Fantasy]

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id like a personal wyvern mount , we seem awesome enough to have a personal one . Basicly beat it into submission like orks do but we would need to start from egg or going with classic of griffon or hippgriph for us so we can be fake elector countess even better since we have a runefang aswell .

Wouldnt hate inner circle maybe or special squad or two of monstrous mounts but not for the whole order eventually. Our relations with elves might make monster taming abit more realistic if we can their help maybe aswell to a certain extent eventually.

Some problems need raw numbers to a certain extent and knigthtly orders are abit on the lean side anyway for that and making it worse doesnt seem like a great idea even if knights are like 2-3 times effectivnes of regular troops .

and swordo maybe include a personal action as a option to fill out the world better(meet the neighbourghs ,other province visits and just personal training) or to generate some heroes or money for our order?
 
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Nachgeheim 2502 - Turn 2
Nachgeheim, 2502 IC

You slam your unarmored fist into his metal visor, and the man falls to the ground throwing dented metal off his face as you wring your fingers, nursing bruises that would be cuts on a different man - or woman, in your case. "Is that enough, Sir Darron?" You ask, only armored from the waist down.

The man peels his helmet off before his peers can help him and nods, looking up with slightly-unfocused blue eyes, a fierce red bruise on his forehead. "Again, Grandmaster," he asks, his words slightly slurred but still brimming with will. You would quirk a small smile under any other circumstance - but not with these men. "Teach me. I… we need to do better. For the Empire, yes, but for our honours and the Order's as well! Teach us to keep up with you!"

[Knights' Mood: Rolled 76]

You cross your arms and exhale sharply, and gesture for two Knights to hold him up. You walk up to him, face to face, while his brothers drag him upright. "Later," you tell him, firm but quiet out of consideration for his spinning headache. "Rest assured, Sir Darron von Sternberg, when I figure out how to beat greatness into you I will do so. And that goes for the rest of you!" You add, and look at the other knights in the main chamber. Each of them stands at attention, even the ones holding poor Darron up, and shout,

"AYE, GRANDMASTER!"

You shake your head, not at their poor performance for once but at yourself for thinking they'd give up. Of course they'd know how hard you would drive them. They know your reputation. Only the mad or the desperate would put up with your methods, and thank the gods that they do. "Take Sir Darron here to the apothecary," you say. "That is all for now. If you wish to meet Master Dragg for training… he is in the usual place."

"Aye, Grandmaster!"

"And someone better buff out Sir Darron's visor for him before he recovers!"

Named Character Identified: Sir Darron von Sternberg, Knight of the Iron Arm

--

It is the start of Autumn - technically the end of Summer but Autumn starts in the middle of Nachgeheim anyways - and your Order has done well. With your arrival, Rottfurt has grown by a few dozen heads already, and has more than doubled in size with the inclusion of your Order's servants and support staff. Herds have grown, trade has begun, and some of the newer folk are already talking about clearing out more land from the Reikwald to finally have proper farmland.

The Order itself has done well, too; noble scions have come to Rottfurt with their own servants, sons and daughters requesting to join as Knights of the Iron Arm. Just a handful, not nearly the number of hopefuls that the Reiksguard or the Knights Griffon receive regularly, but enough. Three of them had promise, the rest you sent off. Or, rather, you had Dragg send them off. You never saw them personally, you had work to do.

Passive Recruitment: 3 Initiates

Mostly involving your disgustingly incompetent Knights. Getting suppressed by arrow fire in a densely forested area while outnumbered five to one by some unreasonably prepared bandits might be above average for mercenary bands and town militia, but they are knights. Frankly, they should have been able to take care of the entire camp alone. You did! Something has to be done about them, Sigmar as your witness.

And considering the beastmen are unreasonably quiet… Well, there is an opportunity there. They will have to be their crucible until the Northmen arrive and sack Nordland, like they always do.

