You could, but it's rather hard to manipulate doorknobs when carrying a German Shepherd weighing around fifty to seventy pounds. Points for creative thinking, though.
I agree it would be a hassle, my dog Lassies is a black Labrador Retriever of about the same size as Courage. From personal experience dead lift carrying her can be very tiring in long periods of time and it's who I learned how to open doors with my toes.
 
[X] I'm a big boy - I can scout ahead and look for my brother while invisible, even if it means leaving my backup behind.
 
[X] I'm a big boy - I can scout ahead and look for my brother while invisible, even if it means leaving my backup behind.
 
We seem to agree that Artie should scout ahead under cover of Obfuscate, so I'll roll for the Rouse check.

EDIT: Success, so Artie's Hunger does not increase.
Rogue Attican threw 1 10-faced dice. Reason: Rouse Check Total: 7
7 7
 
Power Prey 8.13
[] I'm a big boy - I can scout ahead and look for my brother while invisible, even if it means leaving my backup behind.

"Alright, then. You guys stay here while I go on ahead."

As you call upon the power inherent in your vampiric Blood, your body becomes transparent to your eyes - a pale imitation of a pale imitation. The Beast stirs within you but does not rise further from the depths. Once you're confident that you are imperceptible by the five senses, you make your way up to the second floor of Sterry's house.

The second floor consists of a long corridor stretching around the hallway in a U-shape, with doors leading to bedrooms and further bathrooms. It takes some looking, but you eventually spot the hunters Courage smelled earlier as they lie in wait in the rafters of the ceiling above. The beams are thick enough to conceal them in their nondescript black and gray clothing. However, you notice an emblem on the back of their jackets. It's a cruciform longsword piercing through the eye socket of a skull - a symbol you recognize from briefings given by Calhoun and Wauneka in the Nosferatu warren.

Three months ago, a new group of paramilitary vampire hunters known as Night's Cross sprang up in Aurora. From what you and the rest of your clan have gathered, they used to be just a bunch of far-right, anti-government types before their activities expanded from militia training to vampire hunting. If rumors are true, the leader of Night's Cross is a retired CIA officer who used to head the Company's Special Activities Center. The group may be small now, but they could become a significant threat to the Chicago domain if left unchecked. Thus, Calhoun and Wauneka want all eyes open for this group of tooled-up vampire hunters. While you can't say with certainty that Sterry is part of Night's Cross, you'd do well to tread lightly, regardless.

The first room to your left is unlocked, and it only takes a glance for you to discern that this bedroom belongs to Sterry's son. A single-sized bed rests beneath a window overlooking the garden. The Action Bill covers on the bed indicate childishness, but the BB gun on the desk and the lotion tucked beneath the bed tell a different story. A miniature basketball hoop decorates the inside of the door, and band posters adorn the back wall above the bed.

However, most of your attention is on the live feed on the flat-screen TV. The room on display seems to be a home office. However, your brother sits bound to a wooden chair, a burlap sack obscuring his face. You bring a hand up to your mouth as you see the bruises covering Nick's legs. You then recognize Paul Sterry as he stomps into view of the camera.

"Something the matter, Paulie?" Nick asks in a conversational tone. Despite his dire circumstances, you know your brother well enough to know that he's grinning beneath the burlap sack.

In response, Sterry lets out a roar of frustration - one you can hear coming from the other side of the wall. You can't help the hunter's smirk that appears on your invisible face. However, the smugness disappears as you witness Sterry sock your brother in the jaw. Were your heart still beating, it'd have stopped. Relief then floods you as Nick lets out a laugh. "Oh, you're going to regret what you've done. Once my sibling comes, it's over for you."

"We'll see about that," Sterry snarls. With that, you hurry towards the door. To your disappointment, the room on the other side of the wall appears to be nothing more than a well-appointed master bedroom containing a queen-sized bed, expensive wall art, and empty closets and dressers. You take a moment to breathe in. Right now, Nick needs you to focus. Once you've mentally prodded the Beast back into the dark recesses of your mind, you consider your options for handling Paul Sterry.

[] Walter Nash promised to owe me big time if I dealt with his blackmailer, and I plan to collect on that favor.
Gain a Major Boon from Walter Nash (Boon 2) for bringing Paul Sterry to him as a prisoner.

[] Sterry kidnapped my brother, and he knows too much about Kindred to be allowed to live. He dies tonight.
Killing Sterry will not stain Artie's Humanity tracker. One of Artie's Convictions is to protect their fellow Americans, and Sterry's kidnapping of Nick proves that he's a clear and present danger to others.

[] Sterry's skills and connections would make him a valuable asset. I'll make him my ghoul.
Paul Sterry will become a two-dot Retainer with Resources and Contacts among other hunters in Chicago. Again, no stains on Artie's Humanity, as they consider the act akin to bribing a Russian spy to act as a double agent.

