Banners of the New Era

We shouldn't have military size traits. It makes no sense for Country that only have small military because they are not rich IOTL to have small military here just because the size IOTL. After all countries with traits like Geologically Rich can field bigger military because they have money to pay them.

The size of a nation's military and that nation's wealth are not directly connected. Just because a nation can afford to have a large military does not mean it has the political will (or sees the necessity) to do so. On the other, just because a nation is dirt poor, doesn't mean it won't pour an obscene amount of resources into the armed forces. See Germany post 1991 or Costa Rica as an example for the former and North Korea for the latter.
 
The size of a nation's military and that nation's wealth are not directly connected. Just because a nation can afford to have a large military does not mean it has the political will (or sees the necessity) to do so. On the other, just because a nation is dirt poor, doesn't mean it won't pour an obscene amount of resources into the armed forces. See Germany post 1991 or Costa Rica as an example for the former and North Korea for the latter.

Example Indonesia and Philipines both want and need to have strong military because of their need to patrol their borders. But they are democracies and not a rich countries so they can not just sink their moneis to military without facing a rebellions from populances.

I prefer that we decide the reasonable amount of military by posting our proposed number, the reason why we have it, and how we have it, based on history and traits we have, to be approved by @Warr
 
We shouldn't have military size traits. It makes no sense for Country that only have small military because they are not rich IOTL to have small military here just because the size IOTL. After all countries with traits like Geologically Rich can field bigger military because they have money to pay them.
It's not just about available resources, a country may have a bigger or smaller military due to differences in government policy.
 
We shouldn't have military size traits. It makes no sense for Country that only have small military because they are not rich IOTL to have small military here just because the size IOTL. After all countries with traits like Geologically Rich can field bigger military because they have money to pay them.

Not necessarily. Israel For Example, only maintains their large military size via compulsory service for both genders. As another Example Yugoslavia maintained their large military by Drafting 10% of their population. You can have a small population and have a larger military than would be normal for your pop, through the use of various schemes.
 
We should use the 1% Rule + any traits that happen. I'm not giving Warr creative control over the military of a country that I'm the creator of
My only problem with limits like this that it would prevent variety unless you also leave a backdoor for people to invent custom perks in place of such inventions.

Take my faction MSF for example. It's a military nation amassed from orphans, refugees and disillusioned soldiers (especially the latter). As such it has a pretty huge percentage of military personnel and lending these people to other nations is the main source of MSF's income. No surprise since their name is literally "Soldiers Without Borders". But you can see how such a nation would be drastically different from any of the standard countries.

Anyways, since I didn't even know we'll claim actual territories on earth I didn't specify my location (or more like I picked a fantasy island).
i choose the Negros island, preferably one which got left alone until BB moved MSF to it.
 
I believe army size is not directly connected to a nation's size, but to its technology and policy: advance nations can field drones in their army. Certain weird tech should also allow them to have a larger military than usual. AI, for example, field lobotomies as basic infantry, which doesn't require any kind of pay or comfort.

I have also made up an island for this, is this allowed?
 
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We should use the 1% Rule + any traits that happen. I'm not giving Warr creative control over the military of a country that I'm the creator of

Oh funny, if you have that attidue I'm not giving you the permission to play in my game. See how that works? Yeah, exactly.

1% is the basis for a 'normal sized' percentile of a military. 10% is a 'maximum at total war', 3% is for a nation that needs to feel 'protected' or 'police the area'. Players CAN mobilize more than those percentages, but will suffer consequences from this action, if it happens. Economies need people working in them and healthy youths especially, and guess which group happens to be the target for most militaries mobilizing/conscripting?

There WILL be PERKS for larger militaries, and FLAWS for smaller militaries, just the same as there will be PERKS for better operated/trained militaries and FLAWS for worse operated/trained militaries.

I believe army size is not directly connected to a nation's size, but to its technology and policy: advance nations can field drones in their army. Certain weird tech should also allow them to have a larger military than usual. AI, for example, field lobotomies as basic infantry, which doesn't require any kind of pay or comfort.

I have also made up an island for this, is this allowed?

Made up islands are okay. Nation population will directly factor the size of military forces they can field, as it will depend on the manpower they have. However, your nation still has some kinks you and I have to work out, such as it somehow being geologically rich when it's also artificially constructed.
 