----

Note: Chapterhouse Built! Knight Upkeep 2g/Season, Initiate Upkeep 1g/Season

Forces
Knights:
- Grand Master Johanna Holswig-Schliestein, das Schädelknacker [Hero]
- Sir Darron von Sternberg (Former Reiksguard, Named)
- 9 Knights of the Iron Arm (Former Reiksguard)
- 27 Initiates

Finances
Treasury:
275.5g

Income: 127.5g/Season (Net Income 80.5g/Season)
- Emperor Karl Franz I: 75g
- Graf von Jungfreud: 25g
- Graf von Wallenstein: 25g
- Rottfurt Village: 2.5g

Expenses: 47g/Season
- 10 Knights: 20g
- 27 Initiates: 27g

Note: With the completion of the Chapterhouse, you have gotten another action. No, a Citadel will not give you another action.

Actions (Choose 4):

Responsibilities:
[] Your Order is young, and you need manpower. Recruitment drives will be necessary. Ride across the Empire and look for young men and women who wish to fight as one of the Iron Arm. (Recruit new Initiates, possibly Knights)

[] Your bid as Grandmaster was backed by the Grafs von Jungfreud and von Wallenstein - the lords of Ubersreik and Aeurswald, respectively. They must want something. Go speak with them, such that you may strike up an agreement with them.

[] The beastmen are curiously quiet this year. They are planning something, and this is something of a windfall for you too. Take your knights, ride out to kill any herds you find, and teach them how to keep up with you that way.

[] Your brother fights Orcs in Wissenland; there is no reason for you not to join him, whether or not he asked for it. And being surrounded by their former peers had better get your mens' acts together. Gather your men and fight alongside the Emperor.

Rottfurt:
[] Rottfurt grows, but with size comes visibility, gold, and danger - especially this close to the Reikwald. You are here now and you have enough Knights to ward off the typical raids, but you will be off at some point on crusade, and this place will still need protection. Rottfurt's militia is pitiful, a bare handful of spearmen and slingers. You could do better. (Costs 50 Gold, Acquire Rottfurt Militia)

[] Rottfurt has no wall. If it did, it's disgustingly bare. You should get to work on that. (Costs 100 Gold, Additional layer of defense)

[] Human smiths are capable enough, and you'd trust any half-trained journeyman to be able to flatten a dented plate with a hammer. But you could have dwarves do it instead. Not one of the smiths of the Karaz Ankor, you couldn't afford them… but Altdorf has quite the dwarf colony. (Costs 100 Gold, Additional 20 Gold/Season Upkeep)

[] Sheep are fine enough, but proper communes demand grain, which needs land, which means you need to cut down the forest. Efforts are already being discussed, but you could lend a hand - and your knights.

[] You know Sunnhilde, as with most Shallyans, is concerned with the welfare of the needy, and you know she wants to build a hospice. It's best to start early, isn't it? (Costs 50 Gold, Shallyan Hospice Built)

Training:
[] First thing's first: Fear is the mindkiller. Fear slows you down, crushes you with the weight of uncertainty, and then you get your face beaten in by a smelly orc with muscles for brains. This is unacceptable on just about every level, and so you will work on it. It won't be easy, and it will take time. But you have many ideas, your knights are open to them, and it will save their lives. They won't repeat that atrocious performance anytime soon.

[] You've seen monsters rip apart dozens of men at a time - even men in steel full plate snapped like twigs by unreal strength. There are ways to deal with that, methods of fighting the monstrous, and your Order must learn them. You will teach them. You even happen to have Dragg around to serve as that monster.

[] Initiation into the Way of the Dragon to your level of proficiency takes literal decades and is difficult for most, few can even make it as far as you do. But the most basic exercises of breath and movement? Those are pretty basic. You could try to teach it to them; it could possibly do them good.

[] Your order will grow in time, and the Reiksmarshal gave you these men to serve as your core. They might not be Knights of the Inner Circle, but when you are done with them they had better be. But to be a Knight is more than to fight, but to lead, to inspire, to rally broken man to glory. You will teach them how. They might learn a thing or two from your example.