[] Prince Jackson hates Nash. Bringing Paul Sterry to him could give him a pretext for turning Nash into ash.
Who knows what opportunities and dangers might arise from you bringing Paul Sterry to Prince Jackson's attention?
 
[] Sterry kidnapped my brother, and he knows too much about Kindred to be allowed to live. He dies tonight.
[] Prince Jackson hates Nash. Bringing Paul Sterry to him could give him a pretext for turning Nash into ash.

I'm stuck between these options because on one front we get no risk to humanity. On the other we can get Jackson more on our side and get rid of Nash who is just bad for business, this is more beneficial to us and does the world more long term good getting rid of a needlessly cruel and sloppy kindred.
 
I'm trying to figure out what'd be best for Sterry's remaining family. Taking him to Nash is the worst option, naturally, and taking him to Jackson isn't much better, since they'd be Masquerade breaches. Killing him means he can't drag them into his BS anymore, but then they'd be Masquerade breaches without any protection.

I'm inclined to enslave him and force him to stay after Kindred affairs and look after his family. Means we won't be benefiting from his skills and resources, but I'm fine with that.
 
[] Walter Nash promised to owe me big time if I dealt with his blackmailer, and I plan to collect on that favor.
Gain a Major Boon from Walter Nash (Boon 2) for bringing Paul Sterry to him as a prisoner.
This option is will likely end in Paul Sterry meeting a painful end and likely won't end well for the rest of his family either. The Boon is notable but the potential information leek less so.

[] Sterry kidnapped my brother, and he knows too much about Kindred to be allowed to live. He dies tonight.
Killing Sterry will not stain Artie's Humanity tracker. One of Artie's Convictions is to protect their fellow Americans, and Sterry's kidnapping of Nick proves that he's a clear and present danger to others.
This option is enticing, this guy is not a good man and has dragged innocent people into his personal crusade. Killing him will help us keep our secret but it also means we will have to go looking for his family.

[] Sterry's skills and connections would make him a valuable asset. I'll make him my ghoul.
Paul Sterry will become a two-dot Retainer with Resources and Contacts among other hunters in Chicago. Again, no stains on Artie's Humanity, as they consider the act akin to bribing a Russian spy to act as a double agent.
This option is interesting. Yes Paul would make for a valuable source of information and resources. But he has a lot in common with Walter White. If we keep to short a leash on him he'll look for a way to betray us, if the leash is too long he'll likely become drunk on the power and either go independent or become a kindred himself. I hope we wouldn't have to ghoul the whole family but this way both keeps the family alive and neutralizes Paul as an existential threat. For now.
Though I'm not sure how this will impact our relationships with Nick and Val. On one hand we do it so we don't have to further tear apart a family. On the other hand we are letting a dangerous person remain free despite what they did against Nick.

[] Prince Jackson hates Nash. Bringing Paul Sterry to him could give him a pretext for turning Nash into ash.
Who knows what opportunities and dangers might arise from you bringing Paul Sterry to Prince Jackson's attention?
This option like the first is likely to end in Paul Sterry and his family meeting their end. The Prince thinks favorably of us so he 'might' be willing to look the other way on our indiscretions. Even more so if Artie is the one to giving him the chance to kill someone he vehemently hates. But this is a high risk, high reward situation.
 
Oh right, Nash is still around, and he's still the kind of guy who drinks children. If we don't deliver Sterry to Jackson, Nash is still gonna be out there.

@Rogue Attican if we deliver Sterry to Jackson, is there any Masquerade-friendly method of letting Sterry's family live without blood-bonding them? Some kind of Camarilla witness protection program or something?
 
If we deliver Sterry to Jackson, is there any Masquerade-friendly method of letting Sterry's family live without blood-bonding them?
So long as you score at least one success on the Manipulation + Persuasion roll, the Prince will allow Sterry and his family to live. However, achieving less than five successes when pleading for their lives will cost you any reward that might have resulted from dealing with the Masquerade breach.
 
[X] Prince Jackson hates Nash. Bringing Paul Sterry to him could give him a pretext for turning Nash into ash.

Removes Nash and saves Sterry's family. It'd be disappointing if we miss out on a reward but it's good enough.
 
[X] Prince Jackson hates Nash. Bringing Paul Sterry to him could give him a pretext for turning Nash into ash.
This gets rid of Nash who is a huge negative for everyone with minimum chance of getting Sterry's family killed I'm all for it. This way less people get killed by Nash and Sterry is no longer our problem.
 
So long as you score at least one success on the Manipulation + Persuasion roll, the Prince will allow Sterry and his family to live. However, achieving less than five successes when pleading for their lives will cost you any reward that might have resulted from dealing with the Masquerade breach.
Okay, so we'd be rolling 6 dice in total, if we use everything for this roll we'd be rolling 8 dice and re-rolling 3 failures. Statistically it's very little we will essentially be rolling 11 dice in total if we use Blood Surge and Willpower.