Oh funny, if you have that attidue I'm not giving you the permission to play in my game. See how that works? Yeah, exactly.

1% is the basis for a 'normal sized' percentile of a military. 10% is a 'maximum at total war', 3% is for a nation that needs to feel 'protected' or 'police the area'. Players CAN mobilize more than those percentages, but will suffer consequences from this action, if it happens. Economies need people working in them and healthy youths especially, and guess which group happens to be the target for most militaries mobilizing/conscripting?

There WILL be PERKS for larger militaries, and FLAWS for smaller militaries, just the same as there will be PERKS for better operated/trained militaries and FLAWS for worse operated/trained militaries.



Made up islands are okay. Nation population will directly factor the size of military forces they can field, as it will depend on the manpower they have. However, your nation still has some kinks you and I have to work out, such as it somehow being geologically rich when it's also artificially constructed.
Atlantis?
 
Oh funny, if you have that attidue I'm not giving you the permission to play in my game. See how that works? Yeah, exactly.

1% is the basis for a 'normal sized' percentile of a military. 10% is a 'maximum at total war', 3% is for a nation that needs to feel 'protected' or 'police the area'. Players CAN mobilize more than those percentages, but will suffer consequences from this action, if it happens. Economies need people working in them and healthy youths especially, and guess which group happens to be the target for most militaries mobilizing/conscripting?

There WILL be PERKS for larger militaries, and FLAWS for smaller militaries, just the same as there will be PERKS for better operated/trained militaries and FLAWS for worse operated/trained militaries.



Made up islands are okay. Nation population will directly factor the size of military forces they can field, as it will depend on the manpower they have. However, your nation still has some kinks you and I have to work out, such as it somehow being geologically rich when it's also artificially constructed.

You have to understand that I like having creative freedom on projects like this. It's not really you so much as it is my wierd obsession with having creative control over my projects. I didn't mean it as a slight against you.
 
You have to understand that I like having creative freedom on projects like this. It's not really you so much as it is my wierd obsession with having creative control over my projects. I didn't mean it as a slight against you.

Well, you have to understand it 100% came off like that. I'm aware you don't always mean things the way you say them, but you, like me (I have this problem too), need to be watchful for how you type things and how it might come off to a peer, as it might seem unnecessarily argumentative or aggressive without reason.


Oh, I'd rather we didn't have someone playing Atlantis, given the tone of the game and the fact it might mess with NPC ideas or possible explorations.
 
Well, you have to understand it 100% came off like that. I'm aware you don't always mean things the way you say them, but you, like me (I have this problem too), need to be watchful for how you type things and how it might come off to a peer, as it might seem unnecessarily argumentative or aggressive without reason.



Oh, I'd rather we didn't have someone playing Atlantis, given the tone of the game and the fact it might mess with NPC ideas or possible explorations.
I have my mind already set on francia.Just wondering.
 
Are we getting close to having a nation profile template ready? I'd prefer to have that up and running before I lay down the specifics of my nation.
 
Oh, I'd rather we didn't have someone playing Atlantis, given the tone of the game and the fact it might mess with NPC ideas or possible explorations.

Are we going to have have this Fog of War concept from MG?


No, I have not decided on that, planned to have that up basically at/after I set up the claims thread.

Is there an estimate when it shall be posted?
 
Fog of War doesn't make much sense in its classical use.
Albeit "discovered area" or something could be reasonable. Still, people can pretty much scout a good portion of the planet with satellites or other measures.
I feel a Fog of War would be rendered useless due to modern technology.
 
Can you link it directly?

Though yes fog of war is a bit silly with plane and satellite reconnaissance

Alternate History Discussion Board

Well Satelite can be not ISoTed with you. While planes can be used as recon there is only so much planes can do. NPC that you must scout the existence first before you can talk to them...and discovering what they are like what Vextra said..
 
Alternate History Discussion Board

Well Satelite can be not ISoTed with you. While planes can be used as recon there is only so much planes can do. NPC that you must scout the existence first before you can talk to them...and discovering what they are like what Vextra said..
Well, for that radio intercepts. Most countries produce massive amounts of traffic, most of it not secure. Besides, planes can do a -lot- of recon.
 
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