Personal:
[-] Your Order is not yet fit to run itself. You don't trust anyone to not die by suffocating on their custard just yet. When they've proven themselves to be capable by your standards... You'll go adventuring.
 
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Made some additions, mostly the Hospice and a fake Personal action because why would Johanna wander off right now?

Also, 2 Hour moratorium. I won't be awake for it, buuuuuut keep that in mind.
 
Well, now that the bandits are gone, might have just enough room to talk to the noble dudes, see what they're about.

On the other hand, going and fighting near the Emperor can only do good things - if the Order does well - to get some recruits through notability if nothing else.
 
A very basic plan with things to do , i feel like we should always train , recruit and campaign each season with whatever else thrown in at first. Campaign each season is the nr 1 thing and train and recruit for awhile to get us to standards and to have enough numbers. Atm also build the village were building is the 4th action wich seems wise.

[X] Plan: Basics
-[x] Your Order is young, and you need manpower. Recruitment drives will be necessary. Ride across the Empire and look for young men and women who wish to fight as one of the Iron Arm. (Recruit new Initiates, possibly Knights)
-[x] The beastmen are curiously quiet this year. They are planning something, and this is something of a windfall for you too. Take your knights, ride out to kill any herds you find, and teach them how to keep up with you that way.
-[x] Rottfurt has no wall. If it did, it's disgustingly bare. You should get to work on that. (Costs 100 Gold, Additional layer of defense)
-[x] First thing's first: Fear is the mindkiller. Fear slows you down, crushes you with the weight of uncertainty, and then you get your face beaten in by a smelly orc with muscles for brains. This is unacceptable on just about every level, and so you will work on it. It won't be easy, and it will take time. But you have many ideas, your knights are open to them, and it will save their lives. They won't repeat that atrocious performance anytime soon.
 
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"Is that enough, Sir Darron?" You ask, only armored from the waist down.

The man peels his helmet off before his peers can help him and nods, looking up with slightly-unfocused blue eyes, a fierce red bruise on his forehead. "Again, Grandmaster," he asks, his words slightly slurred but still brimming with will. You would quirk a small smile under any other circumstance - but not with these men. "Teach me. I… we need to do better. For the Empire, yes, but for our honours and the Order's as well! Teach us to keep up with you!"
Good thing we managed to find at least one knight who can take our crazy.

I'd recommend we go and talk with our other benefactors and cull the beastmen, and use the other two actions to improve Rottfurt, maybe with a hospice or militia, and for training.
 
[] First thing's first: Fear is the mindkiller. Fear slows you down, crushes you with the weight of uncertainty, and then you get your face beaten in by a smelly orc with muscles for brains. This is unacceptable on just about every level, and so you will work on it. It won't be easy, and it will take time. But you have many ideas, your knights are open to them, and it will save their lives. They won't repeat that atrocious performance anytime soon.

[] You've seen monsters rip apart dozens of men at a time - even men in steel full plate snapped like twigs by unreal strength. There are ways to deal with that, methods of fighting the monstrous, and your Order must learn them. You will teach them. You even happen to have Dragg around to serve as that monster.

[] Initiation into the Way of the Dragon to your level of proficiency takes literal decades and is difficult for most, few can even make it as far as you do. But the most basic exercises of breath and movement? Those are pretty basic. You could try to teach it to them; it could possibly do them good.

I want all of these together to form the core of our order's niche. Fearless kung fu monster-killers is fantastic and worth the investment of actions.
The fourth action can be culling the beastmen or clearing the Reikwald.
 
I think a wall is pretty important it gives enough time for people to retreat in our chapter house or hold out in case of an surprise attack also if we have defend from there I would rather have a choke hold than an open town.
 
First Thing's First is a must. We should take that option, or some other effective training at the least. After that, recruitment. We need more men.

If we choose to go to combat i suggest going after the beastmen, Franz has Wissenland under control, and while helping him out would be nice, if we fuck-up, it will just embarrass us. I want to be confident in our men before making such a public stand.
 