Removes Nash and saves Sterry's family. It'd be disappointing if we miss out on a reward but it's good enough.
Let's go all out for this check. There's still a risk to this choice but it doesn't sound like an awful choice.

This gets rid of Nash who is a huge negative for everyone with minimum chance of getting Sterry's family killed I'm all for it. This way less people get killed by Nash and Sterry is no longer our problem.
Let's not count our chickens before they hatch, a beastly success/failure might see the Prince appointing us as the Sterry's 'master'. I think Jackson knows how much we value life, so a logical punishment/twisted reward is forcing us to turn all of them into ghouls or killing them ourselves as some kind of lesson in weakness.
 
[X] Prince Jackson hates Nash. Bringing Paul Sterry to him could give him a pretext for turning Nash into ash.
 
Power Prey 8.14
[X] Prince Jackson hates Nash. Bringing Paul Sterry to him could give him a pretext for turning Nash into ash.
Walter Nash is a monster - even more so than most Kindred. However, despite his position on the fringes of the Chicago court, Nash still enjoys the protections offered by the Traditions. That said, all it would take for Nash to lose even those safeguards would be evidence of the risk he poses to the Masquerade. If you can bring Paul Sterry to the Prince alive, he'll have enough reason to call a Blood Hunt on Nash, giving you and the rest of the domain free reign to destroy him once and for all.

First things first, though - you still have a brother to rescue. Deep in your unmoving heart, you know Nick is close by, as is the man holding him hostage. However, there's nothing in this room that indicates their location. It isn't until you stop in front of the bookcase along the wall opposite the door that you realize the master bedroom is smaller than it should be, given the distance between it and Paul Jr.'s room. In other words, Sterry must have a secret room on the other side of the wall.

Given what you know of the man, Sterry would almost certainly have hidden the door behind the bookcase. All you need to do is find the book that opens the way forward. At this point, you have little patience to try and deduce which book is the correct one, so you start tugging on tomes, hoping to brute-force your way inside. After dozens of tries, the bookcase swings open on well-oiled hinges, allowing you to creep up behind Sterry as he raises his fist to strike another blow against your captive brother.

Fortunately for Sterry, he still has enough situational awareness to realize something is up. Unfortunately for him, he only has enough time to turn around and see that the hidden door behind him is open before you land a right hook on his jaw. Sterry's glasses tumble to the floor as he lands in a sprawl. His cry of pain comes out as more of a groan - his jaw hangs from the rest of his head at a painful-looking angle, but you have precious little sympathy for the man who kidnapped and tortured your brother.

While Sterry remains dazed from being hit with all the monstrous strength you can call upon as a member of Clan Nosferatu, you hurry to your brother's side and remove the burlap sack covering his face. "Oh my god, Nick, your face!"

Nick makes a noise halfway between an amused chuckle and a grunt of pain. Dark bruises mar his olive complexion, and his glasses are missing. At least he still has all his teeth. "Damn, I must look truly awful if you, of all people, are saying that. Is Sterry still alive?"

"Oh, he'll live. I'm more worried about the guards outside." Slinging your SCAR behind your back, you quickly untie the thick rope binding Nick to the chair. "Do you think you can walk on your own?"

You watch on in worry as Nick gets up from the chair. He winces as his weight settles onto his feet, but he doesn't appear to be in danger of falling. "I think so, but I'm afraid I can't go very fast."

You frown as your attention then turns to Sterry, who's beginning to get up from the floor. You dissuade him from moving by kicking him hard in the soft part of his stomach. To emphasize your point, you unsling your assault rifle and disengage the safety as you aim it at his head. "Stay down if you know what's good for you."

Sterry jerks his head in grudging agreement before lying on the floor again. It doesn't take long for you to secure his hands and feet with the rope he used to bind your brother. You also find a roll of duct tape, which you put to good use in shutting Sterry up. Once you're satisfied that Sterry can't move, you return to the door of the master bedroom. At this angle, you've got a clear shot of the Night's Cross hunters still waiting amid the rafters. Their attention is focused entirely on Valerie and Courage's positions on the floor below. However, from this angle, they're sitting ducks.

The report of your assault rifle shatters the tense silence in the Sterry house. One of the Night's Cross hunters falls dead from his perch in the rafters, blood splattering all over the polished wood. Valerie then seizes her chance to rush the other hunter while he's caught off guard. Her shotgun roars and the other hunter screams in pain as he lands on the floor with a sickening crunch. However, the Night's Cross hunter is still alive, if barely - a problem Courage swiftly corrects by stabbing her teeth into his throat.

While Courage busies herself with wringing the neck of her new chew toy, Valerie rushes over to support a still-limping Nick. As for you, you focus on untying Paul Sterry's feet so he can walk on his own. "Val, can you take Nick to a doctor who won't ask too many questions?"