I think we should wait on the wall, until the village gets a bit bigger. We don't want to throttle the growth or have a shanty town outside the walls. Let's build up the farms and what not first.
 
I wouldnt hate two rottfurt actions myself but trying to avoid issues from last turn by training action and getting some recruits for numbers seem abit neccesary this turn with my thought of always doing something as a order should be a priority.

And wall should help alot with security maybe more than miltia would for impact and militia will be available in the future. And i agree that we should build the wall with alot of growth in mind since apparnetly our location might be a future town/city location if we do well according to rumor mill. Eventually a dwarf smith seems like a good idea but not yet since the upkeep is pretty steep.

@Swordomatic , a question - we are the heir to reikland currently i think right or our brother has children already?

also a general question to the posters , what about knightly order sizes and are there actual limits? And only knights or are we planning on doing gaius marus quest on sb where there are regular soldiers aswell in his knightly order in the border princes in like year 850 or something.
 
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[X] Your Order is young, and you need manpower. Recruitment drives will be necessary. Ride across the Empire and look for young men and women who wish to fight as one of the Iron Arm. (Recruit new Initiates, possibly Knights)
[X] Your bid as Grandmaster was backed by the Grafs von Jungfreud and von Wallenstein - the lords of Ubersreik and Aeurswald, respectively. They must want something. Go speak with them, such that you may strike up an agreement with them.
[X] Rottfurt grows, but with size comes visibility, gold, and danger - especially this close to the Reikwald. You are here now and you have enough Knights to ward off the typical raids, but you will be off at some point on crusade, and this place will still need protection. Rottfurt's militia is pitiful, a bare handful of spearmen and slingers. You could do better. (Costs 50 Gold, Acquire Rottfurt Militia)
[X] Human smiths are capable enough, and you'd trust any half-trained journeyman to be able to flatten a dented plate with a hammer. But you could have dwarves do it instead. Not one of the smiths of the Karaz Ankor, you couldn't afford them… but Altdorf has quite the dwarf colony. (Costs 100 Gold, Additional 20 Gold/Season Upkeep)
 
Let' kill some herds. Also recruit and meet with sponsors. Quite honestly our Knights haven't earned the honor of glorious battle yet.

Hospice would be nice as would militia.
 
[] Your bid as Grandmaster was backed by the Grafs von Jungfreud and von Wallenstein - the lords of Ubersreik and Aeurswald, respectively. They must want something. Go speak with them, such that you may strike up an agreement with them.

[] The beastmen are curiously quiet this year. They are planning something, and this is something of a windfall for you too. Take your knights, ride out to kill any herds you find, and teach them how to keep up with you that way.

[] You know Sunnhilde, as with most Shallyans, is concerned with the welfare of the needy, and you know she wants to build a hospice. It's best to start early, isn't it? (Costs 50 Gold, Shallyan Hospice Built)

[] First thing's first: Fear is the mindkiller. Fear slows you down, crushes you with the weight of uncertainty, and then you get your face beaten in by a smelly orc with muscles for brains. This is unacceptable on just about every level, and so you will work on it. It won't be easy, and it will take time. But you have many ideas, your knights are open to them, and it will save their lives. They won't repeat that atrocious performance anytime soon.
 
I think we should wait on the wall, until the village gets a bit bigger. We don't want to throttle the growth or have a shanty town outside the walls. Let's build up the farms and what not first.
I don't think we will have to worry about that for awhile and there isn't anything stopping up building a second wall when we grow big enough since multi layers of defense is the best strategy when defending any place.
 
[X] Your Order is young, and you need manpower. Recruitment drives will be necessary. Ride across the Empire and look for young men and women who wish to fight as one of the Iron Arm. (Recruit new Initiates, possibly Knights)
[X] Your bid as Grandmaster was backed by the Grafs von Jungfreud and von Wallenstein - the lords of Ubersreik and Aeurswald, respectively. They must want something. Go speak with them, such that you may strike up an agreement with them.
[X] Rottfurt grows, but with size comes visibility, gold, and danger - especially this close to the Reikwald. You are here now and you have enough Knights to ward off the typical raids, but you will be off at some point on crusade, and this place will still need protection. Rottfurt's militia is pitiful, a bare handful of spearmen and slingers. You could do better. (Costs 50 Gold, Acquire Rottfurt Militia)
[X] Human smiths are capable enough, and you'd trust any half-trained journeyman to be able to flatten a dented plate with a hammer. But you could have dwarves do it instead. Not one of the smiths of the Karaz Ankor, you couldn't afford them… but Altdorf has quite the dwarf colony. (Costs 100 Gold, Additional 20 Gold/Season Upkeep)
Moratorium is still in effect. No voting.
 
Best setup so far although I would prefer to meet with our benefactors instead of putting a wall which we can and should do next turn.
New
[] Your bid as Grandmaster was backed by the Grafs von Jungfreud and von Wallenstein - the lords of Ubersreik and Aeurswald, respectively. They must want something. Go speak with them, such that you may strike up an agreement with them.

[] The beastmen are curiously quiet this year. They are planning something, and this is something of a windfall for you too. Take your knights, ride out to kill any herds you find, and teach them how to keep up with you that way.

[] You know Sunnhilde, as with most Shallyans, is concerned with the welfare of the needy, and you know she wants to build a hospice. It's best to start early, isn't it? (Costs 50 Gold, Shallyan Hospice Built)

[] First thing's first: Fear is the mindkiller. Fear slows you down, crushes you with the weight of uncertainty, and then you get your face beaten in by a smelly orc with muscles for brains. This is unacceptable on just about every level, and so you will work on it. It won't be easy, and it will take time. But you have many ideas, your knights are open to them, and it will save their lives. They won't repeat that atrocious performance anytime soon.​
 
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We really need to meet with our sponsors. We might have Karl's unconditional backing but the other two are going to want to see some return on their investment. Figuring out what they are looking for is the first step to ensuring their continued support. We can't afford to get a reputation for disappointing or ignoring our backers this early, that would kill us faster than any beastman.
 
I don't think we will have to worry about that for awhile and there isn't anything stopping up building a second wall when we grow big enough since multi layers of defense is the best strategy when defending any place.
Walls are big expenses to take on, especially as a young order that plans on continuously exhausting it's finances campaigning on crusade.
 
I wouldnt hate two rottfurt actions myself but trying to avoid issues from last turn by training action and getting some recruits for numbers seem abit neccesary this turn with my thought of always doing something as a order should be a priority.

And wall should help alot with security maybe more than miltia would for impact and militia will be available in the future. And i agree that we should build the wall with alot of growth in mind since apparnetly our location might be a future town/city location if we do well according to rumor mill. Eventually a dwarf smith seems like a good idea but not yet since the upkeep is pretty steep.

@Swordomatic , a question - we are the heir to reikland currently i think right or our brother has children already?

also a general question to the posters , what about knightly order sizes and are there actual limits? And only knights or are we planning on doing gaius marus quest on sb where there are regular soldiers aswell in his knightly order in the border princes in like year 850 or something.
Johanna is, indeed, currently the heir to the Reikland. No one is happy with this, and so Karl Franz - who, being 25*, is actually not married yet, but soon will be - is working on getting an heir.

*Yes I know that by this point in the timeline he was 30 or so but considering Johanna is also around I'm gonna take some liberties
 
We arent leaving this turn so militia isnt needed yet and we plan to campaign around the village this turn again.

So that leaves wall wich makes the main diffrence in defending isolated settlements rather than the troops especially in whf. We can get militia next turn or the one after that if we dont leave the area since the description was explictly for when we arent around.

and thanks for answering swordo.

also people what are knightly order numbers since this is kinda based on space marines a little? Are there restrictions and what are the canon biggest numbers and general generic order numbers to fill my meh warhammer fantasy knowledge and to have something to aim for. And we arent doing regular troops aswell like the sb knightly order quest did or not?
 
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