"Yeah, I know someone who can keep things quiet. What about you, though?"

"Me?" You reply as you shove Sterry forward none too gently. "I'm going to introduce Mr. Sterry to some of my friends."

You have earned five XP.
  1. You have dealt with the threat posed by Paul Sterry.
  2. You discovered Paul Sterry's connection to the hunters of Night's Cross.
  3. You rescued your big brother.
  4. You freed your Touchstone from the clutches of a vengeful father-turned-hunter of the supernatural.
  5. You survived a hunter's house full of dangers.
Available Experience: 9 14
-​

Prince Jackson looks distinctly unimpressed by the hunter you've brought before him. "So this is the hunter Nash had so much trouble dealing with?"

"Yes, sir. I know he's not the most intimidating of specimens, but we all know how much damage mortal hackers can do with a keyboard these nights."

Sterry, for his part, does his best to appear unafraid and defiant in the face of the most powerful Kindred in Chicago as he kneels before the Prince with his wrists zip-tied together behind his back. However, his facade breaks with every sideways glance at the quartet of ghouls who serve Prince Jackson as armed guards. "I'd forget about trying to make a break for it if I were you, Mr. Sterry."

Prince Jackson then turns to you. "Good work cleaning up after Nash, Delacruz. It looks like I owe you one for your good service in protecting the city."

You nod, not trusting yourself to speak. Fortunately for your continued existence, the Prince doesn't seem to know that you were also one of Sterry's blackmail victims. "However, before we talk about payment, we have to tie up some loose ends. First, we have to deal with our guest, Mr. Sterry. Then, we must ensure his family can't seek revenge later. My people can handle the other Sterrys, but I want you to be the one who finishes the family man over here."

You nod as Sterry starts writhing in a hopeless attempt to free himself. It doesn't take a genius to know that Prince Jackson intends to kill not only Paul Sterry but his entire family. The smart choice would be to keep your mouth shut and accept whatever favor the Prince owes you. Neonates who speak up against their Princes tend not to enjoy long unlives. However, staying silent would mean condemning an entire family for the actions of its patriarch.

Fortunately, the Prince isn't the kind of man to destroy a potential asset if he thinks he can acquire it. Word on the Nosferatu grapevine is that the Sabbat has been active near Milwaukee. Sterry's technical skills could be advantageous in the fight against the Sword of Caine. However, it'll take some doing to convince the Prince that Sterry's usefulness outweighs the threat he and his family pose to the Masquerade. Any favor the Prince might owe you would likely be forfeited if you choose to argue for clemency.

However, there's a third option to consider as well. As Prince of Chicago, Kevin Jackson's resources are vast, even without the wealth and power of Clan Ventrue behind him. However, it's not limitless. The hired killers Prince Jackson would need to send after Michelle and Paul Jr. would likely be put to better use elsewhere. Proving yourself to the Prince by extinguishing the entire Sterry line could pay dividends in the long run. All it would require is the deaths of two innocents and a piece of your soul.

Prince Jackson wordlessly hands you a pistol drawn from the inside of his jacket. It's time to make a decision.

[] I'll try to convince the Prince to spare the Sterry family, even if it causes him to change his mind about rewarding me.
-[] I'll rouse the Blood to add two dice to my roll.
-[] I'll spend a point of Willpower to reroll up to three regular dice.

Manipulation + Persuasion (Difficulty: 5)

[] I'll remain silent, execute Paul Sterry, and humbly accept the promise of a minor boon to be paid later.

[] I can do more good if I rise higher in the Ivory Tower. If I have to play the Camarilla's games to get there, so be it.

Choosing this option will necessitate a Remorse test for which Artie has a 50% chance of keeping his current Humanity of 8. However, Artie will also gain Prince Jackson as a five-dot Mawla with connections to Chicago's criminal underworld.
 
[X] I'll try to convince the Prince to spare the Sterry family, even if it causes him to change his mind about rewarding me.
-[X] I'll rouse the Blood to add two dice to my roll.
-[X] I'll spend a point of Willpower to reroll up to three regular dice.

Artie values his humanity more than a favor or power.
 
It's worth noting that Artie is kinder than the average lick or even the average mortal. Most fledglings and ordinary folk have a score of 7 out of 10.
 
[X] I'll remain silent, execute Paul Sterry, and humbly accept the promise of a minor boon to be paid later.
 
Come on guys, letting two innocent people die for a minor boon is not a good thing to do. All we need is one success to save their lives and the worst that happens is we don't get a small reward.

[X] I'll try to convince the Prince to spare the Sterry family, even if it causes him to change his mind about rewarding me.
-[X] I'll rouse the Blood to add two dice to my roll.
-[X] I'll spend a point of Willpower to reroll up to three regular dice.
 
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